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mirror of https://github.com/veden/Rampant.git synced 2024-12-26 20:54:12 +02:00
Commit Graph

145 Commits

Author SHA1 Message Date
Aaron Veden
e189001880
FACTO-249: Moved universe global into all library files 2023-03-11 12:53:06 -08:00
Aaron Veden
749f6cbb90
FACTO-248: Fixed pheromone process inner and outer chunks 2023-03-11 11:10:15 -08:00
Aaron Veden
fab7f0cc6c
fffc7f9: fixed players disconnecting not tracked correctly 2023-01-19 20:12:10 -08:00
Aaron Veden
b734f193fa
4083077: Enemies landfill water by particle on death 2023-01-08 11:52:31 -08:00
Aaron Veden
bf854dcf72
285a553: Delayed purple settler cloud 2023-01-07 22:53:47 -08:00
Aaron Veden
ac556c2c9d
9e88e46,8c0b34f: Refactored pheromone distribution and added long term
death marker
2023-01-07 18:06:11 -08:00
Aaron Veden
8f11163931
FACTO-215: Settler groups now follow the expansion map settings for time 2022-10-26 11:11:35 -07:00
Aaron Veden
12ffd0b2f3
FACTO-59: Finished independent regional base ais 2022-03-19 16:29:12 -07:00
Aaron Veden
52139e1e3a
FACTO-59: more partial work towards converting to base ais 2022-02-27 18:45:42 -08:00
Aaron Veden
597b20b9e5
FACTO-59: partial work towards independent bases 2022-02-23 21:04:34 -08:00
Aaron Veden
e8174e719f
FACTO-64: Corrected retreat threshold and unit death pathing 2022-02-20 18:21:04 -08:00
Aaron Veden
909104a3e4
FACTO-19: Switching license to GPLv3 2022-01-14 14:14:15 -08:00
Aaron Veden
28b40203e6
FACTO-13: Fixed chunkPack nil on processNest 2022-01-14 11:17:33 -08:00
Aaron Veden
54335c0a07
fixed processMap and processStaticMap could index outside processQueue
length on reverse wave pass
2022-01-01 00:03:29 -08:00
Aaron Veden
db337c4a92
perform a cleanup of tables and iterators when chunk becomes impassable 2021-12-14 22:03:29 -08:00
Aaron Veden
a9ead2e293
added vengence becoming settlers at 7.5% chance 2021-12-12 10:22:34 -08:00
Aaron Veden
05e42b21a5
revert siege state only processing active and raid nest 2021-12-12 10:00:51 -08:00
Aaron Veden
d150e54bcb
dead code or code layout cleanup 2021-12-11 10:44:55 -08:00
Aaron Veden
1561456ba9
pre-allocated structures don't cross function boundaries 2021-12-11 10:42:49 -08:00
Aaron Veden
f4d632b993
siege now sends some raiding squads 2021-12-10 11:12:54 -08:00
Aaron Veden
0767637f92
siege state only uses raid and active spawners now 2021-12-10 11:06:31 -08:00
Aaron Veden
1a60d01243
cleanup map is now processes all events regardless of active map 2021-12-08 22:18:09 -08:00
Aaron Veden
2289ff83de
cleanup energy thief biter logic in control 2021-12-08 22:01:54 -08:00
Aaron Veden
903e4b49d0
adding check to global processors for invalid surfaces 2021-12-07 22:13:32 -08:00
Aaron Veden
d978d3fdd4
attack waves are processing outside active map 2021-12-07 21:36:56 -08:00
Aaron Veden
71e40a9c46
non covered spawners are now processed regardless of active map 2021-12-07 18:38:02 -08:00
Aaron Veden
f1204419eb
added check for activeness before adding to active nest queue and
fixed duration not be extended on the check
2021-12-07 18:28:11 -08:00
Aaron Veden
27426a42ae
renamed method processSpawners to processAttackWaves 2021-12-05 22:11:59 -08:00
Aaron Veden
d1eeee025f
optimized processing spawners covered by pollution 2021-12-05 21:44:19 -08:00
Aaron Veden
2f87808593
active nests are now processed across all surfaces 2021-12-05 20:56:08 -08:00
Aaron Veden
926ef9e383
uniform squad processing 2021-12-05 19:40:39 -08:00
Aaron Veden
47e20864e1
Fixed scanning around player 2021-12-05 17:17:28 -08:00
Aaron Veden
24d52de8a1
rng should now be deterministic 2021-12-05 15:33:24 -08:00
Aaron Veden
82058d16d4
ignore surfaces that will never have enemies 2021-12-05 11:39:39 -08:00
Aaron Veden
e814a9c648
potential desync fix and warding pheromone on attack path 2021-12-05 10:19:04 -08:00
Aaron Veden
c7850c3649
refactoring scanEnemyMap to use setAreaInQuery 2021-12-04 16:46:29 -08:00
Aaron Veden
839ee4754f
code clean up in mapProcessor simplifing logic 2021-12-04 16:44:59 -08:00
Aaron Veden
a61194150c
redistribute processing over more ticks 2021-12-04 14:57:45 -08:00
Aaron Veden
68de29c6d2
compute a base for all mapScanEnemies on a chunk 2021-12-04 12:07:27 -08:00
Aaron Veden
eaaf116e54
changed direct chunkBase access to getter 2021-11-30 19:48:52 -08:00
Aaron Veden
f80b773597
added scaling aggressive groups based on active nests 2021-11-25 11:11:46 -08:00
Aaron Veden
879205d0d5
fixed active and raid nest processing 2021-11-24 19:56:10 -08:00
Aaron Veden
852a83df42
fixed nest processing 2021-11-24 18:43:24 -08:00
Aaron Veden
6e06765d9f
fixed vengence squad processing 2021-11-24 18:31:28 -08:00
Aaron Veden
59d990be0c
correcting repo permissions 2021-11-23 19:45:28 -08:00
Aaron Veden
00534625b3
see changelog 2021-05-01 13:50:40 -07:00
Aaron Veden
0e7932b70e
see changelog 2021-04-16 13:47:43 -07:00
Aaron Veden
71727454b9
ai adjustment for the more frequent running and base fixes 2021-02-20 15:31:48 -08:00
Aaron Veden
5ebc3b2fd1
system seems stable, needs ai value adjustment 2021-02-20 12:44:52 -08:00
Aaron Veden
df52efb19b
consolidate map and native 2021-02-19 23:31:36 -08:00