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44 lines
1.4 KiB
Lua
Executable File
44 lines
1.4 KiB
Lua
Executable File
if (aiPredicatesG) then
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return aiPredicatesG
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end
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local aiPredicates = {}
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-- imports
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local constants = require("Constants")
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-- constants
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local AI_STATE_RAIDING = constants.AI_STATE_RAIDING
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local AI_STATE_AGGRESSIVE = constants.AI_STATE_AGGRESSIVE
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local AI_STATE_MIGRATING = constants.AI_STATE_MIGRATING
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local AI_STATE_SIEGE = constants.AI_STATE_SIEGE
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local AI_STATE_ONSLAUGHT = constants.AI_STATE_ONSLAUGHT
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-- imported functions
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-- module code
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function aiPredicates.canAttack(map, tick)
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local surface = map.surface
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local goodAI = (((map.state == AI_STATE_AGGRESSIVE) and (map.canAttackTick < tick)) or
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(map.state == AI_STATE_RAIDING) or
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(map.state == AI_STATE_ONSLAUGHT))
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local notPeaceful = not surface.peaceful_mode
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local nocturalMode = map.universe.aiNocturnalMode
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local noctural = (not nocturalMode) or (nocturalMode and surface.darkness > 0.65)
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return goodAI and notPeaceful and noctural
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end
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function aiPredicates.canMigrate(map)
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local surface = map.surface
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local universe = map.universe
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local nocturalMode = universe.aiNocturnalMode
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local goodAI = (map.state == AI_STATE_MIGRATING) or (map.state == AI_STATE_SIEGE)
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local noctural = (not nocturalMode) or (nocturalMode and surface.darkness > 0.65)
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return goodAI and universe.expansion and not surface.peaceful_mode and noctural
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end
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aiPredicatesG = aiPredicates
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return aiPredicates
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