mirror of
https://github.com/veden/Rampant.git
synced 2024-12-28 21:08:22 +02:00
re-enabled regrouping
This commit is contained in:
parent
43fb867c15
commit
d9a9045ada
@ -68,7 +68,8 @@ Configure Options not in game menu:
|
||||
- Optimization: Precompute retreatThreshold, maxSquads, rallyThreshold, formSquadThreshold, attackWaveSize, attackWaveSizeLowerBound, attackWaveSizeUpperBound, attackWaveSizeDeviation, kamikazeThreshold, attackWaveThreshold once per logic cycle
|
||||
- Optimization: Reduced garbage generated by pheromone map processing
|
||||
- Optimization: Reduced garbage generated by attack formation scanning
|
||||
- Framework: renamed chunk pX to x, so chunks could be used in calls to things like get_pollution
|
||||
- Optimization: Capped squad regrouping attempts to 15 per logic cycle
|
||||
- Framework: renamed chunk pX,pY to x,y, so chunks could be used in calls to things like get_pollution
|
||||
|
||||
0.15.10 -
|
||||
- Fix: nil chunk in pheromone utils(https://mods.factorio.com/mods/Veden/Rampant/discussion/13806)
|
||||
|
@ -123,6 +123,8 @@ function upgrade.attempt(natives, regionMap)
|
||||
natives.attackWaveUpperBound = 0
|
||||
natives.unitRefundAmount = 0
|
||||
natives.attackWaveThreshold = 0
|
||||
|
||||
natives.regroupIndex = 1
|
||||
|
||||
natives.useCustomAI = settings.startup["rampant-useCustomAI"].value
|
||||
if natives.useCustomAI then
|
||||
|
@ -188,7 +188,7 @@ local function onTick(event)
|
||||
surface)
|
||||
|
||||
cleanSquads(natives)
|
||||
-- regroupSquads(natives)
|
||||
regroupSquads(natives)
|
||||
|
||||
processPlayers(players, regionMap, surface, natives, tick)
|
||||
|
||||
|
@ -21,6 +21,7 @@ constants.RETREAT_MOVEMENT_PHEROMONE_LEVEL = 10000
|
||||
constants.PROCESS_QUEUE_SIZE = 450
|
||||
constants.SCAN_QUEUE_SIZE = 6
|
||||
constants.BASE_QUEUE_SIZE = 1
|
||||
constants.SQUAD_QUEUE_SIZE = 5
|
||||
constants.PROCESS_PLAYER_BOUND = 4
|
||||
|
||||
constants.TICKS_A_SECOND = 60
|
||||
|
@ -9,6 +9,8 @@ local constants = require("Constants")
|
||||
|
||||
local MOVEMENT_PHEROMONE_GENERATOR_AMOUNT = constants.MOVEMENT_PHEROMONE_GENERATOR_AMOUNT
|
||||
|
||||
local SQUAD_QUEUE_SIZE = constants.SQUAD_QUEUE_SIZE
|
||||
|
||||
local DEFINES_GROUP_STATE_FINISHED = defines.group_state.finished
|
||||
local DEFINES_GROUP_STATE_ATTACKING_TARGET = defines.group_state.attacking_target
|
||||
local DEFINES_GROUP_STATE_ATTACKING_DISTRACTION = defines.group_state.attacking_distraction
|
||||
@ -29,6 +31,8 @@ local AI_MAX_BITER_GROUP_SIZE = constants.AI_MAX_BITER_GROUP_SIZE
|
||||
|
||||
local mLog = math.log10
|
||||
|
||||
local mMin = math.min
|
||||
|
||||
local tableRemove = table.remove
|
||||
local tableInsert = table.insert
|
||||
local euclideanDistanceNamed = mapUtils.euclideanDistanceNamed
|
||||
@ -169,11 +173,11 @@ function unitGroupUtils.cleanSquads(natives)
|
||||
group.destroy()
|
||||
else
|
||||
local status = squad.status
|
||||
local squadPosition = group.position
|
||||
local cycles = squad.cycles
|
||||
if (status == SQUAD_RETREATING) and (cycles == 0) then
|
||||
squad.status = SQUAD_GUARDING
|
||||
squad.frenzy = true
|
||||
local squadPosition = group.position
|
||||
squad.frenzyPosition.x = squadPosition.x
|
||||
squad.frenzyPosition.y = squadPosition.y
|
||||
elseif (group.state == DEFINES_GROUP_STATE_FINISHED) then
|
||||
@ -196,20 +200,23 @@ function unitGroupUtils.regroupSquads(natives)
|
||||
|
||||
local squads = natives.squads
|
||||
local squadCount = #squads
|
||||
|
||||
local startIndex = natives.regroupIndex
|
||||
|
||||
for i=1,squadCount do
|
||||
local maxSquadIndex = mMin(startIndex + SQUAD_QUEUE_SIZE, squadCount)
|
||||
for i=startIndex,maxSquadIndex do
|
||||
local squad = squads[i]
|
||||
local group = squad.group
|
||||
if group.valid and not isAttacking(group) then
|
||||
local status = squad.status
|
||||
local memberCount = #group.members
|
||||
local memberCount = #group.members
|
||||
if (memberCount < groupThreshold) then
|
||||
local squadPosition = group.position
|
||||
local mergedSquads = false
|
||||
for x=i+1,squadCount do
|
||||
local mergeSquad = squads[x]
|
||||
local mergeGroup = mergeSquad.group
|
||||
if mergeGroup.valid and (mergeSquad.status == status) and not isAttacking(mergeGroup) and (euclideanDistanceNamed(squadPosition, mergeGroup.position) < GROUP_MERGE_DISTANCE) then
|
||||
if mergeGroup.valid and (euclideanDistanceNamed(squadPosition, mergeGroup.position) < GROUP_MERGE_DISTANCE) and (mergeSquad.status == status) and not isAttacking(mergeGroup) then
|
||||
local mergeMembers = mergeGroup.members
|
||||
local mergeCount = #mergeMembers
|
||||
if ((mergeCount + memberCount) < AI_MAX_BITER_GROUP_SIZE) then
|
||||
@ -236,7 +243,13 @@ function unitGroupUtils.regroupSquads(natives)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if (maxSquadIndex == squadCount) then
|
||||
natives.regroupIndex = 1
|
||||
else
|
||||
natives.regroupIndex = maxSquadIndex
|
||||
end
|
||||
end
|
||||
|
||||
return unitGroupUtils
|
||||
|
Loading…
Reference in New Issue
Block a user