mirror of
https://github.com/veden/Rampant.git
synced 2025-01-18 02:58:32 +02:00
1430 lines
52 KiB
Lua
Executable File
1430 lines
52 KiB
Lua
Executable File
if constantsG then
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return constantsG
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end
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local constants = {}
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-- versions
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constants.VERSION_5 = 5
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constants.VERSION_10 = 10
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constants.VERSION_11 = 11
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constants.VERSION_12 = 12
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constants.VERSION_16 = 16
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constants.VERSION_18 = 18
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constants.VERSION_20 = 20
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constants.VERSION_22 = 22
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constants.VERSION_23 = 23
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constants.VERSION_25 = 25
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constants.VERSION_26 = 26
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constants.VERSION_27 = 27
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constants.VERSION_28 = 28
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constants.VERSION_33 = 33
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constants.VERSION_38 = 38
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constants.VERSION_41 = 41
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constants.VERSION_44 = 44
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constants.VERSION_51 = 51
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constants.VERSION_57 = 57
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constants.VERSION_72 = 72
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constants.VERSION_73 = 73
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constants.VERSION_75 = 75
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constants.VERSION_76 = 76
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constants.VERSION_77 = 77
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constants.VERSION_85 = 85
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constants.VERSION_86 = 86
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constants.VERSION_87 = 87
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constants.VERSION_88 = 88
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-- misc
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-- constants.WATER_TILE_NAMES = { "water", "deepwater", "water-green", "deepwater-green" }
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constants.MAGIC_MAXIMUM_NUMBER = 1e99 -- used in loops trying to find the lowest/highest score
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constants.MAGIC_MAXIMUM_BASE_NUMBER = 100000000
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constants.RETREAT_MOVEMENT_PHEROMONE_LEVEL_MIN = 13000
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constants.RETREAT_MOVEMENT_PHEROMONE_LEVEL_MAX = 221000
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constants.PROCESS_QUEUE_SIZE = 85
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constants.SCAN_QUEUE_SIZE = 10
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constants.ATTACK_QUEUE_SIZE = 18
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constants.BASE_QUEUE_SIZE = 1
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constants.SQUAD_QUEUE_SIZE = 2
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constants.PROCESS_PLAYER_BOUND = 128
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constants.TICKS_A_SECOND = 60
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constants.TICKS_A_MINUTE = constants.TICKS_A_SECOND * 60
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constants.CHUNK_PASS_THRESHOLD = 0.25
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constants.INTERVAL_PLAYER_PROCESS = (settings.startup["rampant-liteMode"].value and 124) or 62
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constants.INTERVAL_MAP_PROCESS = (settings.startup["rampant-liteMode"].value and 8) or 5
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constants.INTERVAL_SCAN = (settings.startup["rampant-liteMode"].value and 42) or 21
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constants.INTERVAL_CHUNK = 17
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constants.INTERVAL_LOGIC = 61
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constants.INTERVAL_SQUAD = 41
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constants.INTERVAL_RESQUAD = 101
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constants.INTERVAL_BUILDERS = 300
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constants.INTERVAL_SPAWNER = constants.TICKS_A_SECOND * 10
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constants.INTERVAL_RALLY = constants.TICKS_A_SECOND * 10
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constants.INTERVAL_RETREAT = constants.TICKS_A_SECOND * 10
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constants.RESOURCE_NORMALIZER = 1 / 1024
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constants.PLAYER_PHEROMONE_MULTIPLER = 2500
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-- chunk properties
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constants.CHUNK_SIZE = 32
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constants.CHUNK_AND_HALF_SIZE = constants.CHUNK_SIZE * 1.5
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constants.DOUBLE_CHUNK_SIZE = constants.CHUNK_SIZE * 2
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constants.TRIPLE_CHUNK_SIZE = constants.CHUNK_SIZE * 3
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constants.HALF_CHUNK_SIZE = constants.CHUNK_SIZE / 2
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constants.QUARTER_CHUNK_SIZE = constants.HALF_CHUNK_SIZE / 2
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constants.CHUNK_SIZE_DIVIDER = 1 / constants.CHUNK_SIZE
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constants.CHUNK_IMPASSABLE = 0
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constants.CHUNK_NORTH_SOUTH = 1
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constants.CHUNK_EAST_WEST = 2
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constants.CHUNK_ALL_DIRECTIONS = 3
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-- constants.CHUNK_PLAYER_BORDER = 4
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-- constants.CHUNK_PLAYER_INTERIOR = 5
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constants.BASE_SEARCH_RADIUS = 4 * constants.CHUNK_SIZE
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constants.EVOLUTION_INCREMENTS = 0.05
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constants.DIVISOR_DEATH_TRAIL_TABLE = { 0.75, 0.65, 0.55, 0.45, 0.35 }
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-- ai
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constants.MAX_TICKS_BEFORE_SORT_CHUNKS = 60 * 60 * 30 -- 1 tick = 1/60 sec * 60 = 1 second
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constants.RESOURCE_MINIMUM_FORMATION_DELTA = 15
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constants.AI_POINT_GENERATOR_AMOUNT = 6
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constants.AI_SQUAD_COST = 175
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constants.RECOVER_NEST_COST = constants.AI_SQUAD_COST
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constants.RECOVER_WORM_COST = constants.AI_SQUAD_COST * 0.5
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constants.AI_VENGENCE_SQUAD_COST = 45
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constants.AI_SETTLER_COST = 200
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constants.AI_BASE_BUILDING_COST = 500
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constants.AI_TUNNEL_COST = 100
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constants.AI_MAX_POINTS = 12500
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constants.AI_MAX_OVERFLOW_POINTS = constants.AI_MAX_POINTS * 3
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constants.RAIDING_MINIMUM_BASE_THRESHOLD = 550
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constants.AI_UNIT_REFUND = 3
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constants.AI_MAX_SQUAD_COUNT = 35
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constants.AI_MAX_BITER_GROUP_SIZE = 450
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constants.AI_SQUAD_MERGE_THRESHOLD = constants.AI_MAX_BITER_GROUP_SIZE * 0.75
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constants.AI_STATE_PEACEFUL = 1
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constants.AI_STATE_AGGRESSIVE = 2
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constants.AI_STATE_NOCTURNAL = 3
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constants.AI_STATE_RAIDING = 4
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constants.AI_STATE_MIGRATING = 5
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constants.AI_STATE_SIEGE = 6
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constants.AI_STATE_ONSLAUGHT = 7
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constants.BASE_AI_STATE_DORMANT = 0
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constants.BASE_AI_STATE_ACTIVE = 1
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constants.BASE_AI_STATE_WORMS = 2
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constants.BASE_AI_STATE_NESTS = 3
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constants.BASE_AI_STATE_OVERDRIVE = 4
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constants.BASE_AI_STATE_MUTATE = 5
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constants.AGGRESSIVE_CAN_ATTACK_WAIT_MIN_DURATION = 0.5
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constants.AGGRESSIVE_CAN_ATTACK_WAIT_MAX_DURATION = 3
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constants.AI_MIN_STATE_DURATION = 7
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constants.AI_MAX_STATE_DURATION = 17
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constants.AI_MIN_TEMPERAMENT_DURATION = 25
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constants.AI_MAX_TEMPERAMENT_DURATION = 32
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constants.BASE_AI_MIN_STATE_DURATION = 2
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constants.BASE_AI_MAX_STATE_DURATION = 10
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constants.BASE_AI_MIN_TEMPERAMENT_DURATION = 5
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constants.BASE_AI_MAX_TEMPERAMENT_DURATION = 15
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-- ai base
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constants.BASE_CLEAN_DISTANCE = 13
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constants.BASE_DEADZONE_TTL = constants.TICKS_A_MINUTE * 18
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constants.BASE_COLLECTION_THRESHOLD = constants.TICKS_A_MINUTE * 2
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constants.BASE_DISTANCE_TO_EVO_INDEX = 1 / 9600
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-- constants.BASE_DISTANCE_TO_EVO_INDEX = 1 / 32000
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constants.BASE_SPAWNER_UPGRADE = 250
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constants.BASE_WORM_UPGRADE = 200
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constants.BASE_UPGRADE = 1500
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constants.BASE_DISTANCE_THRESHOLD = 30 * constants.CHUNK_SIZE
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constants.BASE_DISTANCE_LEVEL_BONUS = 15
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constants.BASE_ALIGNMENT_NEUTRAL = 1
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constants.BASE_ALIGNMENT_FIRE = 2
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constants.BASE_ALIGNMENT_NUCLEAR = 3
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constants.BASE_ALIGNMENT_SUICIDE = 4
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constants.BASE_ALIGNMENT_INFEST = 5
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constants.BASE_ALIGNMENT_ACID = 6
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constants.BASE_ALIGNMENT_FIRE = 7
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constants.BASE_ALIGNMENT_PHYSICAL = 8
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constants.BASE_ALIGNMENT_LASER = 9
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constants.BASE_ALIGNMENT_INFERNO = 10
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constants.BASE_ALIGNMENT_POISON = 11
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constants.BASE_ALIGNMENT_TROLL = 12
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constants.BASE_ALIGNMENT_FAST = 13
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constants.BASE_ALIGNMENT_WEB = 14
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constants.BASE_ALIGNMENT_DECAYING = 15
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constants.BASE_ALIGNMENT_UNDYING = 16
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constants.BASE_ALIGNMENT_ENERGY_THIEF = 17
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constants.BASE_ALIGNMENT_ELECTRIC = 18
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constants.BASE_ALIGNMENT_WASP = 19
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constants.BASE_ALIGNMENT_DEADZONE = 20
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constants.BASE_ALIGNMENT_NE = 21
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constants.BASE_ALIGNMENT_BOBS = 22
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constants.BASE_ALIGNMENT_SPAWNER = 23
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constants.BASE_ALIGNMENT_NE_BLUE = 24
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constants.BASE_ALIGNMENT_NE_RED = 25
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constants.BASE_ALIGNMENT_NE_YELLOW = 26
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constants.BASE_ALIGNMENT_NE_GREEN = 27
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constants.BASE_ALIGNMENT_NE_PINK = 28
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-- constants.BASE_ALIGNMENT_BURROW = 3
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constants.BASE_PROCESS_INTERVAL = constants.TICKS_A_SECOND * 2
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-- neutralPath[constants.BASE_ALIGNMENT_DECAYING] = true
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-- neutralPath[constants.BASE_ALIGNMENT_WEB] = true
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-- neutralPath[constants.BASE_ALIGNMENT_WASP] = true
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-- local acidPath = {}
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-- acidPath[constants.BASE_ALIGNMENT_POISON] = true
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-- acidPath[constants.BASE_ALIGNMENT_INFEST] = true
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-- local decayingPath = {}
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-- decayingPath[constants.BASE_ALIGNMENT_UNDYING] = true
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constants.BASE_ALIGNMENT_EVOLUTION_BASELINE = {
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[constants.BASE_ALIGNMENT_NEUTRAL] = 0
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}
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constants.BASE_ALIGNMENT_PATHS = {}
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-- constants.BASE_ALIGNMENT_PATHS[constants.BASE_ALIGNMENT_NEUTRAL] = {
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-- constants.BASE_ALIGNMENT_ACID,
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-- constants.BASE_ALIGNMENT_FIRE,
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-- constants.BASE_ALIGNMENT_WASP,
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-- constants.BASE_ALIGNMENT_PHYSICAL,
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-- constants.BASE_ALIGNMENT_ELECTRIC,
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-- constants.BASE_ALIGNMENT_SUICIDE,
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-- constants.BASE_ALIGNMENT_TROLL,
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-- constants.BASE_ALIGNMENT_FAST
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-- }
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local function pushBasePath(x)
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local tbl = constants.BASE_ALIGNMENT_PATHS[constants.BASE_ALIGNMENT_NEUTRAL]
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if not tbl then
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tbl = {}
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constants.BASE_ALIGNMENT_PATHS[constants.BASE_ALIGNMENT_NEUTRAL] = tbl
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end
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tbl[#tbl+1] = x
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end
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if settings.startup["rampant-acidEnemy"].value then
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pushBasePath(constants.BASE_ALIGNMENT_ACID)
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local tbl = constants.BASE_ALIGNMENT_EVOLUTION_BASELINE
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tbl[constants.BASE_ALIGNMENT_ACID] = 0.1
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end
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if settings.startup["rampant-physicalEnemy"].value then
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pushBasePath(constants.BASE_ALIGNMENT_PHYSICAL)
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local tbl = constants.BASE_ALIGNMENT_EVOLUTION_BASELINE
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tbl[constants.BASE_ALIGNMENT_PHYSICAL] = 0.4
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end
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if settings.startup["rampant-suicideEnemy"].value then
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pushBasePath(constants.BASE_ALIGNMENT_SUICIDE)
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local tbl = constants.BASE_ALIGNMENT_EVOLUTION_BASELINE
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tbl[constants.BASE_ALIGNMENT_SUICIDE] = 0.3
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end
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if settings.startup["rampant-fireEnemy"].value then
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pushBasePath(constants.BASE_ALIGNMENT_FIRE)
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local tbl = constants.BASE_ALIGNMENT_EVOLUTION_BASELINE
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tbl[constants.BASE_ALIGNMENT_FIRE] = 0.4
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end
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if settings.startup["rampant-electricEnemy"].value then
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pushBasePath(constants.BASE_ALIGNMENT_ELECTRIC)
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local tbl = constants.BASE_ALIGNMENT_EVOLUTION_BASELINE
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tbl[constants.BASE_ALIGNMENT_ELECTRIC] = 0.2
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end
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if settings.startup["rampant-nuclearEnemy"].value then
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if settings.startup["rampant-suicideEnemy"].value then
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constants.BASE_ALIGNMENT_PATHS[constants.BASE_ALIGNMENT_SUICIDE] = { constants.BASE_ALIGNMENT_NUCLEAR }
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end
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local tbl = constants.BASE_ALIGNMENT_EVOLUTION_BASELINE
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tbl[constants.BASE_ALIGNMENT_NUCLEAR] = 0.7
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end
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if settings.startup["rampant-fastEnemy"].value then
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pushBasePath(constants.BASE_ALIGNMENT_FAST)
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local tbl = constants.BASE_ALIGNMENT_EVOLUTION_BASELINE
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tbl[constants.BASE_ALIGNMENT_FAST] = 0.5
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end
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if settings.startup["rampant-trollEnemy"].value then
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pushBasePath(constants.BASE_ALIGNMENT_TROLL)
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local tbl = constants.BASE_ALIGNMENT_EVOLUTION_BASELINE
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tbl[constants.BASE_ALIGNMENT_TROLL] = 0.5
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end
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if settings.startup["rampant-laserEnemy"].value then
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pushBasePath(constants.BASE_ALIGNMENT_LASER)
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local tbl = constants.BASE_ALIGNMENT_EVOLUTION_BASELINE
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tbl[constants.BASE_ALIGNMENT_LASER] = 0.4
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end
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if settings.startup["rampant-waspEnemy"].value then
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pushBasePath(constants.BASE_ALIGNMENT_WASP)
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local tbl = constants.BASE_ALIGNMENT_EVOLUTION_BASELINE
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tbl[constants.BASE_ALIGNMENT_WASP] = 0.5
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end
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if settings.startup["rampant-energyThiefEnemy"].value then
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pushBasePath(constants.BASE_ALIGNMENT_ENERGY_THIEF)
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local tbl = constants.BASE_ALIGNMENT_EVOLUTION_BASELINE
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tbl[constants.BASE_ALIGNMENT_ENERGY_THIEF] = 0.4
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end
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if settings.startup["rampant-poisonEnemy"].value then
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pushBasePath(constants.BASE_ALIGNMENT_POISON)
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local tbl = constants.BASE_ALIGNMENT_EVOLUTION_BASELINE
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tbl[constants.BASE_ALIGNMENT_POISON] = 0.4
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end
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-- constants.BASE_ALIGNMENT_PATHS[constants.BASE_ALIGNMENT_FIRE] = { constants.BASE_ALIGNMENT_INFERNO }
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-- constants.BASE_ALIGNMENT_PATHS[constants.BASE_ALIGNMENT_SUICIDE] = { constants.BASE_ALIGNMENT_NUCLEAR }
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-- constants.BASE_ALIGNMENT_PATHS[constants.BASE_ALIGNMENT_WASP] = { constants.BASE_ALIGNMENT_SPAWNER }
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-- constants.BASE_ALIGNMENT_PATHS[constants.BASE_ALIGNMENT_ACID] = acidPath
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-- constants.BASE_ALIGNMENT_PATHS[constants.BASE_ALIGNMENT_DECAYING] = decayingPath
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-- constants.BASE_ALIGNMENT_PATHS[constants.BASE_ALIGNMENT_ELECTRIC] = { constants.BASE_ALIGNMENT_LASER }
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-- [constants.BASE_ALIGNMENT_WASP] = 0.5,
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-- [constants.BASE_ALIGNMENT_SPAWNER] = 0.7,
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-- [constants.BASE_ALIGNMENT_INFERNO] = 0.6,
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if settings.startup["rampant-infernoEnemy"].value then
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if settings.startup["rampant-fireEnemy"].value then
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constants.BASE_ALIGNMENT_PATHS[constants.BASE_ALIGNMENT_FIRE] = { constants.BASE_ALIGNMENT_INFERNO }
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end
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local tbl = constants.BASE_ALIGNMENT_EVOLUTION_BASELINE
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tbl[constants.BASE_ALIGNMENT_INFERNO] = 0.6
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end
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if settings.startup["rampant-spawnerEnemy"].value then
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if settings.startup["rampant-waspEnemy"].value then
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constants.BASE_ALIGNMENT_PATHS[constants.BASE_ALIGNMENT_WASP] = { constants.BASE_ALIGNMENT_SPAWNER }
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end
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local tbl = constants.BASE_ALIGNMENT_EVOLUTION_BASELINE
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tbl[constants.BASE_ALIGNMENT_SPAWNER] = 0.7
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end
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constants.ENABLED_NE_UNITS = settings.startup["rampant-enableNEUnits"].value and (settings.startup["NE_Difficulty"] ~= nil)
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constants.ENABLED_BOBS_UNITS = settings.startup["rampant-enableBobsUnits"].value and (settings.startup["bobmods-enemies-enableartifacts"] ~= nil)
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if constants.ENABLED_BOBS_UNITS then
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constants.BASE_ALIGNMENT_EVOLUTION_BASELINE[constants.BASE_ALIGNMENT_BOBS] = 0.1
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end
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if constants.ENABLED_NE_UNITS then
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constants.BASE_ALIGNMENT_EVOLUTION_BASELINE[constants.BASE_ALIGNMENT_NE] = 0.1
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if settings.startup["NE_Blue_Spawners"].value then
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constants.BASE_ALIGNMENT_EVOLUTION_BASELINE[constants.BASE_ALIGNMENT_NE_BLUE] = 0.1
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end
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if settings.startup["NE_Red_Spawners"].value then
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constants.BASE_ALIGNMENT_EVOLUTION_BASELINE[constants.BASE_ALIGNMENT_NE_RED] = 0.1
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end
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if settings.startup["NE_Pink_Spawners"].value then
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constants.BASE_ALIGNMENT_EVOLUTION_BASELINE[constants.BASE_ALIGNMENT_NE_PINK] = 0.1
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end
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if settings.startup["NE_Green_Spawners"].value then
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constants.BASE_ALIGNMENT_EVOLUTION_BASELINE[constants.BASE_ALIGNMENT_NE_GREEN] = 0.1
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end
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if settings.startup["NE_Yellow_Spawners"].value then
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constants.BASE_ALIGNMENT_EVOLUTION_BASELINE[constants.BASE_ALIGNMENT_NE_YELLOW] = 0.1
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end
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end
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-- ai retreat
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constants.NO_RETREAT_BASE_PERCENT = 0.10
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constants.NO_RETREAT_EVOLUTION_BONUS_MAX = 0.25
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constants.NO_RETREAT_SQUAD_SIZE_BONUS_MAX = 0.40
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-- pheromone amounts
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constants.MOVEMENT_PENALTY_AMOUNT = 300000
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constants.DEATH_PHEROMONE_GENERATOR_AMOUNT = 1300
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constants.DOUBLE_DEATH_PHEROMONE_GENERATOR_AMOUNT = constants.DEATH_PHEROMONE_GENERATOR_AMOUNT * 2
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constants.PLAYER_PHEROMONE_GENERATOR_AMOUNT = 300
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constants.IMPASSABLE_TERRAIN_GENERATOR_AMOUNT = 0
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-- pheromone diffusion amounts
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constants.MOVEMENT_GENERATOR_PERSISTANCE = 0.90
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constants.MOVEMENT_PHEROMONE_PERSISTANCE = 0.975
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constants.BASE_PHEROMONE_PERSISTANCE = 0.99
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constants.PLAYER_PHEROMONE_PERSISTANCE = 0.97
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constants.RESOURCE_PHEROMONE_PERSISTANCE = 0.97
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-- chunk attributes
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constants.MOVEMENT_PHEROMONE = 1
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constants.BASE_PHEROMONE = 2
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constants.PLAYER_PHEROMONE = 3
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constants.RESOURCE_PHEROMONE = 4
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-- constants.PASSABLE = 5
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constants.CHUNK_TICK = 5
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-- constants.PATH_RATING = 7
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-- Squad status
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constants.SQUAD_RETREATING = 1 -- used during squad retreat
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constants.SQUAD_GUARDING = 2 -- used when squad is idle
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constants.SQUAD_BURROWING = 3
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constants.SQUAD_RAIDING = 4 -- used when player stuff is close
|
|
constants.SQUAD_SETTLING = 5
|
|
constants.SQUAD_BUILDING = 6
|
|
|
|
-- Squad Related
|
|
|
|
constants.ATTACK_SCORE = 1
|
|
constants.ATTACK_SCORE_KAMIKAZE = 2
|
|
|
|
constants.RETREAT_GRAB_RADIUS = 24
|
|
constants.RETREAT_SPAWNER_GRAB_RADIUS = 75
|
|
|
|
constants.BASE_RALLY_CHANCE = 0.02
|
|
constants.BONUS_RALLY_CHANCE = 0.06
|
|
|
|
constants.RALLY_CRY_DISTANCE = 96
|
|
constants.SETTLER_DISTANCE = 224
|
|
|
|
constants.GROUP_MERGE_DISTANCE = 28
|
|
|
|
constants.MAX_PENALTY_BEFORE_PURGE = 36000
|
|
|
|
-- player building pheromones
|
|
|
|
constants.GENERATOR_PHEROMONE_LEVEL_1 = 25
|
|
constants.GENERATOR_PHEROMONE_LEVEL_2 = 100
|
|
constants.GENERATOR_PHEROMONE_LEVEL_3 = 500
|
|
constants.GENERATOR_PHEROMONE_LEVEL_4 = 1000
|
|
constants.GENERATOR_PHEROMONE_LEVEL_5 = 1750
|
|
constants.GENERATOR_PHEROMONE_LEVEL_6 = 6000
|
|
|
|
constants.BUILDING_PHEROMONES = {}
|
|
constants.BUILDING_PHEROMONES["wall"] = constants.GENERATOR_PHEROMONE_LEVEL_1
|
|
constants.BUILDING_PHEROMONES["transport-belt"] = constants.GENERATOR_PHEROMONE_LEVEL_1
|
|
|
|
constants.BUILDING_PHEROMONES["splitter"] = constants.GENERATOR_PHEROMONE_LEVEL_2
|
|
constants.BUILDING_PHEROMONES["pump"] = constants.GENERATOR_PHEROMONE_LEVEL_2
|
|
constants.BUILDING_PHEROMONES["offshore-pump"] = constants.GENERATOR_PHEROMONE_LEVEL_2
|
|
|
|
constants.BUILDING_PHEROMONES["lamp"] = constants.GENERATOR_PHEROMONE_LEVEL_3
|
|
constants.BUILDING_PHEROMONES["solar-panel"] = constants.GENERATOR_PHEROMONE_LEVEL_3
|
|
constants.BUILDING_PHEROMONES["programmable-speaker"] = constants.GENERATOR_PHEROMONE_LEVEL_3
|
|
constants.BUILDING_PHEROMONES["accumulator"] = constants.GENERATOR_PHEROMONE_LEVEL_3
|
|
constants.BUILDING_PHEROMONES["assembling-machine"] = constants.GENERATOR_PHEROMONE_LEVEL_3
|
|
constants.BUILDING_PHEROMONES["turret"] = constants.GENERATOR_PHEROMONE_LEVEL_3
|
|
constants.BUILDING_PHEROMONES["ammo-turret"] = constants.GENERATOR_PHEROMONE_LEVEL_3
|
|
|
|
constants.BUILDING_PHEROMONES["furnace"] = constants.GENERATOR_PHEROMONE_LEVEL_4
|
|
constants.BUILDING_PHEROMONES["lab"] = constants.GENERATOR_PHEROMONE_LEVEL_4
|
|
constants.BUILDING_PHEROMONES["roboport"] = constants.GENERATOR_PHEROMONE_LEVEL_4
|
|
constants.BUILDING_PHEROMONES["beacon"] = constants.GENERATOR_PHEROMONE_LEVEL_4
|
|
constants.BUILDING_PHEROMONES["radar"] = constants.GENERATOR_PHEROMONE_LEVEL_4
|
|
constants.BUILDING_PHEROMONES["electric-turret"] = constants.GENERATOR_PHEROMONE_LEVEL_4
|
|
|
|
constants.BUILDING_PHEROMONES["boiler"] = constants.GENERATOR_PHEROMONE_LEVEL_5
|
|
constants.BUILDING_PHEROMONES["generator"] = constants.GENERATOR_PHEROMONE_LEVEL_5
|
|
constants.BUILDING_PHEROMONES["fluid-turret"] = constants.GENERATOR_PHEROMONE_LEVEL_5
|
|
constants.BUILDING_PHEROMONES["mining-drill"] = constants.GENERATOR_PHEROMONE_LEVEL_5
|
|
|
|
constants.BUILDING_PHEROMONES["artillery-turret"] = constants.GENERATOR_PHEROMONE_LEVEL_6
|
|
constants.BUILDING_PHEROMONES["reactor"] = constants.GENERATOR_PHEROMONE_LEVEL_6
|
|
constants.BUILDING_PHEROMONES["rocket-silo"] = constants.GENERATOR_PHEROMONE_LEVEL_6
|
|
|
|
constants.VICTORY_SCENT = {}
|
|
constants.VICTORY_SCENT["wall"] = constants.BUILDING_PHEROMONES["wall"] * 3
|
|
constants.VICTORY_SCENT["transport-belt"] = constants.BUILDING_PHEROMONES["transport-belt"] * 3
|
|
|
|
constants.VICTORY_SCENT["splitter"] = constants.BUILDING_PHEROMONES["splitter"] * 3
|
|
constants.VICTORY_SCENT["pump"] = constants.BUILDING_PHEROMONES["pump"] * 3
|
|
constants.VICTORY_SCENT["offshore-pump"] = constants.BUILDING_PHEROMONES["offshore-pump"] * 3
|
|
|
|
constants.VICTORY_SCENT["lamp"] = constants.BUILDING_PHEROMONES["lamp"] * 3
|
|
constants.VICTORY_SCENT["solar-panel"] = constants.BUILDING_PHEROMONES["solar-panel"] * 3
|
|
constants.VICTORY_SCENT["programmable-speaker"] = constants.BUILDING_PHEROMONES["programmable-speaker"] * 3
|
|
constants.VICTORY_SCENT["accumulator"] = constants.BUILDING_PHEROMONES["accumulator"] * 3
|
|
constants.VICTORY_SCENT["assembling-machine"] = constants.BUILDING_PHEROMONES["assembling-machine"] * 3
|
|
constants.VICTORY_SCENT["turret"] = constants.BUILDING_PHEROMONES["turret"] * 3
|
|
constants.VICTORY_SCENT["ammo-turret"] = constants.BUILDING_PHEROMONES["ammo-turret"] * 3
|
|
|
|
constants.VICTORY_SCENT["furnace"] = constants.BUILDING_PHEROMONES["furnace"] * 3
|
|
constants.VICTORY_SCENT["lab"] = constants.BUILDING_PHEROMONES["lab"] * 3
|
|
constants.VICTORY_SCENT["roboport"] = constants.BUILDING_PHEROMONES["roboport"] * 3
|
|
constants.VICTORY_SCENT["beacon"] = constants.BUILDING_PHEROMONES["beacon"] * 3
|
|
constants.VICTORY_SCENT["radar"] = constants.BUILDING_PHEROMONES["radar"] * 3
|
|
constants.VICTORY_SCENT["electric-turret"] = constants.BUILDING_PHEROMONES["electric-turret"] * 3
|
|
|
|
constants.VICTORY_SCENT["boiler"] = constants.BUILDING_PHEROMONES["boiler"] * 3
|
|
constants.VICTORY_SCENT["generator"] = constants.BUILDING_PHEROMONES["generator"] * 3
|
|
constants.VICTORY_SCENT["fluid-turret"] = constants.BUILDING_PHEROMONES["fluid-turret"] * 3
|
|
constants.VICTORY_SCENT["mining-drill"] = constants.BUILDING_PHEROMONES["mining-drill"] * 3
|
|
|
|
constants.VICTORY_SCENT["artillery-turret"] = constants.BUILDING_PHEROMONES["artillery-turret"] * 3
|
|
constants.VICTORY_SCENT["reactor"] = constants.BUILDING_PHEROMONES["reactor"] * 3
|
|
constants.VICTORY_SCENT["rocket-silo"] = constants.BUILDING_PHEROMONES["rocket-silo"] * 3
|
|
|
|
-- map settings tweaks
|
|
|
|
constants.PATH_FINDER_SHORT_REQUEST_RATIO = 0.8
|
|
constants.PATH_FINDER_SHORT_CACHE_SIZE = 25
|
|
constants.PATH_FINDER_LONG_REQUEST_RATIO = 5
|
|
constants.PATH_FINDER_MIN_STEPS_TO_CHECK_PATH = 1000
|
|
|
|
constants.MAX_FAILED_BEHAVIORS = 1000
|
|
|
|
constants.UNIT_GROUP_DISOWN_DISTANCE = 100
|
|
constants.UNIT_GROUP_TICK_TOLERANCE = 3600000
|
|
|
|
constants.UNIT_GROUP_MAX_RADIUS = 15
|
|
constants.UNIT_GROUP_MAX_SPEED_UP = 2
|
|
constants.UNIT_GROUP_MAX_SLOWDOWN = 1.0
|
|
constants.UNIT_GROUP_SLOWDOWN_FACTOR = 1.0
|
|
|
|
-- sentinels
|
|
|
|
constants.SENTINEL_IMPASSABLE_CHUNK = {}
|
|
|
|
constants.SENTINEL_IMPASSABLE_CHUNK.name = "ImpassableChunk"
|
|
constants.SENTINEL_IMPASSABLE_CHUNK[constants.MOVEMENT_PHEROMONE] = constants.IMPASSABLE_TERRAIN_GENERATOR_AMOUNT
|
|
constants.SENTINEL_IMPASSABLE_CHUNK[constants.BASE_PHEROMONE] = constants.IMPASSABLE_TERRAIN_GENERATOR_AMOUNT
|
|
constants.SENTINEL_IMPASSABLE_CHUNK[constants.PLAYER_PHEROMONE] = constants.IMPASSABLE_TERRAIN_GENERATOR_AMOUNT
|
|
constants.SENTINEL_IMPASSABLE_CHUNK[constants.RESOURCE_PHEROMONE] = constants.IMPASSABLE_TERRAIN_GENERATOR_AMOUNT
|
|
constants.SENTINEL_IMPASSABLE_CHUNK[constants.CHUNK_TICK] = 0
|
|
constants.SENTINEL_IMPASSABLE_CHUNK.x = -1
|
|
constants.SENTINEL_IMPASSABLE_CHUNK.y = -1
|
|
|
|
constants.ENERGY_THIEF_CONVERSION_TABLE = {
|
|
["generator"] = "unit",
|
|
["pump"] = "smallUnit",
|
|
["inserter"] = "smallUnit",
|
|
["reactor"] = "bigUnit",
|
|
["accumulator"] = "unit",
|
|
["solar-panel"] = "unit",
|
|
["assembling-machine"] = "unit",
|
|
["roboport"] = "bigUnit",
|
|
["beacon"] = "bigUnit",
|
|
["programmable-speaker"] = "unit",
|
|
["mining-drill"] = "unit",
|
|
["rocket-silo"] = "bigUnit",
|
|
["lamp"] = "smallUnit",
|
|
["radar"] = "bigUnit",
|
|
["lab"] = "unit",
|
|
["electric-turret"] = "unit",
|
|
["electric-pole"] = "pole"
|
|
}
|
|
|
|
constants.ENERGY_THIEF_DRAIN_CRYSTALS = {
|
|
"crystal-v1-drain-rampant",
|
|
"crystal-v2-drain-rampant",
|
|
"crystal-v3-drain-rampant",
|
|
"crystal-v4-drain-rampant",
|
|
"crystal-v5-drain-rampant",
|
|
"crystal-v6-drain-rampant",
|
|
"crystal-v7-drain-rampant",
|
|
"crystal-v8-drain-rampant",
|
|
"crystal-v9-drain-rampant",
|
|
"crystal-v10-drain-rampant"
|
|
}
|
|
|
|
constants.NEIGHBOR_DIVIDER = {1/1, 1/2, 1/3, 1/4, 1/5, 1/6, 1/7, 1/8}
|
|
|
|
|
|
-- unit spawners
|
|
|
|
local function roundToNearest(number, multiple)
|
|
local num = number + (multiple * 0.5)
|
|
return num - (num % multiple)
|
|
end
|
|
|
|
local tiers10 = {}
|
|
|
|
local tierStart = settings.startup["rampant-tierStart"].value
|
|
local tierEnd = settings.startup["rampant-tierEnd"].value
|
|
|
|
local function buildTier(size, tiers)
|
|
local step = (tierEnd - tierStart) / (size - 1)
|
|
local i = tierStart
|
|
for _=1,size do
|
|
tiers[#tiers+1] = roundToNearest(i, 1)
|
|
i = i + step
|
|
end
|
|
end
|
|
|
|
buildTier(10, tiers10)
|
|
|
|
constants.TIER_UPGRADE_SET_10 = tiers10
|
|
|
|
local variations = settings.startup["rampant-newEnemyVariations"].value
|
|
|
|
constants.ENERGY_THIEF_LOOKUP = {}
|
|
|
|
for tier=1, 10 do
|
|
for i=1,variations do
|
|
constants.ENERGY_THIEF_LOOKUP["energy-thief-worm-v" .. i .. "-t" .. tier .. "-rampant"] = true
|
|
end
|
|
end
|
|
|
|
for tier=1, 10 do
|
|
for i=1,variations do
|
|
constants.ENERGY_THIEF_LOOKUP["energy-thief-biter-v" .. i .. "-t" .. tier .. "-rampant"] = true
|
|
end
|
|
end
|
|
|
|
constants.POISON_LOOKUP = {}
|
|
|
|
for tier=1, 10 do
|
|
local effectiveLevel = constants.TIER_UPGRADE_SET_10[tier]
|
|
for i=1,variations do
|
|
constants.POISON_LOOKUP["poison-biter-v" .. i .. "-t" .. tier .. "-rampant"] = "poison-cloud-v" .. effectiveLevel .. "-cloud-rampant"
|
|
end
|
|
end
|
|
|
|
constants.SPAWNER_EGG_TIMEOUT = constants.TICKS_A_SECOND * 5
|
|
|
|
constants.FACTION_SET = {}
|
|
|
|
constants.FACTION_SET[#constants.FACTION_SET+1] = {
|
|
type = "neutral",
|
|
tint = {r=0.9, g=0.9, b=0.9, a=1},
|
|
tint2 = {r=1, g=1, b=1, a=1},
|
|
evo = 0,
|
|
units = {
|
|
{
|
|
type = "biter",
|
|
attackAttributes = {"melee"},
|
|
name = "biter",
|
|
majorResistances = {},
|
|
minorResistances = {},
|
|
attributes = {},
|
|
drops = {"nilArtifact"}
|
|
},
|
|
{
|
|
type = "spitter",
|
|
attackAttributes = {"spit", "acid"},
|
|
name = "spitter",
|
|
majorResistances = {},
|
|
minorResistances = {},
|
|
attributes = {},
|
|
drops = {"nilArtifact"}
|
|
}
|
|
},
|
|
buildings = {
|
|
{
|
|
type = "spitter-spawner",
|
|
name = "spitter-spawner",
|
|
majorResistances = {},
|
|
minorResistances = {},
|
|
attributes = {},
|
|
drops = {"nilArtifact"},
|
|
buildSets = {
|
|
{"spitter", 1, 10}
|
|
}
|
|
},
|
|
{
|
|
type = "biter-spawner",
|
|
name = "biter-spawner",
|
|
majorResistances = {},
|
|
minorResistances = {},
|
|
attributes = {},
|
|
drops = {"nilArtifact"},
|
|
buildSets = {
|
|
{"biter", 1, 10}
|
|
}
|
|
},
|
|
{
|
|
type = "turret",
|
|
name = "worm",
|
|
majorResistances = {},
|
|
minorResistances = {},
|
|
attackAttributes = {"spit", "acid"},
|
|
attributes = {},
|
|
drops = {"nilArtifact"}
|
|
},
|
|
{
|
|
type = "hive",
|
|
name = "hive",
|
|
majorResistances = {},
|
|
minorResistances = {},
|
|
attributes = {},
|
|
drops = {"nilArtifact"},
|
|
buildSets = {
|
|
{"biter-spawner", 1, 10, 0.1, 0.2},
|
|
{"spitter-spawner", 1, 10, 0.1, 0.2},
|
|
{"turret", 1, 10, 0.8, 0.57},
|
|
{"hive", 4, 10, 0.005, 0.03}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if settings.startup["rampant-acidEnemy"].value then
|
|
constants.FACTION_SET[#constants.FACTION_SET+1] = {
|
|
type = "acid",
|
|
tint = {r=1, g=1, b=1, a=1},
|
|
tint2 = {r=0, g=0.9, b=0, a=1},
|
|
evo = 0,
|
|
units = {
|
|
{
|
|
type = "biter",
|
|
attackAttributes = {"melee"},
|
|
name = "biter",
|
|
majorResistances = {"acid"},
|
|
minorResistances = {"poison"},
|
|
attributes = {},
|
|
drops = {"greenArtifact"}
|
|
},
|
|
{
|
|
type = "spitter",
|
|
attackAttributes = {"spit", "acid"},
|
|
name = "spitter",
|
|
majorResistances = {"acid"},
|
|
minorResistances = {"poison"},
|
|
attributes = {},
|
|
drops = {"greenArtifact"}
|
|
}
|
|
},
|
|
buildings = {
|
|
{
|
|
type = "spitter-spawner",
|
|
name = "spitter-spawner",
|
|
majorResistances = {"acid"},
|
|
minorResistances = {"poison"},
|
|
attributes = {},
|
|
drops = {"greenArtifact"},
|
|
buildSets = {
|
|
{"spitter", 1, 10}
|
|
}
|
|
},
|
|
{
|
|
type = "biter-spawner",
|
|
name = "biter-spawner",
|
|
majorResistances = {"acid"},
|
|
minorResistances = {"poison"},
|
|
attributes = {},
|
|
drops = {"greenArtifact"},
|
|
buildSets = {
|
|
{"biter", 1, 10}
|
|
}
|
|
},
|
|
{
|
|
type = "turret",
|
|
name = "worm",
|
|
majorResistances = {"acid"},
|
|
minorResistances = {"poison"},
|
|
attackAttributes = {"spit", "acid"},
|
|
attributes = {},
|
|
drops = {"greenArtifact"}
|
|
},
|
|
{
|
|
type = "hive",
|
|
name = "hive",
|
|
majorResistances = {"acid"},
|
|
minorResistances = {"poison"},
|
|
attributes = {},
|
|
drops = {"greenArtifact"},
|
|
buildSets = {
|
|
{"biter-spawner", 1, 10, 0.1, 0.2},
|
|
{"spitter-spawner", 1, 10, 0.1, 0.2},
|
|
{"turret", 1, 10, 0.8, 0.57},
|
|
{"hive", 4, 10, 0.005, 0.03}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
end
|
|
|
|
if settings.startup["rampant-laserEnemy"].value then
|
|
constants.FACTION_SET[#constants.FACTION_SET+1] = {
|
|
type = "laser",
|
|
tint = {r=0.3, g=0.3, b=0.42, a=1},
|
|
tint2 = {r=0, g=0.6, b=0.8, a=1},
|
|
evo = 0.15,
|
|
units = {
|
|
{
|
|
type = "biter",
|
|
attackAttributes = {"melee"},
|
|
name = "biter",
|
|
majorResistances = {"laser", "electric"},
|
|
attributes = {},
|
|
drops = {"blueArtifact"}
|
|
},
|
|
{
|
|
type = "spitter",
|
|
attackAttributes = {"spit", "laser", "cluster"},
|
|
name = "spitter",
|
|
majorResistances = {"laser", "electric"},
|
|
attributes = {},
|
|
drops = {"blueArtifact"}
|
|
}
|
|
},
|
|
buildings = {
|
|
{
|
|
type = "spitter-spawner",
|
|
name = "spitter-spawner",
|
|
majorResistances = {"laser", "electric"},
|
|
attributes = {},
|
|
drops = {"blueArtifact"},
|
|
buildSets = {
|
|
{"spitter", 1, 10}
|
|
}
|
|
},
|
|
{
|
|
type = "biter-spawner",
|
|
name = "biter-spawner",
|
|
majorResistances = {"laser", "electric"},
|
|
attributes = {},
|
|
drops = {"blueArtifact"},
|
|
buildSets = {
|
|
{"biter", 1, 10}
|
|
}
|
|
},
|
|
{
|
|
type = "turret",
|
|
name = "worm",
|
|
majorResistances = {"laser", "electric"},
|
|
attackAttributes = {"spit", "laser", "cluster"},
|
|
attributes = {},
|
|
drops = {"blueArtifact"}
|
|
},
|
|
{
|
|
type = "hive",
|
|
name = "hive",
|
|
majorResistances = {"laser", "electric"},
|
|
attributes = {},
|
|
drops = {"blueArtifact"},
|
|
buildSets = {
|
|
{"biter-spawner", 1, 10, 0.1, 0.2},
|
|
{"spitter-spawner", 1, 10, 0.1, 0.2},
|
|
{"turret", 1, 10, 0.8, 0.57},
|
|
{"hive", 4, 10, 0.005, 0.03}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
end
|
|
|
|
if settings.startup["rampant-fireEnemy"].value then
|
|
constants.FACTION_SET[#constants.FACTION_SET+1] = {
|
|
type = "fire",
|
|
tint = {r=1, g=1, b=1, a=1},
|
|
tint2 = {r=0.9, g=0, b=0, a=1},
|
|
evo = 0.12,
|
|
units = {
|
|
{
|
|
type = "biter",
|
|
attackAttributes = {"melee"},
|
|
name = "biter",
|
|
majorResistances = {"fire", "acid"},
|
|
minorResistances = {},
|
|
attributes = {},
|
|
drops = {"redArtifact"}
|
|
},
|
|
{
|
|
type = "spitter",
|
|
attackAttributes = {"spit", "acid"},
|
|
name = "spitter",
|
|
majorResistances = {"fire", "acid"},
|
|
minorResistances = {},
|
|
attributes = {},
|
|
drops = {"redArtifact"}
|
|
}
|
|
},
|
|
buildings = {
|
|
{
|
|
type = "spitter-spawner",
|
|
name = "spitter-spawner",
|
|
majorResistances = {"fire", "acid"},
|
|
minorResistances = {},
|
|
attributes = {},
|
|
drops = {"redArtifact"},
|
|
buildSets = {
|
|
{"spitter", 1, 10}
|
|
}
|
|
},
|
|
{
|
|
type = "biter-spawner",
|
|
name = "biter-spawner",
|
|
majorResistances = {"fire", "acid"},
|
|
minorResistances = {},
|
|
attributes = {},
|
|
drops = {"redArtifact"},
|
|
buildSets = {
|
|
{"biter", 1, 10}
|
|
}
|
|
},
|
|
{
|
|
type = "turret",
|
|
name = "worm",
|
|
majorResistances = {"fire", "acid"},
|
|
minorResistances = {},
|
|
attackAttributes = {"spit", "acid"},
|
|
attributes = {},
|
|
drops = {"redArtifact"}
|
|
},
|
|
{
|
|
type = "hive",
|
|
name = "hive",
|
|
majorResistances = {"fire", "acid"},
|
|
minorResistances = {},
|
|
attributes = {},
|
|
drops = {"redArtifact"},
|
|
buildSets = {
|
|
{"biter-spawner", 1, 10, 0.1, 0.2},
|
|
{"spitter-spawner", 1, 10, 0.1, 0.2},
|
|
{"turret", 1, 10, 0.8, 0.57},
|
|
{"hive", 4, 10, 0.005, 0.03}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
end
|
|
|
|
if settings.startup["rampant-infernoEnemy"].value then
|
|
constants.FACTION_SET[#constants.FACTION_SET+1] = {
|
|
type = "inferno",
|
|
tint = {r=0.7, g=0.45, b=0.5, a=1},
|
|
tint2 = {r=0.9, g=0, b=0, a=1},
|
|
evo = 0.2,
|
|
units = {
|
|
{
|
|
type = "spitter",
|
|
attackAttributes = {"stream", "acid"},
|
|
name = "spitter",
|
|
majorResistances = {"acid", "fire"},
|
|
minorWeaknesses = {"poison"},
|
|
attributes = {},
|
|
drops = {"orangeArtifact"}
|
|
}
|
|
},
|
|
buildings = {
|
|
{
|
|
type = "spitter-spawner",
|
|
name = "spitter-spawner",
|
|
majorResistances = {"acid", "fire"},
|
|
minorWeaknesses = {"poison"},
|
|
attributes = {},
|
|
drops = {"orangeArtifact"},
|
|
buildSets = {
|
|
{"spitter", 1, 10}
|
|
}
|
|
},
|
|
{
|
|
type = "turret",
|
|
name = "worm",
|
|
majorResistances = {"acid", "fire"},
|
|
minorWeaknesses = {"poison"},
|
|
attackAttributes = {"stream", "acid"},
|
|
attributes = {},
|
|
drops = {"orangeArtifact"}
|
|
}
|
|
}
|
|
}
|
|
end
|
|
|
|
if settings.startup["rampant-electricEnemy"].value then
|
|
constants.FACTION_SET[#constants.FACTION_SET+1] = {
|
|
type = "electric",
|
|
tint = {r=0.7, g=0.7, b=1.0, a=1.0},
|
|
tint2 = {r=0, g=0, b=1, a=1},
|
|
evo = 0.1,
|
|
units = {
|
|
{
|
|
type = "biter",
|
|
attackAttributes = {"beam", "electric"},
|
|
name = "biter",
|
|
majorResistances = {"electric"},
|
|
minorResistances = {"laser"},
|
|
attributes = {"lowHealth"},
|
|
drops = {"blueArtifact"}
|
|
}
|
|
},
|
|
buildings = {
|
|
{
|
|
type = "biter-spawner",
|
|
name = "biter-spawner",
|
|
majorResistances = {"electric"},
|
|
minorResistances = {"laser"},
|
|
attributes = {},
|
|
drops = {"blueArtifact"},
|
|
buildSets = {
|
|
{"biter", 1, 10}
|
|
}
|
|
},
|
|
{
|
|
type = "turret",
|
|
name = "worm",
|
|
majorResistances = {"electric"},
|
|
minorResistances = {"laser"},
|
|
attackAttributes = {"spit", "electric", "cluster"},
|
|
attributes = {},
|
|
drops = {"blueArtifact"}
|
|
}
|
|
}
|
|
}
|
|
end
|
|
|
|
if settings.startup["rampant-physicalEnemy"].value then
|
|
constants.FACTION_SET[#constants.FACTION_SET+1] = {
|
|
type = "physical",
|
|
tint = {r=0.9, g=0.9, b=0.9, a=1},
|
|
tint2 = {r=0, g=0, b=0, a=1},
|
|
evo = 0.12,
|
|
units = {
|
|
{
|
|
type = "biter",
|
|
attackAttributes = {"melee"},
|
|
name = "biter",
|
|
majorResistances = {"physical", "explosion"},
|
|
minorWeaknesses = {"laser", "electric"},
|
|
attributes = {"highHealth","big", "highRegen", "slowMovement"},
|
|
drops = {"redArtifact"}
|
|
}
|
|
},
|
|
buildings = {
|
|
{
|
|
type = "biter-spawner",
|
|
name = "biter-spawner",
|
|
majorResistances = {"physical", "explosion"},
|
|
minorWeaknesses = {"laser", "electric"},
|
|
attributes = {"highHealth", "big", "highRegen"},
|
|
drops = {"redArtifact"},
|
|
buildSets = {
|
|
{"biter", 1, 10}
|
|
}
|
|
},
|
|
{
|
|
type = "turret",
|
|
name = "worm",
|
|
majorResistances = {"physical", "explosion"},
|
|
minorWeaknesses = {"laser", "electric"},
|
|
attackAttributes = {"spit", "physical"},
|
|
attributes = {"highHealth", "big", "highRegen"},
|
|
drops = {"redArtifact"}
|
|
}
|
|
}
|
|
}
|
|
end
|
|
|
|
if settings.startup["rampant-trollEnemy"].value then
|
|
constants.FACTION_SET[#constants.FACTION_SET+1] = {
|
|
type = "troll",
|
|
tint = {r=0.4, g=0.4, b=0.4, a=1},
|
|
tint2 = {r=0.8, g=0.8, b=0.8, a=1},
|
|
evo = 0.17,
|
|
units = {
|
|
{
|
|
type = "biter",
|
|
attackAttributes = {"melee"},
|
|
name = "biter",
|
|
minorResistances = {"physical", "explosion"},
|
|
majorWeaknesses = {"fire"},
|
|
attributes = {"highestHealth", "bigger", "highestRegen", "slowMovement"},
|
|
drops = {"greenArtifact"}
|
|
}
|
|
},
|
|
buildings = {
|
|
{
|
|
type = "biter-spawner",
|
|
name = "biter-spawner",
|
|
minorResistances = {"physical", "explosion"},
|
|
majorWeaknesses = {"fire"},
|
|
attributes = {"highestHealth", "bigger", "highestRegen"},
|
|
drops = {"greenArtifact"},
|
|
buildSets = {
|
|
{"biter", 1, 10}
|
|
}
|
|
},
|
|
{
|
|
type = "turret",
|
|
name = "worm",
|
|
minorResistances = {"physical", "explosion"},
|
|
majorWeaknesses = {"fire"},
|
|
attackAttributes = {"spit", "physical"},
|
|
attributes = {"highestHealth", "bigger", "highestRegen"},
|
|
drops = {"greenArtifact"}
|
|
}
|
|
}
|
|
}
|
|
end
|
|
|
|
if settings.startup["rampant-suicideEnemy"].value then
|
|
constants.FACTION_SET[#constants.FACTION_SET+1] = {
|
|
type = "suicide",
|
|
tint = {r=1, g=1, b=1, a=1},
|
|
tint2 = {r=0.85, g=0.85, b=0, a=1},
|
|
evo = 0.12,
|
|
units = {
|
|
{
|
|
type = "biter",
|
|
attackAttributes = {"bomb"},
|
|
name = "biter",
|
|
majorWeaknesses = {"explosion"},
|
|
minorResistances = {"poison"},
|
|
attributes = {"lowestHealth", "quickSpawning", "quickMovement"},
|
|
drops = {"yellowArtifact"}
|
|
}
|
|
},
|
|
buildings = {
|
|
{
|
|
type = "biter-spawner",
|
|
name = "biter-spawner",
|
|
majorResistances = {"explosion"},
|
|
minorResistances = {"poison"},
|
|
attributes = {},
|
|
drops = {"yellowArtifact", "quickSpawning", "lowUnits"},
|
|
buildSets = {
|
|
{"biter", 1, 10}
|
|
}
|
|
},
|
|
{
|
|
type = "turret",
|
|
name = "worm",
|
|
majorResistances = {"explosion"},
|
|
minorResistances = {"poison"},
|
|
attackAttributes = {"spit", "acid", "slow"},
|
|
attributes = {},
|
|
drops = {"yellowArtifact"}
|
|
}
|
|
}
|
|
}
|
|
end
|
|
|
|
|
|
if settings.startup["rampant-nuclearEnemy"].value then
|
|
constants.FACTION_SET[#constants.FACTION_SET+1] = {
|
|
type = "nuclear",
|
|
tint = {r=0.6, g=0.6, b=0.4, a=1},
|
|
tint2 = {r=0.95, g=0.95, b=0, a=1},
|
|
evo = 0.2,
|
|
units = {
|
|
{
|
|
type = "biter",
|
|
attackAttributes = {"nuclear"},
|
|
name = "biter",
|
|
majorWeaknesses = {"explosion"},
|
|
attributes = {"lowestHealth", "quickSpawning", "quickMovement"},
|
|
drops = {"yellowArtifact"}
|
|
}
|
|
},
|
|
buildings = {
|
|
{
|
|
type = "biter-spawner",
|
|
name = "biter-spawner",
|
|
majorResistances = {"explosion"},
|
|
minorResistances = {"fire"},
|
|
attributes = {},
|
|
drops = {"yellowArtifact", "quickSpawning", "lowUnits"},
|
|
buildSets = {
|
|
{"biter", 1, 10}
|
|
}
|
|
},
|
|
{
|
|
type = "turret",
|
|
name = "worm",
|
|
majorResistances = {"explosion"},
|
|
minorResistances = {"fire"},
|
|
attackAttributes = {"spit", "acid", "slow"},
|
|
attributes = {},
|
|
drops = {"yellowArtifact"}
|
|
}
|
|
}
|
|
}
|
|
end
|
|
|
|
|
|
if settings.startup["rampant-energyThiefEnemy"].value then
|
|
constants.FACTION_SET[#constants.FACTION_SET+1] = {
|
|
type = "energy-thief",
|
|
tint = {r=0.4, g=0.5, b=0.7, a=1},
|
|
tint2 = {r=0, g=0, b=0.7, a=1},
|
|
evo = 0.2,
|
|
units = {
|
|
{
|
|
type = "biter",
|
|
attackAttributes = {"beam", "electric", "drainCrystal"},
|
|
name = "biter",
|
|
majorResistances = {"electric", "laser"},
|
|
minorResistances = {},
|
|
attributes = {"lowHealth"},
|
|
drops = {"blueArtifact"}
|
|
}
|
|
},
|
|
buildings = {
|
|
{
|
|
type = "biter-spawner",
|
|
name = "biter-spawner",
|
|
majorResistances = {"electric", "laser"},
|
|
minorResistances = {},
|
|
attributes = {},
|
|
drops = {"blueArtifact"},
|
|
buildSets = {
|
|
{"biter", 1, 10}
|
|
}
|
|
},
|
|
{
|
|
type = "turret",
|
|
name = "worm",
|
|
majorResistances = {"electric", "laser"},
|
|
minorResistances = {},
|
|
attackAttributes = {"spit", "electric", "cluster"},
|
|
attributes = {},
|
|
drops = {"blueArtifact"}
|
|
}
|
|
}
|
|
}
|
|
end
|
|
|
|
if settings.startup["rampant-fastEnemy"].value then
|
|
constants.FACTION_SET[#constants.FACTION_SET+1] = {
|
|
type = "fast",
|
|
tint = {r=0.26, g=0.66, b=0.62, a=1},
|
|
tint2 = {r=0, g=0.85, b=0.80, a=1},
|
|
evo = 0.12,
|
|
units = {
|
|
{
|
|
type = "biter",
|
|
attackAttributes = {"melee"},
|
|
name = "biter",
|
|
majorResistances = {},
|
|
minorResistances = {"explosion"},
|
|
attributes = {"quickCooldown", "quickMovement"},
|
|
drops = {"purpleArtifact"}
|
|
},
|
|
{
|
|
type = "spitter",
|
|
attackAttributes = {"spit", "acid"},
|
|
name = "spitter",
|
|
majorResistances = {},
|
|
minorResistances = {"explosion"},
|
|
attributes = {"quickCooldown", "quickMovement"},
|
|
drops = {"purpleArtifact"}
|
|
}
|
|
},
|
|
buildings = {
|
|
{
|
|
type = "spitter-spawner",
|
|
name = "spitter-spawner",
|
|
majorResistances = {},
|
|
minorResistances = {"explosion"},
|
|
attributes = {"quickSpawning"},
|
|
drops = {"purpleArtifact"},
|
|
buildSets = {
|
|
{"spitter", 1, 10}
|
|
}
|
|
},
|
|
{
|
|
type = "biter-spawner",
|
|
name = "biter-spawner",
|
|
majorResistances = {},
|
|
minorResistances = {"explosion"},
|
|
attributes = {"quickSpawning"},
|
|
drops = {"purpleArtifact"},
|
|
buildSets = {
|
|
{"biter", 1, 10}
|
|
}
|
|
},
|
|
{
|
|
type = "turret",
|
|
name = "worm",
|
|
majorResistances = {},
|
|
minorResistances = {"explosion"},
|
|
attackAttributes = {"spit", "acid"},
|
|
attributes = {"quickCooldown"},
|
|
drops = {"purpleArtifact"}
|
|
},
|
|
{
|
|
type = "hive",
|
|
name = "hive",
|
|
majorResistances = {},
|
|
minorResistances = {"explosion"},
|
|
attributes = {"quickSpawning"},
|
|
drops = {"purpleArtifact"},
|
|
buildSets = {
|
|
{"biter-spawner", 1, 10, 0.1, 0.2},
|
|
{"spitter-spawner", 1, 10, 0.1, 0.2},
|
|
{"turret", 1, 10, 0.8, 0.57},
|
|
{"hive", 4, 10, 0.005, 0.03}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
end
|
|
|
|
constants.BUILDING_SPACE_LOOKUP = {}
|
|
|
|
for t = 1, 10 do
|
|
local wormTier = t + 1
|
|
for v = 1, 20 do
|
|
constants.BUILDING_SPACE_LOOKUP["neutral-biter-spawner-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. t .. "-nest-rampant"
|
|
constants.BUILDING_SPACE_LOOKUP["neutral-spitter-spawner-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. t .. "-nest-rampant"
|
|
constants.BUILDING_SPACE_LOOKUP["neutral-worm-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. wormTier .. "-nest-rampant"
|
|
|
|
constants.BUILDING_SPACE_LOOKUP["acid-biter-spawner-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. t .. "-nest-rampant"
|
|
constants.BUILDING_SPACE_LOOKUP["acid-spitter-spawner-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. t .. "-nest-rampant"
|
|
constants.BUILDING_SPACE_LOOKUP["acid-worm-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. wormTier .. "-nest-rampant"
|
|
constants.BUILDING_SPACE_LOOKUP["acid-hive-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. wormTier .. "-nest-rampant"
|
|
|
|
constants.BUILDING_SPACE_LOOKUP["physical-biter-spawner-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. t .. "-nest-rampant"
|
|
constants.BUILDING_SPACE_LOOKUP["physical-worm-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. wormTier .. "-nest-rampant"
|
|
|
|
constants.BUILDING_SPACE_LOOKUP["electric-biter-spawner-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. t .. "-nest-rampant"
|
|
constants.BUILDING_SPACE_LOOKUP["electric-worm-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. wormTier .. "-nest-rampant"
|
|
|
|
constants.BUILDING_SPACE_LOOKUP["suicide-biter-spawner-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. t .. "-nest-rampant"
|
|
constants.BUILDING_SPACE_LOOKUP["suicide-worm-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. wormTier .. "-nest-rampant"
|
|
|
|
constants.BUILDING_SPACE_LOOKUP["nuclear-biter-spawner-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. t .. "-nest-rampant"
|
|
constants.BUILDING_SPACE_LOOKUP["nuclear-worm-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. wormTier .. "-nest-rampant"
|
|
|
|
constants.BUILDING_SPACE_LOOKUP["fire-biter-spawner-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. t .. "-nest-rampant"
|
|
constants.BUILDING_SPACE_LOOKUP["fire-spitter-spawner-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. t .. "-nest-rampant"
|
|
constants.BUILDING_SPACE_LOOKUP["fire-worm-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. wormTier .. "-nest-rampant"
|
|
|
|
constants.BUILDING_SPACE_LOOKUP["inferno-spitter-spawner-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. t .. "-nest-rampant"
|
|
constants.BUILDING_SPACE_LOOKUP["inferno-worm-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. wormTier .. "-nest-rampant"
|
|
|
|
constants.BUILDING_SPACE_LOOKUP["troll-biter-spawner-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. t .. "-nest-rampant"
|
|
constants.BUILDING_SPACE_LOOKUP["troll-spitter-spawner-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. t .. "-nest-rampant"
|
|
constants.BUILDING_SPACE_LOOKUP["troll-worm-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. wormTier .. "-nest-rampant"
|
|
|
|
constants.BUILDING_SPACE_LOOKUP["fast-biter-spawner-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. t .. "-nest-rampant"
|
|
constants.BUILDING_SPACE_LOOKUP["fast-spitter-spawner-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. t .. "-nest-rampant"
|
|
constants.BUILDING_SPACE_LOOKUP["fast-worm-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. wormTier .. "-nest-rampant"
|
|
|
|
constants.BUILDING_SPACE_LOOKUP["laser-biter-spawner-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. t .. "-nest-rampant"
|
|
constants.BUILDING_SPACE_LOOKUP["laser-spitter-spawner-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. t .. "-nest-rampant"
|
|
constants.BUILDING_SPACE_LOOKUP["laser-worm-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. wormTier .. "-nest-rampant"
|
|
|
|
constants.BUILDING_SPACE_LOOKUP["wasp-spitter-spawner-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. t .. "-nest-rampant"
|
|
constants.BUILDING_SPACE_LOOKUP["wasp-worm-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. wormTier .. "-nest-rampant"
|
|
|
|
constants.BUILDING_SPACE_LOOKUP["spawner-spitter-spawner-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. t .. "-nest-rampant"
|
|
constants.BUILDING_SPACE_LOOKUP["spawner-worm-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. wormTier .. "-nest-rampant"
|
|
|
|
constants.BUILDING_SPACE_LOOKUP["energy-thief-biter-spawner-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. t .. "-nest-rampant"
|
|
constants.BUILDING_SPACE_LOOKUP["energy-thief-worm-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. wormTier .. "-nest-rampant"
|
|
|
|
constants.BUILDING_SPACE_LOOKUP["poison-biter-spawner-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. t .. "-nest-rampant"
|
|
constants.BUILDING_SPACE_LOOKUP["poison-worm-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. wormTier .. "-nest-rampant"
|
|
|
|
end
|
|
end
|
|
|
|
constants.BUILDING_SPACE_LOOKUP["biter-spawner"] = "chunk-scanner-5-nest-rampant"
|
|
constants.BUILDING_SPACE_LOOKUP["spitter-spawner"] = "chunk-scanner-5-nest-rampant"
|
|
|
|
-- constants.FACTION_TYPES = {
|
|
-- "neutral",
|
|
-- "acid",
|
|
-- "physical",
|
|
-- "electric",
|
|
-- "suicide",
|
|
-- "nuclear",
|
|
-- "fire",
|
|
-- "inferno",
|
|
-- "troll",
|
|
-- "fast",
|
|
-- "laser",
|
|
-- "wasp",
|
|
-- "spawner",
|
|
-- "energy-thief",
|
|
-- "poison"
|
|
-- }
|
|
|
|
constants.HIVE_BUILDINGS_TYPES = {
|
|
"trap",
|
|
"turret",
|
|
"utility",
|
|
"spitter-spawner",
|
|
"biter-spawner",
|
|
"hive"
|
|
}
|
|
|
|
-- constants.HIVE_BUILDINGS = {}
|
|
|
|
-- for t=1,10 do
|
|
-- for ift=1,#constants.FACTION_TYPES do
|
|
-- for ihbt=1,#constants.HIVE_BUILDINGS_TYPES do
|
|
-- local hbt = constants.HIVE_BUILDINGS_TYPES[ihbt]
|
|
-- local name = constants.FACTION_TYPES[ift]
|
|
-- if (hbt == "turret") then
|
|
-- local set = {}
|
|
-- constants.HIVE_BUILDINGS["entity-proxy-" .. hbt .. "-t" .. t .. "-rampant"] = set
|
|
-- for v=1,20 do
|
|
-- set[#set+1] = true
|
|
-- end
|
|
-- elseif (hbt == "spitter-spawner") then
|
|
-- local set = {}
|
|
-- constants.HIVE_BUILDINGS["entity-proxy-" .. hbt .. "-t" .. t .. "-rampant"] = set
|
|
-- for v=1,20 do
|
|
-- set[#set+1] = true
|
|
-- end
|
|
-- elseif (hbt == "biter-spawner") then
|
|
-- local set = {}
|
|
-- constants.HIVE_BUILDINGS["entity-proxy-" .. hbt .. "-t" .. t .. "-rampant"] = set
|
|
-- for v=1,20 do
|
|
-- set[#set+1] = true
|
|
-- end
|
|
-- elseif (hbt == "hive") then
|
|
-- local set = {}
|
|
-- constants.HIVE_BUILDINGS["entity-proxy-" .. hbt .. "-t" .. t .. "-rampant"] = set
|
|
-- for v=1,20 do
|
|
-- set[#set+1] = true
|
|
-- end
|
|
-- end
|
|
-- end
|
|
-- end
|
|
-- end
|
|
|
|
|
|
constantsG = constants
|
|
return constants
|