-- imports local acidBall = require("utils/AttackBall") local biterUtils = require("utils/BiterUtils") local swarmUtils = require("SwarmUtils") package.path = "../libs/?.lua;" .. package.path local constants = require("Constants") -- constants local FAST_NEST_TIERS = constants.FAST_NEST_TIERS local FAST_NEST_VARIATIONS = constants.FAST_NEST_VARIATIONS local FAST_WORM_TIERS = constants.FAST_WORM_TIERS local FAST_WORM_VARIATIONS = constants.FAST_WORM_VARIATIONS -- imported functions local buildUnitSpawner = swarmUtils.buildUnitSpawner local buildWorm = swarmUtils.buildWorm local createAttackBall = acidBall.createAttackBall local createStreamAttack = biterUtils.createStreamAttack local createMeleeAttack = biterUtils.createMeleeAttack local softSmoke = "the-soft-smoke-rampant" -- fast biters buildUnitSpawner( { unit = { name = "fast-biter", attributes = { explosion = "blood-explosion-small" }, attack = {}, resistances = {}, type = "biter", scales = { [1] = 0.5, [2] = 0.6, [3] = 0.7, [4] = 0.8, [5] = 0.9, [6] = 1, [7] = 1.1, [8] = 1.2, [9] = 1.3, [10] = 1.4 }, tint1 = {r=0.26, g=0.76, b=0.72, a=0.65}, tint2 = {r=1, g=0.63, b=0, a=0.4} }, unitSpawner = { name = "fast-biter-nest", attributes = {}, resistances = {}, scales = { [1] = 0.5, [2] = 0.5, [3] = 0.5, [4] = 0.5, [5] = 0.5, [6] = 0.5, [7] = 0.5, [8] = 0.5, [9] = 0.5, [10] = 0.5 }, tint = {r=0.26, g=0.76, b=0.72, a=0.65} } }, { unit = { { type = "attribute", name = "health", [1] = 15, [2] = 75, [3] = 150, [4] = 250, [5] = 400, [6] = 750, [7] = 1500, [8] = 3000, [9] = 5000, [10] = 10000 }, { type = "attack", name = "cooldown", [1] = 35, [2] = 36, [3] = 38, [4] = 38, [5] = 40, [6] = 42, [7] = 42, [8] = 43, [9] = 43, [10] = 45 }, { type = "attribute", name = "spawningTimeModifer", [1] = 0, [2] = 0, [3] = 1, [4] = 2, [5] = 2, [6] = 5, [7] = 8, [8] = 8, [9] = 10, [10] = 10 }, { type = "attribute", name = "pollutionToAttack", [1] = 200, [2] = 750, [3] = 1750, [4] = 3500, [5] = 5000, [6] = 10000, [7] = 20000, [8] = 25000, [9] = 30000, [10] = 40000 }, { type = "attack", name = "damage", [1] = 7, [2] = 15, [3] = 22.5, [4] = 35, [5] = 45, [6] = 60, [7] = 75, [8] = 90, [9] = 150, [10] = 200 }, { type = "attribute", name = "healing", [1] = 0.01, [2] = 0.01, [3] = 0.015, [4] = 0.02, [5] = 0.05, [6] = 0.075, [7] = 0.1, [8] = 0.12, [9] = 0.14, [10] = 0.16 }, { type = "attribute", name = "movement", [1] = 0.22, [2] = 0.22, [3] = 0.23, [4] = 0.23, [5] = 0.23, [6] = 0.23, [7] = 0.24, [8] = 0.24, [9] = 0.24, [10] = 0.25 }, { type = "attribute", name = "distancePerFrame", [1] = 0.12, [2] = 0.145, [3] = 0.17, [4] = 0.21, [5] = 0.215, [6] = 0.22, [7] = 0.22, [8] = 0.24, [9] = 0.24, [10] = 0.26 }, { type = "resistance", name = "physical", decrease = { [1] = 0, [2] = 0, [3] = 4, [4] = 5, [5] = 6, [6] = 8, [7] = 10, [8] = 12, [9] = 14, [10] = 15 }, percent = { [1] = 0, [2] = 0, [3] = 0, [4] = 10, [5] = 12, [6] = 12, [7] = 13, [8] = 13, [9] = 14, [10] = 15 } }, { type = "resistance", name = "explosion", decrease = { [1] = 0, [2] = 0, [3] = 0, [4] = 0, [5] = 0, [6] = 0, [7] = 10, [8] = 12, [9] = 14, [10] = 15 }, percent = { [1] = 0, [2] = 0, [3] = 0, [4] = 10, [5] = 12, [6] = 12, [7] = 13, [8] = 13, [9] = 14, [10] = 15 } }, { type = "attack", name = "range", [1] = 0.5, [2] = 0.5, [3] = 0.75, [4] = 0.75, [5] = 1.0, [6] = 1.0, [7] = 1.25, [8] = 1.50, [9] = 1.75, [10] = 2.0 } }, unitSpawner = { { type = "attribute", name = "health", [1] = 350, [2] = 500, [3] = 750, [4] = 1500, [5] = 2500, [6] = 3500, [7] = 5000, [8] = 7000, [9] = 10000, [10] = 15000 }, { type = "attribute", name = "healing", [1] = 0.02, [2] = 0.02, [3] = 0.022, [4] = 0.024, [5] = 0.026, [6] = 0.028, [7] = 0.03, [8] = 0.032, [9] = 0.034, [10] = 0.036 }, { type = "attribute", name = "spawingCooldownStart", [1] = 330, [2] = 330, [3] = 325, [4] = 325, [5] = 320, [6] = 320, [7] = 315, [8] = 315, [9] = 310, [10] = 310 }, { type = "attribute", name = "spawingCooldownEnd", [1] = 120, [2] = 120, [3] = 125, [4] = 125, [5] = 120, [6] = 120, [7] = 115, [8] = 115, [9] = 110, [10] = 110 }, { type = "attribute", name = "evolutionRequirement", [1] = 0, [2] = 0.12, [3] = 0.22, [4] = 0.32, [5] = 0.42, [6] = 0.52, [7] = 0.62, [8] = 0.72, [9] = 0.82, [10] = 0.92 }, { type = "attribute", name = "unitsOwned", [1] = 7, [2] = 7, [3] = 8, [4] = 8, [5] = 9, [6] = 9, [7] = 10, [8] = 10, [9] = 11, [10] = 11 }, { type = "attribute", name = "unitsToSpawn", [1] = 5, [2] = 5, [3] = 6, [4] = 6, [5] = 7, [6] = 7, [7] = 8, [8] = 8, [9] = 9, [10] = 9 }, { type = "resistance", name = "physical", decrease = { [1] = 2, [2] = 2, [3] = 4, [4] = 4, [5] = 6, [6] = 6, [7] = 10, [8] = 12, [9] = 12, [10] = 14 }, percent = { [1] = 15, [2] = 15, [3] = 17, [4] = 17, [5] = 18, [6] = 18, [7] = 19, [8] = 19, [9] = 20, [10] = 20 } }, { type = "resistance", name = "explosion", decrease = { [1] = 5, [2] = 5, [3] = 6, [4] = 6, [5] = 7, [6] = 7, [7] = 8, [8] = 8, [9] = 9, [10] = 9 }, percent = { [1] = 15, [2] = 15, [3] = 17, [4] = 17, [5] = 18, [6] = 18, [7] = 19, [8] = 19, [9] = 20, [10] = 20 } }, { type = "resistance", name = "fire", decrease = { [1] = 3, [2] = 3, [3] = 4, [4] = 4, [5] = 6, [6] = 6, [7] = 6, [8] = 6, [9] = 7, [10] = 7 }, percent = { [1] = 60, [2] = 60, [3] = 62, [4] = 62, [5] = 63, [6] = 63, [7] = 64, [8] = 64, [9] = 65, [10] = 65 } } }, probabilityTable = { [1] = 1, [2] = 1, [3] = 1, [4] = 1, [5] = 1, [6] = 1, [7] = 1, [8] = 1, [9] = 1, [10] = 1, } }, createMeleeAttack, { unit = 10, unitSpawner = FAST_NEST_VARIATIONS }, { unit = 10, unitSpawner = FAST_NEST_TIERS } ) -- fast spitters buildUnitSpawner( { unit = { name = "fast-spitter", attributes = { explosion = "blood-explosion-small" }, attack = { softSmokeName = softSmoke }, resistances = {}, type = "spitter", scales = { [1] = 0.5, [2] = 0.6, [3] = 0.7, [4] = 0.8, [5] = 0.9, [6] = 1, [7] = 1.1, [8] = 1.2, [9] = 1.3, [10] = 1.4 }, attackName = "fast-ball", tint = {r=0.26, g=0.76, b=0.72, a=0.65}, pTint = {r=0, g=1, b=1, a=0.5}, sTint = {r=0, g=1, b=1, a=0.5} }, unitSpawner = { name = "fast-spitter-nest", attributes = {}, resistances = {}, scales = { [1] = 0.5, [2] = 0.5, [3] = 0.5, [4] = 0.5, [5] = 0.5, [6] = 0.5, [7] = 0.5, [8] = 0.5, [9] = 0.5, [10] = 0.5 }, tint = {r=0.26, g=0.76, b=0.72, a=1} } }, { unit = { { type = "attribute", name = "health", [1] = 10, [2] = 50, [3] = 200, [4] = 350, [5] = 750, [6] = 1000, [7] = 1500, [8] = 2500, [9] = 4500, [10] = 7000 }, { type = "attack", name = "cooldown", [1] = 80, [2] = 80, [3] = 77, [4] = 77, [5] = 75, [6] = 75, [7] = 73, [8] = 73, [9] = 70, [10] = 70 }, { type = "attribute", name = "spawningTimeModifer", [1] = 0, [2] = 0, [3] = 1, [4] = 2, [5] = 2, [6] = 5, [7] = 8, [8] = 8, [9] = 10, [10] = 10 }, { type = "attribute", name = "pollutionToAttack", [1] = 200, [2] = 750, [3] = 1200, [4] = 1750, [5] = 2500, [6] = 5000, [7] = 10000, [8] = 12500, [9] = 15000, [10] = 20000 }, { type = "attack", name = "damage", [1] = 4, [2] = 9, [3] = 14, [4] = 23, [5] = 30, [6] = 37, [7] = 45, [8] = 57, [9] = 70, [10] = 80 }, { type = "attribute", name = "healing", [1] = 0.01, [2] = 0.01, [3] = 0.015, [4] = 0.02, [5] = 0.05, [6] = 0.075, [7] = 0.1, [8] = 0.12, [9] = 0.14, [10] = 0.16 }, { type = "attribute", name = "movement", [1] = 0.205, [2] = 0.20, [3] = 0.20, [4] = 0.21, [5] = 0.21, [6] = 0.22, [7] = 0.22, [8] = 0.23, [9] = 0.23, [10] = 0.24 }, { type = "attribute", name = "distancePerFrame", [1] = 0.06, [2] = 0.065, [3] = 0.070, [4] = 0.075, [5] = 0.080, [6] = 0.085, [7] = 0.090, [8] = 0.095, [9] = 0.10, [10] = 0.104 }, { type = "resistance", name = "explosion", percent = { [1] = 0, [2] = 0, [3] = 10, [4] = 10, [5] = 20, [6] = 20, [7] = 30, [8] = 30, [9] = 40, [10] = 40 } }, { type = "attack", name = "range", [1] = 13, [2] = 13, [3] = 14, [4] = 14, [5] = 15, [6] = 15, [7] = 16, [8] = 16, [9] = 17, [10] = 17 }, { type = "attack", name = "radius", [1] = 1.2, [2] = 1.3, [3] = 1.4, [4] = 1.5, [5] = 1.6, [6] = 1.7, [7] = 1.8, [8] = 1.9, [9] = 2.0, [10] = 2.5 }, { type = "attack", name = "particleVerticalAcceleration", [1] = 0.01, [2] = 0.01, [3] = 0.02, [4] = 0.02, [5] = 0.03, [6] = 0.03, [7] = 0.04, [8] = 0.04, [9] = 0.05, [10] = 0.05 }, { type = "attack", name = "particleHoizontalSpeed", [1] = 0.7, [2] = 0.7, [3] = 0.8, [4] = 0.8, [5] = 0.9, [6] = 0.9, [7] = 0.10, [8] = 0.10, [9] = 1.1, [10] = 1.1 }, { type = "attack", name = "particleHoizontalSpeedDeviation", [1] = 0.0025, [2] = 0.0025, [3] = 0.0024, [4] = 0.0024, [5] = 0.0023, [6] = 0.0023, [7] = 0.0022, [8] = 0.0022, [9] = 0.0021, [10] = 0.0021 } }, unitSpawner = { { type = "attribute", name = "health", [1] = 350, [2] = 500, [3] = 750, [4] = 1500, [5] = 2500, [6] = 3500, [7] = 5000, [8] = 7000, [9] = 10000, [10] = 15000 }, { type = "attribute", name = "healing", [1] = 0.02, [2] = 0.02, [3] = 0.022, [4] = 0.024, [5] = 0.026, [6] = 0.028, [7] = 0.03, [8] = 0.032, [9] = 0.034, [10] = 0.036 }, { type = "attribute", name = "spawingCooldownStart", [1] = 330, [2] = 330, [3] = 325, [4] = 325, [5] = 320, [6] = 320, [7] = 315, [8] = 315, [9] = 310, [10] = 310 }, { type = "attribute", name = "spawingCooldownEnd", [1] = 120, [2] = 120, [3] = 115, [4] = 115, [5] = 110, [6] = 110, [7] = 105, [8] = 105, [9] = 100, [10] = 100 }, { type = "attribute", name = "evolutionRequirement", [1] = 0.08, [2] = 0.16, [3] = 0.24, [4] = 0.35, [5] = 0.40, [6] = 0.45, [7] = 0.55, [8] = 0.65, [9] = 0.75, [10] = 0.9 }, { type = "attribute", name = "unitsOwned", [1] = 7, [2] = 7, [3] = 8, [4] = 8, [5] = 9, [6] = 9, [7] = 10, [8] = 10, [9] = 11, [10] = 11 }, { type = "attribute", name = "unitsToSpawn", [1] = 5, [2] = 5, [3] = 6, [4] = 6, [5] = 7, [6] = 7, [7] = 8, [8] = 8, [9] = 9, [10] = 9 }, { type = "resistance", name = "physical", decrease = { [1] = 2, [2] = 2, [3] = 4, [4] = 4, [5] = 6, [6] = 6, [7] = 10, [8] = 12, [9] = 12, [10] = 14 }, percent = { [1] = 15, [2] = 15, [3] = 17, [4] = 17, [5] = 18, [6] = 18, [7] = 19, [8] = 19, [9] = 20, [10] = 20 } }, { type = "resistance", name = "explosion", decrease = { [1] = 5, [2] = 5, [3] = 6, [4] = 6, [5] = 7, [6] = 7, [7] = 8, [8] = 8, [9] = 9, [10] = 9 }, percent = { [1] = 15, [2] = 15, [3] = 17, [4] = 17, [5] = 18, [6] = 18, [7] = 19, [8] = 19, [9] = 20, [10] = 20 } }, { type = "resistance", name = "fire", decrease = { [1] = 3, [2] = 3, [3] = 4, [4] = 4, [5] = 6, [6] = 6, [7] = 6, [8] = 6, [9] = 7, [10] = 7 }, percent = { [1] = 60, [2] = 60, [3] = 62, [4] = 62, [5] = 63, [6] = 63, [7] = 64, [8] = 64, [9] = 65, [10] = 65 } } }, probabilityTable = { [1] = 1, [2] = 1, [3] = 1, [4] = 1, [5] = 1, [6] = 1, [7] = 1, [8] = 1, [9] = 1, [10] = 1, } }, function (attributes) return createStreamAttack(attributes, createAttackBall(attributes)) end, { unit = 10, unitSpawner = FAST_NEST_VARIATIONS }, { unit = 10, unitSpawner = FAST_NEST_TIERS } ) -- fast worms buildWorm( { name = "fast-worm", attributes = {}, attack = { softSmokeName = softSmoke }, resistances = {}, scales = { [1] = 0.5, [2] = 0.6, [3] = 0.7, [4] = 0.8, [5] = 0.9, [6] = 1, [7] = 1.1, [8] = 1.2, [9] = 1.3, [10] = 1.4 }, attackName = "worm-fast", tint = {r=0.56, g=0.46, b=0.42, a=0.65}, pTint = {r=0, g=1, b=1, a=0.5}, sTint = {r=0, g=1, b=1, a=0.5} }, { { type = "attribute", name = "health", [1] = 200, [2] = 350, [3] = 500, [4] = 750, [5] = 900, [6] = 1000, [7] = 1500, [8] = 3000, [9] = 5000, [10] = 9000 }, { type = "attack", name = "cooldown", [1] = 50, [2] = 50, [3] = 45, [4] = 45, [5] = 40, [6] = 40, [7] = 35, [8] = 35, [9] = 30, [10] = 30 }, { type = "attribute", name = "evolutionRequirement", [1] = 0, [2] = 0.1, [3] = 0.2, [4] = 0.3, [5] = 0.4, [6] = 0.5, [7] = 0.6, [8] = 0.7, [9] = 0.8, [10] = 0.9 }, { type = "attack", name = "damage", [1] = 12, [2] = 20, [3] = 25, [4] = 30, [5] = 35, [6] = 40, [7] = 50, [8] = 60, [9] = 70, [10] = 80 }, { type = "attribute", name = "healing", [1] = 0.01, [2] = 0.01, [3] = 0.015, [4] = 0.02, [5] = 0.05, [6] = 0.075, [7] = 0.1, [8] = 0.12, [9] = 0.14, [10] = 0.16 }, { type = "attribute", name = "prepareRange", [1] = 30, [2] = 30, [3] = 31, [4] = 31, [5] = 32, [6] = 32, [7] = 33, [8] = 33, [9] = 34, [10] = 34 }, { type = "attribute", name = "foldingSpeed", [1] = 0.17, [2] = 0.17, [3] = 0.18, [4] = 0.18, [5] = 0.18, [6] = 0.19, [7] = 0.19, [8] = 0.20, [9] = 0.20, [10] = 0.21 }, { type = "attribute", name = "preparingSpeed", [1] = 0.027, [2] = 0.027, [3] = 0.028, [4] = 0.028, [5] = 0.029, [6] = 0.029, [7] = 0.030, [8] = 0.030, [9] = 0.031, [10] = 0.031 }, { type = "resistance", name = "physical", decrease = { [1] = 0, [2] = 0, [3] = 5, [4] = 5, [5] = 8, [6] = 8, [7] = 10, [8] = 10, [9] = 12, [10] = 12 } }, { type = "resistance", name = "explosion", decrease = { [1] = 0, [2] = 0, [3] = 5, [4] = 5, [5] = 8, [6] = 8, [7] = 10, [8] = 10, [9] = 12, [10] = 12 }, percent = { [1] = 0, [2] = 0, [3] = 10, [4] = 10, [5] = 20, [6] = 20, [7] = 30, [8] = 30, [9] = 40, [10] = 40 } }, { type = "resistance", name = "fire", decrease = { [1] = 3, [2] = 3, [3] = 4, [4] = 4, [5] = 6, [6] = 6, [7] = 6, [8] = 6, [9] = 7, [10] = 7 }, percent = { [1] = 70, [2] = 70, [3] = 72, [4] = 72, [5] = 73, [6] = 73, [7] = 74, [8] = 74, [9] = 75, [10] = 75 } }, { type = "attack", name = "range", [1] = 21, [2] = 22, [3] = 23, [4] = 23, [5] = 24, [6] = 26, [7] = 26, [8] = 28, [9] = 30, [10] = 32 }, { type = "attack", name = "radius", [1] = 1.5, [2] = 1.6, [3] = 1.7, [4] = 1.8, [5] = 1.9, [6] = 2.0, [7] = 2.2, [8] = 2.3, [9] = 2.5, [10] = 3.0 }, { type = "attack", name = "particleVerticalAcceleration", [1] = 0.01, [2] = 0.01, [3] = 0.02, [4] = 0.02, [5] = 0.03, [6] = 0.03, [7] = 0.04, [8] = 0.04, [9] = 0.05, [10] = 0.05 }, { type = "attack", name = "particleHoizontalSpeed", [1] = 0.8, [2] = 0.8, [3] = 0.9, [4] = 0.9, [5] = 1, [6] = 1, [7] = 1.1, [8] = 1.1, [9] = 1.2, [10] = 1.2 }, { type = "attack", name = "particleHoizontalSpeedDeviation", [1] = 0.0025, [2] = 0.0025, [3] = 0.0024, [4] = 0.0024, [5] = 0.0023, [6] = 0.0023, [7] = 0.0022, [8] = 0.0022, [9] = 0.0021, [10] = 0.0021 } }, function (attributes) return createStreamAttack(attributes, createAttackBall(attributes)) end, FAST_WORM_VARIATIONS, FAST_WORM_TIERS )