-- import local acidBall = require("prototypes/utils/AttackBall") local colorUtils = require("prototypes/utils/ColorUtils") local smokeUtils = require("SmokeUtils") -- imported functions local makeSmokeSoft = smokeUtils.makeSmokeSoft local makeSmokeWithGlow = smokeUtils.makeSmokeWithGlow local makeSmokeWithoutGlow = smokeUtils.makeSmokeWithoutGlow local makeSmokeAddingFuel = smokeUtils.makeSmokeAddingFuel local makeColor = colorUtils.makeColor -- module code makeSmokeSoft({name="the", softSmokeTint=makeColor(0.3, 0.75, 0.3, 0.1)}) makeSmokeWithGlow({name="the", smokeWithGlowTint=makeColor(0.3, 0.75, 0.3, 0.1)}) makeSmokeWithoutGlow({name="the", smokeWithoutGlowTint=makeColor(0.3, 0.75, 0.3, 0.1)}) makeSmokeAddingFuel({name="the"}) if settings.startup["rampant-useDumbProjectiles"].value then acidBall.generateLegacy() end require("prototypes/buildings/ChunkScanner")