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FACTO-127: moved enemy phermone multipler to pheromone processor

instead of squads movement
This commit is contained in:
Aaron Veden 2022-05-08 12:58:21 -07:00
parent 4c7ea51c72
commit dfc2eb9a26
No known key found for this signature in database
GPG Key ID: FF5990B1C6DD3F84
2 changed files with 6 additions and 6 deletions

View File

@ -27,6 +27,7 @@ local chunkPropertyUtils = require("ChunkPropertyUtils")
-- constants
local ENEMY_PHEROMONE_MULTIPLER = constants.ENEMY_PHEROMONE_MULTIPLER
local VICTORY_SCENT_MULTIPLER = constants.VICTORY_SCENT_MULTIPLER
local VICTORY_SCENT_BOUND = constants.VICTORY_SCENT_BOUND
@ -377,7 +378,7 @@ function pheromoneUtils.processStaticPheromone(map, chunk)
chunk[BASE_PHEROMONE] = chunkBase * chunkPathRating
end
pheromone = getNestCount(map, chunk) + getHiveCount(map, chunk)
pheromone = (getNestCount(map, chunk) + getHiveCount(map, chunk)) * ENEMY_PHEROMONE_MULTIPLER
if chunkEnemy < pheromone then
chunk[ENEMY_PHEROMONE] = pheromone * chunkPathRating
else

View File

@ -49,7 +49,6 @@ local BASE_AI_STATE_SIEGE = constants.BASE_AI_STATE_SIEGE
local BASE_AI_STATE_AGGRESSIVE = constants.BASE_AI_STATE_AGGRESSIVE
local PLAYER_PHEROMONE_MULTIPLER = constants.PLAYER_PHEROMONE_MULTIPLER
local ENEMY_PHEROMONE_MULTIPLER = constants.ENEMY_PHEROMONE_MULTIPLER
local DEFINES_DISTRACTION_NONE = defines.distraction.none
local DEFINES_DISTRACTION_BY_ENEMY = defines.distraction.by_enemy
@ -92,14 +91,14 @@ local function scoreResourceLocationKamikaze(_, neighborChunk)
local settle = neighborChunk[RESOURCE_PHEROMONE]
return settle
- (neighborChunk[PLAYER_PHEROMONE] * PLAYER_PHEROMONE_MULTIPLER)
- (neighborChunk[ENEMY_PHEROMONE] * ENEMY_PHEROMONE_MULTIPLER)
- neighborChunk[ENEMY_PHEROMONE]
end
local function scoreSiegeLocationKamikaze(_, neighborChunk)
local settle = neighborChunk[BASE_PHEROMONE]
+ neighborChunk[RESOURCE_PHEROMONE]
+ (neighborChunk[PLAYER_PHEROMONE] * PLAYER_PHEROMONE_MULTIPLER)
- (neighborChunk[ENEMY_PHEROMONE] * ENEMY_PHEROMONE_MULTIPLER)
- neighborChunk[ENEMY_PHEROMONE]
return settle
end
@ -108,14 +107,14 @@ local function scoreResourceLocation(map, neighborChunk)
local settle = (getDeathGeneratorRating(map, neighborChunk) * neighborChunk[RESOURCE_PHEROMONE])
return settle
- (neighborChunk[PLAYER_PHEROMONE] * PLAYER_PHEROMONE_MULTIPLER)
- (neighborChunk[ENEMY_PHEROMONE] * ENEMY_PHEROMONE_MULTIPLER)
- neighborChunk[ENEMY_PHEROMONE]
end
local function scoreSiegeLocation(map, neighborChunk)
local settle = neighborChunk[BASE_PHEROMONE]
+ neighborChunk[RESOURCE_PHEROMONE]
+ (neighborChunk[PLAYER_PHEROMONE] * PLAYER_PHEROMONE_MULTIPLER)
- (neighborChunk[ENEMY_PHEROMONE] * ENEMY_PHEROMONE_MULTIPLER)
- neighborChunk[ENEMY_PHEROMONE]
return settle * getDeathGeneratorRating(map, neighborChunk)
end