-- imports local acidBall = require("utils/AttackBall") local biterUtils = require("utils/BiterUtils") local stickerUtils = require("utils/StickerUtils") local swarmUtils = require("SwarmUtils") package.path = "../libs/?.lua;" .. package.path local constants = require("Constants") -- constants local SUICIDE_UNIT_TIERS = constants.SUICIDE_UNIT_TIERS local SUICIDE_UNIT_VARIATIONS = constants.SUICIDE_UNIT_VARIATIONS local SUICIDE_NEST_TIERS = constants.SUICIDE_NEST_TIERS local SUICIDE_NEST_VARIATIONS = constants.SUICIDE_NEST_VARIATIONS local SUICIDE_WORM_TIERS = constants.SUICIDE_WORM_TIERS local SUICIDE_WORM_VARIATIONS = constants.SUICIDE_WORM_VARIATIONS -- imported functions local makeSticker = stickerUtils.makeSticker local buildUnitSpawner = swarmUtils.buildUnitSpawner local buildWorm = swarmUtils.buildWorm local createAttackBall = acidBall.createAttackBall local createStreamAttack = biterUtils.createStreamAttack local createSuicideAttack = biterUtils.createSuicideAttack local softSmoke = "the-soft-smoke-rampant" local makeUnitAlienLootTable = biterUtils.makeUnitAlienLootTable local makeSpawnerAlienLootTable = biterUtils.makeSpawnerAlienLootTable local makeWormAlienLootTable = biterUtils.makeWormAlienLootTable local biterLoot = makeUnitAlienLootTable("yellow") local spawnerLoot = makeSpawnerAlienLootTable("yellow") local wormLoot = makeWormAlienLootTable("yellow") -- suicide biters buildUnitSpawner( { unit = { name = "suicide-biter", loot = biterLoot, attributes = { explosion = "blood-explosion-small" }, attack = { scorchmark = "small-scorchmark" }, resistances = {}, type = "biter", scales = { [1] = 0.5, [2] = 0.6, [3] = 0.7, [4] = 0.8, [5] = 0.9, [6] = 1, [7] = 1.1, [8] = 1.2, [9] = 1.3, [10] = 1.4 }, tint1 = {r=0.56, g=0.46, b=0, a=0.65}, tint2 = {r=0.56, g=0.46, b=0, a=0.65} }, unitSpawner = { name = "suicide-biter-nest", loot = spawnerLoot, attributes = {}, resistances = {}, scales = { [1] = 0.5, [2] = 0.5, [3] = 0.5, [4] = 0.5, [5] = 0.5, [6] = 0.5, [7] = 0.5, [8] = 0.5, [9] = 0.5, [10] = 0.5 }, tint = {r=0.56, g=0.46, b=0, a=0.65} } }, { unit = { { type = "attribute", name = "health", [1] = 7, [2] = 42, [3] = 75, [4] = 125, [5] = 200, [6] = 350, [7] = 750, [8] = 1500, [9] = 3000, [10] = 5000 }, { type = "attack", name = "cooldown", [1] = 35, [2] = 35, [3] = 35, [4] = 35, [5] = 35, [6] = 35, [7] = 50, [8] = 50, [9] = 55, [10] = 57 }, { type = "attribute", name = "spawningTimeModifer", [1] = 0, [2] = 0, [3] = 1, [4] = 2, [5] = 3, [6] = 5, [7] = 6, [8] = 6, [9] = 8, [10] = 8 }, { type = "attribute", name = "pollutionToAttack", [1] = 200, [2] = 750, [3] = 1750, [4] = 3500, [5] = 5000, [6] = 10000, [7] = 20000, [8] = 25000, [9] = 30000, [10] = 40000 }, { type = "attack", mapping = "explosion", [1] = "explosion", [2] = "explosion", [3] = "big-explosion", [4] = "big-explosion", [5] = "big-explosion", [6] = "big-explosion", [7] = "massive-explosion", [8] = "massive-explosion", [9] = "massive-explosion", [10] = "massive-explosion" }, { type = "attack", name = "radius", [1] = 3.5, [2] = 3.5, [3] = 4, [4] = 5, [5] = 6, [6] = 6, [7] = 7, [8] = 7, [9] = 7.5, [10] = 8 }, { type = "attack", name = "explosionDistance", [1] = 2, [2] = 2, [3] = 2, [4] = 2, [5] = 2, [6] = 2.5, [7] = 2.5, [8] = 2.5, [9] = 3, [10] = 3 }, { type = "attack", name = "explosionCount", min = 2, [1] = 2, [2] = 3, [3] = 4, [4] = 5, [5] = 6, [6] = 8, [7] = 10, [8] = 12, [9] = 13, [10] = 14 }, { type = "attack", name = "damage", [1] = 20, [2] = 25, [3] = 30, [4] = 35, [5] = 45, [6] = 60, [7] = 75, [8] = 80, [9] = 100, [10] = 150 }, { type = "attribute", name = "healing", [1] = 0.01, [2] = 0.01, [3] = 0.015, [4] = 0.02, [5] = 0.05, [6] = 0.075, [7] = 0.1, [8] = 0.12, [9] = 0.14, [10] = 0.16 }, { type = "attribute", name = "movement", [1] = 0.23, [2] = 0.23, [3] = 0.22, [4] = 0.22, [5] = 0.21, [6] = 0.21, [7] = 0.2, [8] = 0.2, [9] = 0.19, [10] = 0.19 }, { type = "attribute", name = "distancePerFrame", [1] = 0.12, [2] = 0.145, [3] = 0.17, [4] = 0.21, [5] = 0.21, [6] = 0.22, [7] = 0.22, [8] = 0.23, [9] = 0.23, [10] = 0.24 }, { type = "resistance", name = "physical", decrease = { [1] = 0, [2] = 0, [3] = 4, [4] = 5, [5] = 6, [6] = 8, [7] = 9, [8] = 9, [9] = 10, [10] = 10 }, percent = { [1] = 0, [2] = 0, [3] = 0, [4] = 10, [5] = 12, [6] = 12, [7] = 13, [8] = 13, [9] = 14, [10] = 15 } }, { type = "resistance", name = "explosion", decrease = { [1] = -7, [2] = -7, [3] = -10, [4] = -10, [5] = -13, [6] = -13, [7] = -16, [8] = -16, [9] = -19, [10] = -23 }, percent = { [1] = -65, [2] = -65, [3] = -70, [4] = -75, [5] = -75, [6] = -80, [7] = -85, [8] = -85, [9] = -90, [10] = -90 } }, { type = "attack", name = "range", [1] = 0.5, [2] = 0.5, [3] = 0.75, [4] = 0.75, [5] = 1.0, [6] = 1.0, [7] = 1.25, [8] = 1.50, [9] = 1.75, [10] = 2.0 } }, unitSpawner = { { type = "attribute", name = "health", [1] = 350, [2] = 500, [3] = 750, [4] = 1500, [5] = 2500, [6] = 3500, [7] = 5000, [8] = 7000, [9] = 10000, [10] = 15000 }, { type = "attribute", name = "healing", [1] = 0.02, [2] = 0.02, [3] = 0.022, [4] = 0.024, [5] = 0.026, [6] = 0.028, [7] = 0.03, [8] = 0.032, [9] = 0.034, [10] = 0.036 }, { type = "attribute", name = "spawingCooldownStart", [1] = 330, [2] = 330, [3] = 325, [4] = 325, [5] = 320, [6] = 320, [7] = 315, [8] = 315, [9] = 310, [10] = 310 }, { type = "attribute", name = "spawingCooldownEnd", [1] = 120, [2] = 120, [3] = 115, [4] = 115, [5] = 110, [6] = 110, [7] = 105, [8] = 105, [9] = 100, [10] = 100 }, { type = "attribute", name = "evolutionRequirement", [1] = 0, [2] = 0.1, [3] = 0.2, [4] = 0.3, [5] = 0.4, [6] = 0.5, [7] = 0.6, [8] = 0.7, [9] = 0.8, [10] = 0.9 }, { type = "attribute", name = "unitsOwned", [1] = 6, [2] = 6, [3] = 7, [4] = 7, [5] = 8, [6] = 8, [7] = 9, [8] = 9, [9] = 10, [10] = 10 }, { type = "attribute", name = "unitsToSpawn", [1] = 3, [2] = 3, [3] = 4, [4] = 5, [5] = 5, [6] = 6, [7] = 6, [8] = 7, [9] = 7, [10] = 8 }, { type = "resistance", name = "physical", decrease = { [1] = 2, [2] = 2, [3] = 4, [4] = 4, [5] = 6, [6] = 6, [7] = 10, [8] = 12, [9] = 12, [10] = 14 }, percent = { [1] = 15, [2] = 15, [3] = 17, [4] = 17, [5] = 18, [6] = 18, [7] = 19, [8] = 19, [9] = 20, [10] = 20 } }, { type = "resistance", name = "explosion", decrease = { [1] = 7, [2] = 7, [3] = 10, [4] = 10, [5] = 13, [6] = 13, [7] = 16, [8] = 16, [9] = 19, [10] = 23 }, percent = { [1] = 65, [2] = 65, [3] = 70, [4] = 75, [5] = 75, [6] = 80, [7] = 85, [8] = 85, [9] = 90, [10] = 90 } }, { type = "resistance", name = "fire", decrease = { [1] = 1, [2] = 1, [3] = 2, [4] = 2, [5] = 3, [6] = 3, [7] = 4, [8] = 4, [9] = 5, [10] = 5 }, percent = { [1] = 40, [2] = 40, [3] = 42, [4] = 42, [5] = 43, [6] = 43, [7] = 44, [8] = 44, [9] = 45, [10] = 45 } } }, probabilityTable = { [1] = 1, [2] = 1, [3] = 1, [4] = 1, [5] = 1, [6] = 1, [7] = 1, [8] = 1, [9] = 1, [10] = 1, } }, createSuicideAttack, { unit = SUICIDE_UNIT_VARIATIONS, unitSpawner = SUICIDE_NEST_VARIATIONS }, { unit = SUICIDE_UNIT_TIERS, unitSpawner = SUICIDE_NEST_TIERS } ) -- suicide worms buildWorm( { name = "suicide-worm", loot = wormLoot, attributes = {}, attack = { stickerAnimation = { filename = "__base__/graphics/entity/slowdown-sticker/slowdown-sticker.png", priority = "extra-high", width = 11, height = 11, frame_count = 13, animation_speed = 0.4 }, areaEffects = function (attributes) return { { type = "damage", damage = { amount = attributes.damage, type = "acid" } }, { type = "create-sticker", sticker = attributes.name .. "-sticker-rampant" } } end, softSmokeName = softSmoke }, resistances = {}, scales = { [1] = 0.5, [2] = 0.6, [3] = 0.7, [4] = 0.8, [5] = 0.9, [6] = 1, [7] = 1.1, [8] = 1.2, [9] = 1.3, [10] = 1.4 }, attackName = "suicide-worm", tint = {r=0.56, g=0.46, b=0, a=0.65}, pTint = {r=0, g=1, b=1, a=0.5}, sTint = {r=0, g=1, b=1, a=0.5} }, { { type = "attribute", name = "health", [1] = 200, [2] = 350, [3] = 500, [4] = 750, [5] = 900, [6] = 1000, [7] = 1500, [8] = 3000, [9] = 5000, [10] = 9000 }, { type = "attack", name = "cooldown", [1] = 50, [2] = 50, [3] = 45, [4] = 45, [5] = 40, [6] = 40, [7] = 35, [8] = 35, [9] = 30, [10] = 30 }, { type = "attack", name = "stickerMovementModifier", [1] = 1.2, [2] = 1.2, [3] = 1.3, [4] = 1.3, [5] = 1.4, [6] = 1.4, [7] = 1.5, [8] = 1.5, [9] = 1.6, [10] = 1.6 }, { type = "attack", name = "stickerDuration", [1] = 1800, [2] = 1800, [3] = 1900, [4] = 1900, [5] = 2000, [6] = 2000, [7] = 2100, [8] = 2100, [9] = 2200, [10] = 2200 }, { type = "attribute", name = "evolutionRequirement", [1] = 0, [2] = 0.1, [3] = 0.2, [4] = 0.3, [5] = 0.4, [6] = 0.5, [7] = 0.6, [8] = 0.7, [9] = 0.8, [10] = 0.9 }, { type = "attack", name = "damage", [1] = 12, [2] = 20, [3] = 25, [4] = 30, [5] = 35, [6] = 40, [7] = 50, [8] = 60, [9] = 70, [10] = 80 }, { type = "attribute", name = "healing", [1] = 0.01, [2] = 0.01, [3] = 0.015, [4] = 0.02, [5] = 0.05, [6] = 0.075, [7] = 0.1, [8] = 0.12, [9] = 0.14, [10] = 0.16 }, { type = "attribute", name = "prepareRange", [1] = 30, [2] = 30, [3] = 31, [4] = 31, [5] = 32, [6] = 32, [7] = 33, [8] = 33, [9] = 34, [10] = 34 }, { type = "attribute", name = "foldingSpeed", [1] = 0.15, [2] = 0.15, [3] = 0.16, [4] = 0.16, [5] = 0.16, [6] = 0.17, [7] = 0.17, [8] = 0.18, [9] = 0.18, [10] = 0.19 }, { type = "attribute", name = "preparingSpeed", [1] = 0.025, [2] = 0.025, [3] = 0.026, [4] = 0.026, [5] = 0.027, [6] = 0.027, [7] = 0.028, [8] = 0.028, [9] = 0.029, [10] = 0.029 }, { type = "resistance", name = "physical", decrease = { [1] = 0, [2] = 0, [3] = 5, [4] = 5, [5] = 8, [6] = 8, [7] = 10, [8] = 10, [9] = 12, [10] = 12 } }, { type = "resistance", name = "explosion", decrease = { [1] = 7, [2] = 7, [3] = 10, [4] = 10, [5] = 13, [6] = 13, [7] = 16, [8] = 16, [9] = 19, [10] = 23 }, percent = { [1] = 65, [2] = 65, [3] = 70, [4] = 75, [5] = 75, [6] = 80, [7] = 85, [8] = 85, [9] = 90, [10] = 90 } }, { type = "resistance", name = "fire", decrease = { [1] = 1, [2] = 1, [3] = 2, [4] = 2, [5] = 3, [6] = 3, [7] = 4, [8] = 4, [9] = 5, [10] = 5 }, percent = { [1] = 40, [2] = 40, [3] = 42, [4] = 42, [5] = 43, [6] = 43, [7] = 44, [8] = 44, [9] = 45, [10] = 45 } }, { type = "attack", name = "range", [1] = 21, [2] = 22, [3] = 23, [4] = 23, [5] = 24, [6] = 26, [7] = 26, [8] = 28, [9] = 30, [10] = 32 }, { type = "attack", name = "radius", [1] = 1.5, [2] = 1.6, [3] = 1.7, [4] = 1.8, [5] = 1.9, [6] = 2.0, [7] = 2.2, [8] = 2.3, [9] = 2.5, [10] = 3.0 }, { type = "attack", name = "particleVerticalAcceleration", [1] = 0.01, [2] = 0.01, [3] = 0.02, [4] = 0.02, [5] = 0.03, [6] = 0.03, [7] = 0.04, [8] = 0.04, [9] = 0.05, [10] = 0.05 }, { type = "attack", name = "particleHoizontalSpeed", [1] = 0.6, [2] = 0.6, [3] = 0.7, [4] = 0.7, [5] = 0.8, [6] = 0.8, [7] = 0.9, [8] = 0.9, [9] = 1, [10] = 1 }, { type = "attack", name = "particleHoizontalSpeedDeviation", [1] = 0.0025, [2] = 0.0025, [3] = 0.0024, [4] = 0.0024, [5] = 0.0023, [6] = 0.0023, [7] = 0.0022, [8] = 0.0022, [9] = 0.0021, [10] = 0.0021 } }, function (attributes) makeSticker(attributes) return createStreamAttack(attributes, createAttackBall(attributes)) end, SUICIDE_WORM_VARIATIONS, SUICIDE_WORM_TIERS )