-- imports local acidBall = require("utils/AttackBall") local biterUtils = require("utils/BiterUtils") local swarmUtils = require("SwarmUtils") package.path = "../libs/?.lua;" .. package.path local constants = require("Constants") -- constants local TROLL_UNIT_TIERS = constants.TROLL_UNIT_TIERS local TROLL_UNIT_VARIATIONS = constants.TROLL_UNIT_VARIATIONS local TROLL_NEST_TIERS = constants.TROLL_NEST_TIERS local TROLL_NEST_VARIATIONS = constants.TROLL_NEST_VARIATIONS local TROLL_WORM_TIERS = constants.TROLL_WORM_TIERS local TROLL_WORM_VARIATIONS = constants.TROLL_WORM_VARIATIONS -- imported functions local buildUnitSpawner = swarmUtils.buildUnitSpawner local buildWorm = swarmUtils.buildWorm local createAttackBall = acidBall.createAttackBall local createRangedAttack = biterUtils.createRangedAttack local createMeleeAttack = biterUtils.createMeleeAttack local softSmoke = "the-soft-smoke-rampant" local makeUnitAlienLootTable = biterUtils.makeUnitAlienLootTable local makeSpawnerAlienLootTable = biterUtils.makeSpawnerAlienLootTable local makeWormAlienLootTable = biterUtils.makeWormAlienLootTable local biterLoot = makeUnitAlienLootTable("green") local spawnerLoot = makeSpawnerAlienLootTable("green") local wormLoot = makeWormAlienLootTable("green") -- troll biters buildUnitSpawner( { unit = { name = "troll-biter", loot = biterLoot, attributes = { explosion = "blood-explosion-small" }, attack = {}, resistances = {}, type = "biter", scales = { [1] = 0.5, [2] = 0.6, [3] = 0.7, [4] = 0.8, [5] = 0.9, [6] = 1, [7] = 1.1, [8] = 1.2, [9] = 1.3, [10] = 1.4 }, tint1 = {r=0.56, g=0.46, b=0.42, a=0.65}, tint2 = {r=1, g=0.63, b=0, a=0.4} }, unitSpawner = { name = "troll-biter-nest", loot = spawnerLoot, attributes = {}, resistances = {}, scales = { [1] = 0.5, [2] = 0.6, [3] = 0.7, [4] = 0.8, [5] = 0.9, [6] = 1.0, [7] = 1.1, [8] = 1.2, [9] = 1.3, [10] = 1.4 }, tint = {r=1.0, g=1.0, b=1.0, a=1.0} } }, { unit = { { type = "attribute", name = "health", [1] = 30, [2] = 150, [3] = 300, [4] = 500, [5] = 800, [6] = 1500, [7] = 3000, [8] = 6000, [9] = 10000, [10] = 20000 }, { type = "attack", name = "cooldown", [1] = 35, [2] = 35, [3] = 35, [4] = 35, [5] = 35, [6] = 35, [7] = 50, [8] = 50, [9] = 55, [10] = 57 }, { type = "attribute", name = "spawningTimeModifer", [1] = 0, [2] = 0, [3] = 1, [4] = 2, [5] = 3, [6] = 7, [7] = 10, [8] = 10, [9] = 12, [10] = 12 }, { type = "attribute", name = "pollutionToAttack", [1] = 200, [2] = 750, [3] = 1750, [4] = 3500, [5] = 5000, [6] = 10000, [7] = 20000, [8] = 25000, [9] = 30000, [10] = 40000 }, { type = "attack", name = "damage", [1] = 7, [2] = 15, [3] = 22.5, [4] = 35, [5] = 45, [6] = 60, [7] = 75, [8] = 90, [9] = 150, [10] = 200 }, { type = "attribute", name = "healing", [1] = 0.04, [2] = 0.04, [3] = 0.06, [4] = 0.08, [5] = 0.2, [6] = 0.3, [7] = 0.4, [8] = 0.6, [9] = 0.8, [10] = 1 }, { type = "attribute", name = "movement", [1] = 0.16, [2] = 0.16, [3] = 0.155, [4] = 0.15, [5] = 0.155, [6] = 0.15, [7] = 0.15, [8] = 0.15, [9] = 0.15, [10] = 0.15 }, { type = "attribute", name = "distancePerFrame", [1] = 0.075, [2] = 0.095, [3] = 0.12, [4] = 0.16, [5] = 0.165, [6] = 0.17, [7] = 0.17, [8] = 0.17, [9] = 0.17, [10] = 0.17 }, { type = "resistance", name = "physical", decrease = { [1] = 0, [2] = 0, [3] = 4, [4] = 5, [5] = 6, [6] = 8, [7] = 10, [8] = 12, [9] = 14, [10] = 15 }, percent = { [1] = 0, [2] = 0, [3] = 0, [4] = 10, [5] = 12, [6] = 12, [7] = 13, [8] = 13, [9] = 14, [10] = 15 } }, { type = "resistance", name = "explosion", decrease = { [1] = 0, [2] = 0, [3] = 0, [4] = 0, [5] = 0, [6] = 0, [7] = 10, [8] = 12, [9] = 14, [10] = 15 }, percent = { [1] = 0, [2] = 0, [3] = 0, [4] = 10, [5] = 12, [6] = 12, [7] = 13, [8] = 13, [9] = 14, [10] = 15 } }, { type = "resistance", name = "fire", decrease = { [1] = -15, [2] = -15, [3] = -20, [4] = -20, [5] = -25, [6] = -25, [7] = -30, [8] = -30, [9] = -35, [10] = -45 }, percent = { [1] = -100, [2] = -100, [3] = -100, [4] = -120, [5] = -120, [6] = -160, [7] = -160, [8] = -200, [9] = -200, [10] = -240 } }, { type = "attack", name = "range", [1] = 0.5, [2] = 0.5, [3] = 0.75, [4] = 0.75, [5] = 1.0, [6] = 1.0, [7] = 1.25, [8] = 1.50, [9] = 1.75, [10] = 2.0 } }, unitSpawner = { { type = "attribute", name = "health", [1] = 700, [2] = 1000, [3] = 1500, [4] = 3000, [5] = 5000, [6] = 7000, [7] = 10000, [8] = 14000, [9] = 20000, [10] = 30000 }, { type = "attribute", name = "healing", [1] = 0.08, [2] = 0.1, [3] = 0.2, [4] = 0.3, [5] = 0.4, [6] = 0.5, [7] = 0.8, [8] = 1, [9] = 1.2, [10] = 1.5 }, { type = "attribute", name = "spawingCooldownStart", [1] = 360, [2] = 360, [3] = 355, [4] = 355, [5] = 350, [6] = 350, [7] = 345, [8] = 345, [9] = 340, [10] = 340 }, { type = "attribute", name = "spawingCooldownEnd", [1] = 150, [2] = 150, [3] = 145, [4] = 145, [5] = 140, [6] = 140, [7] = 135, [8] = 135, [9] = 130, [10] = 130 }, { type = "attribute", name = "evolutionRequirement", [1] = 0, [2] = 0.12, [3] = 0.22, [4] = 0.32, [5] = 0.42, [6] = 0.52, [7] = 0.62, [8] = 0.72, [9] = 0.82, [10] = 0.92 }, { type = "attribute", name = "unitsOwned", [1] = 7, [2] = 7, [3] = 8, [4] = 8, [5] = 9, [6] = 9, [7] = 10, [8] = 10, [9] = 11, [10] = 11 }, { type = "attribute", name = "unitsToSpawn", [1] = 5, [2] = 5, [3] = 6, [4] = 6, [5] = 7, [6] = 7, [7] = 8, [8] = 8, [9] = 9, [10] = 9 }, { type = "resistance", name = "physical", decrease = { [1] = 2, [2] = 2, [3] = 4, [4] = 4, [5] = 6, [6] = 6, [7] = 10, [8] = 12, [9] = 12, [10] = 14 }, percent = { [1] = 15, [2] = 15, [3] = 17, [4] = 17, [5] = 18, [6] = 18, [7] = 19, [8] = 19, [9] = 20, [10] = 20 } }, { type = "resistance", name = "explosion", decrease = { [1] = 5, [2] = 5, [3] = 6, [4] = 6, [5] = 7, [6] = 7, [7] = 8, [8] = 8, [9] = 9, [10] = 9 }, percent = { [1] = 15, [2] = 15, [3] = 17, [4] = 17, [5] = 18, [6] = 18, [7] = 19, [8] = 19, [9] = 20, [10] = 20 } }, { type = "resistance", name = "fire", decrease = { [1] = -15, [2] = -15, [3] = -20, [4] = -20, [5] = -25, [6] = -25, [7] = -30, [8] = -30, [9] = -35, [10] = -45 }, percent = { [1] = -100, [2] = -100, [3] = -100, [4] = -120, [5] = -120, [6] = -160, [7] = -160, [8] = -200, [9] = -200, [10] = -240 } } }, probabilityTable = { [1] = 1, [2] = 1, [3] = 1, [4] = 1, [5] = 1, [6] = 1, [7] = 1, [8] = 1, [9] = 1, [10] = 1, } }, createMeleeAttack, { unit = TROLL_UNIT_VARIATIONS, unitSpawner = TROLL_NEST_VARIATIONS }, { unit = TROLL_UNIT_TIERS, unitSpawner = TROLL_NEST_TIERS } ) -- troll spitters buildUnitSpawner( { unit = { name = "troll-spitter", loot = biterLoot, attributes = { explosion = "blood-explosion-small" }, attack = { type = "projectile", softSmokeName = softSmoke }, resistances = {}, type = "spitter", scales = { [1] = 0.5, [2] = 0.6, [3] = 0.7, [4] = 0.8, [5] = 0.9, [6] = 1, [7] = 1.1, [8] = 1.2, [9] = 1.3, [10] = 1.4 }, attackName = "troll-spitter", tint = {r=0.56, g=0.46, b=0.42, a=0.65}, pTint = {r=0, g=1, b=1, a=0.5}, sTint = {r=0, g=1, b=1, a=0.5} }, unitSpawner = { name = "troll-spitter-nest", loot = spawnerLoot, attributes = {}, resistances = {}, scales = { [1] = 0.5, [2] = 0.6, [3] = 0.7, [4] = 0.8, [5] = 0.9, [6] = 1.0, [7] = 1.1, [8] = 1.2, [9] = 1.3, [10] = 1.4 }, tint = {r=0.99, g=0.09, b=0.09, a=1} } }, { unit = { { type = "attribute", name = "health", [1] = 20, [2] = 100, [3] = 400, [4] = 700, [5] = 1500, [6] = 2000, [7] = 3000, [8] = 6000, [9] = 5000, [10] = 9000 }, { type = "attack", name = "cooldown", [1] = 100, [2] = 100, [3] = 97, [4] = 97, [5] = 95, [6] = 95, [7] = 93, [8] = 93, [9] = 90, [10] = 90 }, { type = "attribute", name = "spawningTimeModifer", [1] = 0, [2] = 0, [3] = 1, [4] = 2, [5] = 3, [6] = 7, [7] = 10, [8] = 10, [9] = 12, [10] = 12 }, { type = "attribute", name = "pollutionToAttack", [1] = 200, [2] = 750, [3] = 1200, [4] = 1750, [5] = 2500, [6] = 5000, [7] = 10000, [8] = 12500, [9] = 15000, [10] = 20000 }, { type = "attack", name = "damage", [1] = 4, [2] = 9, [3] = 14, [4] = 23, [5] = 30, [6] = 37, [7] = 45, [8] = 57, [9] = 70, [10] = 80 }, { type = "attribute", name = "healing", [1] = 0.02, [2] = 0.08, [3] = 0.1, [4] = 0.2, [5] = 0.3, [6] = 0.5, [7] = 0.6, [8] = 0.7, [9] = 0.8, [10] = 1 }, { type = "attribute", name = "movement", [1] = 0.165, [2] = 0.16, [3] = 0.16, [4] = 0.15, [5] = 0.15, [6] = 0.14, [7] = 0.14, [8] = 0.13, [9] = 0.13, [10] = 0.12 }, { type = "attribute", name = "distancePerFrame", [1] = 0.04, [2] = 0.045, [3] = 0.050, [4] = 0.055, [5] = 0.060, [6] = 0.065, [7] = 0.070, [8] = 0.075, [9] = 0.08, [10] = 0.084 }, { type = "resistance", name = "explosion", percent = { [1] = 0, [2] = 0, [3] = 10, [4] = 10, [5] = 20, [6] = 20, [7] = 30, [8] = 30, [9] = 40, [10] = 40 } }, { type = "resistance", name = "fire", decrease = { [1] = -15, [2] = -15, [3] = -20, [4] = -20, [5] = -25, [6] = -25, [7] = -30, [8] = -30, [9] = -35, [10] = -45 }, percent = { [1] = -100, [2] = -100, [3] = -100, [4] = -120, [5] = -120, [6] = -160, [7] = -160, [8] = -200, [9] = -200, [10] = -240 } }, { type = "attack", name = "range", [1] = 13, [2] = 13, [3] = 14, [4] = 14, [5] = 15, [6] = 15, [7] = 16, [8] = 16, [9] = 17, [10] = 17 }, { type = "attack", name = "radius", [1] = 1.2, [2] = 1.3, [3] = 1.4, [4] = 1.5, [5] = 1.6, [6] = 1.7, [7] = 1.8, [8] = 1.9, [9] = 2.0, [10] = 2.5 }, { type = "attack", name = "particleVerticalAcceleration", [1] = 0.01, [2] = 0.01, [3] = 0.02, [4] = 0.02, [5] = 0.03, [6] = 0.03, [7] = 0.04, [8] = 0.04, [9] = 0.05, [10] = 0.05 }, { type = "attack", name = "particleHoizontalSpeed", [1] = 0.6, [2] = 0.6, [3] = 0.7, [4] = 0.7, [5] = 0.8, [6] = 0.8, [7] = 0.9, [8] = 0.9, [9] = 1, [10] = 1 }, { type = "attack", name = "particleHoizontalSpeedDeviation", [1] = 0.0025, [2] = 0.0025, [3] = 0.0024, [4] = 0.0024, [5] = 0.0023, [6] = 0.0023, [7] = 0.0022, [8] = 0.0022, [9] = 0.0021, [10] = 0.0021 } }, unitSpawner = { { type = "attribute", name = "health", [1] = 700, [2] = 1000, [3] = 1500, [4] = 3000, [5] = 5000, [6] = 7000, [7] = 10000, [8] = 14000, [9] = 20000, [10] = 30000 }, { type = "attribute", name = "healing", [1] = 0.02, [2] = 0.1, [3] = 0.2, [4] = 0.3, [5] = 0.4, [6] = 0.5, [7] = 0.8, [8] = 1, [9] = 1.2, [10] = 1.4 }, { type = "attribute", name = "spawingCooldownStart", [1] = 360, [2] = 360, [3] = 355, [4] = 355, [5] = 350, [6] = 350, [7] = 345, [8] = 345, [9] = 340, [10] = 340 }, { type = "attribute", name = "spawingCooldownEnd", [1] = 150, [2] = 150, [3] = 145, [4] = 145, [5] = 140, [6] = 140, [7] = 135, [8] = 135, [9] = 130, [10] = 130 }, { type = "attribute", name = "evolutionRequirement", [1] = 0.08, [2] = 0.16, [3] = 0.24, [4] = 0.35, [5] = 0.40, [6] = 0.45, [7] = 0.55, [8] = 0.65, [9] = 0.75, [10] = 0.9 }, { type = "attribute", name = "unitsOwned", [1] = 7, [2] = 7, [3] = 8, [4] = 8, [5] = 9, [6] = 9, [7] = 10, [8] = 10, [9] = 11, [10] = 11 }, { type = "attribute", name = "unitsToSpawn", [1] = 5, [2] = 5, [3] = 6, [4] = 6, [5] = 7, [6] = 7, [7] = 8, [8] = 8, [9] = 9, [10] = 9 }, { type = "resistance", name = "physical", decrease = { [1] = 2, [2] = 2, [3] = 4, [4] = 4, [5] = 6, [6] = 6, [7] = 10, [8] = 12, [9] = 12, [10] = 14 }, percent = { [1] = 15, [2] = 15, [3] = 17, [4] = 17, [5] = 18, [6] = 18, [7] = 19, [8] = 19, [9] = 20, [10] = 20 } }, { type = "resistance", name = "explosion", decrease = { [1] = 5, [2] = 5, [3] = 6, [4] = 6, [5] = 7, [6] = 7, [7] = 8, [8] = 8, [9] = 9, [10] = 9 }, percent = { [1] = 15, [2] = 15, [3] = 17, [4] = 17, [5] = 18, [6] = 18, [7] = 19, [8] = 19, [9] = 20, [10] = 20 } }, { type = "resistance", name = "fire", decrease = { [1] = -15, [2] = -15, [3] = -20, [4] = -20, [5] = -25, [6] = -25, [7] = -30, [8] = -30, [9] = -35, [10] = -45 }, percent = { [1] = -100, [2] = -100, [3] = -100, [4] = -120, [5] = -120, [6] = -160, [7] = -160, [8] = -200, [9] = -200, [10] = -240 } } }, probabilityTable = { [1] = 1, [2] = 1, [3] = 1, [4] = 1, [5] = 1, [6] = 1, [7] = 1, [8] = 1, [9] = 1, [10] = 1, } }, function (attributes) return createRangedAttack(attributes, createAttackBall(attributes), spitterattackanimation(attributes.scale, attributes.tint)) end, { unit = TROLL_UNIT_VARIATIONS, unitSpawner = TROLL_NEST_VARIATIONS }, { unit = TROLL_UNIT_TIERS, unitSpawner = TROLL_NEST_TIERS } ) -- troll worms buildWorm( { name = "troll-worm", loot = wormLoot, attributes = {}, attack = { type = "projectile", softSmokeName = softSmoke }, resistances = {}, scales = { [1] = 0.5, [2] = 0.6, [3] = 0.7, [4] = 0.8, [5] = 0.9, [6] = 1, [7] = 1.1, [8] = 1.2, [9] = 1.3, [10] = 1.4 }, attackName = "troll-worm", tint = {r=0.56, g=0.46, b=0.42, a=0.65}, pTint = {r=0, g=1, b=1, a=0.5}, sTint = {r=0, g=1, b=1, a=0.5} }, { { type = "attribute", name = "health", [1] = 400, [2] = 700, [3] = 1000, [4] = 1500, [5] = 1800, [6] = 2000, [7] = 3000, [8] = 5000, [9] = 7500, [10] = 10500 }, { type = "attack", name = "cooldown", [1] = 50, [2] = 50, [3] = 45, [4] = 45, [5] = 40, [6] = 40, [7] = 35, [8] = 35, [9] = 30, [10] = 30 }, { type = "attribute", name = "evolutionRequirement", [1] = 0, [2] = 0.1, [3] = 0.2, [4] = 0.3, [5] = 0.4, [6] = 0.5, [7] = 0.6, [8] = 0.7, [9] = 0.8, [10] = 0.9 }, { type = "attack", name = "damage", [1] = 12, [2] = 20, [3] = 25, [4] = 30, [5] = 35, [6] = 40, [7] = 50, [8] = 60, [9] = 70, [10] = 80 }, { type = "attribute", name = "healing", [1] = 0.08, [2] = 0.08, [3] = 0.085, [4] = 0.1, [5] = 0.2, [6] = 0.3, [7] = 0.4, [8] = 0.5, [9] = 0.8, [10] = 1 }, { type = "attribute", name = "prepareRange", [1] = 30, [2] = 30, [3] = 31, [4] = 31, [5] = 32, [6] = 32, [7] = 33, [8] = 33, [9] = 34, [10] = 34 }, { type = "attribute", name = "foldingSpeed", [1] = 0.15, [2] = 0.15, [3] = 0.16, [4] = 0.16, [5] = 0.16, [6] = 0.17, [7] = 0.17, [8] = 0.18, [9] = 0.18, [10] = 0.19 }, { type = "attribute", name = "preparingSpeed", [1] = 0.025, [2] = 0.025, [3] = 0.026, [4] = 0.026, [5] = 0.027, [6] = 0.027, [7] = 0.028, [8] = 0.028, [9] = 0.029, [10] = 0.029 }, { type = "resistance", name = "physical", decrease = { [1] = 0, [2] = 0, [3] = 5, [4] = 5, [5] = 8, [6] = 8, [7] = 10, [8] = 10, [9] = 12, [10] = 12 } }, { type = "resistance", name = "explosion", decrease = { [1] = 0, [2] = 0, [3] = 5, [4] = 5, [5] = 8, [6] = 8, [7] = 10, [8] = 10, [9] = 12, [10] = 12 }, percent = { [1] = 0, [2] = 0, [3] = 10, [4] = 10, [5] = 20, [6] = 20, [7] = 30, [8] = 30, [9] = 40, [10] = 40 } }, { type = "resistance", name = "fire", decrease = { [1] = -15, [2] = -15, [3] = -20, [4] = -20, [5] = -25, [6] = -25, [7] = -30, [8] = -30, [9] = -35, [10] = -45 }, percent = { [1] = -100, [2] = -100, [3] = -100, [4] = -120, [5] = -120, [6] = -160, [7] = -160, [8] = -200, [9] = -200, [10] = -240 } }, { type = "attack", name = "range", [1] = 21, [2] = 22, [3] = 23, [4] = 23, [5] = 24, [6] = 26, [7] = 26, [8] = 28, [9] = 30, [10] = 32 }, { type = "attack", name = "radius", [1] = 1.5, [2] = 1.6, [3] = 1.7, [4] = 1.8, [5] = 1.9, [6] = 2.0, [7] = 2.2, [8] = 2.3, [9] = 2.5, [10] = 3.0 }, { type = "attack", name = "particleVerticalAcceleration", [1] = 0.01, [2] = 0.01, [3] = 0.02, [4] = 0.02, [5] = 0.03, [6] = 0.03, [7] = 0.04, [8] = 0.04, [9] = 0.05, [10] = 0.05 }, { type = "attack", name = "particleHoizontalSpeed", [1] = 0.6, [2] = 0.6, [3] = 0.7, [4] = 0.7, [5] = 0.8, [6] = 0.8, [7] = 0.9, [8] = 0.9, [9] = 1, [10] = 1 }, { type = "attack", name = "particleHoizontalSpeedDeviation", [1] = 0.0025, [2] = 0.0025, [3] = 0.0024, [4] = 0.0024, [5] = 0.0023, [6] = 0.0023, [7] = 0.0022, [8] = 0.0022, [9] = 0.0021, [10] = 0.0021 } }, function (attributes) return createRangedAttack(attributes, createAttackBall(attributes)) end, TROLL_WORM_VARIATIONS, TROLL_WORM_TIERS )