local constants = {} -- versions constants.VERSION_5 = 5 constants.VERSION_10 = 10 constants.VERSION_11 = 11 constants.VERSION_12 = 12 constants.VERSION_16 = 16 constants.VERSION_18 = 18 constants.VERSION_20 = 20 constants.VERSION_22 = 22 constants.VERSION_23 = 23 constants.VERSION_25 = 25 constants.VERSION_26 = 26 -- misc constants.MAGIC_MAXIMUM_NUMBER = 1e99 -- used in loops trying to find the lowest/highest score constants.MAGIC_MAXIMUM_BASE_NUMBER = 100000000 constants.RETREAT_MOVEMENT_PHEROMONE_LEVEL = 10000 constants.PROCESS_QUEUE_SIZE = 450 constants.SCAN_QUEUE_SIZE = 6 constants.BASE_QUEUE_SIZE = 1 constants.SQUAD_QUEUE_SIZE = 5 constants.PROCESS_PLAYER_BOUND = 4 constants.TICKS_A_SECOND = 60 constants.TICKS_A_MINUTE = constants.TICKS_A_SECOND * 60 constants.INTERVAL_PROCESS = 19 constants.INTERVAL_LOGIC = 38 constants.PLAYER_PHEROMONE_MULTIPLER = 100 constants.DEV_CUSTOM_AI = true -- chunk properties constants.CHUNK_SIZE = 32 constants.DOUBLE_CHUNK_SIZE = constants.CHUNK_SIZE * 2 constants.TRIPLE_CHUNK_SIZE = constants.CHUNK_SIZE * 3 constants.HALF_CHUNK_SIZE = constants.CHUNK_SIZE / 2 constants.QUARTER_CHUNK_SIZE = constants.HALF_CHUNK_SIZE / 2 constants.CHUNK_IMPASSABLE = 0 constants.CHUNK_NORTH_SOUTH = 1 constants.CHUNK_EAST_WEST = 2 constants.CHUNK_ALL_DIRECTIONS = 3 -- ai constants.AI_POINT_GENERATOR_AMOUNT = 6 constants.AI_SCOUT_COST = 45 constants.AI_SQUAD_COST = 175 constants.AI_NEST_COST = 10 constants.AI_WORM_COST = 2 constants.AI_VENGENCE_SQUAD_COST = 45 constants.AI_SETTLER_COST = 75 constants.AI_BASE_BUILDING_COST = 500 constants.AI_TUNNEL_COST = 100 constants.AI_MAX_POINTS = 10000 constants.AI_MAX_OVERFLOW_POINTS = constants.AI_MAX_POINTS * 3 constants.AI_UNIT_REFUND = 3 constants.AI_MAX_SQUAD_COUNT = 30 constants.AI_MAX_BITER_GROUP_SIZE = 450 constants.AI_SQUAD_MERGE_THRESHOLD = constants.AI_MAX_BITER_GROUP_SIZE * 0.75 constants.AI_STATE_PEACEFUL = 1 constants.AI_STATE_AGGRESSIVE = 2 constants.AI_STATE_NOCTURNAL = 3 constants.AI_MIN_STATE_DURATION = 1 constants.AI_MAX_STATE_DURATION = 4 constants.AI_MIN_TEMPERAMENT_DURATION = 5 constants.AI_MAX_TEMPERAMENT_DURATION = 15 -- ai base constants.BASE_DISTANCE_THRESHOLD = 15 * constants.CHUNK_SIZE constants.BASE_ALIGNMENT_NEUTRAL = 1 constants.BASE_ALIGNMENT_FIRE = 2 constants.BASE_ALIGNMENT_BURROW = 3 constants.BASE_ALIGNMENT_SUICIDE = 4 constants.BASE_ALIGNMENT_INFEST = 5 -- ai retreat constants.NO_RETREAT_BASE_PERCENT = 0.10 constants.NO_RETREAT_EVOLUTION_BONUS_MAX = 0.25 constants.NO_RETREAT_SQUAD_SIZE_BONUS_MAX = 0.40 -- pheromone amounts constants.MOVEMENT_PHEROMONE_GENERATOR_AMOUNT = 500 constants.DEATH_PHEROMONE_GENERATOR_AMOUNT = 500 constants.PLAYER_PHEROMONE_GENERATOR_AMOUNT = 150 constants.IMPASSABLE_TERRAIN_GENERATOR_AMOUNT = -0.1 -- pheromone diffusion amounts constants.MOVEMENT_PHEROMONE_PERSISTANCE = 0.9 constants.BASE_PHEROMONE_PERSISTANCE = 0.99 constants.PLAYER_PHEROMONE_PERSISTANCE = 0.98 constants.RESOURCE_PHEROMONE_PERSISTANCE = 0.85 -- chunk attributes constants.MOVEMENT_PHEROMONE = 1 constants.BASE_PHEROMONE = 2 constants.PLAYER_PHEROMONE = 3 constants.RESOURCE_PHEROMONE = 4 constants.PLAYER_BASE_GENERATOR = 5 constants.RESOURCE_GENERATOR = 6 constants.PASSABLE = 7 constants.CHUNK_TICK = 8 constants.RETREAT_TRIGGERED = 9 constants.RALLY_TRIGGERED = 10 constants.NEST_BASE = 11 constants.WORM_BASE = 12 constants.NEST_COUNT = 13 constants.WORM_COUNT = 14 constants.PATH_RATING = 15 -- Squad status constants.SQUAD_RETREATING = 1 -- used during squad retreat constants.SQUAD_GUARDING = 2 -- used when squad is idle constants.SQUAD_BURROWING = 3 constants.SQUAD_RAIDING = 4 -- used when player stuff is close -- Squad Related constants.RETREAT_GRAB_RADIUS = 24 constants.BASE_RALLY_CHANCE = 0.02 constants.BONUS_RALLY_CHANCE = 0.06 constants.RALLY_CRY_DISTANCE = 3 constants.GROUP_MERGE_DISTANCE = 28 constants.MAX_PENALTY_BEFORE_PURGE = 8000 -- player building pheromones constants.BUILDING_PHEROMONES = {} constants.BUILDING_PHEROMONES["generator"] = 8 constants.BUILDING_PHEROMONES["pump"] = 2 constants.BUILDING_PHEROMONES["reactor"] = 16 constants.BUILDING_PHEROMONES["offshore-pump"] = 2 constants.BUILDING_PHEROMONES["transport-belt"] = 1 constants.BUILDING_PHEROMONES["accumulator"] = 10 constants.BUILDING_PHEROMONES["solar-panel"] = 8 constants.BUILDING_PHEROMONES["boiler"] = 12 constants.BUILDING_PHEROMONES["assembling-machine"] = 10 constants.BUILDING_PHEROMONES["roboport"] = 10 constants.BUILDING_PHEROMONES["beacon"] = 10 constants.BUILDING_PHEROMONES["furnace"] = 12 constants.BUILDING_PHEROMONES["programmable-speaker"] = 8 constants.BUILDING_PHEROMONES["mining-drill"] = 35 constants.BUILDING_PHEROMONES["rocket-silo"] = 18 constants.BUILDING_PHEROMONES["lamp"] = 4 constants.BUILDING_PHEROMONES["radar"] = 20 -- player defense pheromones constants.BUILDING_PHEROMONES["ammo-turret"] = 10 constants.BUILDING_PHEROMONES["wall"] = 0.5 constants.BUILDING_PHEROMONES["electric-turret"] = 20 constants.BUILDING_PHEROMONES["fluid-turret"] = 28 constants.BUILDING_PHEROMONES["turret"] = 10 constants.retreatFilter = {} constants.retreatFilter[constants.SQUAD_RETREATING] = true -- map settings tweaks constants.PATH_FINDER_SHORT_REQUEST_RATIO = 0.8 constants.PATH_FINDER_SHORT_CACHE_SIZE = 25 constants.PATH_FINDER_LONG_REQUEST_RATIO = 5 constants.PATH_FINDER_MIN_STEPS_TO_CHECK_PATH = 100 constants.MAX_FAILED_BEHAVIORS = 6 constants.UNIT_GROUP_DISOWN_DISTANCE = 10 constants.UNIT_GROUP_TICK_TOLERANCE = 360 constants.UNIT_GROUP_MAX_RADIUS = 20 constants.UNIT_GROUP_MAX_SPEED_UP = 1.1 constants.UNIT_GROUP_MAX_SLOWDOWN = 1.0 constants.UNIT_GROUP_SLOWDOWN_FACTOR = 0.9 return constants --[[ player furnace transport-belt fish boiler container electric-pole generator offshore-pump inserter pipe radar lamp pipe-to-ground assembling-machine wall mining-drill projectile resource turret ammo-turret unit unit-spawner tree smart-container underground-belt loader splitter car solar-panel locomotive cargo-wagon fluid-wagon gate player-port straight-rail curved-rail land-mine train-stop rail-signal rail-chain-signal lab logistic-robot construction-robot logistic-container rocket-silo roboport storage-tank pump market accumulator beacon combat-robot arithmetic-combinator decider-combinator constant-combinator power-switch programmable-speaker electric-energy-interface reactor heat-pipe electric-turret fluid-turret night-vision-equipment energy-shield-equipment battery-equipment solar-panel-equipment generator-equipment active-defense-equipment movement-bonus-equipment roboport-equipment belt-immunity-equipment tutorial rocket-defense item-with-entity-data rail-planner tool blueprint deconstruction-item blueprint-book selection-tool item-with-tags module technology custom-input sprite font noise-layer gui-style utility-constants utility-sounds utility-sprites ambient-sound character-corpse explosion smoke item-entity arrow flying-text corpse entity-ghost tile-ghost deconstructible-tile-proxy item-request-proxy particle particle-source leaf-particle rail-remnants simple-entity decorative ammo armor gun item capsule repair-tool mining-tool item-group item-subgroup recipe fluid virtual-signal autoplace-control map-settings map-gen-presets tile optimized-decorative simple-entity-with-force simple-entity-with-owner beam fire stream damage-type ammo-category rail-category fuel-category recipe-category resource-category module-category equipment-grid equipment-category build-entity-achievement research-achievement finish-the-game-achievement group-attack-achievement construct-with-robots-achievement deconstruct-with-robots-achievement deliver-by-robots-achievement train-path-achievement player-damaged-achievement produce-achievement produce-per-hour-achievement dont-use-entity-in-energy-production-achievement kill-achievement combat-robot-count dont-craft-manually-achievement dont-build-entity-achievement achievement rocket-silo-rocket rocket-silo-rocket-shadow smoke-with-trigger sticker --]]--