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FACTO-134: Fixed acid damage causing hit effects

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Aaron Veden 2022-05-07 13:43:44 -07:00
parent a0cabf408c
commit ed0886f744
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2 changed files with 2 additions and 1 deletions

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@ -8,6 +8,7 @@ Version: 3.1.0
Bugfixes:
- Fixed the period of the xor number generator being cut in half
- Fixed desync when hives would generate buildings using the landmine event (workaround before created_effect existed)
- Fixed acid damage causing hit effects for enemies which caused UPS loss
---------------------------------------------------------------------------------------------------
Version: 3.0.3

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@ -58,7 +58,7 @@ function particleUtils.makeDamagedParticle(attributes)
entity_name = name,
offset_deviation = {{-0.5, -0.5}, {0.5, 0.5}},
offsets = {{0,0}},
damage_type_filters = "fire"
damage_type_filters = {"fire", "acid"}
}
end