-- imports local physicalBall = require("utils/AttackBall") local biterUtils = require("utils/BiterUtils") local swarmUtils = require("SwarmUtils") package.path = "../libs/?.lua;" .. package.path local constants = require("Constants") -- constants local PHYSICAL_UNIT_TIERS = constants.PHYSICAL_UNIT_TIERS local PHYSICAL_UNIT_VARIATIONS = constants.PHYSICAL_UNIT_VARIATIONS local PHYSICAL_NEST_TIERS = constants.PHYSICAL_NEST_TIERS local PHYSICAL_NEST_VARIATIONS = constants.PHYSICAL_NEST_VARIATIONS local PHYSICAL_WORM_TIERS = constants.PHYSICAL_WORM_TIERS local PHYSICAL_WORM_VARIATIONS = constants.PHYSICAL_WORM_VARIATIONS -- imported functions local buildUnitSpawner = swarmUtils.buildUnitSpawner local buildWorm = swarmUtils.buildWorm local createAttackBall = physicalBall.createAttackBall local createRangedAttack = biterUtils.createRangedAttack local createMeleeAttack = biterUtils.createMeleeAttack local softSmoke = "the-soft-smoke-rampant" local makeUnitAlienLootTable = biterUtils.makeUnitAlienLootTable local makeSpawnerAlienLootTable = biterUtils.makeSpawnerAlienLootTable local makeWormAlienLootTable = biterUtils.makeWormAlienLootTable local biterLoot = makeUnitAlienLootTable("red") local spawnerLoot = makeSpawnerAlienLootTable("red") local wormLoot = makeWormAlienLootTable("red") -- physical biters buildUnitSpawner( { unit = { name = "physical-biter", loot = biterLoot, attributes = { explosion = "blood-explosion-small" }, attack = { }, resistances = {}, type = "biter", scales = { [1] = 0.7, [2] = 0.8, [3] = 0.9, [4] = 1, [5] = 1.1, [6] = 1.2, [7] = 1.3, [8] = 1.4, [9] = 1.5, [10] = 1.6 }, tint1 = {r=0.1, g=0.1, b=0.1, a=1}, tint2 = {r=0.1, g=0.1, b=0.1, a=1} }, unitSpawner = { name = "physical-biter-nest", loot = spawnerLoot, attributes = {}, resistances = {}, scales = { [1] = 0.5, [2] = 0.5, [3] = 0.5, [4] = 0.5, [5] = 0.5, [6] = 0.5, [7] = 0.5, [8] = 0.5, [9] = 0.5, [10] = 0.5 }, tint = {r=0.1, g=0.1, b=0.1, a=1} } }, { unit = { { type = "attribute", name = "health", [1] = 30, [2] = 150, [3] = 300, [4] = 500, [5] = 800, [6] = 1500, [7] = 3000, [8] = 6000, [9] = 10000, [10] = 20000 }, { type = "attack", name = "cooldown", [1] = 35, [2] = 35, [3] = 35, [4] = 35, [5] = 35, [6] = 35, [7] = 50, [8] = 50, [9] = 55, [10] = 57 }, { type = "attribute", name = "spawningTimeModifer", [1] = 0, [2] = 0, [3] = 1, [4] = 2, [5] = 3, [6] = 7, [7] = 10, [8] = 10, [9] = 12, [10] = 12 }, { type = "attribute", name = "pollutionToAttack", [1] = 200, [2] = 750, [3] = 1750, [4] = 3500, [5] = 5000, [6] = 10000, [7] = 20000, [8] = 25000, [9] = 30000, [10] = 40000 }, { type = "attack", name = "damage", [1] = 7, [2] = 15, [3] = 22.5, [4] = 35, [5] = 45, [6] = 60, [7] = 75, [8] = 90, [9] = 150, [10] = 200 }, { type = "attribute", name = "healing", [1] = 0.01, [2] = 0.01, [3] = 0.015, [4] = 0.02, [5] = 0.05, [6] = 0.075, [7] = 0.1, [8] = 0.12, [9] = 0.14, [10] = 0.16 }, { type = "attribute", name = "movement", [1] = 0.17, [2] = 0.17, [3] = 0.1675, [4] = 0.1675, [5] = 0.165, [6] = 0.165, [7] = 0.16, [8] = 0.16, [9] = 0.1575, [10] = 0.1575 }, { type = "attribute", name = "distancePerFrame", [1] = 0.075, [2] = 0.075, [3] = 0.08, [4] = 0.08, [5] = 0.085, [6] = 0.085, [7] = 0.09, [8] = 0.09, [9] = 0.1, [10] = 0.1 }, { type = "resistance", name = "explosion", decrease = { [1] = 0, [2] = 0, [3] = 0, [4] = 0, [5] = 0, [6] = 0, [7] = 10, [8] = 12, [9] = 14, [10] = 15 }, percent = { [1] = 0, [2] = 0, [3] = 0, [4] = 10, [5] = 12, [6] = 12, [7] = 13, [8] = 13, [9] = 14, [10] = 15 } }, { type = "resistance", name = "physical", decrease = { [1] = 5, [2] = 5, [3] = 7, [4] = 10, [5] = 13, [6] = 13, [7] = 16, [8] = 16, [9] = 19, [10] = 23 }, percent = { [1] = 65, [2] = 65, [3] = 70, [4] = 75, [5] = 75, [6] = 80, [7] = 85, [8] = 85, [9] = 90, [10] = 90 } }, { type = "attack", name = "range", [1] = 0.5, [2] = 0.5, [3] = 0.75, [4] = 0.75, [5] = 1.0, [6] = 1.0, [7] = 1.25, [8] = 1.50, [9] = 1.75, [10] = 2.0 } }, unitSpawner = { { type = "attribute", name = "health", [1] = 700, [2] = 1000, [3] = 1500, [4] = 3000, [5] = 5000, [6] = 7000, [7] = 10000, [8] = 14000, [9] = 20000, [10] = 30000 }, { type = "attribute", name = "healing", [1] = 0.02, [2] = 0.02, [3] = 0.022, [4] = 0.024, [5] = 0.026, [6] = 0.028, [7] = 0.03, [8] = 0.032, [9] = 0.034, [10] = 0.036 }, { type = "attribute", name = "spawingCooldownStart", [1] = 360, [2] = 360, [3] = 355, [4] = 355, [5] = 350, [6] = 350, [7] = 345, [8] = 345, [9] = 340, [10] = 340 }, { type = "attribute", name = "spawingCooldownEnd", [1] = 150, [2] = 150, [3] = 145, [4] = 145, [5] = 140, [6] = 140, [7] = 135, [8] = 135, [9] = 130, [10] = 130 }, { type = "attribute", name = "evolutionRequirement", [1] = 0, [2] = 0.1, [3] = 0.2, [4] = 0.3, [5] = 0.4, [6] = 0.5, [7] = 0.6, [8] = 0.7, [9] = 0.8, [10] = 0.9 }, { type = "attribute", name = "unitsOwned", [1] = 7, [2] = 7, [3] = 8, [4] = 8, [5] = 9, [6] = 9, [7] = 10, [8] = 10, [9] = 11, [10] = 11 }, { type = "attribute", name = "unitsToSpawn", [1] = 5, [2] = 5, [3] = 6, [4] = 6, [5] = 7, [6] = 7, [7] = 8, [8] = 8, [9] = 9, [10] = 9 }, { type = "resistance", name = "explosion", decrease = { [1] = 5, [2] = 5, [3] = 6, [4] = 6, [5] = 7, [6] = 7, [7] = 8, [8] = 8, [9] = 9, [10] = 9 }, percent = { [1] = 15, [2] = 15, [3] = 17, [4] = 17, [5] = 18, [6] = 18, [7] = 19, [8] = 19, [9] = 20, [10] = 20 } }, { type = "resistance", name = "fire", decrease = { [1] = 3, [2] = 3, [3] = 4, [4] = 4, [5] = 6, [6] = 6, [7] = 6, [8] = 6, [9] = 7, [10] = 7 }, percent = { [1] = 60, [2] = 60, [3] = 62, [4] = 62, [5] = 63, [6] = 63, [7] = 64, [8] = 64, [9] = 65, [10] = 65 } }, { type = "resistance", name = "physical", decrease = { [1] = 7, [2] = 7, [3] = 10, [4] = 10, [5] = 13, [6] = 13, [7] = 16, [8] = 16, [9] = 19, [10] = 23 }, percent = { [1] = 65, [2] = 65, [3] = 70, [4] = 75, [5] = 75, [6] = 80, [7] = 85, [8] = 85, [9] = 90, [10] = 90 } } }, probabilityTable = { [1] = 1, [2] = 1, [3] = 1, [4] = 1, [5] = 1, [6] = 1, [7] = 1, [8] = 1, [9] = 1, [10] = 1, } }, createMeleeAttack, { unit = PHYSICAL_UNIT_VARIATIONS, unitSpawner = PHYSICAL_NEST_VARIATIONS }, { unit = PHYSICAL_UNIT_TIERS, unitSpawner = PHYSICAL_NEST_TIERS } ) -- physical worms buildWorm( { name = "physical-worm", loot = wormLoot, attributes = { }, attack = { type = "projectile", damageType = "physical", pointEffects = function (attributes) return { { type= "create-entity", entity_name = "small-scorchmark" }, { type= "create-entity", entity_name = "explosion" } } end, softSmokeName = softSmoke }, resistances = {}, scales = { [1] = 0.7, [2] = 0.8, [3] = 0.9, [4] = 1, [5] = 1.1, [6] = 1.2, [7] = 1.3, [8] = 1.4, [9] = 1.5, [10] = 1.6 }, attackName = "physical-worm", tint = {r=0.85, g=0.85, b=0.83, a=0.65}, pTint = {r=0, g=0, b=0, a=1}, sTint = {r=0, g=0, b=0, a=1} }, { { type = "attribute", name = "health", [1] = 400, [2] = 700, [3] = 1200, [4] = 1700, [5] = 2000, [6] = 3000, [7] = 4000, [8] = 5000, [9] = 7500, [10] = 12000 }, { type = "attack", name = "cooldown", [1] = 50, [2] = 50, [3] = 45, [4] = 45, [5] = 40, [6] = 40, [7] = 35, [8] = 35, [9] = 30, [10] = 30 }, { type = "attribute", name = "evolutionRequirement", [1] = 0, [2] = 0.1, [3] = 0.2, [4] = 0.3, [5] = 0.4, [6] = 0.5, [7] = 0.6, [8] = 0.7, [9] = 0.8, [10] = 0.9 }, { type = "attack", name = "damage", [1] = 12, [2] = 20, [3] = 25, [4] = 30, [5] = 35, [6] = 40, [7] = 50, [8] = 60, [9] = 70, [10] = 80 }, { type = "attribute", name = "healing", [1] = 0.01, [2] = 0.01, [3] = 0.015, [4] = 0.02, [5] = 0.05, [6] = 0.075, [7] = 0.1, [8] = 0.12, [9] = 0.14, [10] = 0.16 }, { type = "attribute", name = "prepareRange", [1] = 30, [2] = 30, [3] = 31, [4] = 31, [5] = 32, [6] = 32, [7] = 33, [8] = 33, [9] = 34, [10] = 34 }, { type = "attribute", name = "foldingSpeed", [1] = 0.15, [2] = 0.15, [3] = 0.16, [4] = 0.16, [5] = 0.16, [6] = 0.17, [7] = 0.17, [8] = 0.18, [9] = 0.18, [10] = 0.19 }, { type = "attribute", name = "preparingSpeed", [1] = 0.025, [2] = 0.025, [3] = 0.026, [4] = 0.026, [5] = 0.027, [6] = 0.027, [7] = 0.028, [8] = 0.028, [9] = 0.029, [10] = 0.029 }, { type = "resistance", name = "explosion", decrease = { [1] = 0, [2] = 0, [3] = 5, [4] = 5, [5] = 8, [6] = 8, [7] = 10, [8] = 10, [9] = 12, [10] = 12 }, percent = { [1] = 0, [2] = 0, [3] = 10, [4] = 10, [5] = 20, [6] = 20, [7] = 30, [8] = 30, [9] = 40, [10] = 40 } }, { type = "resistance", name = "physical", decrease = { [1] = 7, [2] = 7, [3] = 10, [4] = 10, [5] = 13, [6] = 13, [7] = 16, [8] = 16, [9] = 19, [10] = 23 }, percent = { [1] = 65, [2] = 65, [3] = 70, [4] = 75, [5] = 75, [6] = 80, [7] = 85, [8] = 85, [9] = 90, [10] = 90 } }, { type = "resistance", name = "fire", decrease = { [1] = 3, [2] = 3, [3] = 4, [4] = 4, [5] = 6, [6] = 6, [7] = 6, [8] = 6, [9] = 7, [10] = 7 }, percent = { [1] = 70, [2] = 70, [3] = 72, [4] = 72, [5] = 73, [6] = 73, [7] = 74, [8] = 74, [9] = 75, [10] = 75 } }, { type = "attack", name = "range", [1] = 21, [2] = 22, [3] = 23, [4] = 23, [5] = 24, [6] = 26, [7] = 26, [8] = 28, [9] = 30, [10] = 32 }, { type = "attack", name = "radius", [1] = 1.5, [2] = 1.6, [3] = 1.7, [4] = 1.8, [5] = 1.9, [6] = 2.0, [7] = 2.2, [8] = 2.3, [9] = 2.5, [10] = 3.0 }, { type = "attack", name = "particleVerticalAcceleration", [1] = 0.01, [2] = 0.01, [3] = 0.02, [4] = 0.02, [5] = 0.03, [6] = 0.03, [7] = 0.04, [8] = 0.04, [9] = 0.05, [10] = 0.05 }, { type = "attack", name = "particleHoizontalSpeed", [1] = 0.6, [2] = 0.6, [3] = 0.7, [4] = 0.7, [5] = 0.8, [6] = 0.8, [7] = 0.9, [8] = 0.9, [9] = 1, [10] = 1 }, { type = "attack", name = "particleHoizontalSpeedDeviation", [1] = 0.0025, [2] = 0.0025, [3] = 0.0024, [4] = 0.0024, [5] = 0.0023, [6] = 0.0023, [7] = 0.0022, [8] = 0.0022, [9] = 0.0021, [10] = 0.0021 } }, function (attributes) return createRangedAttack(attributes, createAttackBall(attributes)) end, PHYSICAL_WORM_VARIATIONS, PHYSICAL_WORM_TIERS )