.. |
AIAttackWave.lua
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rng should now be deterministic
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2021-12-05 15:33:24 -08:00 |
AIPlanning.lua
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rng should now be deterministic
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2021-12-05 15:33:24 -08:00 |
AIPredicates.lua
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added scaling aggressive groups based on active nests
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2021-11-25 11:11:46 -08:00 |
BaseUtils.lua
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rng should now be deterministic
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2021-12-05 15:33:24 -08:00 |
ChunkProcessor.lua
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added logic to reset pending upgrade table
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2021-12-05 14:39:50 -08:00 |
ChunkPropertyUtils.lua
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potential desync fix and warding pheromone on attack path
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2021-12-05 10:19:04 -08:00 |
ChunkUtils.lua
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potential desync fix and warding pheromone on attack path
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2021-12-05 10:19:04 -08:00 |
Constants.lua
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redistribute processing over more ticks
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2021-12-04 14:57:45 -08:00 |
MapProcessor.lua
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rng should now be deterministic
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2021-12-05 15:33:24 -08:00 |
MapUtils.lua
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ignore surfaces that will never have enemies
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2021-12-05 11:39:39 -08:00 |
MathUtils.lua
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rng should now be deterministic
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2021-12-05 15:33:24 -08:00 |
MovementUtils.lua
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potential desync fix and warding pheromone on attack path
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2021-12-05 10:19:04 -08:00 |
PheromoneUtils.lua
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potential desync fix and warding pheromone on attack path
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2021-12-05 10:19:04 -08:00 |
PlayerUtils.lua
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correcting repo permissions
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2021-11-23 19:45:28 -08:00 |
QueryUtils.lua
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fixed regional bases processing, distribution, cleanup
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2021-12-04 11:04:13 -08:00 |
SquadAttack.lua
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potential desync fix and warding pheromone on attack path
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2021-12-05 10:19:04 -08:00 |
SquadDefense.lua
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correcting repo permissions
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2021-11-23 19:45:28 -08:00 |
StringUtils.lua
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correcting repo permissions
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2021-11-23 19:45:28 -08:00 |
UnitGroupUtils.lua
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added unit group command timeout + wander to allow gathering
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2021-11-28 16:26:48 -08:00 |
UnitUtils.lua
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correcting repo permissions
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2021-11-23 19:45:28 -08:00 |