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Rampant/parseState.rkt

239 lines
10 KiB
Racket
Executable File

(module AiState racket
(provide (all-defined-out))
(require math/statistics)
(struct AiState (chunks
chunksLookup
minMaxes)
#:transparent)
(struct MinMax (min max)
#:transparent)
(struct ChunkRange (x
y
movement
base
player
resource
passable
tick
rating
nests
worms
rally
retreat
resourceGen
playerGen
deathGen
attackScore
settleScore
siegeScore
retreatScore
kamikazeScore
pollution
aNe
aRNe
squads
baseCreated)
#:transparent)
(struct Chunk (kamikazeScore
retreatScore
siegeScore
settleScore
attackScore
x
y
movement
base
player
resource
passable
tick
rating
nests
worms
rally
retreat
resourceGen
playerGen
deathGen
pollution
aNe
aRNe
squads
baseCreated)
#:transparent)
(require threading)
(define (getFile filePath)
(call-with-input-file filePath
(lambda (port)
(port->string port))))
(define (stringToChunk str)
(match-let (((list movement base player resource passable tick rating x y nest
worms rally retreat resourceGen playerGen deathGen pollution aNe aRNe squads
baseCreated) (string-split str ",")))
(apply Chunk
(cons (+ (string->number base)
(* (string->number player) 2500))
(cons (+ (- (string->number base))
(string->number movement)
(- (string->number playerGen))
(- (* (string->number player) 2500)))
(cons (+ (string->number movement)
(string->number resource)
(string->number base)
(* (string->number player) 2500))
(cons (+ (string->number movement)
(string->number resource))
(cons (+ ;; (* 2 (string->number movement))
(* (string->number base)
(if (< (string->number movement) 0)
(- 1 (/ (string->number movement)
-100000))
1))
(* (string->number player) 2500))
(map string->number
(list x y movement base player resource passable tick rating nest
worms rally retreat resourceGen playerGen deathGen pollution aNe
aRNe squads baseCreated))))))))))
(define (chunk->string chunk)
(string-append "x: " (~v (Chunk-x chunk)) "\n"
"y: " (~v (Chunk-y chunk)) "\n"
"m: " (~v (Chunk-movement chunk)) "\n"
"b: " (~v (Chunk-base chunk)) "\n"
"p: " (~v (Chunk-player chunk)) "\n"
"r: " (~v (Chunk-resource chunk)) "\n"
"pass: " (~v (Chunk-passable chunk)) "\n"
"tic: " (~v (Chunk-tick chunk)) "\n"
"rat: " (~v (Chunk-rating chunk)) "\n"
"ne: " (~v (Chunk-nests chunk)) "\n"
"wo: " (~v (Chunk-worms chunk)) "\n"
"rall: " (~v (Chunk-rally chunk)) "\n"
"retr: " (~v (Chunk-retreat chunk)) "\n"
"rGen: " (~v (Chunk-resourceGen chunk)) "\n"))
(define (chunk->string2 chunk)
(string-append "pGen: " (~v (Chunk-playerGen chunk)) "\n"
"dGen: " (~v (Chunk-deathGen chunk)) "\n"
"aSco: " (~v (Chunk-attackScore chunk)) "\n"
"sSco: " (~v (Chunk-settleScore chunk)) "\n"
"sSei: " (~v (Chunk-siegeScore chunk)) "\n"
"sRet: " (~v (Chunk-retreatScore chunk)) "\n"
"pol: " (~v (Chunk-pollution chunk)) "\n"
"aNe: " (~v (Chunk-aNe chunk)) "\n"
"aRNe: " (~v (Chunk-aRNe chunk)) "\n"
"sqs: " (~v (Chunk-squads chunk)) "\n"
"bC: " (~v (Chunk-baseCreated chunk)) "\n"))
(define (normalizeRange xs)
(let* ((sDev (stddev xs))
(sMean (mean xs))
(target (* 2.5 sDev))
(cleanXs (filter (lambda (x)
(<= (abs (- x sMean)) target))
xs)))
(MinMax (apply min cleanXs)
(apply max cleanXs))))
(define (findChunkPropertiesMinMax chunks)
(let ((xs (map Chunk-x chunks))
(ys (map Chunk-y chunks))
(movements (map Chunk-movement chunks))
(bases (map Chunk-base chunks))
(players (map Chunk-player chunks))
(resources (map Chunk-resource chunks))
(passables (map Chunk-passable chunks))
(ticks (map Chunk-tick chunks))
(ratings (map Chunk-rating chunks))
(nests (map Chunk-nests chunks))
(worms (map Chunk-worms chunks))
(rallys (map Chunk-rally chunks))
(retreats (map Chunk-retreat chunks))
(rGens (map Chunk-resourceGen chunks))
(pGens (map Chunk-playerGen chunks))
(dGens (map Chunk-deathGen chunks))
(aSco (map Chunk-attackScore chunks))
(sSco (map Chunk-settleScore chunks))
(sSei (map Chunk-siegeScore chunks))
(sRet (map Chunk-retreatScore chunks))
(sKam (map Chunk-kamikazeScore chunks))
(pol (map Chunk-pollution chunks))
(aNe (map Chunk-aNe chunks))
(aRNe (map Chunk-aRNe chunks))
(sqs (map Chunk-squads chunks))
(bC (map Chunk-baseCreated chunks)))
;; (ChunkRange (MinMax (apply min xs) (apply max xs))
;; (MinMax (apply min ys) (apply max ys))
;; (MinMax (apply min movements) (apply max movements))
;; (MinMax (apply min bases) (apply max bases))
;; (MinMax (apply min players) (apply max players))
;; (MinMax (apply min resources) (apply max resources))
;; (MinMax (apply min passables) (apply max passables))
;; (MinMax (apply min ticks) (apply max ticks))
;; (MinMax (apply min ratings) (apply max ratings))
;; (MinMax (apply min nests) (apply max nests))
;; (MinMax (apply min worms) (apply max worms))
;; (MinMax (apply min rallys) (apply max rallys))
;; (MinMax (apply min retreats) (apply max retreats))
;; (MinMax (apply min rGens) (apply max rGens))
;; (MinMax (apply min pGens) (apply max pGens))
;; (MinMax (apply min dGens) (apply max dGens))
;; (MinMax (apply min aSco) (apply max aSco))
;; (MinMax (apply min sSco) (apply max sSco))
;; (MinMax (apply min sSei) (apply max sSei))
;; (MinMax (apply min sRet) (apply max sRet))
;; (MinMax (apply min sKam) (apply max sKam)))
(ChunkRange (MinMax (apply min xs) (apply max xs))
(MinMax (apply min ys) (apply max ys))
(normalizeRange movements)
(normalizeRange bases)
(normalizeRange players)
(normalizeRange resources)
(MinMax (apply min passables) (apply max passables))
(normalizeRange ticks)
(normalizeRange ratings)
(MinMax (apply min nests) (apply max nests))
(MinMax (apply min worms) (apply max worms))
(MinMax (apply min rallys) (apply max rallys))
(MinMax (apply min retreats) (apply max retreats))
(MinMax (apply min rGens) (apply max rGens))
(MinMax (apply min pGens) (apply max pGens))
(MinMax (apply min dGens) (apply max dGens))
(normalizeRange aSco)
(normalizeRange sSco)
(normalizeRange sSei)
(normalizeRange sRet)
(normalizeRange sKam)
(normalizeRange pol)
(MinMax (apply min aNe) (apply max aNe))
(MinMax (apply min aRNe) (apply max aRNe))
(MinMax (apply min sqs) (apply max sqs))
(MinMax (apply min bC) (apply max bC)))
))
(define (readState filePath)
(let* ((replayChunks (getFile filePath))
(chunks (map stringToChunk (string-split replayChunks "\n")))
(minMaxes (findChunkPropertiesMinMax chunks)))
(AiState chunks
(apply hash
(apply append
(map (lambda (chunk)
(list (list (Chunk-x chunk)
(Chunk-y chunk))
chunk))
chunks)))
minMaxes)))
(define (test)
(AiState-minMaxes (readState "/data/games/factorio/script-output/rampantState.txt"))))