mirror of
https://github.com/veden/Rampant.git
synced 2024-12-28 21:08:22 +02:00
390 lines
12 KiB
Lua
Executable File
390 lines
12 KiB
Lua
Executable File
local upgrade = {}
|
|
|
|
-- imports
|
|
|
|
local constants = require("libs/Constants")
|
|
local mathUtils = require("libs/MathUtils")
|
|
|
|
-- constants
|
|
|
|
local CONVERSION_TABLE = constants.CONVERSION_TABLE
|
|
|
|
local BASE_AI_STATE_DORMANT = constants.BASE_AI_STATE_DORMANT
|
|
|
|
local INTERVAL_LOGIC = constants.INTERVAL_LOGIC
|
|
local CHUNK_SIZE = constants.CHUNK_SIZE
|
|
|
|
local ATTACK_SCORE = constants.ATTACK_SCORE
|
|
|
|
local SQUAD_GUARDING = constants.SQUAD_GUARDING
|
|
|
|
local AI_MAX_OVERFLOW_POINTS = constants.AI_MAX_OVERFLOW_POINTS
|
|
|
|
-- imported functions
|
|
|
|
local roundToNearest = mathUtils.roundToNearest
|
|
|
|
-- module code
|
|
|
|
function upgrade.attempt(natives, setNewSurface)
|
|
local starting = global.version
|
|
if (global.version == nil) then
|
|
natives.squads = {}
|
|
natives.points = 0
|
|
|
|
global.version = constants.VERSION_5
|
|
end
|
|
if (global.version < constants.VERSION_10) then
|
|
for _,squad in pairs(natives.squads) do
|
|
squad.frenzy = false
|
|
squad.frenzyPosition = {x=0,y=0}
|
|
squad.rabid = false
|
|
end
|
|
|
|
global.version = constants.VERSION_10
|
|
end
|
|
if (global.version < constants.VERSION_11) then
|
|
natives.state = constants.AI_STATE_AGGRESSIVE
|
|
-- natives.temperament = 0
|
|
|
|
global.version = constants.VERSION_11
|
|
end
|
|
if (global.version < constants.VERSION_12) then
|
|
for _,squad in pairs(natives.squads) do
|
|
squad.status = constants.SQUAD_GUARDING
|
|
squad.kamikaze = false
|
|
end
|
|
|
|
-- reset ai build points due to error in earning points
|
|
natives.points = 0
|
|
|
|
global.version = constants.VERSION_12
|
|
end
|
|
if (global.version < constants.VERSION_16) then
|
|
|
|
natives.lastShakeMessage = 0
|
|
--remove version 14 retreat limit, it has been made redundant
|
|
natives.retreats = nil
|
|
|
|
global.version = constants.VERSION_16
|
|
end
|
|
if (global.version < constants.VERSION_18) then
|
|
|
|
natives.safeEntities = {}
|
|
natives.safeEntityName = {}
|
|
|
|
global.version = constants.VERSION_18
|
|
end
|
|
if (global.version < constants.VERSION_20) then
|
|
|
|
natives.aiPointsScaler = settings.global["rampant-aiPointsScaler"].value
|
|
natives.aiNocturnalMode = settings.global["rampant-permanentNocturnal"].value
|
|
|
|
global.version = constants.VERSION_20
|
|
end
|
|
if (global.version < constants.VERSION_22) then
|
|
|
|
-- been made redundant
|
|
natives.rallyCries = nil
|
|
|
|
-- needs to be on inner logic tick loop interval
|
|
natives.stateTick = roundToNearest(game.tick + INTERVAL_LOGIC, INTERVAL_LOGIC)
|
|
natives.temperamentTick = roundToNearest(game.tick + INTERVAL_LOGIC, INTERVAL_LOGIC)
|
|
|
|
--[[
|
|
For making changes to maps that haven't had Rampant loaded and aren't starting from a brand new map
|
|
Was causing desyncs when client connected before having the below settings saved into the map 0.15.15 factorio
|
|
--]]
|
|
-- game.map_settings.path_finder.short_request_ratio = constants.PATH_FINDER_SHORT_REQUEST_RATIO
|
|
-- game.map_settings.path_finder.short_cache_size = constants.PATH_FINDER_SHORT_CACHE_SIZE
|
|
-- game.map_settings.path_finder.long_cache_size = constants.PATH_FINDER_LONG_REQUEST_RATIO
|
|
|
|
-- game.map_settings.unit_group.max_group_radius = constants.UNIT_GROUP_MAX_RADIUS
|
|
|
|
global.version = constants.VERSION_22
|
|
end
|
|
if (global.version < constants.VERSION_23) then
|
|
|
|
-- used to precompute some values per logic cycle
|
|
natives.retreatThreshold = 0
|
|
-- natives.maxSquads = 0
|
|
natives.rallyThreshold = 0
|
|
natives.formSquadThreshold = 0
|
|
natives.attackWaveSize = 0
|
|
natives.attackWaveDeviation = 0
|
|
natives.attackWaveUpperBound = 0
|
|
natives.unitRefundAmount = 0
|
|
-- natives.attackWaveThreshold = 0
|
|
|
|
-- game.map_settings.unit_group.member_disown_distance = constants.UNIT_GROUP_DISOWN_DISTANCE
|
|
-- game.map_settings.unit_group.tick_tolerance_when_member_arrives = constants.UNIT_GROUP_TICK_TOLERANCE
|
|
|
|
-- used for breaking up how many squads are processing per logic cycle
|
|
natives.regroupIndex = 1
|
|
|
|
natives.randomGenerator = game.create_random_generator(settings.startup["rampant-enemySeed"].value+1024)
|
|
|
|
global.version = constants.VERSION_23
|
|
end
|
|
if (global.version < constants.VERSION_25) then
|
|
|
|
game.map_settings.path_finder.min_steps_to_check_path_find_termination = constants.PATH_FINDER_MIN_STEPS_TO_CHECK_PATH
|
|
|
|
global.version = constants.VERSION_25
|
|
end
|
|
if (global.version < constants.VERSION_33) then
|
|
|
|
global.world = nil
|
|
|
|
global.version = constants.VERSION_33
|
|
end
|
|
if (global.version < constants.VERSION_38) then
|
|
|
|
for _,squad in pairs(natives.squads) do
|
|
squad.chunk = nil
|
|
end
|
|
|
|
global.regionMap = nil
|
|
|
|
global.version = constants.VERSION_38
|
|
end
|
|
if (global.version < constants.VERSION_41) then
|
|
|
|
natives.evolutionTableAlignment = {}
|
|
natives.bases = {}
|
|
natives.baseIndex = 1
|
|
natives.baseIncrement = 0
|
|
|
|
global.version = constants.VERSION_41
|
|
end
|
|
if (global.version < constants.VERSION_44) then
|
|
|
|
natives.kamikazeThreshold = 0
|
|
|
|
global.version = constants.VERSION_44
|
|
end
|
|
if (global.version < constants.VERSION_51) then
|
|
|
|
natives.scouts = nil
|
|
natives.tunnels = nil
|
|
natives.baseLookup = nil
|
|
|
|
global.version = constants.VERSION_51
|
|
end
|
|
if (global.version < constants.VERSION_57) then
|
|
|
|
natives.attackWaveLowerBound = 1
|
|
|
|
for _,squad in pairs(natives.squads) do
|
|
squad.maxDistance = 0
|
|
squad.originPosition = {
|
|
x = 0,
|
|
y = 0
|
|
}
|
|
squad.settlers = false
|
|
end
|
|
|
|
natives.expansion = game.map_settings.enemy_expansion.enabled
|
|
natives.expansionMaxDistance = game.map_settings.enemy_expansion.max_expansion_distance * CHUNK_SIZE
|
|
natives.expansionMaxDistanceDerivation = natives.expansionMaxDistance * 0.33
|
|
natives.expansionMinTime = game.map_settings.enemy_expansion.min_expansion_cooldown
|
|
natives.expansionMaxTime = game.map_settings.enemy_expansion.max_expansion_cooldown
|
|
natives.expansionMinSize = game.map_settings.enemy_expansion.settler_group_min_size
|
|
natives.expansionMaxSize = game.map_settings.enemy_expansion.settler_group_max_size
|
|
|
|
natives.settlerCooldown = 0
|
|
natives.settlerWaveDeviation = 0
|
|
natives.settlerWaveSize = 0
|
|
|
|
global.version = constants.VERSION_57
|
|
end
|
|
if (global.version < constants.VERSION_72) then
|
|
|
|
for _,squad in pairs(natives.squads) do
|
|
squad.status = SQUAD_GUARDING
|
|
squad.cycles = 0
|
|
end
|
|
|
|
for _,base in pairs(natives.bases) do
|
|
base.temperament = 0
|
|
base.temperamentTick = 0
|
|
base.state = BASE_AI_STATE_DORMANT
|
|
base.stateTick = 0
|
|
base.alignment = {base.alignment}
|
|
end
|
|
|
|
global.version = constants.VERSION_72
|
|
end
|
|
if (global.version < constants.VERSION_75) then
|
|
|
|
for _,squad in pairs(natives.squads) do
|
|
squad.attackScoreFunction = ATTACK_SCORE
|
|
end
|
|
|
|
global.version = constants.VERSION_75
|
|
end
|
|
if (global.version < constants.VERSION_76) then
|
|
|
|
natives.drainPylons = {}
|
|
|
|
global.version = constants.VERSION_76
|
|
end
|
|
if (global.version < constants.VERSION_77) then
|
|
|
|
natives.attackWaveThreshold = nil
|
|
natives.attackWav = nil
|
|
|
|
global.version = constants.VERSION_77
|
|
end
|
|
if (global.version < constants.VERSION_85) then
|
|
|
|
natives.building = {}
|
|
natives.pendingAttack = {}
|
|
|
|
natives.cleanBuildingIndex = 1
|
|
natives.attackIndex = 1
|
|
|
|
global.version = constants.VERSION_85
|
|
end
|
|
if (global.version < constants.VERSION_86) then
|
|
|
|
natives.expansion = game.map_settings.enemy_expansion.enabled
|
|
natives.enabledMigration = natives.expansion and settings.global["rampant-enableMigration"].value
|
|
|
|
global.version = constants.VERSION_86
|
|
end
|
|
if (global.version < constants.VERSION_87) then
|
|
|
|
natives.enemyAlignmentLookup = {}
|
|
|
|
global.version = constants.VERSION_87
|
|
end
|
|
if (global.version < 89) then
|
|
|
|
natives.canAttackTick = 0
|
|
|
|
global.version = 89
|
|
end
|
|
if (global.version < 95) then
|
|
|
|
natives.randomGenerator = game.create_random_generator(settings.startup["rampant-enemySeed"].value+1024)
|
|
|
|
global.version = 95
|
|
end
|
|
if (global.version < 100) then
|
|
|
|
game.map_settings.unit_group.min_group_radius = constants.UNIT_GROUP_MAX_RADIUS * 0.5
|
|
game.map_settings.unit_group.max_group_radius = constants.UNIT_GROUP_MAX_RADIUS
|
|
|
|
game.map_settings.unit_group.member_disown_distance = constants.UNIT_GROUP_DISOWN_DISTANCE
|
|
game.map_settings.unit_group.tick_tolerance_when_member_arrives = constants.UNIT_GROUP_TICK_TOLERANCE
|
|
|
|
game.map_settings.unit_group.max_member_speedup_when_behind = constants.UNIT_GROUP_MAX_SPEED_UP
|
|
game.map_settings.unit_group.max_member_slowdown_when_ahead = constants.UNIT_GROUP_MAX_SLOWDOWN
|
|
game.map_settings.unit_group.max_group_slowdown_factor = constants.UNIT_GROUP_SLOWDOWN_FACTOR
|
|
|
|
game.map_settings.max_failed_behavior_count = 3
|
|
|
|
for i=#natives.squads,1,-1 do
|
|
natives.squads[i].penalties = {}
|
|
|
|
if not natives.squads[i].chunk then
|
|
natives.squads[i].chunk = SENTINEL_IMPASSABLE_CHUNK
|
|
end
|
|
end
|
|
|
|
for i=#natives.bases,1,-1 do
|
|
local base = natives.bases[i]
|
|
|
|
for x=1,#base.alignment do
|
|
local c = CONVERSION_TABLE[base.alignment[x]]
|
|
if (x == 1) and not c then
|
|
base.alignment = {}
|
|
else
|
|
base.alignment[x] = c
|
|
end
|
|
end
|
|
end
|
|
|
|
natives.ENEMY_VARIATIONS = settings.startup["rampant-newEnemyVariations"].value
|
|
|
|
natives.nextChunkSort = nil
|
|
natives.nextChunkSortTick = nil
|
|
|
|
natives.evolutionLevel = game.forces.enemy.evolution_factor
|
|
|
|
natives.evolutionTableUnitSpawner = nil
|
|
natives.evolutionTableWorm = nil
|
|
|
|
natives.pendingAttack.len = #natives.pendingAttack
|
|
natives.squads.len = #natives.squads
|
|
|
|
natives.activeRaidNests = 0
|
|
natives.activeNests = 0
|
|
natives.destroyPlayerBuildings = 0
|
|
natives.lostEnemyUnits = 0
|
|
natives.lostEnemyBuilding = 0
|
|
natives.rocketLaunched = 0
|
|
natives.builtEnemyBuilding = 0
|
|
natives.ionCannonBlasts = 0
|
|
natives.artilleryBlasts = 0
|
|
|
|
natives.temperament = 0
|
|
natives.temperamentScore = 0
|
|
natives.stateTick = 0
|
|
|
|
global.version = 100
|
|
end
|
|
if (global.version < 101) then
|
|
|
|
local subTypes = constants.HIVE_BUILDINGS_TYPES
|
|
|
|
local acc = {}
|
|
|
|
for t=1,11 do
|
|
for si=1,#subTypes do
|
|
local st = subTypes[si]
|
|
|
|
acc[#acc+1] = "entity-proxy-" .. st .. "-t" .. t .. "-rampant"
|
|
end
|
|
end
|
|
|
|
local es = game.surfaces[natives.activeSurface].find_entities_filtered({
|
|
name=acc
|
|
})
|
|
|
|
for i=1,#es do
|
|
es[i].die()
|
|
end
|
|
|
|
global.version = 101
|
|
end
|
|
if (global.version < 104) then
|
|
|
|
natives.pendingStealGroups = {}
|
|
natives.pendingStealGroups.len = 1
|
|
|
|
global.version = 104
|
|
end
|
|
if (global.version < 105) then
|
|
|
|
if not setNewSurface then
|
|
game.surfaces[natives.activeSurface].print("Rampant - Version 0.18.5")
|
|
end
|
|
global.version = 105
|
|
end
|
|
|
|
return starting ~= global.version, natives
|
|
end
|
|
|
|
function upgrade.compareTable(entities, option, new)
|
|
local changed = false
|
|
if (entities[option] ~= new) then
|
|
entities[option] = new
|
|
changed = true
|
|
end
|
|
return changed, new
|
|
end
|
|
|
|
return upgrade
|