-- imports local attackFlame = require("utils/AttackFlame") local biterUtils = require("utils/BiterUtils") local swarmUtils = require("SwarmUtils") package.path = "../libs/?.lua;" .. package.path local constants = require("Constants") local math3d = require("math3d") -- constants local INFERNO_UNIT_TIERS = constants.INFERNO_UNIT_TIERS local INFERNO_UNIT_VARIATIONS = constants.INFERNO_UNIT_VARIATIONS local INFERNO_NEST_TIERS = constants.INFERNO_NEST_TIERS local INFERNO_NEST_VARIATIONS = constants.INFERNO_NEST_VARIATIONS local INFERNO_WORM_TIERS = constants.INFERNO_WORM_TIERS local INFERNO_WORM_VARIATIONS = constants.INFERNO_WORM_VARIATIONS -- imported functions local buildUnitSpawner = swarmUtils.buildUnitSpawner local buildWorm = swarmUtils.buildWorm local createAttackFlame = attackFlame.createAttackFlame local createStreamAttack = biterUtils.createStreamAttack local softSmoke = "the-soft-smoke-rampant" local smokeGlow = "the-glow-smoke-rampant" local smokeWithoutGlow = "the-without-glow-smoke-rampant" local smokeFuel = "the-adding-fuel-rampant" local makeUnitAlienLootTable = biterUtils.makeUnitAlienLootTable local makeSpawnerAlienLootTable = biterUtils.makeSpawnerAlienLootTable local makeWormAlienLootTable = biterUtils.makeWormAlienLootTable local biterLoot = makeUnitAlienLootTable("orange") local spawnerLoot = makeSpawnerAlienLootTable("orange") local wormLoot = makeWormAlienLootTable("orange") -- inferno spitters buildUnitSpawner( { unit = { name = "inferno-spitter", loot = biterLoot, attributes = { explosion = "blood-explosion-small" }, attack = { damageType = "acid", fireDamagePerTickType = "acid", softSmokeName = softSmoke, smokeWithGlowName = smokeGlow, smokeWithoutGlowName = smokeWithoutGlow, smokeAddingFuelName = smokeFuel, stickerAnimation = { filename = "__base__/graphics/entity/fire-flame/fire-flame-13.png", line_length = 8, width = 60, height = 118, frame_count = 25, axially_symmetrical = false, direction_count = 1, blend_mode = "normal", animation_speed = 1, scale = 0.2, tint = { r = 1, g = 1, b = 1, a = 0.35 }, shift = math3d.vector2.mul({-0.078125, -1.8125}, 0.1), }, stickerDamagePerTickType = "acid" }, resistances = {}, type = "spitter", scales = { [1] = 0.5, [2] = 0.6, [3] = 0.7, [4] = 0.8, [5] = 0.9, [6] = 1, [7] = 1.1, [8] = 1.2, [9] = 1.3, [10] = 1.4 }, attackName = "spitter-inferno", tint = {r=0.65, g=0, b=0, a=1}, pTint = {r=1, g=1, b=1, a=0.5}, sTint = {r=1, g=1, b=1, a=0.5} }, unitSpawner = { name = "inferno-spitter-nest", loot = spawnerLoot, attributes = {}, resistances = {}, scales = { [1] = 0.5, [2] = 0.5, [3] = 0.5, [4] = 0.5, [5] = 0.5, [6] = 0.5, [7] = 0.5, [8] = 0.5, [9] = 0.5, [10] = 0.5 }, tint = {r=0.99, g=0.09, b=0.09, a=1} } }, { unit = { { type = "attribute", name = "health", [1] = 10, [2] = 50, [3] = 200, [4] = 350, [5] = 750, [6] = 1000, [7] = 1500, [8] = 2500, [9] = 4500, [10] = 7000 }, { type = "attack", name = "stickerDamagePerTick", [1] = 1.6, [2] = 1.6, [3] = 1.8, [4] = 1.8, [5] = 2, [6] = 2, [7] = 2.5, [8] = 2.5, [9] = 3, [10] = 3 }, { type = "attack", name = "particleTimeout", [1] = 3, [2] = 3, [3] = 4, [4] = 4, [5] = 5, [6] = 5, [7] = 6, [8] = 6, [9] = 7, [10] = 7 }, { type = "attack", name = "fireSpreadRadius", [1] = 0.75, [2] = 0.75, [3] = 0.77, [4] = 0.77, [5] = 0.79, [6] = 0.79, [7] = 0.83, [8] = 0.83, [9] = 0.85, [10] = 0.85 }, { type = "attack", name = "damageMaxMultipler", [1] = 6, [2] = 6, [3] = 7, [4] = 7, [5] = 8, [6] = 8, [7] = 9, [8] = 9, [9] = 10, [10] = 10 }, { type = "attack", name = "damageMaxMultipler", [1] = 6, [2] = 6, [3] = 7, [4] = 7, [5] = 8, [6] = 8, [7] = 9, [8] = 9, [9] = 10, [10] = 10 }, { type = "attack", name = "stickerMovementModifier", [1] = 1.1, [2] = 1.1, [3] = 1.1, [4] = 1.1, [5] = 1.1, [6] = 1.1, [7] = 1.1, [8] = 1.1, [9] = 1.1, [10] = 1.1 }, { type = "attack", name = "fireSpreadCooldown", [1] = 30, [2] = 30, [3] = 29, [4] = 29, [5] = 28, [6] = 28, [7] = 27, [8] = 27, [9] = 25, [10] = 25 }, { type = "attack", name = "stickerDuration", [1] = 1800, [2] = 1800, [3] = 1900, [4] = 1900, [5] = 2000, [6] = 2000, [7] = 2100, [8] = 2100, [9] = 2200, [10] = 2200 }, { type = "attack", name = "cooldown", [1] = 100, [2] = 100, [3] = 97, [4] = 97, [5] = 95, [6] = 95, [7] = 93, [8] = 93, [9] = 90, [10] = 90 }, { type = "attribute", name = "spawningTimeModifer", [1] = 0, [2] = 0, [3] = 1, [4] = 2, [5] = 3, [6] = 7, [7] = 10, [8] = 10, [9] = 12, [10] = 12 }, { type = "attribute", name = "pollutionToAttack", [1] = 200, [2] = 750, [3] = 1200, [4] = 1750, [5] = 2500, [6] = 5000, [7] = 10000, [8] = 12500, [9] = 15000, [10] = 20000 }, { type = "attack", name = "damage", [1] = 4, [2] = 4, [3] = 5, [4] = 5, [5] = 6, [6] = 6, [7] = 7, [8] = 7, [9] = 8, [10] = 8 }, { type = "attribute", name = "healing", [1] = 0.01, [2] = 0.01, [3] = 0.015, [4] = 0.02, [5] = 0.05, [6] = 0.075, [7] = 0.1, [8] = 0.12, [9] = 0.14, [10] = 0.16 }, { type = "attribute", name = "movement", [1] = 0.185, [2] = 0.18, [3] = 0.18, [4] = 0.17, [5] = 0.17, [6] = 0.16, [7] = 0.16, [8] = 0.15, [9] = 0.15, [10] = 0.14 }, { type = "attribute", name = "distancePerFrame", [1] = 0.04, [2] = 0.045, [3] = 0.050, [4] = 0.055, [5] = 0.060, [6] = 0.065, [7] = 0.070, [8] = 0.075, [9] = 0.08, [10] = 0.084 }, { type = "resistance", name = "explosion", percent = { [1] = 0, [2] = 0, [3] = 10, [4] = 10, [5] = 20, [6] = 20, [7] = 30, [8] = 30, [9] = 40, [10] = 40 } }, { type = "resistance", name = "fire", decrease = { [1] = 10, [2] = 10, [3] = 14, [4] = 14, [5] = 16, [6] = 16, [7] = 18, [8] = 18, [9] = 20, [10] = 20 }, percent = { [1] = 75, [2] = 75, [3] = 80, [4] = 85, [5] = 85, [6] = 90, [7] = 90, [8] = 95, [9] = 95, [10] = 97 } }, { type = "attack", name = "range", [1] = 13, [2] = 13, [3] = 14, [4] = 14, [5] = 15, [6] = 15, [7] = 16, [8] = 16, [9] = 17, [10] = 17 }, { type = "attack", name = "radius", [1] = 1.2, [2] = 1.3, [3] = 1.4, [4] = 1.5, [5] = 1.6, [6] = 1.7, [7] = 1.8, [8] = 1.9, [9] = 2.0, [10] = 2.5 }, { type = "attack", name = "particleVerticalAcceleration", [1] = 0.01, [2] = 0.01, [3] = 0.02, [4] = 0.02, [5] = 0.03, [6] = 0.03, [7] = 0.04, [8] = 0.04, [9] = 0.05, [10] = 0.05 }, { type = "attack", name = "particleHoizontalSpeed", [1] = 0.6, [2] = 0.6, [3] = 0.7, [4] = 0.7, [5] = 0.8, [6] = 0.8, [7] = 0.9, [8] = 0.9, [9] = 1, [10] = 1 }, { type = "attack", name = "particleHoizontalSpeedDeviation", [1] = 0.0025, [2] = 0.0025, [3] = 0.0024, [4] = 0.0024, [5] = 0.0023, [6] = 0.0023, [7] = 0.0022, [8] = 0.0022, [9] = 0.0021, [10] = 0.0021 } }, unitSpawner = { { type = "attribute", name = "health", [1] = 350, [2] = 500, [3] = 750, [4] = 1500, [5] = 2500, [6] = 3500, [7] = 5000, [8] = 7000, [9] = 10000, [10] = 15000 }, { type = "attribute", name = "healing", [1] = 0.02, [2] = 0.02, [3] = 0.022, [4] = 0.024, [5] = 0.026, [6] = 0.028, [7] = 0.03, [8] = 0.032, [9] = 0.034, [10] = 0.036 }, { type = "attribute", name = "spawingCooldownStart", [1] = 360, [2] = 360, [3] = 355, [4] = 355, [5] = 350, [6] = 350, [7] = 345, [8] = 345, [9] = 340, [10] = 340 }, { type = "attribute", name = "spawingCooldownEnd", [1] = 150, [2] = 150, [3] = 145, [4] = 145, [5] = 140, [6] = 140, [7] = 135, [8] = 135, [9] = 130, [10] = 130 }, { type = "attribute", name = "evolutionRequirement", [1] = 0.08, [2] = 0.16, [3] = 0.24, [4] = 0.35, [5] = 0.40, [6] = 0.45, [7] = 0.55, [8] = 0.65, [9] = 0.75, [10] = 0.9 }, { type = "attribute", name = "unitsOwned", [1] = 7, [2] = 7, [3] = 8, [4] = 8, [5] = 9, [6] = 9, [7] = 10, [8] = 10, [9] = 11, [10] = 11 }, { type = "attribute", name = "unitsToSpawn", [1] = 5, [2] = 5, [3] = 6, [4] = 6, [5] = 7, [6] = 7, [7] = 8, [8] = 8, [9] = 9, [10] = 9 }, { type = "resistance", name = "physical", decrease = { [1] = 2, [2] = 2, [3] = 4, [4] = 4, [5] = 6, [6] = 6, [7] = 10, [8] = 12, [9] = 12, [10] = 14 }, percent = { [1] = 15, [2] = 15, [3] = 17, [4] = 17, [5] = 18, [6] = 18, [7] = 19, [8] = 19, [9] = 20, [10] = 20 } }, { type = "resistance", name = "explosion", decrease = { [1] = 5, [2] = 5, [3] = 6, [4] = 6, [5] = 7, [6] = 7, [7] = 8, [8] = 8, [9] = 9, [10] = 9 }, percent = { [1] = 15, [2] = 15, [3] = 17, [4] = 17, [5] = 18, [6] = 18, [7] = 19, [8] = 19, [9] = 20, [10] = 20 } }, { type = "resistance", name = "fire", decrease = { [1] = 10, [2] = 10, [3] = 14, [4] = 14, [5] = 16, [6] = 16, [7] = 18, [8] = 18, [9] = 20, [10] = 20 }, percent = { [1] = 75, [2] = 75, [3] = 80, [4] = 85, [5] = 85, [6] = 90, [7] = 90, [8] = 95, [9] = 95, [10] = 97 } } }, probabilityTable = { [1] = 1, [2] = 1, [3] = 1, [4] = 1, [5] = 1, [6] = 1, [7] = 1, [8] = 1, [9] = 1, [10] = 1, } }, function (attributes) return createStreamAttack(attributes, createAttackFlame(attributes)) end, { unit = INFERNO_UNIT_VARIATIONS, unitSpawner = INFERNO_NEST_VARIATIONS }, { unit = INFERNO_UNIT_TIERS, unitSpawner = INFERNO_NEST_TIERS } ) -- inferno worms buildWorm( { name = "inferno-worm", loot = wormLoot, attributes = {}, attack = { damageType = "acid", fireDamagePerTickType = "acid", softSmokeName = softSmoke, smokeWithGlowName = smokeGlow, smokeWithoutGlowName = smokeWithoutGlow, smokeAddingFuelName = smokeFuel, stickerAnimation = { filename = "__base__/graphics/entity/fire-flame/fire-flame-13.png", line_length = 8, width = 60, height = 118, frame_count = 25, axially_symmetrical = false, direction_count = 1, blend_mode = "normal", animation_speed = 1, scale = 0.2, tint = { r = 1, g = 1, b = 1, a = 0.35 }, shift = math3d.vector2.mul({-0.078125, -1.8125}, 0.1), }, stickerDamagePerTickType = "acid" }, resistances = {}, scales = { [1] = 0.5, [2] = 0.6, [3] = 0.7, [4] = 0.8, [5] = 0.9, [6] = 1, [7] = 1.1, [8] = 1.2, [9] = 1.3, [10] = 1.4 }, attackName = "worm-inferno", tint = {r=0.65, g=0, b=0, a=0.65}, pTint = {r=1, g=1, b=1, a=0.5}, sTint = {r=1, g=1, b=1, a=0.5} }, { { type = "attribute", name = "health", [1] = 200, [2] = 350, [3] = 500, [4] = 750, [5] = 900, [6] = 1000, [7] = 1500, [8] = 3000, [9] = 5000, [10] = 9000 }, { type = "attack", name = "stickerDamagePerTick", [1] = 1.6, [2] = 1.6, [3] = 1.8, [4] = 1.8, [5] = 2, [6] = 2, [7] = 2.5, [8] = 2.5, [9] = 3, [10] = 3 }, { type = "attack", name = "particleTimeout", [1] = 3, [2] = 3, [3] = 4, [4] = 4, [5] = 5, [6] = 5, [7] = 6, [8] = 6, [9] = 7, [10] = 7 }, { type = "attack", name = "fireSpreadRadius", [1] = 0.75, [2] = 0.75, [3] = 0.77, [4] = 0.77, [5] = 0.79, [6] = 0.79, [7] = 0.83, [8] = 0.83, [9] = 0.85, [10] = 0.85 }, { type = "attack", name = "damageMaxMultipler", [1] = 6, [2] = 6, [3] = 7, [4] = 7, [5] = 8, [6] = 8, [7] = 9, [8] = 9, [9] = 10, [10] = 10 }, { type = "attack", name = "damageMaxMultipler", [1] = 6, [2] = 6, [3] = 7, [4] = 7, [5] = 8, [6] = 8, [7] = 9, [8] = 9, [9] = 10, [10] = 10 }, { type = "attack", name = "stickerMovementModifier", [1] = 1.1, [2] = 1.1, [3] = 1.1, [4] = 1.1, [5] = 1.1, [6] = 1.1, [7] = 1.1, [8] = 1.1, [9] = 1.1, [10] = 1.1 }, { type = "attack", name = "fireSpreadCooldown", [1] = 30, [2] = 30, [3] = 29, [4] = 29, [5] = 28, [6] = 28, [7] = 27, [8] = 27, [9] = 25, [10] = 25 }, { type = "attack", name = "stickerDuration", [1] = 1800, [2] = 1800, [3] = 1900, [4] = 1900, [5] = 2000, [6] = 2000, [7] = 2100, [8] = 2100, [9] = 2200, [10] = 2200 }, { type = "attack", name = "cooldown", [1] = 50, [2] = 50, [3] = 45, [4] = 45, [5] = 40, [6] = 40, [7] = 35, [8] = 35, [9] = 30, [10] = 30 }, { type = "attribute", name = "evolutionRequirement", [1] = 0, [2] = 0.1, [3] = 0.2, [4] = 0.3, [5] = 0.4, [6] = 0.5, [7] = 0.6, [8] = 0.7, [9] = 0.8, [10] = 0.9 }, { type = "attack", name = "damage", [1] = 4, [2] = 4, [3] = 5, [4] = 5, [5] = 6, [6] = 6, [7] = 7, [8] = 7, [9] = 8, [10] = 8 }, { type = "attribute", name = "healing", [1] = 0.01, [2] = 0.01, [3] = 0.015, [4] = 0.02, [5] = 0.05, [6] = 0.075, [7] = 0.1, [8] = 0.12, [9] = 0.14, [10] = 0.16 }, { type = "attribute", name = "prepareRange", [1] = 30, [2] = 30, [3] = 31, [4] = 31, [5] = 32, [6] = 32, [7] = 33, [8] = 33, [9] = 34, [10] = 34 }, { type = "attribute", name = "foldingSpeed", [1] = 0.15, [2] = 0.15, [3] = 0.16, [4] = 0.16, [5] = 0.16, [6] = 0.17, [7] = 0.17, [8] = 0.18, [9] = 0.18, [10] = 0.19 }, { type = "attribute", name = "preparingSpeed", [1] = 0.025, [2] = 0.025, [3] = 0.026, [4] = 0.026, [5] = 0.027, [6] = 0.027, [7] = 0.028, [8] = 0.028, [9] = 0.029, [10] = 0.029 }, { type = "resistance", name = "physical", decrease = { [1] = 0, [2] = 0, [3] = 5, [4] = 5, [5] = 8, [6] = 8, [7] = 10, [8] = 10, [9] = 12, [10] = 12 } }, { type = "resistance", name = "explosion", decrease = { [1] = 0, [2] = 0, [3] = 5, [4] = 5, [5] = 8, [6] = 8, [7] = 10, [8] = 10, [9] = 12, [10] = 12 }, percent = { [1] = 0, [2] = 0, [3] = 10, [4] = 10, [5] = 20, [6] = 20, [7] = 30, [8] = 30, [9] = 40, [10] = 40 } }, { type = "resistance", name = "fire", decrease = { [1] = 7, [2] = 7, [3] = 10, [4] = 10, [5] = 13, [6] = 13, [7] = 16, [8] = 16, [9] = 19, [10] = 23 }, percent = { [1] = 65, [2] = 65, [3] = 70, [4] = 75, [5] = 75, [6] = 80, [7] = 85, [8] = 85, [9] = 90, [10] = 90 } }, { type = "attack", name = "range", [1] = 21, [2] = 22, [3] = 23, [4] = 23, [5] = 24, [6] = 26, [7] = 26, [8] = 28, [9] = 30, [10] = 32 }, { type = "attack", name = "radius", [1] = 1.5, [2] = 1.6, [3] = 1.7, [4] = 1.8, [5] = 1.9, [6] = 2.0, [7] = 2.2, [8] = 2.3, [9] = 2.5, [10] = 3.0 }, { type = "attack", name = "particleVerticalAcceleration", [1] = 0.01, [2] = 0.01, [3] = 0.02, [4] = 0.02, [5] = 0.03, [6] = 0.03, [7] = 0.04, [8] = 0.04, [9] = 0.05, [10] = 0.05 }, { type = "attack", name = "particleHoizontalSpeed", [1] = 0.6, [2] = 0.6, [3] = 0.7, [4] = 0.7, [5] = 0.8, [6] = 0.8, [7] = 0.9, [8] = 0.9, [9] = 1, [10] = 1 }, { type = "attack", name = "particleHoizontalSpeedDeviation", [1] = 0.0025, [2] = 0.0025, [3] = 0.0024, [4] = 0.0024, [5] = 0.0023, [6] = 0.0023, [7] = 0.0022, [8] = 0.0022, [9] = 0.0021, [10] = 0.0021 } }, function (attributes) return createStreamAttack(attributes, createAttackFlame(attributes)) end, INFERNO_WORM_VARIATIONS, INFERNO_WORM_TIERS )