Aaron Veden
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33815a27b7
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working on uni classes, still need base and entity upgrade logic finished
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2018-01-15 23:21:12 -08:00 |
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Aaron Veden
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59b364398d
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reworked squads to work with chunks
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2018-01-13 21:48:21 -08:00 |
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Aaron Veden
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ed5739906d
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artillery response and unit spawner rally and retreat, fixed cliffs
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2018-01-01 15:35:25 -08:00 |
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Aaron Veden
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bc593fa282
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working visualizer, cliffs seems to be working poorly, reduced retreat frequency
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2017-12-31 21:51:51 -08:00 |
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Aaron Veden
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97ac0fdcca
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finished basic visualizer
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2017-12-31 11:12:40 -08:00 |
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Aaron Veden
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319fb66845
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trying to better represent map features
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2017-12-28 21:38:10 -08:00 |
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Aaron Veden
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4f4945971b
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working adjustments and refactoring
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2017-11-20 23:27:03 -08:00 |
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Aaron Veden
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59186e388e
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finished item collector
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2017-08-10 23:37:23 -07:00 |
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Aaron Veden
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baee711d7d
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working item collector complex entity
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2017-08-08 01:19:51 -07:00 |
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Aaron Veden
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ab1fe32be5
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refactoring files for movement code and tendril stuff
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2017-06-12 20:16:43 -07:00 |
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Aaron Veden
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75eb3a29d4
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see readme, base work not done
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2017-06-10 01:38:20 -07:00 |
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Aaron Veden
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41fb7d6db4
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basic working implemention
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2017-06-08 22:18:59 -07:00 |
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Aaron Veden
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73e9dfd7f6
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tendril
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2017-06-07 17:57:24 -07:00 |
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Aaron Veden
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43fb867c15
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lots of refactoring
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2017-05-31 18:46:53 -07:00 |
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Aaron Veden
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afe7cacb0f
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Stable merged with ai toggle
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2017-05-27 21:50:37 -07:00 |
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Aaron Veden
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2b3fa0ca0e
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Merge branch 'bases' into baseMerger
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2017-05-26 22:56:45 -07:00 |
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Aaron Veden
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49a82fcff4
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cleanup + optimizations + indestructible
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2017-05-23 23:46:23 -07:00 |
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Aaron Veden
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f21a294696
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potential optimization
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2017-05-19 01:14:04 -07:00 |
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Aaron Veden
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7fac80ec5f
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basic circle
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2017-05-07 23:56:11 -07:00 |
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Aaron Veden
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65aa977f1e
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see readme
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2017-05-06 02:03:28 -07:00 |
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Aaron Veden
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2b72f8c813
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See readme
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2017-04-15 23:04:22 -07:00 |
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Aaron Veden
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a098591564
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see readme
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2016-10-30 20:30:10 -07:00 |
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veden
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31a3c6213f
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Fix for attacked railroads and electric poles
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2016-09-14 10:12:29 -07:00 |
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veden
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9e2d97cba6
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Going without the temps in global, no real difference for a loss of clarity
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2016-09-12 16:23:26 -07:00 |
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veden
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ae39978375
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Checking performance again before release
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2016-09-08 10:26:28 -07:00 |
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veden
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af1f6654fe
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rewrote neighbor scoring functions for modularization
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2016-08-26 23:44:17 -07:00 |
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veden
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c75db37550
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speed improvements and working MP
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2016-08-25 15:20:06 -07:00 |
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veden
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52a88abd92
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fixes for nil attack chunk, surface checks, and some work to help with desyncs
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2016-08-24 16:30:45 -07:00 |
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veden
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e0c12278e7
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attempted to make everything MP compatible, not very successfully
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2016-08-19 19:52:27 -07:00 |
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veden
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0cd6ad92d4
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unit group formation and attacks
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2016-08-18 19:02:13 -07:00 |
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veden
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e410b9e2f5
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added logic for built, mined, and destroyed entity pheromone generators
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2016-08-17 22:55:08 -07:00 |
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veden
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a1401d5285
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added code for scouting, but commented out due to computer ai doing thing automatically
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2016-08-08 19:54:41 -07:00 |
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veden
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40a471cbf8
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added basic logic for unit group backoff if getting slaughtered
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2016-08-04 21:47:51 -07:00 |
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