local biterFunctions = require("prototypes/utils/BiterUtils") local constants = require("libs/Constants") local smokeUtils = require("prototypes/utils/SmokeUtils") data:extend({ biterFunctions.makeBiter({ name = "chunk-scanner-squad", scale=15, movement=1, effectiveLevel=1, resistances = {}, hitSprayName = "blood-fountain-hit-spray", attack = biterFunctions.createMeleeAttack({ radius=1, damage=1, scale=15, effectiveLevel=1 }) }), biterFunctions.makeBiter({ name = "chunk-scanner-squad-movement", scale=2.5, movement=1, effectiveLevel=1, resistances = {}, hitSprayName = "blood-fountain-hit-spray", attack = biterFunctions.createMeleeAttack({ radius=1, damage=1, scale=15, effectiveLevel=1 }) }) }) local scales = { [1] = 0.9, [2] = 1.1, [3] = 1.2, [4] = 1.3, [5] = 1.4, [6] = 1.5, [7] = 1.6, [8] = 1.8, [9] = 2.0, [10] = 2.1, [11] = 2.2 } local subTypes = constants.HIVE_BUILDINGS_TYPES for t=1,11 do local scale = scales[t] * 1.2 for si=1,#subTypes do local st = subTypes[si] data:extend( { { type = "land-mine", name = "entity-proxy-" .. st .. "-t" .. t .. "-rampant", icon = "__base__/graphics/icons/steel-chest.png", icon_size = 32, flags = {}, build_base_evolution_requirement = 0.08 * (t-1), order = "s-e-w-f", collision_mask = {"player-layer", "object-layer", "water-tile", "train-layer"}, minable = nil, max_health = 100, corpse = nil, timeout = 1, trigger_radius = 0, collision_box = {{-3 * scale, -2 * scale}, {2 * scale, 2 * scale}}, selection_box = nil, picture_safe = { filename = "__core__/graphics/empty.png", priority = "extra-high", width = 1, height = 1 }, picture_set = { filename = "__core__/graphics/empty.png", priority = "extra-high", width = 1, height = 1 } } } ) end end smokeUtils.makeNewCloud( { name = "build-clear", wind = false, scale = 9, duration = 540, cooldown = 10, tint = { r=0.7, g=0.2, b=0.7 } }, { type = "area", radius = 17, force = "not-same", action_delivery = { type = "instant", target_effects = { { type = "damage", damage = { amount = 1.1, type = "poison"} }, { type = "damage", damage = { amount = 1.1, type = "acid"} }, { type = "damage", damage = { amount = 1.1, type = "fire"} } } } } )