mirror of
https://github.com/veden/Rampant.git
synced 2024-12-26 20:54:12 +02:00
588 lines
22 KiB
Lua
588 lines
22 KiB
Lua
-- Copyright (C) 2022 veden
|
|
|
|
-- This program is free software: you can redistribute it and/or modify
|
|
-- it under the terms of the GNU General Public License as published by
|
|
-- the Free Software Foundation, either version 3 of the License, or
|
|
-- (at your option) any later version.
|
|
|
|
-- This program is distributed in the hope that it will be useful,
|
|
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
-- GNU General Public License for more details.
|
|
|
|
-- You should have received a copy of the GNU General Public License
|
|
-- along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
|
|
|
|
if aiPlanningG then
|
|
return aiPlanningG
|
|
end
|
|
local aiPlanning = {}
|
|
|
|
-- imports
|
|
|
|
local constants = require("Constants")
|
|
local mathUtils = require("MathUtils")
|
|
local baseUtils = require("BaseUtils")
|
|
|
|
-- constants
|
|
|
|
local UNIT_DEATH_POINT_COST = constants.UNIT_DEATH_POINT_COST
|
|
|
|
local BASE_PROCESS_INTERVAL = constants.BASE_PROCESS_INTERVAL
|
|
|
|
local BASE_GENERATION_STATE_ACTIVE = constants.BASE_GENERATION_STATE_ACTIVE
|
|
local BASE_GENERATION_STATE_DORMANT = constants.BASE_GENERATION_STATE_DORMANT
|
|
|
|
local BASE_GENERATION_MIN_STATE_DURATION = constants.BASE_GENERATION_MIN_STATE_DURATION
|
|
local BASE_GENERATION_MAX_STATE_DURATION = constants.BASE_GENERATION_MAX_STATE_DURATION
|
|
|
|
local TEMPERAMENT_RANGE_MAX = constants.TEMPERAMENT_RANGE_MAX
|
|
local TEMPERAMENT_RANGE_MIN = constants.TEMPERAMENT_RANGE_MIN
|
|
local TEMPERAMENT_DIVIDER = constants.TEMPERAMENT_DIVIDER
|
|
local NO_RETREAT_BASE_PERCENT = constants.NO_RETREAT_BASE_PERCENT
|
|
local NO_RETREAT_EVOLUTION_BONUS_MAX = constants.NO_RETREAT_EVOLUTION_BONUS_MAX
|
|
|
|
local AI_UNIT_REFUND = constants.AI_UNIT_REFUND
|
|
|
|
local AI_MAX_POINTS = constants.AI_MAX_POINTS
|
|
|
|
local BASE_RALLY_CHANCE = constants.BASE_RALLY_CHANCE
|
|
local BONUS_RALLY_CHANCE = constants.BONUS_RALLY_CHANCE
|
|
|
|
local RETREAT_MOVEMENT_PHEROMONE_LEVEL_MIN = constants.RETREAT_MOVEMENT_PHEROMONE_LEVEL_MIN
|
|
local RETREAT_MOVEMENT_PHEROMONE_LEVEL_MAX = constants.RETREAT_MOVEMENT_PHEROMONE_LEVEL_MAX
|
|
local MINIMUM_AI_POINTS = constants.MINIMUM_AI_POINTS
|
|
|
|
local ACTIVE_NESTS_PER_AGGRESSIVE_GROUPS = constants.ACTIVE_NESTS_PER_AGGRESSIVE_GROUPS
|
|
local ALL_NESTS_PER_EXPANSION_GROUPS = constants.ALL_NESTS_PER_EXPANSION_GROUPS
|
|
|
|
local BASE_AI_STATE_PEACEFUL = constants.BASE_AI_STATE_PEACEFUL
|
|
local BASE_AI_STATE_AGGRESSIVE = constants.BASE_AI_STATE_AGGRESSIVE
|
|
local BASE_AI_STATE_RAIDING = constants.BASE_AI_STATE_RAIDING
|
|
local BASE_AI_STATE_MIGRATING = constants.BASE_AI_STATE_MIGRATING
|
|
local BASE_AI_STATE_ONSLAUGHT = constants.BASE_AI_STATE_ONSLAUGHT
|
|
local BASE_AI_STATE_SIEGE = constants.BASE_AI_STATE_SIEGE
|
|
local AI_POINT_GENERATOR_AMOUNT = constants.AI_POINT_GENERATOR_AMOUNT
|
|
|
|
local BASE_AI_MIN_STATE_DURATION = constants.BASE_AI_MIN_STATE_DURATION
|
|
local BASE_AI_MAX_STATE_DURATION = constants.BASE_AI_MAX_STATE_DURATION
|
|
|
|
|
|
-- imported functions
|
|
|
|
local randomTickEvent = mathUtils.randomTickEvent
|
|
local randomTickDuration = mathUtils.randomTickDuration
|
|
|
|
local upgradeBaseBasedOnDamage = baseUtils.upgradeBaseBasedOnDamage
|
|
local modifyBaseUnitPoints = baseUtils.modifyBaseUnitPoints
|
|
local modifyBaseSpecialPoints = baseUtils.modifyBaseSpecialPoints
|
|
|
|
local linearInterpolation = mathUtils.linearInterpolation
|
|
|
|
local mFloor = math.floor
|
|
|
|
local mMax = math.max
|
|
local mMin = math.min
|
|
|
|
local mCeil = math.ceil
|
|
|
|
-- module code
|
|
|
|
local function getTimeStringFromTick(tick)
|
|
|
|
local tickToSeconds = tick / 60
|
|
|
|
local days = mFloor(tickToSeconds / 86400)
|
|
local hours = mFloor((tickToSeconds % 86400) / 3600)
|
|
local minutes = mFloor((tickToSeconds % 3600) / 60)
|
|
local seconds = mFloor(tickToSeconds % 60)
|
|
return days .. "d " .. hours .. "h " .. minutes .. "m " .. seconds .. "s"
|
|
end
|
|
|
|
function aiPlanning.planning(universe, evolutionLevel)
|
|
universe.evolutionLevel = evolutionLevel
|
|
local maxPoints = mMax(AI_MAX_POINTS * evolutionLevel, MINIMUM_AI_POINTS)
|
|
universe.maxPoints = maxPoints
|
|
|
|
local maxOverflowPoints = maxPoints * 3
|
|
universe.maxOverflowPoints = maxOverflowPoints
|
|
|
|
local attackWaveMaxSize = universe.attackWaveMaxSize
|
|
universe.retreatThreshold = linearInterpolation(evolutionLevel,
|
|
RETREAT_MOVEMENT_PHEROMONE_LEVEL_MIN,
|
|
RETREAT_MOVEMENT_PHEROMONE_LEVEL_MAX)
|
|
universe.rallyThreshold = BASE_RALLY_CHANCE + (evolutionLevel * BONUS_RALLY_CHANCE)
|
|
universe.formSquadThreshold = mMax((0.35 * evolutionLevel), 0.1)
|
|
|
|
universe.attackWaveSize = attackWaveMaxSize * (evolutionLevel ^ 1.4)
|
|
universe.attackWaveDeviation = (universe.attackWaveSize * 0.333)
|
|
universe.attackWaveUpperBound = universe.attackWaveSize + (universe.attackWaveSize * 0.35)
|
|
|
|
if (universe.attackWaveSize < 1) then
|
|
universe.attackWaveSize = 2
|
|
universe.attackWaveDeviation = 1
|
|
universe.attackWaveUpperBound = 3
|
|
end
|
|
|
|
universe.settlerWaveSize = linearInterpolation(evolutionLevel ^ 1.66667,
|
|
universe.expansionMinSize,
|
|
universe.expansionMaxSize)
|
|
universe.settlerWaveDeviation = (universe.settlerWaveSize * 0.33)
|
|
|
|
universe.settlerCooldown = randomTickDuration(universe.random,
|
|
universe.expansionMinTime,
|
|
mFloor(linearInterpolation(evolutionLevel ^ 1.66667,
|
|
universe.expansionMaxTime,
|
|
universe.expansionMinTime)))
|
|
|
|
universe.unitRefundAmount = AI_UNIT_REFUND * evolutionLevel
|
|
universe.kamikazeThreshold = NO_RETREAT_BASE_PERCENT + (evolutionLevel * NO_RETREAT_EVOLUTION_BONUS_MAX)
|
|
end
|
|
|
|
local function processBase(universe, base, tick)
|
|
|
|
base.maxAggressiveGroups = mCeil(base.activeNests / ACTIVE_NESTS_PER_AGGRESSIVE_GROUPS)
|
|
base.maxExpansionGroups = mCeil((base.activeNests + base.activeRaidNests) / ALL_NESTS_PER_EXPANSION_GROUPS)
|
|
|
|
if (base.stateAI == BASE_AI_STATE_MIGRATING or base.stateAI == BASE_AI_STATE_SIEGE)
|
|
and base.resetExpensionGroupsTick <= tick
|
|
then
|
|
base.resetExpensionGroupsTick = tick + universe.settlerCooldown
|
|
base.sentExpansionGroups = 0
|
|
end
|
|
|
|
local points = (AI_POINT_GENERATOR_AMOUNT * universe.random()) +
|
|
(base.activeNests * 0.144) +
|
|
(AI_POINT_GENERATOR_AMOUNT * mMax(universe.evolutionLevel ^ 2.5, 0.1))
|
|
|
|
if (base.temperament == 0) or (base.temperament == 1) then
|
|
points = points + 24
|
|
elseif (base.temperament < 0.20) or (base.temperament > 0.80) then
|
|
points = points + 14.4
|
|
elseif (base.temperament < 0.35) or (base.temperament > 0.65) then
|
|
points = points + 9.6
|
|
elseif (base.temperament < 0.45) or (base.temperament > 0.55) then
|
|
points = points + 4.8
|
|
end
|
|
|
|
if (base.stateAI == BASE_AI_STATE_ONSLAUGHT) then
|
|
points = points * 2
|
|
end
|
|
|
|
points = points * universe.aiPointsScaler
|
|
|
|
local currentPoints = base.unitPoints
|
|
|
|
if (currentPoints <= 0) then
|
|
currentPoints = 0
|
|
end
|
|
|
|
if (currentPoints < universe.maxPoints) then
|
|
modifyBaseUnitPoints(base, points, "Logic Cycle", base.x, base.y)
|
|
end
|
|
|
|
if (base.points < universe.maxPoints) then
|
|
modifyBaseSpecialPoints(base, (points * 0.75), "Logic Cycle", base.x, base.y)
|
|
end
|
|
|
|
if universe.NEW_ENEMIES then
|
|
local deathThreshold = 0
|
|
local evolutionLevel = universe.evolutionLevel
|
|
if (evolutionLevel < universe.minimumAdaptationEvolution) then
|
|
base.deathEvents = 0
|
|
elseif (evolutionLevel < 0.5) then
|
|
deathThreshold = 17000
|
|
elseif (evolutionLevel < 0.7) then
|
|
deathThreshold = 34000
|
|
elseif (evolutionLevel < 0.9) then
|
|
deathThreshold = 60000
|
|
else
|
|
deathThreshold = 100000
|
|
end
|
|
|
|
deathThreshold = universe.adaptationModifier * deathThreshold
|
|
if ((base.deathEvents > deathThreshold) and (universe.random() > 0.95)) then
|
|
if (base.mutations < universe.MAX_BASE_MUTATIONS) then
|
|
base.mutations = base.mutations + 1
|
|
upgradeBaseBasedOnDamage(universe, base)
|
|
elseif (base.mutations == universe.MAX_BASE_MUTATIONS) then
|
|
local roll = universe.random()
|
|
if (roll < 0.001) then
|
|
base.mutations = 0
|
|
if (universe.printBaseAdaptation) then
|
|
game.print({"description.rampant--adaptationResetDebugMessage",
|
|
base.x,
|
|
base.y,
|
|
base.mutations,
|
|
universe.MAX_BASE_MUTATIONS})
|
|
end
|
|
elseif (roll > 0.999) then
|
|
base.mutations = base.mutations + 1
|
|
if (universe.printBaseAdaptation) then
|
|
game.print({"description.rampant--adaptationFrozenDebugMessage",
|
|
base.x,
|
|
base.y})
|
|
end
|
|
end
|
|
end
|
|
base.damagedBy = {}
|
|
base.deathEvents = 0
|
|
end
|
|
else
|
|
base.damagedBy = {}
|
|
base.deathEvents = 0
|
|
end
|
|
|
|
if (base.stateGenerationTick <= tick) then
|
|
local roll = universe.random()
|
|
if (roll < 0.85) then
|
|
base.stateGeneration = BASE_GENERATION_STATE_ACTIVE
|
|
else
|
|
base.stateGeneration = BASE_GENERATION_STATE_DORMANT
|
|
end
|
|
base.stateGenerationTick = randomTickEvent(universe.random,
|
|
tick,
|
|
BASE_GENERATION_MIN_STATE_DURATION,
|
|
BASE_GENERATION_MAX_STATE_DURATION)
|
|
end
|
|
|
|
base.tick = tick
|
|
end
|
|
|
|
local function temperamentPlanner(base, evolutionLevel)
|
|
local destroyPlayerBuildings = base.destroyPlayerBuildings
|
|
local lostEnemyUnits = base.lostEnemyUnits
|
|
local lostEnemyBuilding = base.lostEnemyBuilding
|
|
local rocketLaunched = base.rocketLaunched
|
|
local builtEnemyBuilding = base.builtEnemyBuilding
|
|
local ionCannonBlasts = base.ionCannonBlasts
|
|
local artilleryBlasts = base.artilleryBlasts
|
|
local activeNests = base.activeNests
|
|
local activeRaidNests = base.activeRaidNests
|
|
|
|
local currentTemperament = base.temperamentScore
|
|
local delta = 0
|
|
|
|
if activeNests > 0 then
|
|
local val = (5.76 * activeNests)
|
|
delta = delta + val
|
|
else
|
|
delta = delta - 5.553792
|
|
end
|
|
|
|
if destroyPlayerBuildings > 0 then
|
|
if currentTemperament > 0 then
|
|
delta = delta - (5.553792 * destroyPlayerBuildings)
|
|
else
|
|
delta = delta + (5.553792 * destroyPlayerBuildings)
|
|
end
|
|
end
|
|
|
|
if activeRaidNests > 0 then
|
|
local val = (0.2304 * activeRaidNests)
|
|
delta = delta - val
|
|
else
|
|
delta = delta - 3.84
|
|
end
|
|
|
|
if lostEnemyUnits > 0 then
|
|
local multipler
|
|
if evolutionLevel < 0.3 then
|
|
multipler = 0.083328
|
|
elseif evolutionLevel < 0.5 then
|
|
multipler = 0.041472
|
|
elseif evolutionLevel < 0.7 then
|
|
multipler = 0.020736
|
|
elseif evolutionLevel < 0.9 then
|
|
multipler = 0.010368
|
|
elseif evolutionLevel < 0.9 then
|
|
multipler = 0.005184
|
|
else
|
|
multipler = 0.002592
|
|
end
|
|
local val = (multipler * lostEnemyUnits)
|
|
if (currentTemperament > 0) then
|
|
delta = delta - val
|
|
else
|
|
delta = delta + val
|
|
end
|
|
end
|
|
|
|
if lostEnemyBuilding > 0 then
|
|
local val = (0.576 * lostEnemyBuilding)
|
|
if (currentTemperament > 0) then
|
|
delta = delta - val
|
|
else
|
|
delta = delta + val
|
|
end
|
|
end
|
|
|
|
if builtEnemyBuilding > 0 then
|
|
local val = (0.261952 * builtEnemyBuilding)
|
|
if (currentTemperament > 0) then
|
|
delta = delta - val
|
|
else
|
|
delta = delta + val
|
|
end
|
|
else
|
|
delta = delta - 2.777088
|
|
end
|
|
|
|
if (rocketLaunched > 0) then
|
|
local val = (27.76 * rocketLaunched)
|
|
delta = delta + val
|
|
end
|
|
|
|
if (ionCannonBlasts > 0) then
|
|
local val = (13.924864 * ionCannonBlasts)
|
|
delta = delta + val
|
|
end
|
|
|
|
if (artilleryBlasts > 0) then
|
|
local val = (13.924864 * artilleryBlasts)
|
|
delta = delta + val
|
|
end
|
|
|
|
local universe = base.universe
|
|
|
|
delta = delta * universe.temperamentRateModifier
|
|
base.temperamentScore = mMin(TEMPERAMENT_RANGE_MAX, mMax(TEMPERAMENT_RANGE_MIN, currentTemperament + delta))
|
|
base.temperament = ((base.temperamentScore + TEMPERAMENT_RANGE_MAX) * TEMPERAMENT_DIVIDER)
|
|
|
|
if universe.debugTemperament then
|
|
local strConsole = "Rampant Stats:\nbaseId:".. base.id .. ", aN:" .. base.activeNests ..
|
|
", aRN:" .. base.activeRaidNests .. ", dPB:" ..
|
|
base.destroyPlayerBuildings .. ", lEU:" .. base.lostEnemyUnits .. ", lEB:" ..
|
|
base.lostEnemyBuilding .. ", rL:" .. base.rocketLaunched .. ", bEB:" ..
|
|
base.builtEnemyBuilding .. ", iCB:" .. base.ionCannonBlasts .. ", aB:" ..
|
|
base.artilleryBlasts .. ", temp:" .. base.temperament .. ", tempScore:" .. base.temperamentScore ..
|
|
", points:" .. base.points .. ", unitPoints:" .. base.unitPoints .. ", state:" ..
|
|
constants.stateEnglish[base.stateAI] .. ", surface:" .. base.map.surface.index .. " [" ..
|
|
base.map.surface.name .. "]" .. ", aS:" .. universe.squadCount .. ", aB:" .. universe.builderCount ..
|
|
", atkSize:" .. universe.attackWaveSize .. ", stlSize:" .. universe.settlerWaveSize ..
|
|
", formGroup:" .. universe.formSquadThreshold .. ", sAgg:".. base.sentAggressiveGroups ..
|
|
", mAgg:" .. base.maxAggressiveGroups .. ", baseState:" .. base.stateGeneration .. ", sE:"
|
|
.. base.sentExpansionGroups .. ", mE:" .. base.maxExpansionGroups
|
|
game.print(strConsole)
|
|
print(strConsole)
|
|
end
|
|
end
|
|
|
|
local function processState(universe, base, tick)
|
|
|
|
if (base.stateAITick > tick) or not universe.awake then
|
|
if (not universe.awake) and (tick >= universe.initialPeaceTime) then
|
|
universe.awake = true
|
|
if universe.printAwakenMessage then
|
|
game.print({"description.rampant--planetHasAwoken"})
|
|
end
|
|
else
|
|
return
|
|
end
|
|
end
|
|
local roll = universe.random()
|
|
if (base.temperament < 0.05) then -- 0 - 0.05
|
|
if universe.enabledMigration then
|
|
if (roll < 0.30) then
|
|
base.stateAI = BASE_AI_STATE_MIGRATING
|
|
elseif (roll < 0.50) and universe.raidAIToggle then
|
|
base.stateAI = BASE_AI_STATE_RAIDING
|
|
elseif universe.siegeAIToggle then
|
|
base.stateAI = BASE_AI_STATE_SIEGE
|
|
else
|
|
base.stateAI = BASE_AI_STATE_MIGRATING
|
|
end
|
|
else
|
|
if universe.raidAIToggle then
|
|
if (roll < 0.70) then
|
|
base.stateAI = BASE_AI_STATE_RAIDING
|
|
else
|
|
base.stateAI = BASE_AI_STATE_AGGRESSIVE
|
|
end
|
|
else
|
|
base.stateAI = BASE_AI_STATE_AGGRESSIVE
|
|
end
|
|
end
|
|
elseif (base.temperament < 0.20) then -- 0.05 - 0.2
|
|
if (universe.enabledMigration) then
|
|
if (roll < 0.4) then
|
|
base.stateAI = BASE_AI_STATE_MIGRATING
|
|
elseif (roll < 0.55) and universe.raidAIToggle then
|
|
base.stateAI = BASE_AI_STATE_RAIDING
|
|
elseif universe.siegeAIToggle then
|
|
base.stateAI = BASE_AI_STATE_SIEGE
|
|
else
|
|
base.stateAI = BASE_AI_STATE_MIGRATING
|
|
end
|
|
else
|
|
if universe.raidAIToggle then
|
|
if (roll < 0.40) then
|
|
base.stateAI = BASE_AI_STATE_AGGRESSIVE
|
|
else
|
|
base.stateAI = BASE_AI_STATE_RAIDING
|
|
end
|
|
else
|
|
base.stateAI = BASE_AI_STATE_AGGRESSIVE
|
|
end
|
|
end
|
|
elseif (base.temperament < 0.4) then -- 0.2 - 0.4
|
|
if (universe.enabledMigration) then
|
|
if (roll < 0.2) and universe.raidAIToggle then
|
|
base.stateAI = BASE_AI_STATE_RAIDING
|
|
elseif (roll < 0.2) then
|
|
base.stateAI = BASE_AI_STATE_AGGRESSIVE
|
|
elseif (roll < 0.8) then
|
|
base.stateAI = BASE_AI_STATE_MIGRATING
|
|
elseif universe.peacefulAIToggle then
|
|
base.stateAI = BASE_AI_STATE_PEACEFUL
|
|
else
|
|
base.stateAI = BASE_AI_STATE_MIGRATING
|
|
end
|
|
else
|
|
if (roll < 0.3) then
|
|
base.stateAI = BASE_AI_STATE_AGGRESSIVE
|
|
elseif (roll < 0.6) and universe.raidAIToggle then
|
|
base.stateAI = BASE_AI_STATE_RAIDING
|
|
elseif (roll < 0.6) then
|
|
base.stateAI = BASE_AI_STATE_AGGRESSIVE
|
|
elseif universe.peacefulAIToggle then
|
|
base.stateAI = BASE_AI_STATE_PEACEFUL
|
|
else
|
|
base.stateAI = BASE_AI_STATE_AGGRESSIVE
|
|
end
|
|
end
|
|
elseif (base.temperament < 0.6) then -- 0.4 - 0.6
|
|
if (roll < 0.4) then
|
|
base.stateAI = BASE_AI_STATE_AGGRESSIVE
|
|
elseif (roll < 0.5) and universe.raidAIToggle then
|
|
base.stateAI = BASE_AI_STATE_RAIDING
|
|
elseif (roll < 0.75) and universe.peacefulAIToggle then
|
|
base.stateAI = BASE_AI_STATE_PEACEFUL
|
|
else
|
|
if universe.enabledMigration then
|
|
base.stateAI = BASE_AI_STATE_MIGRATING
|
|
else
|
|
base.stateAI = BASE_AI_STATE_AGGRESSIVE
|
|
end
|
|
end
|
|
elseif (base.temperament < 0.8) then -- 0.6 - 0.8
|
|
if (roll < 0.4) then
|
|
base.stateAI = BASE_AI_STATE_AGGRESSIVE
|
|
elseif (roll < 0.6) then
|
|
base.stateAI = BASE_AI_STATE_ONSLAUGHT
|
|
elseif (roll < 0.8) then
|
|
base.stateAI = BASE_AI_STATE_RAIDING
|
|
elseif universe.peacefulAIToggle then
|
|
base.stateAI = BASE_AI_STATE_PEACEFUL
|
|
else
|
|
base.stateAI = BASE_AI_STATE_AGGRESSIVE
|
|
end
|
|
elseif (base.temperament < 0.95) then -- 0.8 - 0.95
|
|
if (universe.enabledMigration and universe.raidAIToggle) then
|
|
if (roll < 0.20) and universe.siegeAIToggle then
|
|
base.stateAI = BASE_AI_STATE_SIEGE
|
|
elseif (roll < 0.45) then
|
|
base.stateAI = BASE_AI_STATE_RAIDING
|
|
elseif (roll < 0.85) then
|
|
base.stateAI = BASE_AI_STATE_ONSLAUGHT
|
|
else
|
|
base.stateAI = BASE_AI_STATE_AGGRESSIVE
|
|
end
|
|
elseif (universe.enabledMigration) then
|
|
if (roll < 0.20) and universe.siegeAIToggle then
|
|
base.stateAI = BASE_AI_STATE_SIEGE
|
|
elseif (roll < 0.75) then
|
|
base.stateAI = BASE_AI_STATE_ONSLAUGHT
|
|
else
|
|
base.stateAI = BASE_AI_STATE_AGGRESSIVE
|
|
end
|
|
elseif (universe.raidAIToggle) then
|
|
if (roll < 0.45) then
|
|
base.stateAI = BASE_AI_STATE_ONSLAUGHT
|
|
elseif (roll < 0.75) then
|
|
base.stateAI = BASE_AI_STATE_RAIDING
|
|
else
|
|
base.stateAI = BASE_AI_STATE_AGGRESSIVE
|
|
end
|
|
else
|
|
if (roll < 0.65) then
|
|
base.stateAI = BASE_AI_STATE_ONSLAUGHT
|
|
else
|
|
base.stateAI = BASE_AI_STATE_AGGRESSIVE
|
|
end
|
|
end
|
|
else
|
|
if (universe.enabledMigration and universe.raidAIToggle) then
|
|
if (roll < 0.30) and universe.siegeAIToggle then
|
|
base.stateAI = BASE_AI_STATE_SIEGE
|
|
elseif (roll < 0.65) then
|
|
base.stateAI = BASE_AI_STATE_RAIDING
|
|
else
|
|
base.stateAI = BASE_AI_STATE_ONSLAUGHT
|
|
end
|
|
elseif (universe.enabledMigration) then
|
|
if (roll < 0.30) and universe.siegeAIToggle then
|
|
base.stateAI = BASE_AI_STATE_SIEGE
|
|
else
|
|
base.stateAI = BASE_AI_STATE_ONSLAUGHT
|
|
end
|
|
elseif (universe.raidAIToggle) then
|
|
if (roll < 0.45) then
|
|
base.stateAI = BASE_AI_STATE_ONSLAUGHT
|
|
else
|
|
base.stateAI = BASE_AI_STATE_RAIDING
|
|
end
|
|
else
|
|
base.stateAI = BASE_AI_STATE_ONSLAUGHT
|
|
end
|
|
end
|
|
|
|
local remainingUnits = base.lostEnemyUnits % 20
|
|
if remainingUnits ~= 0 then
|
|
modifyBaseUnitPoints(base, -(remainingUnits*UNIT_DEATH_POINT_COST), remainingUnits.." Units Lost")
|
|
end
|
|
|
|
base.destroyPlayerBuildings = 0
|
|
base.lostEnemyUnits = 0
|
|
base.lostEnemyBuilding = 0
|
|
base.rocketLaunched = 0
|
|
base.builtEnemyBuilding = 0
|
|
base.ionCannonBlasts = 0
|
|
base.artilleryBlasts = 0
|
|
|
|
base.stateAITick = randomTickEvent(universe.random, tick, BASE_AI_MIN_STATE_DURATION, BASE_AI_MAX_STATE_DURATION)
|
|
|
|
if universe.printAIStateChanges then
|
|
game.print(base.id .. ": AI is now: " .. constants.stateEnglish[base.stateAI] .. ", Next state change is in "
|
|
.. string.format("%.2f", (base.stateAITick - tick) / (60*60)) .. " minutes @ " ..
|
|
getTimeStringFromTick(base.stateAITick) .. " playtime")
|
|
end
|
|
|
|
end
|
|
|
|
function aiPlanning.processBaseAIs(universe, tick)
|
|
local baseId = universe.processBaseAIIterator
|
|
local base
|
|
if not baseId then
|
|
baseId, base = next(universe.bases, nil)
|
|
else
|
|
base = universe.bases[baseId]
|
|
end
|
|
if not baseId then
|
|
universe.processBaseAIIterator = nil
|
|
return
|
|
else
|
|
universe.processBaseAIIterator = next(universe.bases, baseId)
|
|
if (tick - base.tick) <= BASE_PROCESS_INTERVAL then
|
|
return
|
|
end
|
|
temperamentPlanner(base, universe.evolutionLevel)
|
|
processState(universe, base, tick)
|
|
processBase(universe, base, tick)
|
|
end
|
|
end
|
|
|
|
aiPlanningG = aiPlanning
|
|
return aiPlanning
|