# THIS IS STILL AN ALPHA # Rampant Factorio Mod - Uses potential fields/pheromones to improve the enemy AI # Notes There will be a slight pause the first time this is started up due to indexing all the chunks that have been generated. # Features Tactical Retreats - these will take place when a unit group is in a chunk that has reached a death threshold Unit Group Merging - if multiple unit groups retreat at the same time there is a chance the groups will merge Unit Group Forming - any chunks with spawners in it that is covered by a pollution, player, player base, or player defense pheromone clouds will form groups based on the evolution factor Probing Behavior Against Defenses - unit groups will attempt to avoid chunks that are soaked in death Player Hunting - unit groups will track the player based on there emitted pheromone cloud Pathfinding - unit groups will use potential fields to perform only single step pathfinding allowing for efficient and dynamic pathing # Planned Features Tunneling biters Base Expansion