Aaron Veden
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9cd4766c8c
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see readme
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2017-04-21 16:14:04 -07:00 |
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Aaron Veden
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8d3b9cb1a5
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see readme, also added code stub for safe entities
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2017-04-16 19:46:36 -07:00 |
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Aaron Veden
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2b72f8c813
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See readme
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2017-04-15 23:04:22 -07:00 |
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Aaron Veden
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78cce214c0
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respect for peace mode and enforcement fix
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2017-03-25 14:46:30 -07:00 |
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Aaron Veden
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3c30e8d961
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see readme
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2016-11-04 00:44:22 -07:00 |
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Aaron Veden
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52e410f855
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See readme
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2016-11-03 16:51:35 -07:00 |
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Aaron Veden
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d989322407
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see changelog 0.14.4
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2016-10-14 17:01:56 -07:00 |
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veden
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9e0f35ac77
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0.0.9 and 0.0.6.1
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2016-09-14 04:16:33 -07:00 |
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veden
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4b21d05f58
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Merge branch 'master' into dev
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2016-09-08 13:02:23 -07:00 |
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veden
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ae39978375
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Checking performance again before release
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2016-09-08 10:26:28 -07:00 |
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veden
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6c4c986df6
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shared tables performance check
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2016-08-29 21:08:22 -07:00 |
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veden
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a88f48bba0
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fixed ai made bases being missed
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2016-08-28 17:05:28 -07:00 |
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veden
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ab294727f6
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increased biter squad frequency
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2016-08-25 15:41:17 -07:00 |
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veden
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c75db37550
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speed improvements and working MP
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2016-08-25 15:20:06 -07:00 |
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veden
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52a88abd92
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fixes for nil attack chunk, surface checks, and some work to help with desyncs
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2016-08-24 16:30:45 -07:00 |
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veden
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7a414e9ade
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added fire biter prototype logic
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2016-08-21 14:48:55 -07:00 |
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veden
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d8b3202aec
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forgot to remove some debugging
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2016-08-20 12:04:04 -07:00 |
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veden
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e0c12278e7
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attempted to make everything MP compatible, not very successfully
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2016-08-19 19:52:27 -07:00 |
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veden
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0cd6ad92d4
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unit group formation and attacks
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2016-08-18 19:02:13 -07:00 |
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veden
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e410b9e2f5
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added logic for built, mined, and destroyed entity pheromone generators
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2016-08-17 22:55:08 -07:00 |
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veden
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40a471cbf8
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added basic logic for unit group backoff if getting slaughtered
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2016-08-04 21:47:51 -07:00 |
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