if (aiPredicatesG) then return aiPredicatesG end local aiPredicates = {} -- imports local constants = require("Constants") -- constants local AI_STATE_RAIDING = constants.AI_STATE_RAIDING local AI_STATE_AGGRESSIVE = constants.AI_STATE_AGGRESSIVE local AI_STATE_MIGRATING = constants.AI_STATE_MIGRATING local AI_STATE_SIEGE = constants.AI_STATE_SIEGE local AI_STATE_ONSLAUGHT = constants.AI_STATE_ONSLAUGHT -- imported functions -- module code function aiPredicates.canAttack(natives, surface, tick) local goodAI = (((natives.state == AI_STATE_AGGRESSIVE) and (natives.canAttackTick > tick)) or (natives.state == AI_STATE_RAIDING) or (natives.state == AI_STATE_ONSLAUGHT)) local notPeaceful = not surface.peaceful_mode local noctural = (not natives.aiNocturnalMode) or (natives.aiNocturnalMode and surface.darkness > 0.65) return goodAI and notPeaceful and noctural end function aiPredicates.canMigrate(natives, surface) return ((natives.state == AI_STATE_MIGRATING) or (natives.state == AI_STATE_SIEGE)) and natives.expansion and not surface.peaceful_mode and ((not natives.aiNocturnalMode) or (natives.aiNocturnalMode and surface.darkness > 0.65)) end aiPredicatesG = aiPredicates return aiPredicates