Aaron Veden
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b6a381cadb
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getting ready for next version
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2017-05-14 18:50:56 -07:00 |
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Aaron Veden
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eea06a6c74
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fixing ai points nil error, changed upgrade process
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2017-05-14 17:09:43 -07:00 |
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Aaron Veden
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b87e4eece0
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Added nocturnal mode
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2017-05-13 15:32:16 -07:00 |
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Aaron Veden
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65aa977f1e
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see readme
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2017-05-06 02:03:28 -07:00 |
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Aaron Veden
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e46b402b31
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updated to 0.15
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2017-04-24 21:08:41 -07:00 |
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Aaron Veden
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9cd4766c8c
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see readme
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2017-04-21 16:14:04 -07:00 |
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Aaron Veden
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8d3b9cb1a5
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see readme, also added code stub for safe entities
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2017-04-16 19:46:36 -07:00 |
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Aaron Veden
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2b72f8c813
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See readme
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2017-04-15 23:04:22 -07:00 |
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Aaron Veden
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78cce214c0
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respect for peace mode and enforcement fix
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2017-03-25 14:46:30 -07:00 |
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Aaron Veden
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071866d1fe
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see readme
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2017-01-19 21:58:36 -08:00 |
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Aaron Veden
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3c30e8d961
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see readme
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2016-11-04 00:44:22 -07:00 |
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Aaron Veden
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52e410f855
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See readme
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2016-11-03 16:51:35 -07:00 |
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Aaron Veden
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a098591564
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see readme
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2016-10-30 20:30:10 -07:00 |
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Aaron Veden
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d989322407
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see changelog 0.14.4
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2016-10-14 17:01:56 -07:00 |
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Aaron Veden
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c7825957b0
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added configuration parameters, updated attack frequeny, update ramp up
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2016-10-07 07:53:27 -07:00 |
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veden
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79b38e90bc
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Cleaning up code
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2016-09-14 11:21:50 -07:00 |
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veden
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87bf6dad47
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upgrading from old version issue
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2016-09-14 11:16:00 -07:00 |
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veden
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31a3c6213f
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Fix for attacked railroads and electric poles
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2016-09-14 10:12:29 -07:00 |
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veden
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ae39978375
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Checking performance again before release
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2016-09-08 10:26:28 -07:00 |
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veden
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a88f48bba0
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fixed ai made bases being missed
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2016-08-28 17:05:28 -07:00 |
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veden
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58f831e1e9
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refactored squad attack to single function
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2016-08-28 13:48:19 -07:00 |
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veden
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b4b851436f
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scaling no retreat squads
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2016-08-27 17:57:20 -07:00 |
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veden
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af1f6654fe
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rewrote neighbor scoring functions for modularization
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2016-08-26 23:44:17 -07:00 |
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veden
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c75db37550
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speed improvements and working MP
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2016-08-25 15:20:06 -07:00 |
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veden
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acfb7fe621
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added versioning and on config change
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2016-08-24 17:05:20 -07:00 |
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veden
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52a88abd92
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fixes for nil attack chunk, surface checks, and some work to help with desyncs
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2016-08-24 16:30:45 -07:00 |
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veden
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7a414e9ade
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added fire biter prototype logic
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2016-08-21 14:48:55 -07:00 |
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veden
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d8b3202aec
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forgot to remove some debugging
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2016-08-20 12:04:04 -07:00 |
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veden
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dacd0b9a35
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speed improvements
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2016-08-20 11:24:22 -07:00 |
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veden
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e0c12278e7
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attempted to make everything MP compatible, not very successfully
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2016-08-19 19:52:27 -07:00 |
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veden
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0cd6ad92d4
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unit group formation and attacks
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2016-08-18 19:02:13 -07:00 |
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veden
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c3d658b4a2
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unit attack player and location, unit retreat work pretty well. Still needs balancing
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2016-08-18 15:14:40 -07:00 |
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veden
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e410b9e2f5
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added logic for built, mined, and destroyed entity pheromone generators
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2016-08-17 22:55:08 -07:00 |
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veden
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bc8da214a4
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unit groups guard and swarm
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2016-08-07 18:35:36 -07:00 |
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veden
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ab7aaedac5
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death pheromone working
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2016-08-06 20:38:47 -07:00 |
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veden
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c229fe9709
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base pheromone is up, coroutines added for scaling. Moving on to basic attack patterns
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2016-08-03 15:22:20 -07:00 |
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