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FACTO-127: moved enemy phermone multipler to pheromone processor
instead of squads movement
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4c7ea51c72
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@ -27,6 +27,7 @@ local chunkPropertyUtils = require("ChunkPropertyUtils")
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-- constants
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local ENEMY_PHEROMONE_MULTIPLER = constants.ENEMY_PHEROMONE_MULTIPLER
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local VICTORY_SCENT_MULTIPLER = constants.VICTORY_SCENT_MULTIPLER
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local VICTORY_SCENT_BOUND = constants.VICTORY_SCENT_BOUND
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@ -377,7 +378,7 @@ function pheromoneUtils.processStaticPheromone(map, chunk)
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chunk[BASE_PHEROMONE] = chunkBase * chunkPathRating
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end
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pheromone = getNestCount(map, chunk) + getHiveCount(map, chunk)
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pheromone = (getNestCount(map, chunk) + getHiveCount(map, chunk)) * ENEMY_PHEROMONE_MULTIPLER
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if chunkEnemy < pheromone then
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chunk[ENEMY_PHEROMONE] = pheromone * chunkPathRating
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else
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@ -49,7 +49,6 @@ local BASE_AI_STATE_SIEGE = constants.BASE_AI_STATE_SIEGE
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local BASE_AI_STATE_AGGRESSIVE = constants.BASE_AI_STATE_AGGRESSIVE
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local PLAYER_PHEROMONE_MULTIPLER = constants.PLAYER_PHEROMONE_MULTIPLER
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local ENEMY_PHEROMONE_MULTIPLER = constants.ENEMY_PHEROMONE_MULTIPLER
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local DEFINES_DISTRACTION_NONE = defines.distraction.none
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local DEFINES_DISTRACTION_BY_ENEMY = defines.distraction.by_enemy
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@ -92,14 +91,14 @@ local function scoreResourceLocationKamikaze(_, neighborChunk)
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local settle = neighborChunk[RESOURCE_PHEROMONE]
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return settle
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- (neighborChunk[PLAYER_PHEROMONE] * PLAYER_PHEROMONE_MULTIPLER)
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- (neighborChunk[ENEMY_PHEROMONE] * ENEMY_PHEROMONE_MULTIPLER)
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- neighborChunk[ENEMY_PHEROMONE]
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end
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local function scoreSiegeLocationKamikaze(_, neighborChunk)
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local settle = neighborChunk[BASE_PHEROMONE]
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+ neighborChunk[RESOURCE_PHEROMONE]
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+ (neighborChunk[PLAYER_PHEROMONE] * PLAYER_PHEROMONE_MULTIPLER)
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- (neighborChunk[ENEMY_PHEROMONE] * ENEMY_PHEROMONE_MULTIPLER)
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- neighborChunk[ENEMY_PHEROMONE]
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return settle
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end
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@ -108,14 +107,14 @@ local function scoreResourceLocation(map, neighborChunk)
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local settle = (getDeathGeneratorRating(map, neighborChunk) * neighborChunk[RESOURCE_PHEROMONE])
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return settle
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- (neighborChunk[PLAYER_PHEROMONE] * PLAYER_PHEROMONE_MULTIPLER)
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- (neighborChunk[ENEMY_PHEROMONE] * ENEMY_PHEROMONE_MULTIPLER)
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- neighborChunk[ENEMY_PHEROMONE]
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end
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local function scoreSiegeLocation(map, neighborChunk)
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local settle = neighborChunk[BASE_PHEROMONE]
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+ neighborChunk[RESOURCE_PHEROMONE]
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+ (neighborChunk[PLAYER_PHEROMONE] * PLAYER_PHEROMONE_MULTIPLER)
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- (neighborChunk[ENEMY_PHEROMONE] * ENEMY_PHEROMONE_MULTIPLER)
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- neighborChunk[ENEMY_PHEROMONE]
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return settle * getDeathGeneratorRating(map, neighborChunk)
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end
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