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Rampant/libs/ChunkProcessor.lua
2017-08-08 01:19:51 -07:00

66 lines
1.7 KiB
Lua
Executable File

local chunkProcessor = {}
-- imports
local chunkUtils = require("ChunkUtils")
local constants = require("Constants")
-- constants
local CHUNK_SIZE = constants.CHUNK_SIZE
-- imported functions
local remakeChunk = chunkUtils.remakeChunk
local createChunk = chunkUtils.createChunk
local checkChunkPassability = chunkUtils.checkChunkPassability
local scoreChunk = chunkUtils.scoreChunk
local registerChunkEnemies = chunkUtils.registerChunkEnemies
-- module code
function chunkProcessor.processPendingChunks(natives, regionMap, surface, pendingStack, tick)
local processQueue = regionMap.processQueue
local offset = {0, 0}
local areaBoundingBox = {false, offset}
local query = {area=areaBoundingBox,
force=false}
local vanillaAI = not natives.useCustomAI
local chunkTiles = regionMap.chunkTiles
for i=#pendingStack, 1, -1 do
local event = pendingStack[i]
pendingStack[i] = nil
local topLeft = event.area.left_top
local x = topLeft.x
local y = topLeft.y
local chunk = createChunk(x, y)
areaBoundingBox[1] = chunk
offset[1] = x + CHUNK_SIZE
offset[2] = y + CHUNK_SIZE
local chunkX = chunk.cX
if regionMap[chunkX] == nil then
regionMap[chunkX] = {}
end
regionMap[chunkX][chunk.cY] = chunk
checkChunkPassability(chunkTiles, chunk, surface)
if vanillaAI then
registerChunkEnemies(chunk, surface, query)
else
remakeChunk(regionMap, chunk, surface, natives, tick, query)
end
scoreChunk(chunk, surface, natives, query)
processQueue[#processQueue+1] = chunk
end
end
return chunkProcessor