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checking unit behaviour
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@ -53,6 +53,7 @@ local DEFINES_COMMAND_ATTACK_AREA = defines.command.attack_area
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local DEFINES_COMMAND_GO_TO_LOCATION = defines.command.go_to_location
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local DEFINES_COMMMAD_COMPOUND = defines.command.compound
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local DEFINES_COMMAND_FLEE = defines.command.flee
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local DEFINES_COMMAND_STOP = defines.command.stop
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local DEFINES_COMPOUND_COMMAND_RETURN_LAST = defines.compound_command.return_last
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@ -313,7 +314,7 @@ local function rebuildMap()
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map.moveCommand = {
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type = DEFINES_COMMAND_GO_TO_LOCATION,
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destination = map.position,
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radius = 2,
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radius = 6,
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pathfind_flags = { prefer_straight_paths = true },
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distraction = DEFINES_DISTRACTION_BY_ENEMY
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}
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@ -332,6 +333,10 @@ local function rebuildMap()
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ticks_to_wait = 360
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}
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map.stopCommand = {
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type = DEFINES_COMMAND_STOP
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}
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map.compoundSettleCommand = {
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type = DEFINES_COMMMAD_COMPOUND,
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structure_type = DEFINES_COMPOUND_COMMAND_RETURN_LAST,
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@ -81,9 +81,16 @@ if settings.startup["rampant-enableSwarm"].value then
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for k, unit in pairs(data.raw["unit"]) do
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if (string.find(k, "biter") or string.find(k, "spitter")) and unit.collision_box then
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unit.collision_box = {
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{unit.collision_box[1][1] * 0.40, unit.collision_box[1][2] * 0.40},
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{unit.collision_box[2][1] * 0.40, unit.collision_box[2][2] * 0.40}
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{unit.collision_box[1][1] * 0.20, unit.collision_box[1][2] * 0.20},
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{unit.collision_box[2][1] * 0.20, unit.collision_box[2][2] * 0.20}
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}
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-- if unit.collision_mask == nil then
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-- unit.collision_mask = {"player-layer", "train-layer", "not-colliding-with-itself"}
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-- else
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-- unit.collision_mask[#unit.collision_mask+1] = "not-colliding-with-itself"
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-- end
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unit.ai_settings = { destroy_when_commands_fail = false, allow_try_return_to_spawner = false, path_resolution_modifier = -8, do_seperation = false }
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end
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end
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end
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@ -91,10 +98,11 @@ end
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if settings.startup["rampant-enableShrinkNestsAndWorms"].value then
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for k, unit in pairs(data.raw["unit-spawner"]) do
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if (string.find(k, "biter") or string.find(k, "spitter")) and unit.collision_box then
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unit.collision_mask = {"player-layer", "train-layer", "not-colliding-with-itself"}
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unit.collision_box = {
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{unit.collision_box[1][1] * 0.50, unit.collision_box[1][2] * 0.50},
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{unit.collision_box[2][1] * 0.50, unit.collision_box[2][2] * 0.50}
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}
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}
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end
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end
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@ -73,4 +73,7 @@ mapSettings.unit_group.max_member_slowdown_when_ahead = constants.UNIT_GROUP_MAX
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mapSettings.unit_group.max_group_slowdown_factor = constants.UNIT_GROUP_SLOWDOWN_FACTOR
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data.raw["utility-constants"]["default"].unit_group_pathfinding_resolution = -8
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data.raw["utility-constants"]["default"].unit_group_collision_mask = {"player-layer", "train-layer", "not-colliding-with-itself"}
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@ -1,7 +1,7 @@
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{
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"name" : "Rampant",
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"factorio_version" : "0.17",
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"version" : "0.17.28",
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"version" : "0.17.29",
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"title" : "Rampant",
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"author" : "Veden",
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"homepage" : "https://forums.factorio.com/viewtopic.php?f=94&t=31445",
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