veden
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5638f947d5
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fix for repeated attacks on same chunk
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2016-09-14 11:00:34 -07:00 |
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veden
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31a3c6213f
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Fix for attacked railroads and electric poles
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2016-09-14 10:12:29 -07:00 |
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veden
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9e2d97cba6
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Going without the temps in global, no real difference for a loss of clarity
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2016-09-12 16:23:26 -07:00 |
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veden
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ae39978375
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Checking performance again before release
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2016-09-08 10:26:28 -07:00 |
|
veden
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a88f48bba0
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fixed ai made bases being missed
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2016-08-28 17:05:28 -07:00 |
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veden
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9bdb3fefb6
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changed to scaling based on squad size, evolution factor and flat 5 for kamikazes
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2016-08-27 19:03:36 -07:00 |
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veden
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af1f6654fe
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rewrote neighbor scoring functions for modularization
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2016-08-26 23:44:17 -07:00 |
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veden
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c75db37550
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speed improvements and working MP
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2016-08-25 15:20:06 -07:00 |
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veden
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52a88abd92
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fixes for nil attack chunk, surface checks, and some work to help with desyncs
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2016-08-24 16:30:45 -07:00 |
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veden
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75b31047e3
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remove debug for alpha release
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2016-08-21 15:48:28 -07:00 |
|
veden
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7a414e9ade
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added fire biter prototype logic
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2016-08-21 14:48:55 -07:00 |
|
veden
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15a9fa5d51
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added suicide biter entities, and tunnel entity with fill mechanic
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2016-08-20 17:28:35 -07:00 |
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veden
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e0c12278e7
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attempted to make everything MP compatible, not very successfully
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2016-08-19 19:52:27 -07:00 |
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veden
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0cd6ad92d4
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unit group formation and attacks
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2016-08-18 19:02:13 -07:00 |
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veden
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c3d658b4a2
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unit attack player and location, unit retreat work pretty well. Still needs balancing
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2016-08-18 15:14:40 -07:00 |
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veden
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e410b9e2f5
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added logic for built, mined, and destroyed entity pheromone generators
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2016-08-17 22:55:08 -07:00 |
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