local constants = {} -- versions constants.VERSION_5 = 5 constants.VERSION_10 = 10 constants.VERSION_11 = 11 constants.VERSION_12 = 12 constants.VERSION_16 = 16 constants.VERSION_18 = 18 constants.VERSION_20 = 20 constants.VERSION_22 = 22 constants.VERSION_23 = 23 constants.VERSION_25 = 25 constants.VERSION_26 = 26 constants.VERSION_27 = 27 constants.VERSION_28 = 28 constants.VERSION_33 = 33 constants.VERSION_38 = 38 constants.VERSION_41 = 41 constants.VERSION_44 = 44 constants.VERSION_51 = 51 constants.VERSION_52 = 52 -- misc constants.WATER_TILE_NAMES = { "water", "deepwater", "water-green", "deepwater-green" } constants.MAGIC_MAXIMUM_NUMBER = 1e99 -- used in loops trying to find the lowest/highest score constants.MAGIC_MAXIMUM_BASE_NUMBER = 100000000 constants.RETREAT_MOVEMENT_PHEROMONE_LEVEL = 18000 constants.PROCESS_QUEUE_SIZE = 400 constants.SCAN_QUEUE_SIZE = 5 constants.BASE_QUEUE_SIZE = 1 constants.SQUAD_QUEUE_SIZE = 2 constants.PROCESS_PLAYER_BOUND = 128 constants.TICKS_A_SECOND = 60 constants.TICKS_A_MINUTE = constants.TICKS_A_SECOND * 60 constants.INTERVAL_PROCESS = 19 constants.INTERVAL_SCAN = 21 constants.INTERVAL_CHUNK = 17 constants.INTERVAL_LOGIC = 61 constants.INTERVAL_SQUAD = 41 constants.RESOURCE_GENERATOR_INCREMENT = 0.001 constants.PLAYER_PHEROMONE_MULTIPLER = 100 constants.DEV_CUSTOM_AI = false -- chunk properties constants.CHUNK_SIZE = 32 constants.DOUBLE_CHUNK_SIZE = constants.CHUNK_SIZE * 2 constants.TRIPLE_CHUNK_SIZE = constants.CHUNK_SIZE * 3 constants.HALF_CHUNK_SIZE = constants.CHUNK_SIZE / 2 constants.QUARTER_CHUNK_SIZE = constants.HALF_CHUNK_SIZE / 2 constants.CHUNK_SIZE_DIVIDER = 1 / constants.CHUNK_SIZE constants.CHUNK_IMPASSABLE = 0 constants.CHUNK_NORTH_SOUTH = 1 constants.CHUNK_EAST_WEST = 2 constants.CHUNK_ALL_DIRECTIONS = 3 -- constants.CHUNK_PLAYER_BORDER = 4 -- constants.CHUNK_PLAYER_INTERIOR = 5 constants.BASE_SEARCH_RADIUS = 4 * constants.CHUNK_SIZE constants.EVOLUTION_INCREMENTS = 0.05 -- ai constants.AI_POINT_GENERATOR_AMOUNT = 6 constants.AI_SCOUT_COST = 45 constants.AI_SQUAD_COST = 175 constants.AI_NEST_COST = 10 constants.AI_WORM_COST = 2 constants.AI_VENGENCE_SQUAD_COST = 45 constants.AI_SETTLER_COST = 75 constants.AI_BASE_BUILDING_COST = 500 constants.AI_TUNNEL_COST = 100 constants.AI_MAX_POINTS = 10000 constants.AI_MAX_OVERFLOW_POINTS = constants.AI_MAX_POINTS * 3 constants.AI_UNIT_REFUND = 3 -- constants.AI_MAX_SQUAD_COUNT = 30 constants.AI_MAX_BITER_GROUP_SIZE = 450 constants.AI_SQUAD_MERGE_THRESHOLD = constants.AI_MAX_BITER_GROUP_SIZE * 0.75 constants.AI_STATE_PEACEFUL = 1 constants.AI_STATE_AGGRESSIVE = 2 constants.AI_STATE_NOCTURNAL = 3 constants.AI_MIN_STATE_DURATION = 1 constants.AI_MAX_STATE_DURATION = 4 constants.AI_MIN_TEMPERAMENT_DURATION = 5 constants.AI_MAX_TEMPERAMENT_DURATION = 15 -- ai base constants.BASE_DEADZONE_TTL = constants.TICKS_A_MINUTE * 20 constants.BASE_COLLECTION_THRESHOLD = constants.TICKS_A_MINUTE * 2 constants.BASE_DISTANCE_TO_EVO_INDEX = 1 / 5480 constants.BASE_SPAWNER_UPGRADE = 300 constants.BASE_WORM_UPGRADE = 250 constants.BASE_UPGRADE = 1500 constants.BASE_DISTANCE_THRESHOLD = 30 * constants.CHUNK_SIZE constants.BASE_DISTANCE_LEVEL_BONUS = 15 constants.BASE_ALIGNMENT_NEUTRAL = 1 constants.BASE_ALIGNMENT_FIRE = 2 constants.BASE_ALIGNMENT_NUCLEAR = 3 constants.BASE_ALIGNMENT_SUICIDE = 4 constants.BASE_ALIGNMENT_INFEST = 5 constants.BASE_ALIGNMENT_ACID = 6 constants.BASE_ALIGNMENT_FIRE = 7 constants.BASE_ALIGNMENT_PHYSICAL = 8 constants.BASE_ALIGNMENT_LASER = 9 constants.BASE_ALIGNMENT_INFERNO = 10 constants.BASE_ALIGNMENT_POSION = 11 constants.BASE_ALIGNMENT_TROLL = 12 constants.BASE_ALIGNMENT_FAST = 13 constants.BASE_ALIGNMENT_WEB = 14 constants.BASE_ALIGNMENT_DECAYING = 15 constants.BASE_ALIGNMENT_UNDYING = 16 constants.BASE_ALIGNMENT_ENERGY_THIEF = 17 constants.BASE_ALIGNMENT_ELECTRIC = 18 constants.BASE_ALIGNMENT_WASP = 19 constants.BASE_ALIGNMENT_DEADZONE = 20 constants.BASE_ALIGNMENT_NE = 21 constants.BASE_ALIGNMENT_BOBS = 22 -- constants.BASE_ALIGNMENT_BURROW = 3 constants.BASE_PROCESS_INTERVAL = constants.TICKS_A_SECOND * 2 -- neutralPath[constants.BASE_ALIGNMENT_DECAYING] = true -- neutralPath[constants.BASE_ALIGNMENT_WEB] = true -- neutralPath[constants.BASE_ALIGNMENT_WASP] = true -- local acidPath = {} -- acidPath[constants.BASE_ALIGNMENT_POSION] = true -- acidPath[constants.BASE_ALIGNMENT_INFEST] = true -- local decayingPath = {} -- decayingPath[constants.BASE_ALIGNMENT_UNDYING] = true -- local electricPath = {} -- electricPath[constants.BASE_ALIGNMENT_ENERGY_THIEF] = true -- electricPath[constants.BASE_ALIGNMENT_LASER] = true constants.BASE_ALIGNMENT_PATHS = {} constants.BASE_ALIGNMENT_PATHS[constants.BASE_ALIGNMENT_NEUTRAL] = { constants.BASE_ALIGNMENT_ACID, constants.BASE_ALIGNMENT_FIRE, constants.BASE_ALIGNMENT_WASP, constants.BASE_ALIGNMENT_PHYSICAL, constants.BASE_ALIGNMENT_ELECTRIC, constants.BASE_ALIGNMENT_SUICIDE, constants.BASE_ALIGNMENT_TROLL, constants.BASE_ALIGNMENT_FAST } constants.BASE_ALIGNMENT_PATHS[constants.BASE_ALIGNMENT_FIRE] = { constants.BASE_ALIGNMENT_INFERNO } constants.BASE_ALIGNMENT_PATHS[constants.BASE_ALIGNMENT_SUICIDE] = { constants.BASE_ALIGNMENT_NUCLEAR } -- constants.BASE_ALIGNMENT_PATHS[constants.BASE_ALIGNMENT_ACID] = acidPath -- constants.BASE_ALIGNMENT_PATHS[constants.BASE_ALIGNMENT_DECAYING] = decayingPath -- constants.BASE_ALIGNMENT_PATHS[constants.BASE_ALIGNMENT_ELECTRIC] = electricPath constants.BASE_ALIGNMENT_EVOLUTION_BASELINE = { [constants.BASE_ALIGNMENT_NEUTRAL] = 0, [constants.BASE_ALIGNMENT_ACID] = 0.1, [constants.BASE_ALIGNMENT_ELECTRIC] = 0.2, [constants.BASE_ALIGNMENT_SUICIDE] = 0.3, [constants.BASE_ALIGNMENT_PHYSICAL] = 0.4, [constants.BASE_ALIGNMENT_LASER] = 0.4, [constants.BASE_ALIGNMENT_WASP] = 0.5, [constants.BASE_ALIGNMENT_FIRE] = 0.4, [constants.BASE_ALIGNMENT_FAST] = 0.5, [constants.BASE_ALIGNMENT_TROLL] = 0.5, [constants.BASE_ALIGNMENT_INFERNO] = 0.6, [constants.BASE_ALIGNMENT_NUCLEAR] = 0.7 } local option = settings.startup["NE_Difficulty"] constants.ENABLED_NE_UNITS = settings.startup["rampant-enableNEUnits"].value and (option and option.value) option = settings.startup["bobmods-enemies-enableartifacts"] constants.ENABLED_BOBS_UNITS = settings.startup["rampant-enableBobsUnits"].value and (option and option.value) if constants.ENABLED_BOBS_UNITS then constants.BASE_ALIGNMENT_EVOLUTION_BASELINE[constants.BASE_ALIGNMENT_BOBS] = 0.1 end if constants.ENABLED_NE_UNITS then constants.BASE_ALIGNMENT_EVOLUTION_BASELINE[constants.BASE_ALIGNMENT_NE] = 0.1 end -- ai retreat constants.NO_RETREAT_BASE_PERCENT = 0.10 constants.NO_RETREAT_EVOLUTION_BONUS_MAX = 0.25 constants.NO_RETREAT_SQUAD_SIZE_BONUS_MAX = 0.40 -- pheromone amounts constants.MOVEMENT_PHEROMONE_GENERATOR_AMOUNT = 500 constants.DEATH_PHEROMONE_GENERATOR_AMOUNT = 600 constants.PLAYER_PHEROMONE_GENERATOR_AMOUNT = 300 constants.IMPASSABLE_TERRAIN_GENERATOR_AMOUNT = -0.1 -- pheromone diffusion amounts constants.MOVEMENT_PHEROMONE_PERSISTANCE = 0.9 constants.BASE_PHEROMONE_PERSISTANCE = 0.99 constants.PLAYER_PHEROMONE_PERSISTANCE = 0.98 constants.RESOURCE_PHEROMONE_PERSISTANCE = 0.9 -- chunk attributes constants.MOVEMENT_PHEROMONE = 1 constants.BASE_PHEROMONE = 2 constants.PLAYER_PHEROMONE = 3 constants.RESOURCE_PHEROMONE = 4 constants.PASSABLE = 5 constants.CHUNK_TICK = 6 constants.PATH_RATING = 7 -- Squad status constants.SQUAD_RETREATING = 1 -- used during squad retreat constants.SQUAD_GUARDING = 2 -- used when squad is idle constants.SQUAD_BURROWING = 3 constants.SQUAD_RAIDING = 4 -- used when player stuff is close -- Squad Related constants.RETREAT_GRAB_RADIUS = 24 constants.RETREAT_SPAWNER_GRAB_RADIUS = 75 constants.BASE_RALLY_CHANCE = 0.02 constants.BONUS_RALLY_CHANCE = 0.06 constants.RALLY_CRY_DISTANCE = 96 constants.GROUP_MERGE_DISTANCE = 28 constants.MAX_PENALTY_BEFORE_PURGE = 10000 -- player building pheromones constants.BUILDING_PHEROMONES = {} constants.BUILDING_PHEROMONES["generator"] = 80 constants.BUILDING_PHEROMONES["pump"] = 20 constants.BUILDING_PHEROMONES["reactor"] = 160 constants.BUILDING_PHEROMONES["offshore-pump"] = 20 constants.BUILDING_PHEROMONES["transport-belt"] = 10 constants.BUILDING_PHEROMONES["accumulator"] = 100 constants.BUILDING_PHEROMONES["solar-panel"] = 80 constants.BUILDING_PHEROMONES["boiler"] = 120 constants.BUILDING_PHEROMONES["assembling-machine"] = 100 constants.BUILDING_PHEROMONES["roboport"] = 100 constants.BUILDING_PHEROMONES["beacon"] = 100 constants.BUILDING_PHEROMONES["furnace"] = 120 constants.BUILDING_PHEROMONES["programmable-speaker"] = 80 constants.BUILDING_PHEROMONES["mining-drill"] = 350 constants.BUILDING_PHEROMONES["rocket-silo"] = 1200 constants.BUILDING_PHEROMONES["lamp"] = 40 constants.BUILDING_PHEROMONES["radar"] = 200 constants.BUILDING_PHEROMONES["lab"] = 150 -- player defense pheromones constants.BUILDING_PHEROMONES["ammo-turret"] = 100 constants.BUILDING_PHEROMONES["wall"] = 5 constants.BUILDING_PHEROMONES["electric-turret"] = 200 constants.BUILDING_PHEROMONES["fluid-turret"] = 280 constants.BUILDING_PHEROMONES["turret"] = 100 constants.BUILDING_PHEROMONES["artillery-turret"] = 1000 constants.RETREAT_FILTER = {} constants.RETREAT_FILTER[constants.SQUAD_RETREATING] = true -- map settings tweaks constants.PATH_FINDER_SHORT_REQUEST_RATIO = 0.8 constants.PATH_FINDER_SHORT_CACHE_SIZE = 25 constants.PATH_FINDER_LONG_REQUEST_RATIO = 5 constants.PATH_FINDER_MIN_STEPS_TO_CHECK_PATH = 1000 constants.MAX_FAILED_BEHAVIORS = 10 constants.UNIT_GROUP_DISOWN_DISTANCE = 10 constants.UNIT_GROUP_TICK_TOLERANCE = 360 constants.UNIT_GROUP_MAX_RADIUS = 20 constants.UNIT_GROUP_MAX_SPEED_UP = 1.1 constants.UNIT_GROUP_MAX_SLOWDOWN = 1.0 constants.UNIT_GROUP_SLOWDOWN_FACTOR = 0.9 -- sentinels constants.SENTINEL_IMPASSABLE_CHUNK = {} constants.SENTINEL_IMPASSABLE_CHUNK.name = "ImpassableChunk" constants.SENTINEL_IMPASSABLE_CHUNK[constants.MOVEMENT_PHEROMONE] = constants.IMPASSABLE_TERRAIN_GENERATOR_AMOUNT constants.SENTINEL_IMPASSABLE_CHUNK[constants.BASE_PHEROMONE] = constants.IMPASSABLE_TERRAIN_GENERATOR_AMOUNT constants.SENTINEL_IMPASSABLE_CHUNK[constants.PLAYER_PHEROMONE] = constants.IMPASSABLE_TERRAIN_GENERATOR_AMOUNT constants.SENTINEL_IMPASSABLE_CHUNK[constants.RESOURCE_PHEROMONE] = constants.IMPASSABLE_TERRAIN_GENERATOR_AMOUNT constants.SENTINEL_IMPASSABLE_CHUNK[constants.PASSABLE] = constants.CHUNK_IMPASSABLE constants.SENTINEL_IMPASSABLE_CHUNK[constants.CHUNK_TICK] = 0 constants.SENTINEL_IMPASSABLE_CHUNK[constants.PATH_RATING] = 0 constants.SENTINEL_IMPASSABLE_CHUNK.x = -1 constants.SENTINEL_IMPASSABLE_CHUNK.y = -1 -- unit spawners local tiers5 = {} local tierStart = settings.startup["rampant-tierStart"].value local tierEnd = settings.startup["rampant-tierEnd"].value local step5 = (tierEnd - tierStart) / 5 for i=tierStart,tierEnd,step5 do tiers5[#tiers5+1] = math.ceil(i) end local tiers10 = {} local step10 = (tierEnd - tierStart) / 10 for i=tierStart,tierEnd,step10 do tiers10[#tiers10+1] = math.ceil(i) end constants.TIER_SET_5 = tiers5 constants.TIER_SET_10 = tiers10 local nestVariations = settings.startup["rampant-newEnemyNestVariations"].value local nestTiers = settings.startup["rampant-newEnemyNestTiers"].value local wormVariations = settings.startup["rampant-newEnemyWormVariations"].value local wormTiers = settings.startup["rampant-newEnemyWormTiers"].value local unitVariations = settings.startup["rampant-newEnemyUnitVariations"].value local unitTiers = settings.startup["rampant-newEnemyUnitTiers"].value constants.NEUTRAL_NEST_TIERS = nestTiers constants.NEUTRAL_NEST_VARIATIONS = nestVariations constants.NEUTRAL_WORM_TIERS = wormTiers constants.NEUTRAL_WORM_VARIATIONS = wormVariations constants.NEUTRAL_UNIT_TIERS = unitTiers constants.NEUTRAL_UNIT_VARIATIONS = unitVariations constants.ACID_NEST_TIERS = nestTiers constants.ACID_NEST_VARIATIONS = nestVariations constants.ACID_WORM_TIERS = wormTiers constants.ACID_WORM_VARIATIONS = wormVariations constants.ACID_UNIT_TIERS = unitTiers constants.ACID_UNIT_VARIATIONS = unitVariations constants.FIRE_NEST_TIERS = nestTiers constants.FIRE_NEST_VARIATIONS = nestVariations constants.FIRE_WORM_TIERS = wormTiers constants.FIRE_WORM_VARIATIONS = wormVariations constants.FIRE_UNIT_TIERS = unitTiers constants.FIRE_UNIT_VARIATIONS = unitVariations constants.PHYSICAL_NEST_TIERS = nestTiers constants.PHYSICAL_NEST_VARIATIONS = nestVariations constants.PHYSICAL_WORM_TIERS = wormTiers constants.PHYSICAL_WORM_VARIATIONS = wormVariations constants.PHYSICAL_UNIT_TIERS = unitTiers constants.PHYSICAL_UNIT_VARIATIONS = unitVariations constants.TROLL_NEST_TIERS = nestTiers constants.TROLL_NEST_VARIATIONS = nestVariations constants.TROLL_WORM_TIERS = wormTiers constants.TROLL_WORM_VARIATIONS = wormVariations constants.TROLL_UNIT_TIERS = unitTiers constants.TROLL_UNIT_VARIATIONS = unitVariations constants.FAST_NEST_TIERS = nestTiers constants.FAST_NEST_VARIATIONS = nestVariations constants.FAST_WORM_TIERS = wormTiers constants.FAST_WORM_VARIATIONS = wormVariations constants.FAST_UNIT_TIERS = unitTiers constants.FAST_UNIT_VARIATIONS = unitVariations constants.SUICIDE_NEST_TIERS = nestTiers constants.SUICIDE_NEST_VARIATIONS = nestVariations constants.SUICIDE_WORM_TIERS = wormTiers constants.SUICIDE_WORM_VARIATIONS = wormVariations constants.SUICIDE_UNIT_TIERS = unitTiers constants.SUICIDE_UNIT_VARIATIONS = unitVariations constants.WASP_NEST_TIERS = nestTiers constants.WASP_NEST_VARIATIONS = nestVariations constants.WASP_WORM_TIERS = wormTiers constants.WASP_WORM_VARIATIONS = wormVariations constants.WASP_UNIT_TIERS = unitTiers constants.WASP_UNIT_VARIATIONS = unitVariations constants.POISON_NEST_TIERS = nestTiers constants.POISON_NEST_VARIATIONS = nestVariations constants.POISON_WORM_TIERS = wormTiers constants.POISON_WORM_VARIATIONS = wormVariations constants.POISON_UNIT_TIERS = unitTiers constants.POISON_UNIT_VARIATIONS = unitVariations constants.DECAYING_NEST_TIERS = nestTiers constants.DECAYING_NEST_VARIATIONS = nestVariations constants.DECAYING_WORM_TIERS = wormTiers constants.DECAYING_WORM_VARIATIONS = wormVariations constants.DECAYING_UNIT_TIERS = unitTiers constants.DECAYING_UNIT_VARIATIONS = unitVariations constants.UNDYING_NEST_TIERS = nestTiers constants.UNDYING_NEST_VARIATIONS = nestVariations constants.UNDYING_WORM_TIERS = wormTiers constants.UNDYING_WORM_VARIATIONS = wormVariations constants.UNDYING_UNIT_TIERS = unitTiers constants.UNDYING_UNIT_VARIATIONS = unitVariations constants.ELECTRIC_NEST_TIERS = nestTiers constants.ELECTRIC_NEST_VARIATIONS = nestVariations constants.ELECTRIC_WORM_TIERS = wormTiers constants.ELECTRIC_WORM_VARIATIONS = wormVariations constants.ELECTRIC_UNIT_TIERS = unitTiers constants.ELECTRIC_UNIT_VARIATIONS = unitVariations constants.LASER_NEST_TIERS = nestTiers constants.LASER_NEST_VARIATIONS = nestVariations constants.LASER_WORM_TIERS = wormTiers constants.LASER_WORM_VARIATIONS = wormVariations constants.LASER_UNIT_TIERS = unitTiers constants.LASER_UNIT_VARIATIONS = unitVariations constants.INFERNO_NEST_TIERS = nestTiers constants.INFERNO_NEST_VARIATIONS = nestVariations constants.INFERNO_WORM_TIERS = wormTiers constants.INFERNO_WORM_VARIATIONS = wormVariations constants.INFERNO_UNIT_TIERS = unitTiers constants.INFERNO_UNIT_VARIATIONS = unitVariations constants.NUCLEAR_NEST_TIERS = nestTiers constants.NUCLEAR_NEST_VARIATIONS = nestVariations constants.NUCLEAR_WORM_TIERS = wormTiers constants.NUCLEAR_WORM_VARIATIONS = wormVariations constants.NUCLEAR_UNIT_TIERS = unitTiers constants.NUCLEAR_UNIT_VARIATIONS = unitVariations return constants