local vanillaUpdates = require("prototypes/enemies/UpdatesVanilla") local bobsUpdates = require("prototypes/enemies/UpdatesBobs") local NEUpdates = require("prototypes/enemies/UpdatesNE") local constants = require("libs/Constants") local function bobsDetected() return settings.startup["bobmods-enemies-aliensdropartifacts"] ~= nil end local function NEDetected() return settings.startup["NE_Difficulty"] ~= nil end if settings.startup["rampant-removeBloodParticles"].value then local explosions = data.raw["explosion"] explosions["blood-explosion-small"]["created_effect"] = nil explosions["blood-explosion-big"]["created_effect"] = nil explosions["blood-explosion-huge"]["created_effect"] = nil end if settings.startup["rampant-useDumbProjectiles"].value then vanillaUpdates.useDumbProjectiles() if bobsDetected() then require("prototypes/enemies/AttackBobs") bobsUpdates.useDumbProjectiles() end if NEDetected() then require("prototypes/enemies/AttackNE") NEUpdates.useDumbProjectiles() if settings.startup["rampant-useNEUnitLaunchers"].value then NEUpdates.useNEUnitLaunchers() end end end --[[ try to make sure new maps use the correct map settings without having to completely load the mod. done because seeing desync issues with dynamic map-settings changes before re-saving the map. --]] local mapSettings = data.raw["map-settings"]["map-settings"] mapSettings.path_finder.short_request_ratio = constants.PATH_FINDER_SHORT_REQUEST_RATIO mapSettings.path_finder.short_cache_size = constants.PATH_FINDER_SHORT_CACHE_SIZE mapSettings.path_finder.long_cache_size = constants.PATH_FINDER_LONG_REQUEST_RATIO mapSettings.path_finder.min_steps_to_check_path_find_termination = constants.PATH_FINDER_MIN_STEPS_TO_CHECK_PATH mapSettings.max_failed_behavior_count = constants.MAX_FAILED_BEHAVIORS mapSettings.unit_group.member_disown_distance = constants.UNIT_GROUP_DISOWN_DISTANCE mapSettings.unit_group.tick_tolerance_when_member_arrives = constants.UNIT_GROUP_TICK_TOLERANCE mapSettings.unit_group.max_group_radius = constants.UNIT_GROUP_MAX_RADIUS mapSettings.unit_group.max_member_speedup_when_behind = constants.UNIT_GROUP_MAX_SPEED_UP mapSettings.unit_group.max_member_slowdown_when_ahead = constants.UNIT_GROUP_MAX_SLOWDOWN mapSettings.unit_group.max_group_slowdown_factor = constants.UNIT_GROUP_SLOWDOWN_FACTOR