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Factorio Mod - Basic AI augmentation using potential fields
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2016-08-21 17:29:26 -07:00
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Rampant

Factorio Mod - Uses potential fields/pheromones to improve the enemy AI

Notes

There will be a slight pause the first time this is started up due to indexing all the chunks that have been generated.

Features

Tactical Retreats - these will take place when a unit group is in a chunk that has reached a death threshold
Unit Group Merging - if multiple unit groups retreat at the same time there is a chance the groups will merge
Unit Group Forming - any chunks with spawners in it that is covered by a pollution, player, player base, or player defense pheromone clouds will form groups based on the evolution factor
Probing Behavior Against Defenses - unit groups will attempt to avoid chunks that are soaked in death
Player Hunting - unit groups will track the player based on there emitted pheromone cloud
Pathfinding - unit groups will use potential fields to perform only single step pathfinding allowing for efficient and dynamic pathing

Planned Features

Tunneling biters
Base Expansion