[entity-name] tunnel-entrance=Tunnel Entrance small-suicide-biter=Small Suicide Biter medium-suicide-biter=Medium Suicide Biter big-suicide-biter=Big Suicide Biter behemoth-suicide-biter=Behemoth Suicide Biter small-fire-spitter=Small Fire Spitter [entity-description] tunnel-entrance=This tunnel is used by the biters to bypass player defenses. Fill the hole using landfill. small-suicide-biter=These biters will explode at close range medium-suicide-biter=These biters will explode at close range big-suicide-biter=These biters will explode at close range behemoth-suicide-biter=These biters will explode at close range small-fire-spitter=These biters will spit fire [mod-setting-name] rampant-useDumbProjectiles=Use Dumb Projectiles rampant-useNEUnitLaunchers=Use Natural Evolution Unit Launchers (Needs NE) rampant-attackWaveGenerationUsePollution=Use Pollution as attack trigger rampant-attackWaveGenerationUsePlayerProximity=Use Player Proximity as attack trigger rampant-attackWaveGenerationThresholdMax=Starting chunk attack threshold rampant-attackWaveGenerationThresholdMin=Ending chunk attack threshold rampant-attackWaveMaxSize=Max biter group size that can be directly formed rampant-safeBuildings=Enable building safety. rampant-safeBuildings-curvedRail=Make curved rails safe from biters rampant-safeBuildings-straightRail=Make straight rails safe from biters rampant-safeBuildings-bigElectricPole=Make big electric poles safe from biters rampant-safeBuildings-railChainSignals=Make rail chain signals safe from biters rampant-safeBuildings-railSignals=Make rail signals safe from biters rampant-safeBuildings-trainStops=Make train stops safe from biters rampant-attackPlayerThreshold=Player score contribution threshold rampant-permanentNocturnal=Permanent Nocturnal Mode rampant-aiPointsScaler=Difficulty Scaling rampant-addWallResistanceAcid=Increase wall resistance to spitters [mod-setting-description] rampant-useDumbProjectiles=Turns off homing projectiles for worms and spitters rampant-useNEUnitLaunchers=ONLY FOR USE WITH NATURAL EVOLUTION ENEMIES use the NE unit launchers with medium and big worms. if set to false this will still allow the dumb projectiles but without the unit spawning. A side effect of the dumb projectiles cause the units to be spawned as if two shots were fired rampant-attackWaveGenerationUsePollution=Include pollution amount for threshold on chunks with biter nests that will generate a Rampant attack wave. DOES NOT affect vanilla biters waves rampant-attackWaveGenerationUsePlayerProximity=Include player pheromones amount for threshold on chunks with biter nests that will generate a Rampant attack wave. DOES NOT affect vanilla biters waves rampant-attackWaveGenerationThresholdMax=The total score that a chunk must reach in order for an attack wave to spawn. DOES NOT affect vanilla biters waves. Scaling linearly with evolution factor (starting threshold @ 0.0 evolution) rampant-attackWaveGenerationThresholdMin=The total score that a chunk must reach in order for an attack wave to spawn. DOES NOT affect vanilla biters waves. Scaling linearly with evolution factor (ending threshold @ 100.0 evolution) rampant-attackWaveMaxSize=If you wish to change how the attack wave scales with evolution you will need to modify the config.lua in the zip file. rampant-safeBuildings=This needs to be toggle for the safe building toggles to work. This will cause entities made safe to regenerate with the destructible flag set to false, which causes them to never be targeted or damaged again. rampant-safeBuildings-curvedRail=Make curved rails safe from biters rampant-safeBuildings-straightRail=Make straight rails safe from biters rampant-safeBuildings-bigElectricPole=Make big electric poles safe from biters rampant-safeBuildings-railChainSignals=Make rail chain signals safe from biters rampant-safeBuildings-railSignals=Make rail signals safe from biters rampant-safeBuildings-trainStops=Make train stops safe from biters rampant-attackPlayerThreshold=The score that a chunk must reach for it to contribute to the attack threshold. Increasing reduces player pheromone cloud impact. rampant-permanentNocturnal=Toggling this will cause Rampant attack waves to spawn at night. DOES NOT turn off vanilla attack groups yet. Works better with Day/Night extender mod. rampant-aiPointsScaler=Between 0.0 and 5.0. This scales how many action points the ai gets per logic cycle to perform actions like making attack waves. 0.3 - very easy, 0.75 - easy, 1.0 - medium, 1.25+ - hard rampant-addWallResistanceAcid=Toggling this will cause a %60 acid resistance to be added to all wall entities to reduce the damage done by spitters to walls back to vanilla levels.