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mirror of https://github.com/veden/Rampant.git synced 2025-01-14 02:23:01 +02:00
Commit Graph

128 Commits

Author SHA1 Message Date
Aaron Veden
1d9497f9b4
FACTO-136: Correct hive generation probabilities on initial scan with
resource patches
2022-05-08 01:49:42 -07:00
Aaron Veden
989f4b3a46
FACTO-127: Readded enemy static pheromone to chunks 2022-05-01 21:14:52 -07:00
Aaron Veden
fe271b5c56
FACTO-81: walls and transport belts no longer provide points to the AI
when destroyed
2022-03-30 21:43:36 -07:00
Aaron Veden
12ffd0b2f3
FACTO-59: Finished independent regional base ais 2022-03-19 16:29:12 -07:00
Aaron Veden
52139e1e3a
FACTO-59: more partial work towards converting to base ais 2022-02-27 18:45:42 -08:00
Aaron Veden
597b20b9e5
FACTO-59: partial work towards independent bases 2022-02-23 21:04:34 -08:00
Aaron Veden
46d2d0ce51
FACTO-11: Corrected vanilla buildings not being detected for upgrades 2022-01-16 16:49:28 -08:00
Aaron Veden
909104a3e4
FACTO-19: Switching license to GPLv3 2022-01-14 14:14:15 -08:00
Aaron Veden
aabb228171
removing extra linebreak in method and unused dependencies in upgrade 2021-12-27 13:54:05 -08:00
Aaron Veden
5563911634
fixed turrets and hives not being registered when enabling new enemies
in active save
2021-12-27 13:54:05 -08:00
Aaron Veden
90eae72fe6
fixed enemy structures counted for adaptation 2021-12-27 13:54:05 -08:00
Aaron Veden
cdfef6f83e
fixing passScanning not checking for enemy structures 2021-12-14 19:12:22 -08:00
Aaron Veden
58bfbcce6b
fixed potential missing base chunk when operating on a chunk that
didn't exist when the entity was created
2021-12-11 12:04:53 -08:00
Aaron Veden
1561456ba9
pre-allocated structures don't cross function boundaries 2021-12-11 10:42:49 -08:00
Aaron Veden
76dbc8363e
chunk passing scanning happens regardless of active map 2021-12-09 22:38:50 -08:00
Aaron Veden
e9681f1644
fixing temperament scoring around registering and unregistering enemy structures 2021-12-09 19:56:26 -08:00
Aaron Veden
926ef9e383
uniform squad processing 2021-12-05 19:40:39 -08:00
Aaron Veden
e814a9c648
potential desync fix and warding pheromone on attack path 2021-12-05 10:19:04 -08:00
Aaron Veden
96094237f6
fixed no new enemies mod path in registering and unregistering enemy structures 2021-12-04 13:05:47 -08:00
Aaron Veden
2772010851
fixed chunk pass scan not returng impassable chunk when needed 2021-12-04 12:56:02 -08:00
Aaron Veden
68de29c6d2
compute a base for all mapScanEnemies on a chunk 2021-12-04 12:07:27 -08:00
Aaron Veden
9ea16e6a82
changed argument to entityUpgrade to base instead of alignment 2021-12-04 11:58:07 -08:00
Aaron Veden
9dfb61e735
fixed regional bases processing, distribution, cleanup 2021-12-04 11:04:13 -08:00
Aaron Veden
b7b1a783a6
moved processUpgrades into chunk processor 2021-11-28 17:59:51 -08:00
Aaron Veden
940de53470
removing comments 2021-11-26 12:46:51 -08:00
Aaron Veden
76dde8d8b6
corrected typos in chunkProcessing and added one final table sort in upgrade 2021-11-26 10:31:15 -08:00
Aaron Veden
89f3580887
optimized adding chunks to processQueue 2021-11-26 09:52:30 -08:00
Aaron Veden
320615c3a4
spread base upgrades over many ticks 2021-11-25 22:49:28 -08:00
Aaron Veden
59d990be0c
correcting repo permissions 2021-11-23 19:45:28 -08:00
Aaron Veden
16986e5f09
finished adaptive behavior 2021-07-24 18:20:13 -07:00
Aaron Veden
e88c4ef1ec
need to fill in damage type base mutations 2021-07-19 21:22:38 -07:00
Aaron Veden
0183b78fd1
see changelog 2021-05-01 10:26:05 -07:00
Dagothur
722868f6bb Merge remote-tracking branch 'upstream/master' 2021-05-01 07:52:57 -04:00
Aaron Veden
8843b973af
see changelog 2021-04-30 21:25:55 -07:00
Dagothur
292d407e13 AI Points: Print spending to chat, print gains to chat, award idle biters bonus points
Configurable settings for:

1) Printing AI point spending to chat
2) Printing AI point gains to chat
3) Granting "Idle Biters" bonus points
2021-04-30 09:15:29 -04:00
Aaron Veden
f7c99d03ab
see changelog 2021-04-29 22:24:14 -07:00
Aaron Veden
721b458777
see changelog 2021-02-27 14:50:26 -08:00
Aaron Veden
71727454b9
ai adjustment for the more frequent running and base fixes 2021-02-20 15:31:48 -08:00
Aaron Veden
5ebc3b2fd1
system seems stable, needs ai value adjustment 2021-02-20 12:44:52 -08:00
Aaron Veden
df52efb19b
consolidate map and native 2021-02-19 23:31:36 -08:00
Aaron Veden
8063664616
working through runtime errors 2021-02-19 21:41:30 -08:00
Aaron Veden
5f3364da06
linted 2021-02-13 20:49:54 -08:00
Aaron Veden
878c2204b3
see changelog 2020-05-24 20:25:21 -07:00
Aaron Veden
a945c69b95
RC build 2020-05-23 20:47:45 -07:00
Aaron Veden
8be5b06454
needs decay, base, resource and testing 2020-05-21 23:57:03 -07:00
Aaron Veden
4eb78f9c70
getting faster 2020-05-20 18:03:32 -07:00
Aaron Veden
14e82d074e
see changelog 2020-05-15 13:51:38 -07:00
Aaron Veden
c9b9b82997
see changelog 2020-04-27 20:41:18 -07:00
Aaron Veden
391f69eb05
see changelog 2020-03-15 15:16:00 -07:00
Aaron Veden
8cede89337
see changelog 2019-12-15 17:16:56 -08:00