if constantsG then return constantsG end local constants = {} -- versions constants.VERSION_5 = 5 constants.VERSION_10 = 10 constants.VERSION_11 = 11 constants.VERSION_12 = 12 constants.VERSION_16 = 16 constants.VERSION_18 = 18 constants.VERSION_20 = 20 constants.VERSION_22 = 22 constants.VERSION_23 = 23 constants.VERSION_25 = 25 constants.VERSION_26 = 26 constants.VERSION_27 = 27 constants.VERSION_28 = 28 constants.VERSION_33 = 33 constants.VERSION_38 = 38 constants.VERSION_41 = 41 constants.VERSION_44 = 44 constants.VERSION_51 = 51 constants.VERSION_57 = 57 constants.VERSION_72 = 72 constants.VERSION_73 = 73 constants.VERSION_75 = 75 constants.VERSION_76 = 76 constants.VERSION_77 = 77 constants.VERSION_85 = 85 constants.VERSION_86 = 86 constants.VERSION_87 = 87 constants.VERSION_88 = 88 -- misc -- constants.WATER_TILE_NAMES = { "water", "deepwater", "water-green", "deepwater-green" } constants.MAGIC_MAXIMUM_NUMBER = 1e99 -- used in loops trying to find the lowest/highest score constants.MAGIC_MAXIMUM_BASE_NUMBER = 100000000 constants.RETREAT_MOVEMENT_PHEROMONE_LEVEL_MIN = 1000 constants.RETREAT_MOVEMENT_PHEROMONE_LEVEL_MAX = 130000 constants.TEMPERAMENT_RANGE_MAX = 10000 constants.TEMPERAMENT_RANGE_MIN = -constants.TEMPERAMENT_RANGE_MAX constants.TEMPERAMENT_DIVIDER = 1 / (2 * constants.TEMPERAMENT_RANGE_MAX) constants.PROCESS_QUEUE_SIZE = 105 constants.SCAN_QUEUE_SIZE = 2 constants.RESOURCE_QUEUE_SIZE = 2 constants.ENEMY_QUEUE_SIZE = 1 constants.PLAYER_QUEUE_SIZE = 2 constants.CLEANUP_QUEUE_SIZE = 8 constants.ATTACK_QUEUE_SIZE = 18 constants.BASE_QUEUE_SIZE = 1 constants.PROCESS_STATIC_QUEUE_SIZE = 20 constants.PROCESS_PLAYER_BOUND = 128 constants.VICTORY_SCENT_BOUND = 128 constants.TICKS_A_SECOND = 60 constants.TICKS_A_MINUTE = constants.TICKS_A_SECOND * 60 constants.CHUNK_PASS_THRESHOLD = 0.2 constants.COOLDOWN_RALLY = constants.TICKS_A_SECOND * 10 constants.COOLDOWN_RETREAT = constants.TICKS_A_SECOND * 10 constants.COOLDOWN_DRAIN = constants.TICKS_A_SECOND * 1 constants.RESOURCE_NORMALIZER = 1 / 1024 constants.PLAYER_PHEROMONE_MULTIPLER = 100 constants.DURATION_ACTIVE_NEST = 120 * constants.TICKS_A_SECOND -- chunk properties constants.CHUNK_SIZE = 32 constants.CHUNK_AND_HALF_SIZE = constants.CHUNK_SIZE * 1.5 constants.DOUBLE_CHUNK_SIZE = constants.CHUNK_SIZE * 2 constants.TRIPLE_CHUNK_SIZE = constants.CHUNK_SIZE * 3 constants.HALF_CHUNK_SIZE = constants.CHUNK_SIZE / 2 constants.QUARTER_CHUNK_SIZE = constants.HALF_CHUNK_SIZE / 2 constants.CHUNK_SIZE_DIVIDER = 1 / constants.CHUNK_SIZE constants.CHUNK_IMPASSABLE = 0 constants.CHUNK_NORTH_SOUTH = 1 constants.CHUNK_EAST_WEST = 2 constants.CHUNK_ALL_DIRECTIONS = 3 -- constants.CHUNK_PLAYER_BORDER = 4 -- constants.CHUNK_PLAYER_INTERIOR = 5 constants.BASE_SEARCH_RADIUS = 4 * constants.CHUNK_SIZE constants.EVOLUTION_INCREMENTS = 0.05 constants.DIVISOR_DEATH_TRAIL_TABLE = { 0.75, 0.65, 0.55, 0.45, 0.35 } -- ai constants.RESOURCE_MINIMUM_FORMATION_DELTA = 15 constants.MINIMUM_AI_POINTS = 400 constants.AI_POINT_GENERATOR_AMOUNT = 0.17721 constants.AI_SQUAD_COST = 175 constants.RECOVER_NEST_COST = constants.AI_SQUAD_COST constants.RECOVER_WORM_COST = constants.AI_SQUAD_COST * 0.5 constants.AI_VENGENCE_SQUAD_COST = 45 constants.AI_SETTLER_COST = 300 constants.AI_BASE_BUILDING_COST = 500 constants.AI_TUNNEL_COST = 100 constants.AI_MAX_POINTS = 15500 constants.AI_MAX_OVERFLOW_POINTS = constants.AI_MAX_POINTS * 3 constants.RAIDING_MINIMUM_BASE_THRESHOLD = 550 constants.AI_UNIT_REFUND = 3 constants.AI_MAX_BITER_GROUP_SIZE = 600 constants.AI_SQUAD_MERGE_THRESHOLD = constants.AI_MAX_BITER_GROUP_SIZE * 0.75 constants.AI_MAX_SQUADS_PER_CYCLE = 7 constants.AI_STATE_PEACEFUL = 1 constants.AI_STATE_AGGRESSIVE = 2 constants.AI_STATE_RAIDING = 4 constants.AI_STATE_MIGRATING = 5 constants.AI_STATE_SIEGE = 6 constants.AI_STATE_ONSLAUGHT = 7 constants.stateEnglish = {} constants.stateEnglish[constants.AI_STATE_PEACEFUL] = "AI_STATE_PEACEFUL" constants.stateEnglish[constants.AI_STATE_AGGRESSIVE] = "AI_STATE_AGGRESSIVE" constants.stateEnglish[constants.AI_STATE_RAIDING] = "AI_STATE_RAIDING" constants.stateEnglish[constants.AI_STATE_MIGRATING] = "AI_STATE_MIGRATING" constants.stateEnglish[constants.AI_STATE_SIEGE] = "AI_STATE_SIEGE" constants.stateEnglish[constants.AI_STATE_ONSLAUGHT] = "AI_STATE_ONSLAUGHT" constants.BASE_AI_STATE_DORMANT = 0 constants.BASE_AI_STATE_ACTIVE = 1 constants.BASE_AI_STATE_OVERDRIVE = 2 constants.BASE_AI_STATE_MUTATE = 3 constants.ACTIVE_NESTS_PER_AGGRESSIVE_GROUPS = 30 constants.AGGRESSIVE_CAN_ATTACK_WAIT_MIN_DURATION = 0.5 constants.AGGRESSIVE_CAN_ATTACK_WAIT_MAX_DURATION = 3 constants.AI_MIN_STATE_DURATION = 10 constants.AI_MAX_STATE_DURATION = 25 constants.AI_MIN_TEMPERAMENT_DURATION = 25 constants.AI_MAX_TEMPERAMENT_DURATION = 32 constants.BASE_AI_MIN_STATE_DURATION = 12 constants.BASE_AI_MAX_STATE_DURATION = 20 -- ai base constants.BASE_CLEAN_DISTANCE = 13 constants.BASE_COLLECTION_THRESHOLD = constants.TICKS_A_MINUTE * 2 constants.BASE_DISTANCE_TO_EVO_INDEX = 1 / 9600 constants.BASE_SPAWNER_UPGRADE = 500 constants.BASE_WORM_UPGRADE = 400 constants.BASE_UPGRADE = 1500 constants.BASE_DISTANCE_THRESHOLD = 30 * constants.CHUNK_SIZE constants.BASE_DISTANCE_LEVEL_BONUS = 15 constants.BASE_PROCESS_INTERVAL = constants.TICKS_A_SECOND -- ai retreat constants.NO_RETREAT_BASE_PERCENT = 0.10 constants.NO_RETREAT_EVOLUTION_BONUS_MAX = 0.25 -- pheromone amounts constants.MOVEMENT_PENALTY_AMOUNT = 300000 constants.DEATH_PHEROMONE_GENERATOR_AMOUNT = 1300 constants.DOUBLE_DEATH_PHEROMONE_GENERATOR_AMOUNT = constants.DEATH_PHEROMONE_GENERATOR_AMOUNT * 2 constants.TEN_DEATH_PHEROMONE_GENERATOR_AMOUNT = constants.DEATH_PHEROMONE_GENERATOR_AMOUNT * 10 constants.FIVE_DEATH_PHEROMONE_GENERATOR_AMOUNT = constants.DEATH_PHEROMONE_GENERATOR_AMOUNT * 5 constants.PLAYER_PHEROMONE_GENERATOR_AMOUNT = 300 constants.IMPASSABLE_TERRAIN_GENERATOR_AMOUNT = 0 -- pheromone diffusion amounts constants.MOVEMENT_GENERATOR_PERSISTANCE = 0.90 -- chunk attributes constants.BASE_PHEROMONE = 1 constants.PLAYER_PHEROMONE = 2 constants.RESOURCE_PHEROMONE = 3 -- constants.PASSABLE = 5 constants.CHUNK_TICK = 4 -- constants.PATH_RATING = 7 -- Squad status constants.SQUAD_RETREATING = 1 -- used during squad retreat constants.SQUAD_GUARDING = 2 -- used when squad is idle constants.SQUAD_BURROWING = 3 constants.SQUAD_RAIDING = 4 -- used when player stuff is close constants.SQUAD_SETTLING = 5 constants.SQUAD_BUILDING = 6 -- Squad Related constants.RETREAT_GRAB_RADIUS = 24 constants.RETREAT_SPAWNER_GRAB_RADIUS = 75 constants.BASE_RALLY_CHANCE = 0.02 constants.BONUS_RALLY_CHANCE = 0.06 constants.RALLY_CRY_DISTANCE = 96 constants.SETTLER_DISTANCE = 224 constants.GROUP_MERGE_DISTANCE = 28 constants.MAX_PENALTY_BEFORE_PURGE = 36000 constants.COMMAND_TIMEOUT = 30 * 60 -- player building pheromones constants.GENERATOR_PHEROMONE_LEVEL_1 = 25 constants.GENERATOR_PHEROMONE_LEVEL_2 = 100 constants.GENERATOR_PHEROMONE_LEVEL_3 = 500 constants.GENERATOR_PHEROMONE_LEVEL_4 = 1000 constants.GENERATOR_PHEROMONE_LEVEL_5 = 1750 constants.GENERATOR_PHEROMONE_LEVEL_6 = 6000 constants.BUILDING_PHEROMONES = {} constants.BUILDING_PHEROMONES["wall"] = constants.GENERATOR_PHEROMONE_LEVEL_1 constants.BUILDING_PHEROMONES["transport-belt"] = constants.GENERATOR_PHEROMONE_LEVEL_1 constants.BUILDING_PHEROMONES["splitter"] = constants.GENERATOR_PHEROMONE_LEVEL_3 constants.BUILDING_PHEROMONES["pump"] = constants.GENERATOR_PHEROMONE_LEVEL_3 constants.BUILDING_PHEROMONES["offshore-pump"] = constants.GENERATOR_PHEROMONE_LEVEL_3 constants.BUILDING_PHEROMONES["lamp"] = constants.GENERATOR_PHEROMONE_LEVEL_3 constants.BUILDING_PHEROMONES["solar-panel"] = constants.GENERATOR_PHEROMONE_LEVEL_3 constants.BUILDING_PHEROMONES["programmable-speaker"] = constants.GENERATOR_PHEROMONE_LEVEL_3 constants.BUILDING_PHEROMONES["accumulator"] = constants.GENERATOR_PHEROMONE_LEVEL_3 constants.BUILDING_PHEROMONES["assembling-machine"] = constants.GENERATOR_PHEROMONE_LEVEL_3 constants.BUILDING_PHEROMONES["turret"] = constants.GENERATOR_PHEROMONE_LEVEL_3 constants.BUILDING_PHEROMONES["ammo-turret"] = constants.GENERATOR_PHEROMONE_LEVEL_3 constants.BUILDING_PHEROMONES["furnace"] = constants.GENERATOR_PHEROMONE_LEVEL_5 constants.BUILDING_PHEROMONES["lab"] = constants.GENERATOR_PHEROMONE_LEVEL_5 constants.BUILDING_PHEROMONES["roboport"] = constants.GENERATOR_PHEROMONE_LEVEL_5 constants.BUILDING_PHEROMONES["beacon"] = constants.GENERATOR_PHEROMONE_LEVEL_5 constants.BUILDING_PHEROMONES["radar"] = constants.GENERATOR_PHEROMONE_LEVEL_5 constants.BUILDING_PHEROMONES["electric-turret"] = constants.GENERATOR_PHEROMONE_LEVEL_5 constants.BUILDING_PHEROMONES["boiler"] = constants.GENERATOR_PHEROMONE_LEVEL_5 constants.BUILDING_PHEROMONES["generator"] = constants.GENERATOR_PHEROMONE_LEVEL_5 constants.BUILDING_PHEROMONES["fluid-turret"] = constants.GENERATOR_PHEROMONE_LEVEL_5 constants.BUILDING_PHEROMONES["mining-drill"] = constants.GENERATOR_PHEROMONE_LEVEL_5 constants.BUILDING_PHEROMONES["artillery-turret"] = constants.GENERATOR_PHEROMONE_LEVEL_6 constants.BUILDING_PHEROMONES["reactor"] = constants.GENERATOR_PHEROMONE_LEVEL_6 constants.BUILDING_PHEROMONES["rocket-silo"] = constants.GENERATOR_PHEROMONE_LEVEL_6 constants.VICTORY_SCENT = {} constants.VICTORY_SCENT["wall"] = constants.BUILDING_PHEROMONES["wall"] * 10 constants.VICTORY_SCENT["transport-belt"] = constants.BUILDING_PHEROMONES["transport-belt"] * 10 constants.VICTORY_SCENT["splitter"] = constants.BUILDING_PHEROMONES["splitter"] * 10 constants.VICTORY_SCENT["pump"] = constants.BUILDING_PHEROMONES["pump"] * 10 constants.VICTORY_SCENT["offshore-pump"] = constants.BUILDING_PHEROMONES["offshore-pump"] * 10 constants.VICTORY_SCENT["lamp"] = constants.BUILDING_PHEROMONES["lamp"] * 10 constants.VICTORY_SCENT["solar-panel"] = constants.BUILDING_PHEROMONES["solar-panel"] * 10 constants.VICTORY_SCENT["programmable-speaker"] = constants.BUILDING_PHEROMONES["programmable-speaker"] * 10 constants.VICTORY_SCENT["accumulator"] = constants.BUILDING_PHEROMONES["accumulator"] * 10 constants.VICTORY_SCENT["assembling-machine"] = constants.BUILDING_PHEROMONES["assembling-machine"] * 10 constants.VICTORY_SCENT["turret"] = constants.BUILDING_PHEROMONES["turret"] * 10 constants.VICTORY_SCENT["ammo-turret"] = constants.BUILDING_PHEROMONES["ammo-turret"] * 10 constants.VICTORY_SCENT["furnace"] = constants.BUILDING_PHEROMONES["furnace"] * 10 constants.VICTORY_SCENT["lab"] = constants.BUILDING_PHEROMONES["lab"] * 10 constants.VICTORY_SCENT["roboport"] = constants.BUILDING_PHEROMONES["roboport"] * 10 constants.VICTORY_SCENT["beacon"] = constants.BUILDING_PHEROMONES["beacon"] * 10 constants.VICTORY_SCENT["radar"] = constants.BUILDING_PHEROMONES["radar"] * 10 constants.VICTORY_SCENT["electric-turret"] = constants.BUILDING_PHEROMONES["electric-turret"] * 10 constants.VICTORY_SCENT["boiler"] = constants.BUILDING_PHEROMONES["boiler"] * 10 constants.VICTORY_SCENT["generator"] = constants.BUILDING_PHEROMONES["generator"] * 10 constants.VICTORY_SCENT["fluid-turret"] = constants.BUILDING_PHEROMONES["fluid-turret"] * 10 constants.VICTORY_SCENT["mining-drill"] = constants.BUILDING_PHEROMONES["mining-drill"] * 10 constants.VICTORY_SCENT["artillery-turret"] = constants.BUILDING_PHEROMONES["artillery-turret"] * 10 constants.VICTORY_SCENT["reactor"] = constants.BUILDING_PHEROMONES["reactor"] * 10 constants.VICTORY_SCENT["rocket-silo"] = constants.BUILDING_PHEROMONES["rocket-silo"] * 10 -- map settings tweaks constants.PATH_FINDER_SHORT_REQUEST_RATIO = 0.8 constants.PATH_FINDER_SHORT_CACHE_SIZE = 25 constants.PATH_FINDER_LONG_REQUEST_RATIO = 5 constants.PATH_FINDER_MIN_STEPS_TO_CHECK_PATH = 1000 constants.MAX_FAILED_BEHAVIORS = 1000 constants.UNIT_GROUP_DISOWN_DISTANCE = 100 constants.UNIT_GROUP_TICK_TOLERANCE = 3600000 constants.UNIT_GROUP_MAX_RADIUS = 15 constants.UNIT_GROUP_MAX_SPEED_UP = 2 constants.UNIT_GROUP_MAX_SLOWDOWN = 1.0 constants.UNIT_GROUP_SLOWDOWN_FACTOR = 1.0 constants.BASE_ALIGNMENT_NEUTRAL = 1 constants.BASE_ALIGNMENT_FIRE = 2 constants.BASE_ALIGNMENT_NUCLEAR = 3 constants.BASE_ALIGNMENT_SUICIDE = 4 constants.BASE_ALIGNMENT_INFEST = 5 constants.BASE_ALIGNMENT_ACID = 6 constants.BASE_ALIGNMENT_FIRE = 7 constants.BASE_ALIGNMENT_PHYSICAL = 8 constants.BASE_ALIGNMENT_LASER = 9 constants.BASE_ALIGNMENT_INFERNO = 10 constants.BASE_ALIGNMENT_POISON = 11 constants.BASE_ALIGNMENT_TROLL = 12 constants.BASE_ALIGNMENT_FAST = 13 constants.BASE_ALIGNMENT_WEB = 14 constants.BASE_ALIGNMENT_DECAYING = 15 constants.BASE_ALIGNMENT_UNDYING = 16 constants.BASE_ALIGNMENT_ENERGY_THIEF = 17 constants.BASE_ALIGNMENT_ELECTRIC = 18 constants.BASE_ALIGNMENT_WASP = 19 constants.BASE_ALIGNMENT_SPAWNER = 20 -- sentinels constants.ENERGY_THIEF_CONVERSION_TABLE = { ["generator"] = "unit", ["pump"] = "smallUnit", ["inserter"] = "smallUnit", ["reactor"] = "bigUnit", ["accumulator"] = "unit", ["solar-panel"] = "unit", ["assembling-machine"] = "unit", ["roboport"] = "bigUnit", ["beacon"] = "bigUnit", ["programmable-speaker"] = "unit", ["mining-drill"] = "unit", ["rocket-silo"] = "bigUnit", ["lamp"] = "smallUnit", ["radar"] = "bigUnit", ["lab"] = "unit", ["electric-turret"] = "unit", ["electric-pole"] = "pole" } constants.ENERGY_THIEF_DRAIN_CRYSTALS = { "crystal-v1-drain-rampant", "crystal-v2-drain-rampant", "crystal-v3-drain-rampant", "crystal-v4-drain-rampant", "crystal-v5-drain-rampant", "crystal-v6-drain-rampant", "crystal-v7-drain-rampant", "crystal-v8-drain-rampant", "crystal-v9-drain-rampant", "crystal-v10-drain-rampant" } constants.NEIGHBOR_DIVIDER = {1/1, 1/2, 1/3, 1/4, 1/5, 1/6, 1/7, 1/8} -- unit spawners local function roundToNearest(number, multiple) local num = number + (multiple * 0.5) return num - (num % multiple) end local tiers10 = {} local tierStart = settings.startup["rampant--tierStart"].value local tierEnd = settings.startup["rampant--tierEnd"].value local function buildTier(size, tiers) local step = (tierEnd - tierStart) / (size - 1) local i = tierStart for _=1,size do tiers[#tiers+1] = roundToNearest(i, 1) i = i + step end end buildTier(10, tiers10) constants.TIER_UPGRADE_SET_10 = tiers10 local variations = settings.startup["rampant--newEnemyVariations"].value constants.ENERGY_THIEF_LOOKUP = {} for tier=1, 10 do for i=1,variations do constants.ENERGY_THIEF_LOOKUP["energy-thief-worm-v" .. i .. "-t" .. tier .. "-rampant"] = true end end for tier=1, 10 do for i=1,variations do constants.ENERGY_THIEF_LOOKUP["energy-thief-biter-v" .. i .. "-t" .. tier .. "-rampant"] = true end end constants.FACTIONS_BY_DAMAGE_TYPE = { ["physical"] = { -- "physical", -- "troll", -- "acid", -- "fast", -- "spawner" }, ["impact"] = { -- "nuclear", -- "suicide", -- "spawner", -- "physical", -- "troll" }, ["poison"] = { -- "poison", -- "suicide", -- "nuclear", -- "acid" }, ["explosion"] = { -- "fast", -- "troll", -- "physical", -- "acid" }, ["fire"] = { -- "fire", -- "inferno", -- "poison", -- "fast" }, ["laser"] = { -- "laser", -- "energy-thief", -- "electric", -- "wasp", -- "spawner" }, ["acid"] = { -- "acid", -- "inferno", -- "fire", -- "poison" }, ["electric"] = { -- "laser", -- "energy-thief", -- "electric", -- "wasp", -- "spawner" } } constants.FACTION_SET = {} constants.FACTION_SET[#constants.FACTION_SET+1] = { type = "neutral", tint = {r=0.9, g=0.9, b=0.9, a=1}, tint2 = {r=1, g=1, b=1, a=1}, acceptRate = {1, 7, 0.3, 0.1}, evo = 0, units = { { type = "biter", attackAttributes = {"melee"}, name = "biter", majorResistances = {}, minorResistances = {}, attributes = {}, drops = {"nilArtifact"} }, { type = "spitter", attackAttributes = {"spit", "acid"}, name = "spitter", majorResistances = {}, minorResistances = {}, attributes = {}, drops = {"nilArtifact"} } }, buildings = { { type = "spitter-spawner", name = "spitter-spawner", majorResistances = {}, acceptRate = {1, 10, 0.3, 0.5}, minorResistances = {}, attributes = {}, drops = {"nilArtifact"}, buildSets = { {"spitter", 1, 10} } }, { type = "biter-spawner", name = "biter-spawner", majorResistances = {}, acceptRate = {1, 10, 0.3, 0.5}, minorResistances = {}, attributes = {}, drops = {"nilArtifact"}, buildSets = { {"biter", 1, 10} } }, { type = "turret", name = "worm", majorResistances = {}, acceptRate = {1, 10, 0.8, 0.6}, minorResistances = {}, attackAttributes = {"spit", "acid"}, attributes = {}, drops = {"nilArtifact"} }, { type = "hive", name = "hive", majorResistances = {}, minorResistances = {}, attributes = {}, acceptRate = {2, 10, 0.001, 0.0175}, drops = {"nilArtifact"}, buildSets = { {"biter-spawner", 1, 10, 0.15, 0.3}, {"spitter-spawner", 1, 10, 0.15, 0.3}, {"turret", 1, 10, 0.8, 0.57}, {"hive", 2, 10, 0.002, 0.02} } } } } if settings.startup["rampant--acidEnemy"].value then constants.FACTIONS_BY_DAMAGE_TYPE["physical"][#constants.FACTIONS_BY_DAMAGE_TYPE["physical"]+1] = "acid" constants.FACTIONS_BY_DAMAGE_TYPE["poison"][#constants.FACTIONS_BY_DAMAGE_TYPE["poison"]+1] = "acid" constants.FACTIONS_BY_DAMAGE_TYPE["explosion"][#constants.FACTIONS_BY_DAMAGE_TYPE["explosion"]+1] = "acid" constants.FACTIONS_BY_DAMAGE_TYPE["acid"][#constants.FACTIONS_BY_DAMAGE_TYPE["acid"]+1] = "acid" constants.FACTION_SET[#constants.FACTION_SET+1] = { type = "acid", tint = {r=1, g=1, b=1, a=1}, tint2 = {r=0.4, g=0.9, b=0.4, a=1}, acceptRate = {1, 10, 0.1, 0.2}, evo = 0, units = { { type = "biter", attackAttributes = {"melee", "acidPool"}, name = "biter", majorResistances = {"acid"}, minorResistances = {"poison"}, attributes = {}, drops = {"greenArtifact"} }, { type = "spitter", attackAttributes = {"spit", "acid"}, name = "spitter", majorResistances = {"acid"}, minorResistances = {"poison"}, attributes = {}, drops = {"greenArtifact"} } }, buildings = { { type = "spitter-spawner", name = "spitter-spawner", majorResistances = {"acid"}, minorResistances = {"poison"}, acceptRate = {1, 10, 0.3, 0.5}, attributes = {}, drops = {"greenArtifact"}, buildSets = { {"spitter", 1, 10} } }, { type = "biter-spawner", name = "biter-spawner", majorResistances = {"acid"}, minorResistances = {"poison"}, acceptRate = {1, 10, 0.3, 0.5}, attributes = {}, drops = {"greenArtifact"}, buildSets = { {"biter", 1, 10} } }, { type = "turret", name = "worm", majorResistances = {"acid"}, minorResistances = {"poison"}, attackAttributes = {"spit", "acid"}, acceptRate = {1, 10, 0.8, 0.6}, attributes = {}, drops = {"greenArtifact"} }, { type = "hive", name = "hive", majorResistances = {"acid"}, minorResistances = {"poison"}, acceptRate = {2, 10, 0.001, 0.0175}, attributes = {}, drops = {"greenArtifact"}, buildSets = { {"biter-spawner", 1, 10, 0.15, 0.3}, {"spitter-spawner", 1, 10, 0.15, 0.3}, {"turret", 1, 10, 0.8, 0.57}, {"hive", 2, 10, 0.002, 0.02} } } } } end if settings.startup["rampant--laserEnemy"].value then constants.FACTIONS_BY_DAMAGE_TYPE["laser"][#constants.FACTIONS_BY_DAMAGE_TYPE["laser"]+1] = "laser" constants.FACTIONS_BY_DAMAGE_TYPE["electric"][#constants.FACTIONS_BY_DAMAGE_TYPE["electric"]+1] = "laser" constants.FACTION_SET[#constants.FACTION_SET+1] = { type = "laser", tint = {r=0.3, g=0.3, b=0.42, a=1}, tint2 = {r=0, g=1, b=1, a=1}, acceptRate = {2, 10, 0.1, 0.15}, evo = 0.10, units = { { type = "biter", attackAttributes = {"melee"}, name = "biter", majorResistances = {"laser", "electric"}, attributes = {}, drops = {"blueArtifact"} }, { type = "spitter", attackAttributes = {"spit", "laser", "cluster"}, name = "spitter", majorResistances = {"laser", "electric"}, attributes = {}, drops = {"blueArtifact"} } }, buildings = { { type = "spitter-spawner", name = "spitter-spawner", majorResistances = {"laser", "electric"}, acceptRate = {1, 10, 0.3, 0.5}, attributes = {}, drops = {"blueArtifact"}, buildSets = { {"spitter", 1, 10} } }, { type = "biter-spawner", name = "biter-spawner", majorResistances = {"laser", "electric"}, acceptRate = {1, 10, 0.3, 0.5}, attributes = {}, drops = {"blueArtifact"}, buildSets = { {"biter", 1, 10} } }, { type = "turret", name = "worm", majorResistances = {"laser", "electric"}, attackAttributes = {"spit", "laser", "cluster"}, acceptRate = {1, 10, 0.8, 0.6}, attributes = {}, drops = {"blueArtifact"} }, { type = "hive", name = "hive", majorResistances = {"laser", "electric"}, attributes = {}, acceptRate = {2, 10, 0.001, 0.0175}, drops = {"blueArtifact"}, buildSets = { {"biter-spawner", 1, 10, 0.15, 0.3}, {"spitter-spawner", 1, 10, 0.15, 0.3}, {"turret", 1, 10, 0.8, 0.57}, {"hive", 2, 10, 0.002, 0.02} } } } } end if settings.startup["rampant--fireEnemy"].value then constants.FACTIONS_BY_DAMAGE_TYPE["fire"][#constants.FACTIONS_BY_DAMAGE_TYPE["fire"]+1] = "fire" constants.FACTIONS_BY_DAMAGE_TYPE["acid"][#constants.FACTIONS_BY_DAMAGE_TYPE["acid"]+1] = "fire" constants.FACTION_SET[#constants.FACTION_SET+1] = { type = "fire", tint = {r=1, g=1, b=1, a=1}, tint2 = {r=0.9, g=0.2, b=0.2, a=1}, acceptRate = {2, 10, 0.1, 0.15}, evo = 0.12, units = { { type = "biter", attackAttributes = {"melee"}, name = "biter", majorResistances = {"fire", "acid"}, minorResistances = {}, attributes = {}, drops = {"redArtifact"} }, { type = "spitter", attackAttributes = {"spit", "acid"}, name = "spitter", majorResistances = {"fire", "acid"}, minorResistances = {}, attributes = {}, drops = {"redArtifact"} } }, buildings = { { type = "spitter-spawner", name = "spitter-spawner", majorResistances = {"fire", "acid"}, minorResistances = {}, acceptRate = {1, 10, 0.3, 0.5}, attributes = {}, drops = {"redArtifact"}, buildSets = { {"spitter", 1, 10} } }, { type = "biter-spawner", name = "biter-spawner", majorResistances = {"fire", "acid"}, acceptRate = {1, 10, 0.3, 0.5}, minorResistances = {}, attributes = {}, drops = {"redArtifact"}, buildSets = { {"biter", 1, 10} } }, { type = "turret", name = "worm", majorResistances = {"fire", "acid"}, minorResistances = {}, attackAttributes = {"spit", "acid"}, acceptRate = {1, 10, 0.8, 0.6}, attributes = {}, drops = {"redArtifact"} }, { type = "hive", name = "hive", majorResistances = {"fire", "acid"}, minorResistances = {}, attributes = {}, acceptRate = {2, 10, 0.001, 0.0175}, drops = {"redArtifact"}, buildSets = { {"biter-spawner", 1, 10, 0.15, 0.3}, {"spitter-spawner", 1, 10, 0.15, 0.3}, {"turret", 1, 10, 0.8, 0.57}, {"hive", 2, 10, 0.002, 0.02} } } } } end if settings.startup["rampant--infernoEnemy"].value then constants.FACTIONS_BY_DAMAGE_TYPE["fire"][#constants.FACTIONS_BY_DAMAGE_TYPE["fire"]+1] = "inferno" constants.FACTIONS_BY_DAMAGE_TYPE["acid"][#constants.FACTIONS_BY_DAMAGE_TYPE["acid"]+1] = "inferno" constants.FACTION_SET[#constants.FACTION_SET+1] = { type = "inferno", tint = {r=0.5, g=0.1, b=0.1, a=1}, tint2 = {r=0.9, g=0.1, b=0.1, a=1}, acceptRate = {3, 10, 0.1, 0.125}, evo = 0.2, units = { { type = "spitter", attackAttributes = {"stream", "acid"}, name = "spitter", majorResistances = {"acid", "fire"}, minorWeaknesses = {"poison"}, attributes = {}, drops = {"orangeArtifact"} } }, buildings = { { type = "spitter-spawner", name = "spitter-spawner", majorResistances = {"acid", "fire"}, minorWeaknesses = {"poison"}, acceptRate = {1, 10, 0.4, 0.6}, attributes = {}, drops = {"orangeArtifact"}, buildSets = { {"spitter", 1, 10} } }, { type = "turret", name = "worm", majorResistances = {"acid", "fire"}, minorWeaknesses = {"poison"}, acceptRate = {1, 10, 0.8, 0.6}, attackAttributes = {"stream", "acid"}, attributes = {}, drops = {"orangeArtifact"} }, { type = "hive", name = "hive", majorResistances = {"fire", "acid"}, minorResistances = {}, attributes = {}, acceptRate = {2, 10, 0.001, 0.0175}, drops = {"orangeArtifact"}, buildSets = { {"spitter-spawner", 1, 10, 0.15, 0.3}, {"turret", 1, 10, 0.8, 0.57}, {"hive", 2, 10, 0.002, 0.02} } } } } end if settings.startup["rampant--waspEnemy"].value then constants.FACTIONS_BY_DAMAGE_TYPE["laser"][#constants.FACTIONS_BY_DAMAGE_TYPE["laser"]+1] = "wasp" constants.FACTIONS_BY_DAMAGE_TYPE["electric"][#constants.FACTIONS_BY_DAMAGE_TYPE["electric"]+1] = "wasp" constants.FACTION_SET[#constants.FACTION_SET+1] = { type = "wasp", tint = {r=1, g=1, b=0, a=1}, tint2 = {r=0, g=0, b=0, a=1}, acceptRate = {3, 10, 0.1, 0.125}, evo = 0.2, units = { { type = "drone", attackAttributes = {"spit", "acid"}, name = "wasp", attributes = {"followsPlayer"}, drops = {} }, { type = "drone", attackAttributes = {"stream", "acid"}, name = "worm-wasp", attributes = {"stationary"}, drops = {} }, { type = "spitter", attackAttributes = {"capsule", {"drone", "wasp"}}, name = "spitter", attributes = {}, drops = {"purpleArtifact"} } }, buildings = { { type = "spitter-spawner", name = "spitter-spawner", attributes = {}, acceptRate = {1, 10, 0.4, 0.6}, drops = {"purpleArtifact"}, buildSets = { {"spitter", 1, 10} } }, { type = "turret", name = "worm", attackAttributes = {"capsule", {"drone", "worm-wasp"}}, acceptRate = {1, 10, 0.8, 0.6}, attributes = {}, drops = {"purpleArtifact"} }, { type = "hive", name = "hive", attributes = {}, acceptRate = {2, 10, 0.001, 0.0175}, drops = {"purpleArtifact"}, buildSets = { {"spitter-spawner", 1, 10, 0.15, 0.3}, {"turret", 1, 10, 0.8, 0.57}, {"hive", 2, 10, 0.002, 0.02} } } } } end if settings.startup["rampant--spawnerEnemy"].value then constants.FACTIONS_BY_DAMAGE_TYPE["laser"][#constants.FACTIONS_BY_DAMAGE_TYPE["laser"]+1] = "spawner" constants.FACTIONS_BY_DAMAGE_TYPE["electric"][#constants.FACTIONS_BY_DAMAGE_TYPE["electric"]+1] = "spawner" constants.FACTIONS_BY_DAMAGE_TYPE["impact"][#constants.FACTIONS_BY_DAMAGE_TYPE["impact"]+1] = "spawner" constants.FACTIONS_BY_DAMAGE_TYPE["physical"][#constants.FACTIONS_BY_DAMAGE_TYPE["physical"]+1] = "spawner" constants.FACTION_SET[#constants.FACTION_SET+1] = { type = "spawner", tint = {r=0.7, g=0.1, b=0.7, a=1}, tint2 = {r=1, g=0.4, b=1, a=1}, acceptRate = {3, 10, 0.1, 0.125}, evo = 0.2, units = { { type = "biter", attackAttributes = {"melee"}, name = "spawn", attributes = {"fragile", "unstable", "smallest"}, drops = {} }, { type = "drone", attackAttributes = {"touch", "acid"}, name = "egg", attributes = {"stationary", "bigger", {"clusterDeath", "spawn"}}, drops = {} }, { type = "drone", attackAttributes = {"touch", "acid"}, name = "worm-egg", attributes = {"stationary", "bigger", {"clusterDeath", "spawn"}}, drops = {} }, { type = "spitter", attackAttributes = {"capsule", {"drone", "egg"}}, name = "spitter", attributes = {"selfDamaging"}, drops = {"orangeArtifact"} } }, buildings = { { type = "spitter-spawner", name = "spitter-spawner", attributes = {}, drops = {"orangeArtifact"}, acceptRate = {1, 10, 0.4, 0.6}, buildSets = { {"spitter", 1, 10} } }, { type = "turret", name = "worm", attackAttributes = {"capsule", {"drone", "worm-egg"}}, acceptRate = {1, 10, 0.8, 0.6}, attributes = {}, drops = {"orangeArtifact"} }, { type = "hive", name = "hive", attributes = {}, acceptRate = {2, 10, 0.001, 0.0175}, drops = {"orangeArtifact"}, buildSets = { {"spitter-spawner", 1, 10, 0.15, 0.3}, {"turret", 1, 10, 0.8, 0.57}, {"hive", 2, 10, 0.002, 0.02} } } } } end if settings.startup["rampant--electricEnemy"].value then constants.FACTIONS_BY_DAMAGE_TYPE["laser"][#constants.FACTIONS_BY_DAMAGE_TYPE["laser"]+1] = "electric" constants.FACTIONS_BY_DAMAGE_TYPE["electric"][#constants.FACTIONS_BY_DAMAGE_TYPE["electric"]+1] = "electric" constants.FACTION_SET[#constants.FACTION_SET+1] = { type = "electric", tint = {r=0.7, g=0.7, b=1.0, a=1}, tint2 = {r=0.2, g=0.2, b=1, a=1}, acceptRate = {2, 10, 0.1, 0.15}, evo = 0.1, units = { { type = "biter", attackAttributes = {"scatterBeam", "electric"}, name = "biter", majorResistances = {"electric"}, minorResistances = {"laser"}, attributes = {"lowHealth"}, drops = {"blueArtifact"} } }, buildings = { { type = "biter-spawner", name = "biter-spawner", majorResistances = {"electric"}, minorResistances = {"laser"}, acceptRate = {1, 10, 0.4, 0.6}, attributes = {}, drops = {"blueArtifact"}, buildSets = { {"biter", 1, 10} } }, { type = "turret", name = "worm", majorResistances = {"electric"}, minorResistances = {"laser"}, acceptRate = {1, 10, 0.8, 0.6}, attackAttributes = {"spit", "electric", "cluster"}, attributes = {}, drops = {"blueArtifact"} }, { type = "hive", name = "hive", majorResistances = {"electric"}, minorResistances = {"laser"}, attributes = {}, acceptRate = {2, 10, 0.001, 0.0175}, drops = {"blueArtifact"}, buildSets = { {"biter-spawner", 1, 10, 0.15, 0.3}, {"turret", 1, 10, 0.8, 0.57}, {"hive", 2, 10, 0.002, 0.02} } } } } end if settings.startup["rampant--physicalEnemy"].value then constants.FACTIONS_BY_DAMAGE_TYPE["physical"][#constants.FACTIONS_BY_DAMAGE_TYPE["physical"]+1] = "physical" constants.FACTIONS_BY_DAMAGE_TYPE["impact"][#constants.FACTIONS_BY_DAMAGE_TYPE["impact"]+1] = "physical" constants.FACTIONS_BY_DAMAGE_TYPE["explosion"][#constants.FACTIONS_BY_DAMAGE_TYPE["explosion"]+1] = "physical" constants.FACTION_SET[#constants.FACTION_SET+1] = { type = "physical", tint = {r=0.9, g=0.9, b=0.9, a=1}, tint2 = {r=0.8, g=0.8, b=0.8, a=1}, acceptRate = {2, 10, 0.1, 0.15}, evo = 0.12, units = { { type = "biter", attackAttributes = {"melee"}, name = "biter", majorResistances = {"physical", "explosion"}, minorWeaknesses = {"laser", "electric"}, attributes = {"highHealth", "longReach", "big", "slowMovement", "altBiterArmored"}, drops = {"redArtifact"} } }, buildings = { { type = "biter-spawner", name = "biter-spawner", majorResistances = {"physical", "explosion"}, minorWeaknesses = {"laser", "electric"}, attributes = {"highHealth", "bigger"}, acceptRate = {1, 10, 0.4, 0.6}, drops = {"redArtifact"}, buildSets = { {"biter", 1, 10} } }, { type = "turret", name = "worm", majorResistances = {"physical", "explosion"}, minorWeaknesses = {"laser", "electric"}, attackAttributes = {"spit", "physical"}, acceptRate = {1, 10, 0.8, 0.6}, attributes = {"highHealth", "bigger"}, drops = {"redArtifact"} }, { type = "hive", name = "hive", majorResistances = {"physical", "explosion"}, minorResistances = {"laser", "electric"}, attributes = {"highHealth", "bigger"}, acceptRate = {2, 10, 0.001, 0.0175}, drops = {"redArtifact"}, buildSets = { {"biter-spawner", 1, 10, 0.15, 0.3}, {"turret", 1, 10, 0.8, 0.57}, {"hive", 2, 10, 0.002, 0.02} } } } } end if settings.startup["rampant--trollEnemy"].value then constants.FACTIONS_BY_DAMAGE_TYPE["physical"][#constants.FACTIONS_BY_DAMAGE_TYPE["physical"]+1] = "troll" constants.FACTIONS_BY_DAMAGE_TYPE["impact"][#constants.FACTIONS_BY_DAMAGE_TYPE["impact"]+1] = "troll" constants.FACTIONS_BY_DAMAGE_TYPE["explosion"][#constants.FACTIONS_BY_DAMAGE_TYPE["explosion"]+1] = "troll" constants.FACTION_SET[#constants.FACTION_SET+1] = { type = "troll", tint = {r=0.4, g=0.4, b=0.4, a=1}, tint2 = {r=1, g=0.2, b=0.2, a=1}, acceptRate = {3, 10, 0.1, 0.125}, evo = 0.17, units = { { type = "biter", attackAttributes = {"melee"}, name = "biter", minorResistances = {"physical", "explosion"}, majorWeaknesses = {"fire"}, attributes = {"highestHealth", "longReach", "bigger", "highestRegen", "slowMovement", "altBiterArmored"}, drops = {"greenArtifact"} } }, buildings = { { type = "biter-spawner", name = "biter-spawner", minorResistances = {"physical", "explosion"}, majorWeaknesses = {"fire"}, acceptRate = {1, 10, 0.4, 0.6}, attributes = {"highestHealth", "bigger", "highestRegen"}, drops = {"greenArtifact"}, buildSets = { {"biter", 1, 10} } }, { type = "turret", name = "worm", minorResistances = {"physical", "explosion"}, majorWeaknesses = {"fire"}, attackAttributes = {"spit", "physical"}, acceptRate = {1, 10, 0.8, 0.6}, attributes = {"highestHealth", "bigger", "highestRegen"}, drops = {"greenArtifact"} }, { type = "hive", name = "hive", minorResistances = {"physical", "explosion"}, majorWeaknesses = {"fire"}, attributes = {"highestHealth", "bigger", "highRegen"}, acceptRate = {2, 10, 0.001, 0.0175}, drops = {"greenArtifact"}, buildSets = { {"biter-spawner", 1, 10, 0.15, 0.3}, {"turret", 1, 10, 0.8, 0.57}, {"hive", 2, 10, 0.002, 0.02} } } } } end if settings.startup["rampant--poisonEnemy"].value then constants.FACTIONS_BY_DAMAGE_TYPE["fire"][#constants.FACTIONS_BY_DAMAGE_TYPE["fire"]+1] = "poison" constants.FACTIONS_BY_DAMAGE_TYPE["acid"][#constants.FACTIONS_BY_DAMAGE_TYPE["acid"]+1] = "poison" constants.FACTIONS_BY_DAMAGE_TYPE["poison"][#constants.FACTIONS_BY_DAMAGE_TYPE["poison"]+1] = "poison" constants.FACTION_SET[#constants.FACTION_SET+1] = { type = "poison", tint = {r=0.4, g=0.6, b=0.5, a=1}, tint2 = {r=0, g=0.7, b=0, a=1}, acceptRate = {2, 10, 0.1, 0.15}, evo = 0.17, units = { { type = "biter", attackAttributes = {"melee"}, name = "biter", minorResistances = {"fire"}, majorResistances = {"poison"}, minorWeaknesses = {"electric", "explosion", "laser"}, attributes = {"poisonDeathCloud"}, drops = {"greenArtifact"} } }, buildings = { { type = "biter-spawner", name = "biter-spawner", minorResistances = {"fire"}, majorResistances = {"poison"}, minorWeaknesses = {"electric", "explosion", "laser"}, attributes = {"poisonDeathCloud"}, acceptRate = {1, 10, 0.4, 0.6}, drops = {"greenArtifact"}, buildSets = { {"biter", 1, 10} } }, { type = "turret", name = "worm", minorResistances = {"fire"}, majorResistances = {"poison"}, minorWeaknesses = {"electric", "explosion", "laser"}, acceptRate = {1, 10, 0.8, 0.6}, attackAttributes = {"spit", "poison"}, attributes = {"poisonDeathCloud"}, drops = {"greenArtifact"} }, { type = "hive", name = "hive", majorResistances = {"poison"}, minorResistances = {"fire"}, minorWeaknesses = {"electric", "explosion", "laser"}, attributes = {}, acceptRate = {2, 10, 0.001, 0.0175}, drops = {"greenArtifact"}, buildSets = { {"biter-spawner", 1, 10, 0.15, 0.3}, {"turret", 1, 10, 0.8, 0.57}, {"hive", 2, 10, 0.002, 0.02} } } } } end if settings.startup["rampant--suicideEnemy"].value then constants.FACTIONS_BY_DAMAGE_TYPE["impact"][#constants.FACTIONS_BY_DAMAGE_TYPE["impact"]+1] = "suicide" constants.FACTIONS_BY_DAMAGE_TYPE["poison"][#constants.FACTIONS_BY_DAMAGE_TYPE["poison"]+1] = "suicide" constants.FACTION_SET[#constants.FACTION_SET+1] = { type = "suicide", tint = {r=0.8, g=0.8, b=0.8, a=1}, tint2 = {r=1, g=0.5, b=0, a=1}, acceptRate = {2, 10, 0.05, 0.15}, evo = 0.35, units = { { type = "biter", attackAttributes = {"bomb"}, name = "biter", majorWeaknesses = {"explosion"}, minorResistances = {"poison"}, attributes = {"lowestHealth", "quickSpawning", "quickMovement", "killsSelf"}, drops = {"yellowArtifact"} } }, buildings = { { type = "biter-spawner", name = "biter-spawner", majorResistances = {"explosion"}, minorResistances = {"poison"}, acceptRate = {1, 10, 0.4, 0.6}, attributes = {}, drops = {"yellowArtifact", "quickSpawning", "lowUnits"}, buildSets = { {"biter", 1, 10} } }, { type = "turret", name = "worm", majorResistances = {"explosion"}, minorResistances = {"poison"}, attackAttributes = {"spit", "acid", "slow"}, acceptRate = {1, 10, 0.8, 0.6}, attributes = {}, drops = {"yellowArtifact"} }, { type = "hive", name = "hive", majorResistances = {"explosion"}, minorResistances = {"poison"}, attributes = {}, acceptRate = {2, 10, 0.001, 0.0175}, drops = {"yellowArtifact"}, buildSets = { {"biter-spawner", 1, 10, 0.15, 0.3}, {"turret", 1, 10, 0.8, 0.57}, {"hive", 2, 10, 0.002, 0.02} } } } } end if settings.startup["rampant--nuclearEnemy"].value then constants.FACTIONS_BY_DAMAGE_TYPE["impact"][#constants.FACTIONS_BY_DAMAGE_TYPE["impact"]+1] = "nuclear" constants.FACTIONS_BY_DAMAGE_TYPE["poison"][#constants.FACTIONS_BY_DAMAGE_TYPE["poison"]+1] = "nuclear" constants.FACTION_SET[#constants.FACTION_SET+1] = { type = "nuclear", tint = {r=0.1, g=0.95, b=0.1, a=1}, tint2 = {r=1, g=0.5, b=0, a=1}, acceptRate = {4, 10, 0.1, 0.125}, evo = 0.45, units = { { type = "biter", attackAttributes = {"nuclear"}, name = "biter", majorWeaknesses = {"explosion"}, attributes = {"lowestHealth", "quickSpawning", "quickMovement", "killsSelf"}, drops = {"yellowArtifact"} } }, buildings = { { type = "biter-spawner", name = "biter-spawner", majorResistances = {"explosion"}, minorResistances = {"fire"}, acceptRate = {1, 10, 0.4, 0.6}, attributes = {}, drops = {"yellowArtifact", "quickSpawning", "lowUnits"}, buildSets = { {"biter", 1, 10} } }, { type = "turret", name = "worm", majorResistances = {"explosion"}, minorResistances = {"fire"}, acceptRate = {1, 10, 0.8, 0.6}, attackAttributes = {"spit", "acid", "slow"}, attributes = {}, drops = {"yellowArtifact"} }, { type = "hive", name = "hive", majorResistances = {"explosion"}, minorResistances = {"fire"}, attributes = {}, acceptRate = {2, 10, 0.001, 0.0175}, drops = {"yellowArtifact"}, buildSets = { {"biter-spawner", 1, 10, 0.15, 0.3}, {"turret", 1, 10, 0.8, 0.57}, {"hive", 2, 10, 0.002, 0.02} } } } } end if settings.startup["rampant--energyThiefEnemy"].value then constants.FACTIONS_BY_DAMAGE_TYPE["laser"][#constants.FACTIONS_BY_DAMAGE_TYPE["laser"]+1] = "energy-thief" constants.FACTIONS_BY_DAMAGE_TYPE["electric"][#constants.FACTIONS_BY_DAMAGE_TYPE["electric"]+1] = "energy-thief" constants.FACTION_SET[#constants.FACTION_SET+1] = { type = "energy-thief", tint = {r=0.2, g=0.2, b=0.4, a=1}, tint2 = {r=0.1, g=0.1, b=0.1, a=1}, acceptRate = {3, 10, 0.1, 0.125}, evo = 0.2, units = { { type = "biter", attackAttributes = {"spit", "electric", "drainCrystal"}, name = "biter", majorResistances = {"electric", "laser"}, minorResistances = {}, attributes = {"lowHealth"}, drops = {"blueArtifact"} } }, buildings = { { type = "biter-spawner", name = "biter-spawner", majorResistances = {"electric", "laser"}, minorResistances = {}, acceptRate = {1, 10, 0.4, 0.6}, attributes = {}, drops = {"blueArtifact"}, buildSets = { {"biter", 1, 10} } }, { type = "turret", name = "worm", majorResistances = {"electric", "laser"}, minorResistances = {}, acceptRate = {1, 10, 0.8, 0.6}, attackAttributes = {"spit", "electric", "cluster"}, attributes = {}, drops = {"blueArtifact"} }, { type = "hive", name = "hive", majorResistances = {"electric", "laser"}, attributes = {}, acceptRate = {2, 10, 0.001, 0.0175}, drops = {"blueArtifact"}, buildSets = { {"biter-spawner", 1, 10, 0.15, 0.3}, {"turret", 1, 10, 0.8, 0.57}, {"hive", 2, 10, 0.002, 0.02} } } } } end if settings.startup["rampant--fastEnemy"].value then constants.FACTIONS_BY_DAMAGE_TYPE["physical"][#constants.FACTIONS_BY_DAMAGE_TYPE["physical"]+1] = "fast" constants.FACTIONS_BY_DAMAGE_TYPE["explosion"][#constants.FACTIONS_BY_DAMAGE_TYPE["explosion"]+1] = "fast" constants.FACTIONS_BY_DAMAGE_TYPE["fire"][#constants.FACTIONS_BY_DAMAGE_TYPE["fire"]+1] = "fast" constants.FACTION_SET[#constants.FACTION_SET+1] = { type = "fast", tint = {r=0.9, g=0.9, b=0.9, a=1}, tint2 = {r=1, g=1, b=0.1, a=1}, acceptRate = {2, 10, 0.1, 0.15}, evo = 0.12, units = { { type = "biter", attackAttributes = {"melee"}, name = "biter", majorResistances = {}, minorResistances = {"explosion"}, attributes = {"quickCooldown", "quickMovement"}, drops = {"purpleArtifact"} }, { type = "spitter", attackAttributes = {"spit", "acid"}, name = "spitter", majorResistances = {}, minorResistances = {"explosion"}, attributes = {"quickCooldown", "quickMovement"}, drops = {"purpleArtifact"} } }, buildings = { { type = "spitter-spawner", name = "spitter-spawner", majorResistances = {}, minorResistances = {"explosion"}, attributes = {"quickSpawning"}, acceptRate = {1, 10, 0.3, 0.5}, drops = {"purpleArtifact"}, buildSets = { {"spitter", 1, 10} } }, { type = "biter-spawner", name = "biter-spawner", majorResistances = {}, minorResistances = {"explosion"}, acceptRate = {1, 10, 0.3, 0.5}, attributes = {"quickSpawning"}, drops = {"purpleArtifact"}, buildSets = { {"biter", 1, 10} } }, { type = "turret", name = "worm", majorResistances = {}, minorResistances = {"explosion"}, acceptRate = {1, 10, 0.8, 0.6}, attackAttributes = {"spit", "acid"}, attributes = {"quickCooldown"}, drops = {"purpleArtifact"} }, { type = "hive", name = "hive", majorResistances = {}, minorResistances = {"explosion"}, attributes = {"quickSpawning"}, acceptRate = {2, 10, 0.001, 0.0175}, drops = {"purpleArtifact"}, buildSets = { {"biter-spawner", 1, 10, 0.15, 0.3}, {"spitter-spawner", 1, 10, 0.15, 0.3}, {"turret", 1, 10, 0.8, 0.57}, {"hive", 2, 10, 0.002, 0.02} } } } } end constants.HIVE_BUILDINGS_TYPES = { "trap", "turret", "utility", "spitter-spawner", "biter-spawner", "hive" } constants.VICTORY_SCENT_MULTIPLER = {} for x=1,9 do for y=1,9 do local adjV local v if x <= 5 and y <= 5 then v = math.min(x, y) elseif x > 5 and y < 5 then v = math.min((10-x), y) elseif x < 5 and y > 5 then v = math.min(x, (10-y)) else v = math.min((10-x), (10-y)) end if v < 5 then adjV = v / 5 else adjV = 1 end constants.VICTORY_SCENT_MULTIPLER[#constants.VICTORY_SCENT_MULTIPLER+1] = adjV end end constants.HIVE_BUILDINGS_COST = {} constants.HIVE_BUILDINGS_COST["trap"] = constants.BASE_WORM_UPGRADE constants.HIVE_BUILDINGS_COST["turret"] = constants.BASE_WORM_UPGRADE constants.HIVE_BUILDINGS_COST["utility"] = constants.BASE_SPAWNER_UPGRADE * 1.5 constants.HIVE_BUILDINGS_COST["spitter-spawner"] = constants.BASE_SPAWNER_UPGRADE constants.HIVE_BUILDINGS_COST["biter-spawner"] = constants.BASE_SPAWNER_UPGRADE constants.HIVE_BUILDINGS_COST["hive"] = constants.BASE_SPAWNER_UPGRADE * 2 constants.MINIMUM_BUILDING_COST = constants.MAGIC_MAXIMUM_NUMBER for _,cost in pairs(constants.HIVE_BUILDINGS_COST) do if cost < constants.MINIMUM_BUILDING_COST then constants.MINIMUM_BUILDING_COST = cost end end constants.FACTION_MUTATION_MAPPING = {} constants.FACTION_MUTATION_MAPPING["spitter-spawner"] = {"biter-spawner", "hive"} constants.FACTION_MUTATION_MAPPING["biter-spawner"] = {"spitter-spawner", "hive"} constants.FACTION_MUTATION_MAPPING["hive"] = {"utility", "biter-spawner", "spitter-spawner"} constants.FACTION_MUTATION_MAPPING["turret"] = {"trap"} constants.FACTION_MUTATION_MAPPING["trap"] = {"turret"} constants.FACTION_MUTATION_MAPPING["utility"] = {"hive", "biter-spawner", "spitter-spawner"} function constants.gpsDebug(x, y, msg) game.print("[gps=".. x .. "," .. y .. "]" .. msg) end constantsG = constants return constants