From e91fc260667c62e722fb6f9667dd65b02609d683 Mon Sep 17 00:00:00 2001 From: Aaron Veden Date: Sun, 28 Nov 2021 17:37:26 -0800 Subject: [PATCH] decreased chunk scanning on player, enemy, and resource to 960/minute --- changelog.txt | 1 + libs/Constants.lua | 6 +++--- 2 files changed, 4 insertions(+), 3 deletions(-) diff --git a/changelog.txt b/changelog.txt index e7781f3..63721d9 100644 --- a/changelog.txt +++ b/changelog.txt @@ -22,6 +22,7 @@ Date: 23. 11. 2021 - Increased acceptance rate of higher evolution to tiers when calculated factions - Decreased evolution target variability when calculating bases faction type - Decreased wander time when a settle command fails to 20 seconds + - Reduced player, enemy, resource scanned chunks to 2 every 7 ticks Bugfixes: - Greatly reduced chance a chunk is not processed due to chunk not being actually generated by game engine. You may notice a small delay before the spawners and worms convert to Rampant new enemy versions. - Fixed vengence squads only processing half the expected chunks diff --git a/libs/Constants.lua b/libs/Constants.lua index 6c8120c..a9189ce 100644 --- a/libs/Constants.lua +++ b/libs/Constants.lua @@ -45,9 +45,9 @@ constants.RETREAT_MOVEMENT_PHEROMONE_LEVEL_MAX = 130000 constants.PROCESS_QUEUE_SIZE = 140 constants.SCAN_QUEUE_SIZE = 2 -constants.RESOURCE_QUEUE_SIZE = 7 -constants.ENEMY_QUEUE_SIZE = 7 -constants.PLAYER_QUEUE_SIZE = 7 +constants.RESOURCE_QUEUE_SIZE = 2 +constants.ENEMY_QUEUE_SIZE = 2 +constants.PLAYER_QUEUE_SIZE = 2 constants.CLEANUP_QUEUE_SIZE = 8 constants.ATTACK_QUEUE_SIZE = 18 constants.BASE_QUEUE_SIZE = 1