if (aiPredicatesG) then return aiPredicatesG end local aiPredicates = {} -- imports local constants = require("Constants") -- constants local AI_STATE_RAIDING = constants.AI_STATE_RAIDING local AI_STATE_AGGRESSIVE = constants.AI_STATE_AGGRESSIVE local AI_STATE_MIGRATING = constants.AI_STATE_MIGRATING local AI_STATE_SIEGE = constants.AI_STATE_SIEGE local AI_STATE_ONSLAUGHT = constants.AI_STATE_ONSLAUGHT -- imported functions -- module code function aiPredicates.canAttack(map) local surface = map.surface local goodAI = (((map.state == AI_STATE_AGGRESSIVE) and (map.sentAggressiveGroups < map.maxAggressiveGroups)) or (map.state == AI_STATE_RAIDING) or (map.state == AI_STATE_ONSLAUGHT)) local notPeaceful = not surface.peaceful_mode local nocturalMode = map.universe.aiNocturnalMode local noctural = (not nocturalMode) or (nocturalMode and surface.darkness > 0.65) return goodAI and notPeaceful and noctural end function aiPredicates.canMigrate(map) local surface = map.surface local universe = map.universe local nocturalMode = universe.aiNocturnalMode local goodAI = (map.state == AI_STATE_MIGRATING) or (map.state == AI_STATE_SIEGE) local noctural = (not nocturalMode) or (nocturalMode and surface.darkness > 0.65) return goodAI and universe.expansion and not surface.peaceful_mode and noctural end aiPredicatesG = aiPredicates return aiPredicates