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mirror of https://github.com/veden/Rampant.git synced 2024-12-30 21:19:46 +02:00
Commit Graph

84 Commits

Author SHA1 Message Date
veden
039bfa10d1 benchmarking 2016-09-12 15:33:00 -07:00
veden
4b21d05f58 Merge branch 'master' into dev 2016-09-08 13:02:23 -07:00
veden
ae39978375 Checking performance again before release 2016-09-08 10:26:28 -07:00
veden
6c4c986df6 shared tables performance check 2016-08-29 21:08:22 -07:00
veden
a88f48bba0 fixed ai made bases being missed 2016-08-28 17:05:28 -07:00
veden
58f831e1e9 refactored squad attack to single function 2016-08-28 13:48:19 -07:00
veden
9bdb3fefb6 changed to scaling based on squad size, evolution factor and flat 5 for kamikazes 2016-08-27 19:03:36 -07:00
veden
b4b851436f scaling no retreat squads 2016-08-27 17:57:20 -07:00
veden
af1f6654fe rewrote neighbor scoring functions for modularization 2016-08-26 23:44:17 -07:00
veden
ab294727f6 increased biter squad frequency 2016-08-25 15:41:17 -07:00
veden
c75db37550 speed improvements and working MP 2016-08-25 15:20:06 -07:00
veden
acfb7fe621 added versioning and on config change 2016-08-24 17:05:20 -07:00
veden
d40ea6fd3d damn windows and casing 2016-08-24 16:35:24 -07:00
veden
fdcb103db3 updated info and renaming library 2016-08-24 16:34:57 -07:00
veden
52a88abd92 fixes for nil attack chunk, surface checks, and some work to help with desyncs 2016-08-24 16:30:45 -07:00
veden
595db52f38 fix for nil chunk on attack due to chunk processing not processing enough 2016-08-22 20:26:56 -07:00
veden
75b31047e3 remove debug for alpha release 2016-08-21 15:48:28 -07:00
veden
7a414e9ade added fire biter prototype logic 2016-08-21 14:48:55 -07:00
veden
15a9fa5d51 added suicide biter entities, and tunnel entity with fill mechanic 2016-08-20 17:28:35 -07:00
veden
d8b3202aec forgot to remove some debugging 2016-08-20 12:04:04 -07:00
veden
dacd0b9a35 speed improvements 2016-08-20 11:24:22 -07:00
veden
e0c12278e7 attempted to make everything MP compatible, not very successfully 2016-08-19 19:52:27 -07:00
veden
0cd6ad92d4 unit group formation and attacks 2016-08-18 19:02:13 -07:00
veden
c3d658b4a2 unit attack player and location, unit retreat work pretty well. Still needs balancing 2016-08-18 15:14:40 -07:00
veden
e410b9e2f5 added logic for built, mined, and destroyed entity pheromone generators 2016-08-17 22:55:08 -07:00
veden
a1401d5285 added code for scouting, but commented out due to computer ai doing thing automatically 2016-08-08 19:54:41 -07:00
veden
c4e45563d8 fixed stacking unit groups 2016-08-08 19:18:19 -07:00
veden
bc8da214a4 unit groups guard and swarm 2016-08-07 18:35:36 -07:00
veden
ab7aaedac5 death pheromone working 2016-08-06 20:38:47 -07:00
veden
40a471cbf8 added basic logic for unit group backoff if getting slaughtered 2016-08-04 21:47:51 -07:00
veden
8caad56849 adding some comments, will do more later 2016-08-03 17:22:27 -07:00
veden
c229fe9709 base pheromone is up, coroutines added for scaling. Moving on to basic attack patterns 2016-08-03 15:22:20 -07:00
veden
7f4ae14a64 basic pheromone system in place, moving to base pheromone 2016-08-03 08:54:21 -07:00
veden
2b7a5b6653 figure out something to use pheromone trails with 2016-07-29 15:44:31 -07:00