local vanillaBuildings = require("prototypes/buildings/UpdatesVanilla") local swarmUtils = require("prototypes/SwarmUtils") if settings.startup["rampant--newEnemies"].value then swarmUtils.processFactions() swarmUtils.generateSpawnerProxy(data.raw["unit-spawner"]["neutral-biter-spawner-v1-t10-rampant"].result_units) else swarmUtils.generateSpawnerProxy(data.raw["unit-spawner"]["biter-spawner"].result_units) end if settings.startup["rampant--removeBloodParticles"].value then local explosions = data.raw["explosion"] for k,v in pairs(explosions) do if string.find(k, "blood") then v["created_effect"] = nil end end end if settings.startup["rampant--unitSpawnerBreath"].value then for _, unitSpawner in pairs(data.raw["unit-spawner"]) do if (string.find(unitSpawner.name, "hive") or string.find(unitSpawner.name, "biter") or string.find(unitSpawner.name, "spitter")) then if not unitSpawner.flags then unitSpawner.flags = {} end unitSpawner.flags[#unitSpawner.flags+1] = "breaths-air" end end end for k, unit in pairs(data.raw["unit"]) do if (string.find(k, "biter") or string.find(k, "spitter")) and unit.collision_box then if settings.startup["rampant--enableSwarm"].value then unit.collision_box = { {unit.collision_box[1][1] * 0.20, unit.collision_box[1][2] * 0.20}, {unit.collision_box[2][1] * 0.20, unit.collision_box[2][2] * 0.20} } end unit.affected_by_tiles = settings.startup["rampant--unitsAffectedByTiles"].value unit.ai_settings = { destroy_when_commands_fail = false, allow_try_return_to_spawner = true } end end if settings.startup["rampant--enableShrinkNestsAndWorms"].value then for k, unit in pairs(data.raw["unit-spawner"]) do if (string.find(k, "biter") or string.find(k, "spitter") or string.find(k, "hive")) and unit.collision_box then unit.collision_box = { {unit.collision_box[1][1] * 0.50, unit.collision_box[1][2] * 0.50}, {unit.collision_box[2][1] * 0.50, unit.collision_box[2][2] * 0.50} } end end for k, unit in pairs(data.raw["turret"]) do if string.find(k, "worm") and unit.collision_box then unit.collision_box = { {unit.collision_box[1][1] * 0.50, unit.collision_box[1][2] * 0.50}, {unit.collision_box[2][1] * 0.50, unit.collision_box[2][2] * 0.50} } end end end if settings.startup["rampant--enableFadeTime"].value then for k, corpse in pairs(data.raw["corpse"]) do if (string.find(k, "biter") or string.find(k, "spitter") or string.find(k, "hive") or string.find(k, "worm") or string.find(k, "spawner")) then corpse.time_before_removed = settings.startup["rampant--unitAndSpawnerFadeTime"].value * 60 end end end if settings.startup["rampant--addWallResistanceAcid"].value then vanillaBuildings.addWallAcidResistance() end