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mirror of https://github.com/veden/Rampant.git synced 2025-01-03 22:52:20 +02:00
Commit Graph

33 Commits

Author SHA1 Message Date
Aaron Veden
33815a27b7 working on uni classes, still need base and entity upgrade logic finished 2018-01-15 23:21:12 -08:00
Aaron Veden
59b364398d reworked squads to work with chunks 2018-01-13 21:48:21 -08:00
Aaron Veden
ed5739906d artillery response and unit spawner rally and retreat, fixed cliffs 2018-01-01 15:35:25 -08:00
Aaron Veden
bc593fa282 working visualizer, cliffs seems to be working poorly, reduced retreat frequency 2017-12-31 21:51:51 -08:00
Aaron Veden
97ac0fdcca finished basic visualizer 2017-12-31 11:12:40 -08:00
Aaron Veden
319fb66845 trying to better represent map features 2017-12-28 21:38:10 -08:00
Aaron Veden
4f4945971b working adjustments and refactoring 2017-11-20 23:27:03 -08:00
Aaron Veden
59186e388e finished item collector 2017-08-10 23:37:23 -07:00
Aaron Veden
baee711d7d working item collector complex entity 2017-08-08 01:19:51 -07:00
Aaron Veden
ab1fe32be5 refactoring files for movement code and tendril stuff 2017-06-12 20:16:43 -07:00
Aaron Veden
75eb3a29d4 see readme, base work not done 2017-06-10 01:38:20 -07:00
Aaron Veden
41fb7d6db4 basic working implemention 2017-06-08 22:18:59 -07:00
Aaron Veden
73e9dfd7f6 tendril 2017-06-07 17:57:24 -07:00
Aaron Veden
43fb867c15 lots of refactoring 2017-05-31 18:46:53 -07:00
Aaron Veden
afe7cacb0f Stable merged with ai toggle 2017-05-27 21:50:37 -07:00
Aaron Veden
2b3fa0ca0e Merge branch 'bases' into baseMerger 2017-05-26 22:56:45 -07:00
Aaron Veden
49a82fcff4 cleanup + optimizations + indestructible 2017-05-23 23:46:23 -07:00
Aaron Veden
f21a294696 potential optimization 2017-05-19 01:14:04 -07:00
Aaron Veden
7fac80ec5f basic circle 2017-05-07 23:56:11 -07:00
Aaron Veden
65aa977f1e see readme 2017-05-06 02:03:28 -07:00
Aaron Veden
2b72f8c813 See readme 2017-04-15 23:04:22 -07:00
Aaron Veden
a098591564 see readme 2016-10-30 20:30:10 -07:00
veden
31a3c6213f Fix for attacked railroads and electric poles 2016-09-14 10:12:29 -07:00
veden
9e2d97cba6 Going without the temps in global, no real difference for a loss of clarity 2016-09-12 16:23:26 -07:00
veden
ae39978375 Checking performance again before release 2016-09-08 10:26:28 -07:00
veden
af1f6654fe rewrote neighbor scoring functions for modularization 2016-08-26 23:44:17 -07:00
veden
c75db37550 speed improvements and working MP 2016-08-25 15:20:06 -07:00
veden
52a88abd92 fixes for nil attack chunk, surface checks, and some work to help with desyncs 2016-08-24 16:30:45 -07:00
veden
e0c12278e7 attempted to make everything MP compatible, not very successfully 2016-08-19 19:52:27 -07:00
veden
0cd6ad92d4 unit group formation and attacks 2016-08-18 19:02:13 -07:00
veden
e410b9e2f5 added logic for built, mined, and destroyed entity pheromone generators 2016-08-17 22:55:08 -07:00
veden
a1401d5285 added code for scouting, but commented out due to computer ai doing thing automatically 2016-08-08 19:54:41 -07:00
veden
40a471cbf8 added basic logic for unit group backoff if getting slaughtered 2016-08-04 21:47:51 -07:00