Aaron Veden
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9151176fb5
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fixed retreat scoring function
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2019-03-08 22:37:29 -08:00 |
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Aaron Veden
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966a3fb92e
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solid attack move
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2019-03-08 22:23:00 -08:00 |
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Aaron Veden
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5cf3e498e8
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smoothing out
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2019-03-07 19:40:55 -08:00 |
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Aaron Veden
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2921d04e43
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Cleaned up settlers
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2019-03-06 22:12:39 -08:00 |
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Aaron Veden
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9814fdd788
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see changelog
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2019-02-15 20:17:30 -08:00 |
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Aaron Veden
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2c19d0dc59
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see changelog
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2019-02-10 22:14:17 -08:00 |
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Aaron Veden
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8c3d5de32a
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updated retreat function scoring, updated changelog
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2019-02-06 22:28:02 -08:00 |
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Aaron Veden
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be25ea1378
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see changelog
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2018-02-11 19:21:28 -08:00 |
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Aaron Veden
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11ad4bc470
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working blockables
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2018-02-06 23:57:41 -08:00 |
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Aaron Veden
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8e76817a19
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added base detection, creation, and removal. needs base location on register
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2018-01-14 23:41:55 -08:00 |
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Aaron Veden
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9b6e13e0fa
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free units and unit groups from vanilla get kamikaze roll
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2018-01-14 16:14:38 -08:00 |
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Aaron Veden
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59b364398d
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reworked squads to work with chunks
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2018-01-13 21:48:21 -08:00 |
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Aaron Veden
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b6d0ac9d3a
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swiched tile, cliff, resource scans to events. Added artillery turret
to pheromones. Lowered pass score cutoff. added surface checks
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2018-01-01 22:05:21 -08:00 |
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Aaron Veden
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ed5739906d
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artillery response and unit spawner rally and retreat, fixed cliffs
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2018-01-01 15:35:25 -08:00 |
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Aaron Veden
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d0ed774587
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first attempt
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2017-12-20 19:50:36 -08:00 |
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Aaron Veden
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4f4945971b
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working adjustments and refactoring
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2017-11-20 23:27:03 -08:00 |
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Aaron Veden
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baee711d7d
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working item collector complex entity
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2017-08-08 01:19:51 -07:00 |
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Aaron Veden
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337951c548
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Code clean, refactored modules, prepping for more custom ai work
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2017-06-15 18:30:26 -07:00 |
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Aaron Veden
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ab1fe32be5
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refactoring files for movement code and tendril stuff
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2017-06-12 20:16:43 -07:00 |
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