graphics | ||
libs | ||
locale/en | ||
prototypes | ||
.gitignore | ||
config.lua | ||
control.lua | ||
data.lua | ||
info.json | ||
LICENSE.md | ||
NOTICE | ||
README.md | ||
tests.lua |
Rampant
Factorio Mod - Uses potential fields/pheromones to improve the enemy AI
Notes
There will be a slight pause the first time this is started up due to indexing all the chunks that have been generated.
Features
Tactical Retreats - these will take place when a unit group is in a chunk that has reached a death threshold
Unit Group Merging - if multiple unit groups retreat at the same time there is a chance the groups will merge
Unit Group Forming - any chunks with spawners in it that is covered by a pollution, player, player base, or player defense pheromone clouds will form groups based on the evolution factor
Probing Behavior Against Defenses - unit groups will attempt to avoid chunks that are soaked in death
Player Hunting - unit groups will track the player based on there emitted pheromone cloud
Pathfinding - unit groups will use potential fields to perform only single step pathfinding allowing for efficient and dynamic pathing
Planned Features
Tunneling biters
Base Expansion