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mirror of https://github.com/veden/Rampant.git synced 2025-03-17 20:58:35 +02:00

148 Commits

Author SHA1 Message Date
Aaron Veden
60451e662c
FACTO-300: Fixed hive drift and hive upgrades 2023-04-07 21:07:13 -07:00
Aaron Veden
583c3c6094
FACTO-292: Fixed hives deregister count and hive death 2023-04-06 19:49:09 -07:00
Aaron Veden
63eed3e08b
FACTO-287: Re-added kamikaze state and pheromone 2023-04-04 22:50:59 -07:00
Aaron Veden
5d6519c640
FACTO-236: Hives now use script controlled expansion 2023-03-21 23:09:51 -07:00
Aaron Veden
6216e8e799
FACTO-230: onTick performance tuning 2023-03-19 10:25:46 -07:00
Aaron Veden
c25e100f88
FACTO-256: Missed potential nil in chunkPassScan 2023-03-13 17:24:05 -07:00
Aaron Veden
3a9f5b05cd
FACTO-256: Additional code consolidation, vengence settlers now have a
separate cost
2023-03-12 16:13:32 -07:00
Aaron Veden
fd383b9dc7
FACTO-256: Code cleanup and minor optimizations 2023-03-12 13:02:31 -07:00
Aaron Veden
e143f4bbbe
FACTO-258: Consolidated most libraries 2023-03-11 20:51:13 -08:00
Aaron Veden
a7cdf98ce2
FACTO-257: Removed unneeded iterators 2023-03-11 18:51:23 -08:00
Aaron Veden
1b2d7da3ea
FACTO-253: Moved chunkTo* properties onto chunk themselves 2023-03-11 18:13:36 -08:00
Aaron Veden
e189001880
FACTO-249: Moved universe global into all library files 2023-03-11 12:53:06 -08:00
Aaron Veden
b7ae56c1a2
a076b70: Added resource chunks to bases 2023-01-18 21:40:42 -08:00
Aaron Veden
b7c30a37f0
63676ad: When the last player structure on a chunk is lost base score should be zeroed 2023-01-07 22:17:46 -08:00
Aaron Veden
8006a047f0
e96108b: Fixed chunk scanning causing a false negative 2023-01-07 21:01:30 -08:00
Aaron Veden
0a2cc758da
Merge remote-tracking branch 'dagothur/dev' into dev 2023-01-02 18:10:13 -08:00
Aaron Veden
fbd2961b27
cf049a3: changing upgrade entity into a queue processed over time 2023-01-02 13:24:18 -08:00
Dagothur
1bf1825320 Centralize base points manipulation
- Centralized base points manipulation and chat messaging
- Bases can no longer spend points that exceed the overflow limit
2022-11-30 18:52:51 -05:00
Aaron Veden
f0e72ca389
FACTO-219: Optimized neturalObject to only be scanned for on initialChunk scan 2022-10-26 11:16:59 -07:00
Aaron Veden
0cc2865a35
FACTO-201: Moved constants around base utils out of global 2022-07-06 21:57:02 -07:00
Aaron Veden
1d9497f9b4
FACTO-136: Correct hive generation probabilities on initial scan with
resource patches
2022-05-08 01:49:42 -07:00
Aaron Veden
989f4b3a46
FACTO-127: Readded enemy static pheromone to chunks 2022-05-01 21:14:52 -07:00
Aaron Veden
fe271b5c56
FACTO-81: walls and transport belts no longer provide points to the AI
when destroyed
2022-03-30 21:43:36 -07:00
Aaron Veden
12ffd0b2f3
FACTO-59: Finished independent regional base ais 2022-03-19 16:29:12 -07:00
Aaron Veden
52139e1e3a
FACTO-59: more partial work towards converting to base ais 2022-02-27 18:45:42 -08:00
Aaron Veden
597b20b9e5
FACTO-59: partial work towards independent bases 2022-02-23 21:04:34 -08:00
Aaron Veden
46d2d0ce51
FACTO-11: Corrected vanilla buildings not being detected for upgrades 2022-01-16 16:49:28 -08:00
Aaron Veden
909104a3e4
FACTO-19: Switching license to GPLv3 2022-01-14 14:14:15 -08:00
Aaron Veden
aabb228171
removing extra linebreak in method and unused dependencies in upgrade 2021-12-27 13:54:05 -08:00
Aaron Veden
5563911634
fixed turrets and hives not being registered when enabling new enemies
in active save
2021-12-27 13:54:05 -08:00
Aaron Veden
90eae72fe6
fixed enemy structures counted for adaptation 2021-12-27 13:54:05 -08:00
Aaron Veden
cdfef6f83e
fixing passScanning not checking for enemy structures 2021-12-14 19:12:22 -08:00
Aaron Veden
58bfbcce6b
fixed potential missing base chunk when operating on a chunk that
didn't exist when the entity was created
2021-12-11 12:04:53 -08:00
Aaron Veden
1561456ba9
pre-allocated structures don't cross function boundaries 2021-12-11 10:42:49 -08:00
Aaron Veden
76dbc8363e
chunk passing scanning happens regardless of active map 2021-12-09 22:38:50 -08:00
Aaron Veden
e9681f1644
fixing temperament scoring around registering and unregistering enemy structures 2021-12-09 19:56:26 -08:00
Aaron Veden
926ef9e383
uniform squad processing 2021-12-05 19:40:39 -08:00
Aaron Veden
e814a9c648
potential desync fix and warding pheromone on attack path 2021-12-05 10:19:04 -08:00
Aaron Veden
96094237f6
fixed no new enemies mod path in registering and unregistering enemy structures 2021-12-04 13:05:47 -08:00
Aaron Veden
2772010851
fixed chunk pass scan not returng impassable chunk when needed 2021-12-04 12:56:02 -08:00
Aaron Veden
68de29c6d2
compute a base for all mapScanEnemies on a chunk 2021-12-04 12:07:27 -08:00
Aaron Veden
9ea16e6a82
changed argument to entityUpgrade to base instead of alignment 2021-12-04 11:58:07 -08:00
Aaron Veden
9dfb61e735
fixed regional bases processing, distribution, cleanup 2021-12-04 11:04:13 -08:00
Aaron Veden
b7b1a783a6
moved processUpgrades into chunk processor 2021-11-28 17:59:51 -08:00
Aaron Veden
940de53470
removing comments 2021-11-26 12:46:51 -08:00
Aaron Veden
76dde8d8b6
corrected typos in chunkProcessing and added one final table sort in upgrade 2021-11-26 10:31:15 -08:00
Aaron Veden
89f3580887
optimized adding chunks to processQueue 2021-11-26 09:52:30 -08:00
Aaron Veden
320615c3a4
spread base upgrades over many ticks 2021-11-25 22:49:28 -08:00
Aaron Veden
59d990be0c
correcting repo permissions 2021-11-23 19:45:28 -08:00
Aaron Veden
16986e5f09
finished adaptive behavior 2021-07-24 18:20:13 -07:00