diff --git a/Upgrade.lua b/Upgrade.lua index b3d918e..d7941a8 100644 --- a/Upgrade.lua +++ b/Upgrade.lua @@ -281,7 +281,7 @@ local function addCommandSet(queriesAndCommands) type = DEFINES_COMMAND_WANDER, wander_in_group = false, radius = TRIPLE_CHUNK_SIZE*2, - ticks_to_wait = 36000 + ticks_to_wait = 20 * 60 } queriesAndCommands.wander2Command = { diff --git a/changelog.txt b/changelog.txt index 597264d..a97e027 100644 --- a/changelog.txt +++ b/changelog.txt @@ -22,6 +22,7 @@ Date: 23. 11. 2021 - Added early stopping when determining the faction tier to use, so higher level factions will appear more frequently - Increased acceptance rate of higher evolution to tiers when calculated factions - Decreased evolution target variability when calculating bases faction type + - Decreased wander time when a settle command fails to 20 seconds Bugfixes: - Greatly reduced chance a chunk is not processed due to chunk not being actually generated by game engine. You may notice a small delay before the spawners and worms convert to Rampant new enemy versions. - Fixed vengence squads only processing half the expected chunks