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increasing surfaces processed per cycle to 15

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Aaron Veden 2021-12-07 16:58:53 -08:00
parent c1b761d8dd
commit e11c71a37f
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2 changed files with 2 additions and 2 deletions

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@ -25,7 +25,7 @@ Date: 23. 11. 2021
- Added support for AbandonedRuins mod
- Victory scent is now processed regardless of current active surface
- Pheromone map processing only does upto 5% of generated chunks on a surface before switching to the next surface
- AI Planning will now happen on upto 10 surface per cycle
- AI Planning will now happen on upto 15 surface per cycle
Tweaks:
- Increase chance to upgrade an enemy structure from 5% to 30%
- New enemy regional bases that have two factions now do 75% on one faction and 25% on the faction for building and upgrading enemy structures

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@ -419,7 +419,7 @@ local function temperamentPlanner(map)
end
function aiPlanning.processMapAIs(universe, evo, tick)
for _ = 1, 10 do
for _ = 1, 15 do
local mapId = universe.processMapAIIterator
local map
if not mapId then