Aaron Veden
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73e9dfd7f6
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tendril
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2017-06-07 17:57:24 -07:00 |
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Aaron Veden
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471c6fe62d
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working ion cannon reaction
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2017-06-01 00:03:07 -07:00 |
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Aaron Veden
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43fb867c15
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lots of refactoring
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2017-05-31 18:46:53 -07:00 |
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Aaron Veden
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afe7cacb0f
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Stable merged with ai toggle
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2017-05-27 21:50:37 -07:00 |
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Aaron Veden
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2b3fa0ca0e
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Merge branch 'bases' into baseMerger
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2017-05-26 22:56:45 -07:00 |
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Aaron Veden
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9e361b3c06
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see readme
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2017-05-26 17:58:33 -07:00 |
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Aaron Veden
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49a82fcff4
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cleanup + optimizations + indestructible
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2017-05-23 23:46:23 -07:00 |
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Aaron Veden
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e8251eec86
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basic working bases
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2017-05-19 00:47:24 -07:00 |
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Aaron Veden
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5f2e6be7fc
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Merge branch 'master' into bases
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2017-05-14 19:32:32 -07:00 |
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Aaron Veden
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b87e4eece0
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Added nocturnal mode
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2017-05-13 15:32:16 -07:00 |
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Aaron Veden
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0cf8214488
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basic expanding bases
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2017-05-11 21:50:06 -07:00 |
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Aaron Veden
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65aa977f1e
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see readme
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2017-05-06 02:03:28 -07:00 |
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Aaron Veden
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2b72f8c813
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See readme
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2017-04-15 23:04:22 -07:00 |
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Aaron Veden
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071866d1fe
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see readme
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2017-01-19 21:58:36 -08:00 |
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Aaron Veden
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52e410f855
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See readme
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2016-11-03 16:51:35 -07:00 |
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Aaron Veden
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a098591564
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see readme
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2016-10-30 20:30:10 -07:00 |
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Aaron Veden
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d989322407
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see changelog 0.14.4
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2016-10-14 17:01:56 -07:00 |
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veden
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31a3c6213f
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Fix for attacked railroads and electric poles
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2016-09-14 10:12:29 -07:00 |
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veden
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9e2d97cba6
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Going without the temps in global, no real difference for a loss of clarity
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2016-09-12 16:23:26 -07:00 |
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veden
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ae39978375
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Checking performance again before release
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2016-09-08 10:26:28 -07:00 |
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veden
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58f831e1e9
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refactored squad attack to single function
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2016-08-28 13:48:19 -07:00 |
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veden
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9bdb3fefb6
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changed to scaling based on squad size, evolution factor and flat 5 for kamikazes
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2016-08-27 19:03:36 -07:00 |
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veden
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b4b851436f
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scaling no retreat squads
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2016-08-27 17:57:20 -07:00 |
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veden
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af1f6654fe
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rewrote neighbor scoring functions for modularization
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2016-08-26 23:44:17 -07:00 |
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veden
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c75db37550
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speed improvements and working MP
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2016-08-25 15:20:06 -07:00 |
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veden
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52a88abd92
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fixes for nil attack chunk, surface checks, and some work to help with desyncs
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2016-08-24 16:30:45 -07:00 |
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veden
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595db52f38
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fix for nil chunk on attack due to chunk processing not processing enough
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2016-08-22 20:26:56 -07:00 |
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veden
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7a414e9ade
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added fire biter prototype logic
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2016-08-21 14:48:55 -07:00 |
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veden
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15a9fa5d51
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added suicide biter entities, and tunnel entity with fill mechanic
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2016-08-20 17:28:35 -07:00 |
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veden
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d8b3202aec
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forgot to remove some debugging
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2016-08-20 12:04:04 -07:00 |
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veden
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e0c12278e7
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attempted to make everything MP compatible, not very successfully
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2016-08-19 19:52:27 -07:00 |
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veden
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0cd6ad92d4
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unit group formation and attacks
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2016-08-18 19:02:13 -07:00 |
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veden
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c3d658b4a2
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unit attack player and location, unit retreat work pretty well. Still needs balancing
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2016-08-18 15:14:40 -07:00 |
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veden
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e410b9e2f5
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added logic for built, mined, and destroyed entity pheromone generators
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2016-08-17 22:55:08 -07:00 |
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