Aaron Veden
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868eb2f3d7
|
removing conditional requires everywhere
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2018-04-14 16:02:40 -07:00 |
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Aaron Veden
|
bf74de8051
|
see changelog
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2018-03-02 00:30:25 -08:00 |
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Aaron Veden
|
42f67c6044
|
fix robots dammage and on tick events
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2018-02-16 17:48:50 -08:00 |
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Aaron Veden
|
be25ea1378
|
see changelog
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2018-02-11 19:21:28 -08:00 |
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Aaron Veden
|
46af062667
|
almost there
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2018-02-06 00:01:20 -08:00 |
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Aaron Veden
|
b9fb54fbbc
|
fix for load dependencies
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2018-01-28 22:40:21 -08:00 |
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Aaron Veden
|
8b3bab5f5d
|
added support for artifacts and bobs enemies, ne.
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2018-01-28 17:51:24 -08:00 |
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Aaron Veden
|
871ae59efe
|
first draft ready
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2018-01-25 23:55:09 -08:00 |
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Aaron Veden
|
a2a3344678
|
still need to add laser, then alignment table, numbers pass
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2018-01-24 00:07:22 -08:00 |
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Aaron Veden
|
326e7c1df0
|
need to finish generating other unit classes, calibrate base upgrade path
|
2018-01-20 23:46:41 -08:00 |
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Aaron Veden
|
baee711d7d
|
working item collector complex entity
|
2017-08-08 01:19:51 -07:00 |
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Aaron Veden
|
d8a36bc5f7
|
added localized math.random and refactor biter attacks
|
2017-06-30 21:36:23 -07:00 |
|
Aaron Veden
|
471c6fe62d
|
working ion cannon reaction
|
2017-06-01 00:03:07 -07:00 |
|
Aaron Veden
|
9e361b3c06
|
see readme
|
2017-05-26 17:58:33 -07:00 |
|
Aaron Veden
|
dae6da6cb9
|
see readme
|
2017-04-30 00:46:04 -07:00 |
|
Aaron Veden
|
d749eccf8e
|
adding conversions for bobs and NE
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2017-04-01 20:32:38 -07:00 |
|
Aaron Veden
|
f92679dc05
|
working dumb projectiles
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2017-04-01 16:40:47 -07:00 |
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