# Rampant Factorio Mod - Improves the enemies tactics by using potential fields/pheromones allowing probing of defenses, retreats, and player hunting # Forum Post https://forums.factorio.com/viewtopic.php?f=94&t=31445 # Notes There will be a slight pause the first time this is started up due to indexing all the chunks that have been generated. MP should be working # Features Tactical Retreats - these will take place when a unit group is in a chunk that has reached a death threshold Unit Group Merging - if multiple unit groups retreat at the same time there is a chance the groups will merge Unit Group Forming - any chunks with spawners in it that is covered by a pollution, player, player base, or player defense pheromone clouds will form groups based on the evolution factor Probing Behavior Against Defenses - unit groups will attempt to avoid chunks that are soaked in death Player Hunting - unit groups will track the player based on there emitted pheromone cloud Pathfinding - unit groups will use potential fields to perform only single step pathfinding allowing for efficient and dynamic pathing # Planned Features Tunneling Biters Fire Biters Suicide Biters Base Expansion # Version History 0.0.7 - updated for 0.14 0.0.6 - some speed improvements MP is working (https://github.com/veden/Rampant/issues/1) 0.0.5 - fix for nil chunk in ai attack (https://mods.factorio.com/mods/Veden/Rampant/discussion/2512) checks for main surface (https://forums.factorio.com/viewtopic.php?f=94&t=31445&p=198228#p198563) updated info with forum homepage 0.0.4 - initial release