local biterFunctions = {} function biterFunctions.makeSpitterCorpse(attributes) local name = attributes.name .. "-corpse-rampant" data:extend( { { type = "corpse", name = name, icon = "__base__/graphics/icons/big-biter-corpse.png", icon_size = 32, selectable_in_game = false, selection_box = {{-1, -1}, {1, 1}}, subgroup="corpses", order = "c[corpse]-b[spitter]-a[small]", flags = {"placeable-neutral", "placeable-off-grid", "building-direction-8-way", "not-on-map"}, dying_speed = 0.04, time_before_removed = 15 * 60 * 60, final_render_layer = "corpse", animation = spitterdyinganimation(attributes.scale, attributes.tint) } }) return name end function biterFunctions.makeBiterCorpse(attributes) local name = attributes.name .. "-corpse-rampant" data:extend({ { type = "corpse", name = name, icon = "__base__/graphics/icons/big-biter-corpse.png", icon_size = 32, selectable_in_game = false, selection_box = {{-1, -1}, {1, 1}}, subgroup="corpses", order = "c[corpse]-b[spitter]-a[small]", flags = {"placeable-neutral", "placeable-off-grid", "building-direction-8-way", "not-on-map"}, dying_speed = 0.04, time_before_removed = 15 * 60 * 60, final_render_layer = "corpse", animation = biterdieanimation(attributes.scale, attributes.tint1, attributes.tint2) } }) return name end function biterFunctions.makeUnitSpawnerCorpse(attributes) local name = attributes.name .. "-corpse-rampant" data:extend({ { type = "corpse", name = name, flags = {"placeable-neutral", "placeable-off-grid", "not-on-map"}, icon = "__base__/graphics/icons/biter-spawner-corpse.png", icon_size = 32, collision_box = {{-2, -2}, {2, 2}}, selection_box = {{-2, -2}, {2, 2}}, selectable_in_game = false, dying_speed = 0.04, time_before_removed = 15 * 60 * 60, subgroup="corpses", order = "c[corpse]-c[spitter-spawner]", final_render_layer = "remnants", animation = { spawner_die_animation(0, attributes.tint), spawner_die_animation(1, attributes.tint), spawner_die_animation(2, attributes.tint), spawner_die_animation(3, attributes.tint) } } }) return name end function biterFunctions.makeWormCorpse(attributes) local name = attributes.name .. "-corpse-rampant" data:extend({ { type = "corpse", name = name, icon = "__base__/graphics/icons/medium-worm-corpse.png", icon_size = 32, selection_box = {{-0.8, -0.8}, {0.8, 0.8}}, selectable_in_game = false, subgroup="corpses", order = "c[corpse]-c[worm]-b[medium]", flags = {"placeable-neutral", "placeable-off-grid", "building-direction-8-way", "not-repairable", "not-on-map"}, dying_speed = 0.01, time_before_removed = 15 * 60 * 60, final_render_layer = "corpse", animation = worm_die_animation(attributes.scale, attributes.tint) } }) return name end function biterFunctions.makeBiter(name, biterAttributes, biterAttack, biterResistances) local resistances = {} for k,v in pairs(biterResistances) do v.type = k resistances[#resistances+1] = v end return { type = "unit", name = name .. "-rampant", icon = "__base__/graphics/icons/small-biter.png", icon_size = 32, flags = biterAttributes.flags or {"placeable-player", "placeable-enemy", "placeable-off-grid", "breaths-air"}, max_health = biterAttributes.health, order = "b-b-a", subgroup="enemies", healing_per_tick = biterAttributes.healing, resistances = resistances, collision_box = {{-0.4 * biterAttributes.scale, -0.4 * biterAttributes.scale}, {0.4 * biterAttributes.scale, 0.4 * biterAttributes.scale}}, selection_box = {{-0.7 * biterAttributes.scale, -1.5 * biterAttributes.scale}, {0.7 * biterAttributes.scale, 0.3 * biterAttributes.scale}}, sticker_box = {{-0.6 * biterAttributes.scale, -0.8 * biterAttributes.scale}, {0.6 * biterAttributes.scale, 0}}, attack_parameters = biterAttack, vision_distance = biterAttributes.vision or 30, movement_speed = biterAttributes.movement, spawning_time_modifier = biterAttributes.spawningTimeModifer or 0, distance_per_frame = biterAttributes.distancePerFrame or 0.1, pollution_to_join_attack = biterAttributes.pollutionToAttack or 200, distraction_cooldown = biterAttributes.distractionCooldown or 300, corpse = biterAttributes.corpse, dying_explosion = biterAttributes.explosion, dying_sound = make_biter_dying_sounds(1.0), working_sound = make_biter_calls(0.7), run_animation = biterrunanimation(biterAttributes.scale, biterAttributes.tint1, biterAttributes.tint2) } end function biterFunctions.makeSpitter(name, biterAttributes, biterAttack, biterResistances) local resistances = {} for k,v in pairs(biterResistances) do v.type = k resistances[#resistances+1] = v end return { type = "unit", name = name .. "-rampant", icon = "__base__/graphics/icons/small-spitter.png", icon_size = 32, flags = biterAttributes.flags or {"placeable-player", "placeable-enemy", "placeable-off-grid", "breaths-air"}, max_health = biterAttributes.health, order = "b-b-a", subgroup="enemies", healing_per_tick = biterAttributes.healing, resistances = resistances, collision_box = {{-0.4 * biterAttributes.scale, -0.4 * biterAttributes.scale}, {0.4 * biterAttributes.scale, 0.4 * biterAttributes.scale}}, selection_box = {{-0.7 * biterAttributes.scale, -1.5 * biterAttributes.scale}, {0.7 * biterAttributes.scale, 0.3 * biterAttributes.scale}}, sticker_box = {{-0.6 * biterAttributes.scale, -0.8 * biterAttributes.scale}, {0.6 * biterAttributes.scale, 0}}, attack_parameters = biterAttack, vision_distance = biterAttributes.vision or 30, movement_speed = biterAttributes.movement, spawning_time_modifier = biterAttributes.spawningTimeModifer or 0, distance_per_frame = biterAttributes.distancePerFrame or 0.1, pollution_to_join_attack = biterAttributes.pollutionToAttack or 200, distraction_cooldown = biterAttributes.distractionCooldown or 300, corpse = biterAttributes.corpse, dying_explosion = biterAttributes.explosion, dying_sound = make_spitter_dying_sounds(0.8), working_sound = make_biter_calls(0.7), run_animation = spitterrunanimation(biterAttributes.scale, biterAttributes.tint) } end function biterFunctions.makeUnitSpawner(name, biterAttributes, biterResistances, unitSet) local resistances = {} for k,v in pairs(biterResistances) do v.type = k resistances[#resistances+1] = v end local o = { type = "unit-spawner", name = name .. "-rampant", icon = "__base__/graphics/icons/biter-spawner.png", icon_size = 32, flags = {"placeable-player", "placeable-enemy", "not-repairable"}, max_health = biterAttributes.health, order="b-b-g", subgroup="enemies", resistances = resistances, working_sound = { sound = { { filename = "__base__/sound/creatures/spawner.ogg", volume = 1.0 } }, apparent_volume = 2 }, dying_sound = { { filename = "__base__/sound/creatures/spawner-death-1.ogg", volume = 1.0 }, { filename = "__base__/sound/creatures/spawner-death-2.ogg", volume = 1.0 } }, healing_per_tick = biterAttributes.healing or 0.02, collision_box = {{-3.2 * biterAttributes.scale, -2.2 * biterAttributes.scale}, {2.2 * biterAttributes.scale, 2.2 * biterAttributes.scale}}, selection_box = {{-3.5 * biterAttributes.scale, -2.5 * biterAttributes.scale}, {2.5 * biterAttributes.scale, 2.5 * biterAttributes.scale}}, -- in ticks per 1 pu pollution_absorbtion_absolute = biterAttributes.pollutionAbsorbtionAbs or 20, pollution_absorbtion_proportional = biterAttributes.pollutionAbsorbtionPro or 0.01, corpse = biterAttributes.corpse, dying_explosion = "blood-explosion-huge", max_count_of_owned_units = biterAttributes.unitsOwned or 7, max_friends_around_to_spawn = biterAttributes.unitsToSpawn or 5, animations = { spawner_idle_animation(0, biterAttributes.tint), spawner_idle_animation(1, biterAttributes.tint), spawner_idle_animation(2, biterAttributes.tint), spawner_idle_animation(3, biterAttributes.tint) }, result_units = unitSet, -- With zero evolution the spawn rate is 6 seconds, with max evolution it is 2.5 seconds spawning_cooldown = biterAttributes.spawningCooldown or {360, 150}, spawning_radius = biterAttributes.spawningRadius or 10, spawning_spacing = biterAttributes.spawningSpacing or 3, max_spawn_shift = 0, max_richness_for_spawn_shift = 100, build_base_evolution_requirement = biterAttributes.evolutionRequirement or 0.0, call_for_help_radius = 50 } if biterAttributes.autoplace then o["autoplace"] = enemy_spawner_autoplace(biterAttributes.autoplace) end return o end function biterFunctions.makeWorm(name, attributes, attack, wormResistances) local resistances = {} for k,v in pairs(wormResistances) do v.type = k resistances[#resistances+1] = v end local o = { type = "turret", name = name .. "-rampant", icon = "__base__/graphics/icons/medium-worm.png", icon_size = 32, flags = attributes.flags or {"placeable-player", "placeable-enemy", "not-repairable", "breaths-air"}, order="b-b-e", subgroup="enemies", max_health = attributes.health, resistances = resistances, healing_per_tick = attributes.healing or 0.01, collision_box = {{-1.1 * attributes.scale, -1.0 * attributes.scale}, {1.1 * attributes.scale, 1.0 * attributes.scale}}, selection_box = {{-1.1 * attributes.scale, -1.0 * attributes.scale}, {1.1 * attributes.scale, 1.0 * attributes.scale}}, shooting_cursor_size = attributes.cursorSize or 3, rotation_speed = attributes.rotationSpeed or 1, corpse = attributes.corpse, dying_explosion = "blood-explosion-big", inventory_size = attributes.inventorySize, dying_sound = make_worm_dying_sounds(0.9), folded_speed = 0.01, folded_animation = worm_folded_animation(attributes.scale, attributes.tint), preparing_speed = attributes.preparingSpeed or 0.025, preparing_animation = worm_preparing_animation(attributes.scale, attributes.tint, "forward"), prepared_speed = 0.015, prepared_animation = worm_prepared_animation(attributes.scale, attributes.tint), starting_attack_speed = 0.03, starting_attack_animation = worm_attack_animation(attributes.scale, attributes.tint, "forward"), starting_attack_sound = make_worm_roars(0.8), ending_attack_speed = 0.03, ending_attack_animation = worm_attack_animation(attributes.scale, attributes.tint, "backward"), folding_speed = attributes.foldingSpeed or 0.015, folding_animation = worm_preparing_animation(attributes.scale, attributes.tint, "backward"), prepare_range = attributes.prepareRange or 30, attack_parameters = attack, build_base_evolution_requirement = attributes.evolutionRequirement or 0.0, call_for_help_radius = 40 } if attributes.autoplace then o["autoplace"] = enemy_worm_autoplace(attributes.autoplace) end return o end function biterFunctions.createSuicideAttack(attributes) local o = { type = "projectile", range = attributes.range or 0.5, cooldown = attributes.cooldown or 35, ammo_category = "melee", ammo_type = { category = "biological" }, sound = make_biter_roars(0.5), animation = biterattackanimation(attributes.scale, attributes.tint1, attributes.tint2) } if attributes.nuclear then o.ammo_type.action = { type = "direct", action_delivery = { type = "instant", target_effects = { { repeat_count = 100, type = "create-trivial-smoke", smoke_name = "nuclear-smoke", offset_deviation = {{-1, -1}, {1, 1}}, slow_down_factor = 1, starting_frame = 3, starting_frame_deviation = 5, starting_frame_speed = 0, starting_frame_speed_deviation = 5, speed_from_center = 0.5, speed_deviation = 0.2 }, { type = "create-entity", entity_name = "explosion" }, { type = "damage", damage = {amount = attributes.damage or 400, type = attributes.damageType or "explosion"} }, { type = "create-entity", entity_name = "small-scorchmark", check_buildability = true }, { type = "nested-result", action = { type = "area", target_entities = false, repeat_count = attributes.repeatCount or 2000, radius = attributes.radius or 35, action_delivery = { type = "projectile", projectile = "atomic-bomb-wave", starting_speed = 0.5 } } } } } } else o.ammo_type.action = { { type = "direct", action_delivery = { type = "instant", target_effects = { { type = "create-entity", entity_name = attributes.explosion, check_buildability = true }, { type = "nested-result", action = { type = "area", radius = attributes.radius, action_delivery = { type = "instant", target_effects = { { type = "damage", damage = { amount = attributes.damage, type = attributes.damageType or "explosion" } }, } } } }, { type = "create-entity", entity_name = attributes.scorchmark, check_buildability = true } } }, }, { type = "cluster", cluster_count = attributes.explosionCount, distance = attributes.explosionDistance, distance_deviation = 3, action_delivery = { type = "instant", target_effects= { { type="create-entity", entity_name = attributes.explosion, check_buildability = true }, { type = "create-entity", entity_name = attributes.scorchmark, check_buildability = true }, { type = "nested-result", action = { type = "area", radius = attributes.radius, action_delivery = { type = "instant", target_effects = { { type = "damage", damage = { amount = attributes.damage, type = attributes.damageType or "explosion" } } } } } } } } } } end return o end function biterFunctions.findRunScale(entity) return entity.run_animation.layers[1].scale end function biterFunctions.findRange(entity) return entity.attack_parameters.range end function biterFunctions.findTint(entity) return entity.run_animation.layers[2].tint end function biterFunctions.createElectricAttack(attributes, electricBeam, animation) return { type = "beam", ammo_category = "combat-robot-beam", cooldown = attributes.cooldown or 20, range = attributes.range or 15, ammo_type = { category = "combat-robot-beam", action = { type = "direct", action_delivery = { type = "beam", beam = electricBeam or "electric-beam", max_length = attributes.range or 15, duration = attributes.duration or 20, source_offset = {0.15, -0.5}, } } }, animation = animation } end function biterFunctions.createMeleeAttack(attributes) return { type = "projectile", range = attributes.range or 0.5, cooldown = attributes.cooldown or 35, ammo_category = "melee", ammo_type = { category = "melee", target_type = "entity", action = { type = "direct", action_delivery = { type = "instant", target_effects = { type = "damage", damage = { amount = attributes.damage, type = attributes.damageType or "physical" } } } } }, sound = make_biter_roars(0.4), animation = biterattackanimation(attributes.scale, attributes.tint1, attributes.tint2) } end function biterFunctions.createFireAttack(attributes, fireAttack) local attack = { type = "stream", ammo_category = "flamethrower", cooldown = attributes.cooldown, range = attributes.range, min_range = attributes.minRange, turn_range = attributes.turnRange, fire_penalty = attributes.firePenalty, warmup = attributes.warmup or 0, damage_modifier = attributes.damageModifier or 1.0, gun_barrel_length = 2 * attributes.scale, gun_center_shift = { north = {0, -0.65 * attributes.scale}, east = {0, 0}, south = {0, 0}, west = {0, 0} }, ammo_type = { category = "flamethrower", action = { type = "direct", action_delivery = { type = "stream", stream = fireAttack, duration = 160, } } }, cyclic_sound = { begin_sound = { { filename = "__base__/sound/creatures/spitter-1.ogg", volume = 0.7 }, { filename = "__base__/sound/creatures/spitter-2.ogg", volume = 0.7 }, { filename = "__base__/sound/creatures/spitter-3.ogg", volume = 0.7 }, { filename = "__base__/sound/creatures/spitter-4.ogg", volume = 0.7 }, { filename = "__base__/sound/creatures/spitter-5.ogg", volume = 0.7 }, { filename = "__base__/sound/creatures/spitter-6.ogg", volume = 0.7 }, { filename = "__base__/sound/creatures/spitter-7.ogg", volume = 0.7 }, { filename = "__base__/sound/creatures/spitter-8.ogg", volume = 0.7 } }, middle_sound = { { filename = attributes.midSound or "__Rampant__/sounds/attacks/acid-mid.ogg", volume = 0.5 } }, end_sound = { { filename = attributes.endSound or "__Rampant__/sounds/attacks/acid-end.ogg", volume = 0.5 } } } } if (attributes.tint ~= nil) then attack.animation = spitterattackanimation(attributes.scale, attributes.tint) end return attack end function biterFunctions.makeResistance(name, decrease, percentage) local obj = { type = name, } if (decrease ~= 0) then obj.decrease = decrease end if (percentage ~= 0) then obj.percentage = percentage end return obj end return biterFunctions