local unitUtils = {} function unitUtils.spitter_alternative_attacking_animation_sequence() return { warmup_frame_sequence = { 1, 2, 3, 4, 5, 6 }, warmup2_frame_sequence = { 7, 7, 7, 7, 7, 7 }, attacking_frame_sequence = { 7, 8, 9, 10, 11, 12, 13, 14, 13, 14, 13, 12, 11, 10, 9, 8 }, cooldown_frame_sequence = { 7 }, prepared_frame_sequence = { 7 }, back_to_walk_frame_sequence = { 6, 5, 4, 3, 2, 1 }, warmup_animation_speed = 1 / 6 * 0.4, attacking_animation_speed = 1 / 16 * 0.4, cooldown_animation_speed = 1 / 1 * 0.4 * 0.125; prepared_animation_speed = 1 / 1 * 0.5 * 0.4, back_to_walk_animation_speed = 1 / 6 * 0.4, } end return unitUtils