local vanillaUpdates = require("prototypes/utils/UpdatesVanilla") local bobsUpdates = require("prototypes/utils/UpdatesBobs") local constants = require("libs/Constants") local attackBobs = require("prototypes/utils/AttackBobs") if settings.startup["rampant-removeBloodParticles"].value then local explosions = data.raw["explosion"] explosions["blood-explosion-small"]["created_effect"] = nil explosions["blood-explosion-big"]["created_effect"] = nil explosions["blood-explosion-huge"]["created_effect"] = nil end if settings.startup["rampant-useDumbProjectiles"].value then vanillaUpdates.useDumbProjectiles() local option = settings.startup["bobmods-enemies-enableartifacts"] if option then attackBobs.addAttacks() bobsUpdates.useDumbProjectiles() end end for _, robot in pairs(data.raw["logistic-robot"]) do if not robot.collision_mask then robot.collision_mask = {} end robot.collision_mask[#robot.collision_mask+1] = "layer-11" end for _, robot in pairs(data.raw["construction-robot"]) do if not robot.collision_mask then robot.collision_mask = {} end robot.collision_mask[#robot.collision_mask+1] = "layer-11" end for _, robot in pairs(data.raw["combat-robot"]) do if not robot.collision_mask then robot.collision_mask = {} end robot.collision_mask[#robot.collision_mask+1] = "layer-11" end --[[ try to make sure new maps use the correct map settings without having to completely load the mod. done because seeing desync issues with dynamic map-settings changes before re-saving the map. --]] local mapSettings = data.raw["map-settings"]["map-settings"] mapSettings.max_failed_behavior_count = constants.MAX_FAILED_BEHAVIORS mapSettings.unit_group.member_disown_distance = constants.UNIT_GROUP_DISOWN_DISTANCE mapSettings.unit_group.tick_tolerance_when_member_arrives = constants.UNIT_GROUP_TICK_TOLERANCE mapSettings.unit_group.max_group_radius = constants.UNIT_GROUP_MAX_RADIUS mapSettings.unit_group.max_member_speedup_when_behind = constants.UNIT_GROUP_MAX_SPEED_UP mapSettings.unit_group.max_member_slowdown_when_ahead = constants.UNIT_GROUP_MAX_SLOWDOWN mapSettings.unit_group.max_group_slowdown_factor = constants.UNIT_GROUP_SLOWDOWN_FACTOR