-- imports local attackFlame = require("utils/AttackFlame") local biterUtils = require("utils/BiterUtils") local swarmUtils = require("SwarmUtils") local constants = require("__Rampant__/libs/Constants") local math3d = require("math3d") -- constants local inferno = {} local INFERNO_UNIT_TIERS = constants.INFERNO_UNIT_TIERS local INFERNO_UNIT_VARIATIONS = constants.INFERNO_UNIT_VARIATIONS local INFERNO_NEST_TIERS = constants.INFERNO_NEST_TIERS local INFERNO_NEST_VARIATIONS = constants.INFERNO_NEST_VARIATIONS local INFERNO_WORM_TIERS = constants.INFERNO_WORM_TIERS local INFERNO_WORM_VARIATIONS = constants.INFERNO_WORM_VARIATIONS -- imported functions local buildUnitSpawner = swarmUtils.buildUnitSpawner local buildWorm = swarmUtils.buildWorm local createAttackFlame = attackFlame.createAttackFlame local createStreamAttack = biterUtils.createStreamAttack local makeUnitAlienLootTable = biterUtils.makeUnitAlienLootTable local makeSpawnerAlienLootTable = biterUtils.makeSpawnerAlienLootTable local makeWormAlienLootTable = biterUtils.makeWormAlienLootTable local biterLoot = makeUnitAlienLootTable("orange") local spawnerLoot = makeSpawnerAlienLootTable("orange") local wormLoot = makeWormAlienLootTable("orange") function inferno.addFaction() -- inferno spitters buildUnitSpawner( { unit = { name = "inferno-spitter", loot = biterLoot, attributes = { explosion = "blood-explosion-small" }, attack = { damageType = "acid", fireDamagePerTickType = "acid", stickerDamagePerTickType = "acid" }, resistances = {}, type = "spitter", attackName = "spitter-inferno", tint = {r=0.65, g=0, b=0, a=1} }, unitSpawner = { name = "inferno-spitter-spawner", loot = spawnerLoot, attributes = {}, resistances = {}, tint = {r=0.99, g=0.09, b=0.09, a=1} } }, { unit = { { type = "attack", name = "stickerDamagePerTick", [1] = 0.6, [2] = 0.6, [3] = 0.8, [4] = 0.8, [5] = 0.8, [6] = 0.9, [7] = 1, [8] = 1, [9] = 1.3, [10] = 1.5 }, { type = "attack", name = "particleTimeout", [1] = 3, [2] = 3, [3] = 4, [4] = 4, [5] = 5, [6] = 5, [7] = 6, [8] = 6, [9] = 7, [10] = 7 }, { type = "attack", name = "fireSpreadRadius", [1] = 0.75, [2] = 0.75, [3] = 0.77, [4] = 0.77, [5] = 0.79, [6] = 0.79, [7] = 0.83, [8] = 0.83, [9] = 0.85, [10] = 0.85 }, { type = "attack", name = "damageMaxMultipler", [1] = 6, [2] = 6, [3] = 7, [4] = 7, [5] = 7, [6] = 7, [7] = 8, [8] = 8, [9] = 8, [10] = 9 }, { type = "attack", name = "stickerMovementModifier", [1] = 1.1, [2] = 1.1, [3] = 1.1, [4] = 1.1, [5] = 1.1, [6] = 1.1, [7] = 1.1, [8] = 1.1, [9] = 1.1, [10] = 1.1 }, { type = "attack", name = "fireSpreadCooldown", [1] = 30, [2] = 30, [3] = 29, [4] = 29, [5] = 28, [6] = 28, [7] = 27, [8] = 27, [9] = 25, [10] = 25 }, { type = "attack", name = "stickerDuration", [1] = 800, [2] = 800, [3] = 900, [4] = 900, [5] = 1000, [6] = 1000, [7] = 1100, [8] = 1100, [9] = 1200, [10] = 1200 }, { type = "attack", name = "damage", [1] = 4, [2] = 4, [3] = 5, [4] = 5, [5] = 6, [6] = 6, [7] = 6, [8] = 6, [9] = 6, [10] = 7 }, { type = "resistance", name = "acid", decrease = { [1] = 7, [2] = 7, [3] = 10, [4] = 10, [5] = 13, [6] = 13, [7] = 16, [8] = 16, [9] = 19, [10] = 23 }, percent = { [1] = 65, [2] = 65, [3] = 70, [4] = 75, [5] = 75, [6] = 80, [7] = 85, [8] = 85, [9] = 90, [10] = 90 } }, { type = "resistance", name = "poison", decrease = { [1] = -3, [2] = -3, [3] = -7, [4] = -7, [5] = -10, [6] = -10, [7] = -13, [8] = -13, [9] = -16, [10] = -18 }, percent = { [1] = -35, [2] = -35, [3] = -40, [4] = -40, [5] = -45, [6] = -45, [7] = -50, [8] = -55, [9] = -55, [10] = -60 } }, { type = "resistance", name = "fire", decrease = { [1] = 10, [2] = 10, [3] = 14, [4] = 14, [5] = 16, [6] = 16, [7] = 18, [8] = 18, [9] = 20, [10] = 20 }, percent = { [1] = 75, [2] = 75, [3] = 80, [4] = 85, [5] = 85, [6] = 90, [7] = 90, [8] = 95, [9] = 95, [10] = 97 } } }, unitSpawner = { { type = "resistance", name = "acid", decrease = { [1] = 7, [2] = 7, [3] = 10, [4] = 10, [5] = 13, [6] = 13, [7] = 16, [8] = 16, [9] = 19, [10] = 23 }, percent = { [1] = 65, [2] = 65, [3] = 70, [4] = 75, [5] = 75, [6] = 80, [7] = 85, [8] = 85, [9] = 90, [10] = 90 } }, { type = "attribute", name = "evolutionRequirement", [1] = 0, [2] = 0.15, [3] = 0.25, [4] = 0.35, [5] = 0.45, [6] = 0.55, [7] = 0.65, [8] = 0.70, [9] = 0.75, [10] = 0.95 }, { type = "resistance", name = "poison", decrease = { [1] = -3, [2] = -3, [3] = -7, [4] = -7, [5] = -10, [6] = -10, [7] = -13, [8] = -13, [9] = -16, [10] = -18 }, percent = { [1] = -35, [2] = -35, [3] = -40, [4] = -40, [5] = -45, [6] = -45, [7] = -50, [8] = -55, [9] = -55, [10] = -60 } }, { type = "resistance", name = "fire", decrease = { [1] = 10, [2] = 10, [3] = 14, [4] = 14, [5] = 16, [6] = 16, [7] = 18, [8] = 18, [9] = 20, [10] = 20 }, percent = { [1] = 75, [2] = 75, [3] = 80, [4] = 85, [5] = 85, [6] = 90, [7] = 90, [8] = 95, [9] = 95, [10] = 97 } } } }, function (attributes) return createStreamAttack(attributes, createAttackFlame(attributes), spitterattackanimation(attributes.scale, attributes.tint, attributes.tint)) end, { unit = INFERNO_UNIT_VARIATIONS, unitSpawner = INFERNO_NEST_VARIATIONS }, { unit = INFERNO_UNIT_TIERS, unitSpawner = INFERNO_NEST_TIERS } ) -- inferno worms buildWorm( { name = "inferno-worm", loot = wormLoot, attributes = {}, attack = { damageType = "acid", fireDamagePerTickType = "acid", stickerDamagePerTickType = "acid" }, resistances = {}, attackName = "worm-inferno", tint = {r=0.65, g=0, b=0, a=0.65} }, { { type = "attack", name = "stickerDamagePerTick", [1] = 0.6, [2] = 0.6, [3] = 0.8, [4] = 0.8, [5] = 0.8, [6] = 0.9, [7] = 1, [8] = 1, [9] = 1.3, [10] = 1.5 }, { type = "attribute", name = "evolutionRequirement", [1] = 0, [2] = 0.15, [3] = 0.25, [4] = 0.35, [5] = 0.45, [6] = 0.55, [7] = 0.65, [8] = 0.70, [9] = 0.75, [10] = 0.95 }, { type = "attack", name = "particleTimeout", [1] = 3, [2] = 3, [3] = 4, [4] = 4, [5] = 5, [6] = 5, [7] = 6, [8] = 6, [9] = 7, [10] = 7 }, { type = "attack", name = "fireSpreadRadius", [1] = 0.75, [2] = 0.75, [3] = 0.77, [4] = 0.77, [5] = 0.79, [6] = 0.79, [7] = 0.83, [8] = 0.83, [9] = 0.85, [10] = 0.85 }, { type = "attack", name = "damageMaxMultipler", [1] = 6, [2] = 6, [3] = 7, [4] = 7, [5] = 7, [6] = 7, [7] = 8, [8] = 8, [9] = 8, [10] = 9 }, { type = "attack", name = "stickerMovementModifier", [1] = 1.1, [2] = 1.1, [3] = 1.1, [4] = 1.1, [5] = 1.1, [6] = 1.1, [7] = 1.1, [8] = 1.1, [9] = 1.1, [10] = 1.1 }, { type = "attack", name = "fireSpreadCooldown", [1] = 30, [2] = 30, [3] = 29, [4] = 29, [5] = 28, [6] = 28, [7] = 27, [8] = 27, [9] = 25, [10] = 25 }, { type = "attack", name = "stickerDuration", [1] = 800, [2] = 800, [3] = 900, [4] = 900, [5] = 1000, [6] = 1000, [7] = 1100, [8] = 1100, [9] = 1200, [10] = 1200 }, { type = "attack", name = "damage", [1] = 4, [2] = 4, [3] = 5, [4] = 5, [5] = 6, [6] = 6, [7] = 6, [8] = 6, [9] = 6, [10] = 7 }, { type = "resistance", name = "poison", decrease = { [1] = -3, [2] = -3, [3] = -7, [4] = -7, [5] = -10, [6] = -10, [7] = -13, [8] = -13, [9] = -16, [10] = -18 }, percent = { [1] = -35, [2] = -35, [3] = -40, [4] = -40, [5] = -45, [6] = -45, [7] = -50, [8] = -55, [9] = -55, [10] = -60 } }, { type = "resistance", name = "acid", decrease = { [1] = 7, [2] = 7, [3] = 10, [4] = 10, [5] = 13, [6] = 13, [7] = 16, [8] = 16, [9] = 19, [10] = 23 }, percent = { [1] = 65, [2] = 65, [3] = 70, [4] = 75, [5] = 75, [6] = 80, [7] = 85, [8] = 85, [9] = 90, [10] = 90 } }, { type = "resistance", name = "fire", decrease = { [1] = 7, [2] = 7, [3] = 10, [4] = 10, [5] = 13, [6] = 13, [7] = 16, [8] = 16, [9] = 19, [10] = 23 }, percent = { [1] = 65, [2] = 65, [3] = 70, [4] = 75, [5] = 75, [6] = 80, [7] = 85, [8] = 85, [9] = 90, [10] = 90 } } }, function (attributes) return createStreamAttack(attributes, createAttackFlame(attributes)) end, INFERNO_WORM_VARIATIONS, INFERNO_WORM_TIERS ) end return inferno