veden
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039bfa10d1
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benchmarking
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2016-09-12 15:33:00 -07:00 |
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veden
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4b21d05f58
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Merge branch 'master' into dev
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2016-09-08 13:02:23 -07:00 |
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veden
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ae39978375
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Checking performance again before release
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2016-09-08 10:26:28 -07:00 |
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veden
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6c4c986df6
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shared tables performance check
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2016-08-29 21:08:22 -07:00 |
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veden
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a88f48bba0
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fixed ai made bases being missed
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2016-08-28 17:05:28 -07:00 |
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veden
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58f831e1e9
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refactored squad attack to single function
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2016-08-28 13:48:19 -07:00 |
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veden
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9bdb3fefb6
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changed to scaling based on squad size, evolution factor and flat 5 for kamikazes
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2016-08-27 19:03:36 -07:00 |
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veden
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b4b851436f
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scaling no retreat squads
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2016-08-27 17:57:20 -07:00 |
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veden
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af1f6654fe
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rewrote neighbor scoring functions for modularization
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2016-08-26 23:44:17 -07:00 |
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veden
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ab294727f6
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increased biter squad frequency
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2016-08-25 15:41:17 -07:00 |
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veden
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c75db37550
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speed improvements and working MP
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2016-08-25 15:20:06 -07:00 |
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veden
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acfb7fe621
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added versioning and on config change
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2016-08-24 17:05:20 -07:00 |
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veden
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d40ea6fd3d
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damn windows and casing
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2016-08-24 16:35:24 -07:00 |
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veden
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fdcb103db3
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updated info and renaming library
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2016-08-24 16:34:57 -07:00 |
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veden
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52a88abd92
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fixes for nil attack chunk, surface checks, and some work to help with desyncs
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2016-08-24 16:30:45 -07:00 |
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veden
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595db52f38
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fix for nil chunk on attack due to chunk processing not processing enough
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2016-08-22 20:26:56 -07:00 |
|
veden
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75b31047e3
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remove debug for alpha release
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2016-08-21 15:48:28 -07:00 |
|
veden
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7a414e9ade
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added fire biter prototype logic
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2016-08-21 14:48:55 -07:00 |
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veden
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15a9fa5d51
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added suicide biter entities, and tunnel entity with fill mechanic
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2016-08-20 17:28:35 -07:00 |
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veden
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d8b3202aec
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forgot to remove some debugging
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2016-08-20 12:04:04 -07:00 |
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veden
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dacd0b9a35
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speed improvements
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2016-08-20 11:24:22 -07:00 |
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veden
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e0c12278e7
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attempted to make everything MP compatible, not very successfully
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2016-08-19 19:52:27 -07:00 |
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veden
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0cd6ad92d4
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unit group formation and attacks
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2016-08-18 19:02:13 -07:00 |
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veden
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c3d658b4a2
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unit attack player and location, unit retreat work pretty well. Still needs balancing
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2016-08-18 15:14:40 -07:00 |
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veden
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e410b9e2f5
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added logic for built, mined, and destroyed entity pheromone generators
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2016-08-17 22:55:08 -07:00 |
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veden
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a1401d5285
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added code for scouting, but commented out due to computer ai doing thing automatically
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2016-08-08 19:54:41 -07:00 |
|
veden
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c4e45563d8
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fixed stacking unit groups
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2016-08-08 19:18:19 -07:00 |
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veden
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bc8da214a4
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unit groups guard and swarm
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2016-08-07 18:35:36 -07:00 |
|
veden
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ab7aaedac5
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death pheromone working
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2016-08-06 20:38:47 -07:00 |
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veden
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40a471cbf8
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added basic logic for unit group backoff if getting slaughtered
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2016-08-04 21:47:51 -07:00 |
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veden
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8caad56849
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adding some comments, will do more later
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2016-08-03 17:22:27 -07:00 |
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veden
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c229fe9709
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base pheromone is up, coroutines added for scaling. Moving on to basic attack patterns
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2016-08-03 15:22:20 -07:00 |
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veden
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7f4ae14a64
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basic pheromone system in place, moving to base pheromone
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2016-08-03 08:54:21 -07:00 |
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veden
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2b7a5b6653
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figure out something to use pheromone trails with
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2016-07-29 15:44:31 -07:00 |
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