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Merge branch 'master' of github.com:veden/Rampant into prod
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commit
f27614e977
@ -550,7 +550,7 @@ if settings.startup["rampant--acidEnemy"].value then
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constants.FACTION_SET[#constants.FACTION_SET+1] = {
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type = "acid",
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tint = {r=1, g=1, b=1, a=1},
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tint2 = {r=0, g=0.9, b=0, a=1},
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tint2 = {r=0.4, g=0.9, b=0.4, a=1},
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acceptRate = {1, 10, 0.1, 0.2},
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evo = 0,
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units = {
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@ -631,7 +631,7 @@ if settings.startup["rampant--laserEnemy"].value then
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constants.FACTION_SET[#constants.FACTION_SET+1] = {
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type = "laser",
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tint = {r=0.3, g=0.3, b=0.42, a=1},
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tint2 = {r=0, g=0.6, b=0.8, a=1},
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tint2 = {r=0, g=1, b=1, a=1},
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acceptRate = {2, 10, 0.1, 0.15},
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evo = 0.10,
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units = {
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@ -706,7 +706,7 @@ if settings.startup["rampant--fireEnemy"].value then
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constants.FACTION_SET[#constants.FACTION_SET+1] = {
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type = "fire",
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tint = {r=1, g=1, b=1, a=1},
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tint2 = {r=0.9, g=0, b=0, a=1},
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tint2 = {r=0.9, g=0.2, b=0.2, a=1},
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acceptRate = {2, 10, 0.1, 0.15},
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evo = 0.12,
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units = {
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@ -786,8 +786,8 @@ end
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if settings.startup["rampant--infernoEnemy"].value then
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constants.FACTION_SET[#constants.FACTION_SET+1] = {
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type = "inferno",
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tint = {r=0.7, g=0.45, b=0.5, a=1},
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tint2 = {r=0.9, g=0, b=0, a=1},
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tint = {r=0.5, g=0.1, b=0.1, a=1},
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tint2 = {r=0.9, g=0.1, b=0.1, a=1},
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acceptRate = {3, 10, 0.1, 0.125},
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evo = 0.2,
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units = {
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@ -845,8 +845,8 @@ end
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if settings.startup["rampant--waspEnemy"].value then
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constants.FACTION_SET[#constants.FACTION_SET+1] = {
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type = "wasp",
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tint = {r=0.6, g=0.9, b=0.9, a=1},
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tint2 = {r=0.85, g=0.85, b=0, a=1},
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tint = {r=1, g=1, b=0, a=1},
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tint2 = {r=0, g=0, b=0, a=1},
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acceptRate = {3, 10, 0.1, 0.125},
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evo = 0.2,
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units = {
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@ -910,8 +910,8 @@ end
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if settings.startup["rampant--spawnerEnemy"].value then
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constants.FACTION_SET[#constants.FACTION_SET+1] = {
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type = "spawner",
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tint = {r=0.7, g=0, b=0.7, a=1},
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tint2 = {r=0.8, g=0, b=0.8, a=1},
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tint = {r=0.7, g=0.1, b=0.7, a=1},
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tint2 = {r=1, g=0.4, b=1, a=1},
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acceptRate = {3, 10, 0.1, 0.125},
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evo = 0.2,
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units = {
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@ -982,8 +982,8 @@ end
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if settings.startup["rampant--electricEnemy"].value then
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constants.FACTION_SET[#constants.FACTION_SET+1] = {
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type = "electric",
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tint = {r=0.7, g=0.7, b=1.0, a=1.0},
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tint2 = {r=0, g=0, b=1, a=1},
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tint = {r=0.7, g=0.7, b=1.0, a=1},
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tint2 = {r=0.2, g=0.2, b=1, a=1},
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acceptRate = {2, 10, 0.1, 0.15},
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evo = 0.1,
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units = {
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@ -1101,7 +1101,7 @@ if settings.startup["rampant--trollEnemy"].value then
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constants.FACTION_SET[#constants.FACTION_SET+1] = {
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type = "troll",
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tint = {r=0.4, g=0.4, b=0.4, a=1},
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tint2 = {r=0.6, g=0.6, b=0.6, a=1},
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tint2 = {r=1, g=0.2, b=0.2, a=1},
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acceptRate = {3, 10, 0.1, 0.125},
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evo = 0.17,
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units = {
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@ -1224,7 +1224,7 @@ if settings.startup["rampant--suicideEnemy"].value then
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constants.FACTION_SET[#constants.FACTION_SET+1] = {
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type = "suicide",
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tint = {r=0.8, g=0.8, b=0.8, a=1},
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tint2 = {r=0.95, g=0.95, b=0, a=1},
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tint2 = {r=1, g=0.5, b=0, a=1},
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acceptRate = {2, 10, 0.05, 0.15},
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evo = 0.35,
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units = {
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@ -1282,8 +1282,8 @@ end
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if settings.startup["rampant--nuclearEnemy"].value then
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constants.FACTION_SET[#constants.FACTION_SET+1] = {
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type = "nuclear",
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tint = {r=0.6, g=0.6, b=0.4, a=1},
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tint2 = {r=0.95, g=0.95, b=0, a=1},
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tint = {r=0.1, g=0.95, b=0.1, a=1},
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tint2 = {r=1, g=0.5, b=0, a=1},
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acceptRate = {4, 10, 0.1, 0.125},
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evo = 0.45,
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units = {
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@ -1340,8 +1340,8 @@ end
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if settings.startup["rampant--energyThiefEnemy"].value then
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constants.FACTION_SET[#constants.FACTION_SET+1] = {
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type = "energy-thief",
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tint = {r=0.4, g=0.5, b=0.7, a=1},
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tint2 = {r=0, g=0, b=0.7, a=1},
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tint = {r=0.2, g=0.2, b=0.4, a=1},
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tint2 = {r=0.1, g=0.1, b=0.1, a=1},
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acceptRate = {3, 10, 0.1, 0.125},
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evo = 0.2,
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units = {
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@ -1398,8 +1398,8 @@ end
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if settings.startup["rampant--fastEnemy"].value then
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constants.FACTION_SET[#constants.FACTION_SET+1] = {
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type = "fast",
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tint = {r=0.26, g=0.66, b=0.62, a=1},
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tint2 = {r=0, g=0.85, b=0.80, a=1},
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tint = {r=0.9, g=0.9, b=0.9, a=1},
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tint2 = {r=1, g=1, b=0.1, a=1},
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acceptRate = {2, 10, 0.1, 0.15},
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evo = 0.12,
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units = {
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22706
locale/en/locale.cfg
22706
locale/en/locale.cfg
File diff suppressed because it is too large
Load Diff
@ -529,13 +529,17 @@ local function fillEntityTemplate(entity)
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elseif (attribute == "lowestHealth") then
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entity["health"] = entity["health"] * 0.50
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elseif (attribute == "quickCooldown") then
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entity["cooldown"] = entity["cooldown"] * 0.85
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entity["cooldown"] = entity["cooldown"] * 0.50
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entity["damage"] = entity["damage"] * 0.65
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if entity["damagePerTick"] then
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entity["damagePerTick"] = entity["damagePerTick"] * 0.65
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end
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elseif (attribute == "slowMovement") then
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entity["movement"] = entity["movement"] * 0.35
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entity["distancePerFrame"] = entity["distancePerFrame"] * 0.65
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elseif (attribute == "quickMovement") then
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entity["movement"] = entity["movement"] * 1.05
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entity["distancePerFrame"] = entity["distancePerFrame"] * 1.15
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entity["movement"] = entity["movement"] * 1.25
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entity["distancePerFrame"] = entity["distancePerFrame"] * 1.35
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elseif (attribute == "quickSpawning") then
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if entity["spawningCooldownStart"] then
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entity["spawningCooldownStart"] = entity["spawningCooldownStart"] * 0.85
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