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increasing surfaces processed per cycle to 15
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@ -25,7 +25,7 @@ Date: 23. 11. 2021
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- Added support for AbandonedRuins mod
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- Victory scent is now processed regardless of current active surface
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- Pheromone map processing only does upto 5% of generated chunks on a surface before switching to the next surface
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- AI Planning will now happen on upto 10 surface per cycle
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- AI Planning will now happen on upto 15 surface per cycle
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Tweaks:
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- Increase chance to upgrade an enemy structure from 5% to 30%
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- New enemy regional bases that have two factions now do 75% on one faction and 25% on the faction for building and upgrading enemy structures
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@ -419,7 +419,7 @@ local function temperamentPlanner(map)
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end
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function aiPlanning.processMapAIs(universe, evo, tick)
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for _ = 1, 10 do
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for _ = 1, 15 do
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local mapId = universe.processMapAIIterator
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local map
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if not mapId then
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