mirror of
https://github.com/veden/Rampant.git
synced 2024-12-26 20:54:12 +02:00
142 lines
5.5 KiB
Lua
142 lines
5.5 KiB
Lua
-- Copyright (C) 2022 veden
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-- This program is free software: you can redistribute it and/or modify
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-- it under the terms of the GNU General Public License as published by
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-- the Free Software Foundation, either version 3 of the License, or
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-- (at your option) any later version.
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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-- GNU General Public License for more details.
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-- You should have received a copy of the GNU General Public License
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-- along with this program. If not, see <https://www.gnu.org/licenses/>.
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local vanillaBuildings = require("prototypes/buildings/UpdatesVanilla")
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local constants = require("libs/Constants")
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if settings.startup["rampant--newEnemies"].value and mods["SchallAlienLoot"] then
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local SizeLootRampant = {1, 2, 3, 3, 4, 4, 4, 5, 5, 6}
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for _,faction in pairs(constants.FACTION_SET) do
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for v=1,settings.startup["rampant--newEnemyVariations"].value do
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for factionSize = 1, constants.TIERS do
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local effectiveLevel = constants.TIER_UPGRADE_SET[factionSize]
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SchallAlienLoot_add_spawner(faction.type.."-hive-v"..v.."-t"..factionSize.."-rampant")
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SchallAlienLoot_add_spawner(faction.type.."-spitter-spawner-v"..v.."-t"..factionSize.."-rampant")
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SchallAlienLoot_add_spawner(faction.type.."-biter-spawner-v"..v.."-t"..factionSize.."-rampant")
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SchallAlienLoot_add_worm(faction.type.."-worm-v"..v.."-t"..factionSize.."-rampant", factionSize)
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SchallAlienLoot_add_mover(faction.type.."-spitter-v"..v.."-t"..factionSize.."-rampant", SizeLootRampant[effectiveLevel])
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SchallAlienLoot_add_mover(faction.type.."-biter-v"..v.."-t"..factionSize.."-rampant", SizeLootRampant[effectiveLevel])
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end
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end
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end
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end
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for _, projectile in pairs(data.raw["projectile"]) do
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if not projectile.hit_collision_mask then
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projectile.hit_collision_mask = {
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"player-layer",
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"train-layer",
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RampantGlobalVariables.projectileCollisionLayer
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}
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else
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projectile.hit_collision_mask[#projectile.hit_collision_mask+1] = RampantGlobalVariables.projectileCollisionLayer
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end
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end
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if settings.startup["rampant--removeBloodParticles"].value then
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local explosions = data.raw["explosion"]
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for k,v in pairs(explosions) do
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if string.find(k, "blood") then
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v["created_effect"] = nil
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end
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end
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end
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if settings.startup["rampant--unitSpawnerBreath"].value then
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for _, unitSpawner in pairs(data.raw["unit-spawner"]) do
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if (string.find(unitSpawner.name, "hive") or string.find(unitSpawner.name, "biter") or
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string.find(unitSpawner.name, "spitter")) then
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if not unitSpawner.flags then
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unitSpawner.flags = {}
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end
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unitSpawner.flags[#unitSpawner.flags+1] = "breaths-air"
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end
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end
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end
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for k, unit in pairs(data.raw["unit"]) do
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if (string.find(k, "biter") or string.find(k, "spitter")) and unit.collision_box then
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if settings.startup["rampant--enableSwarm"].value then
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unit.collision_box = {
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{unit.collision_box[1][1] * 0.70, unit.collision_box[1][2] * 0.70},
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{unit.collision_box[2][1] * 0.70, unit.collision_box[2][2] * 0.70}
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}
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end
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unit.affected_by_tiles = settings.startup["rampant--unitsAffectedByTiles"].value
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unit.ai_settings = {
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destroy_when_commands_fail = false,
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allow_try_return_to_spawner = true
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}
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end
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end
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if settings.startup["rampant--enableShrinkNestsAndWorms"].value then
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for k, unit in pairs(data.raw["unit-spawner"]) do
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if (string.find(k, "biter") or string.find(k, "spitter") or string.find(k, "hive")) and unit.collision_box then
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unit.collision_box = {
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{unit.collision_box[1][1] * 0.75, unit.collision_box[1][2] * 0.75},
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{unit.collision_box[2][1] * 0.75, unit.collision_box[2][2] * 0.75}
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}
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end
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end
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for k, unit in pairs(data.raw["turret"]) do
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if string.find(k, "worm") and unit.collision_box then
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unit.collision_box = {
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{unit.collision_box[1][1] * 0.75, unit.collision_box[1][2] * 0.75},
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{unit.collision_box[2][1] * 0.75, unit.collision_box[2][2] * 0.75}
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}
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end
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end
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end
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if settings.startup["rampant--enableLandfillOnDeath"].value then
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local particles = {
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"guts-entrails-particle-small-medium",
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"guts-entrails-particle-big"
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}
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for _,particleName in pairs(particles) do
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data.raw["optimized-particle"][particleName].ended_in_water_trigger_effect = {
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{
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type = "set-tile",
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tile_name = "landfill",
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radius = 0.5,
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},
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{
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type = "script",
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effect_id = "deathLandfillParticle--rampant"
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}
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}
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end
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end
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if settings.startup["rampant--enableFadeTime"].value then
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for k, corpse in pairs(data.raw["corpse"]) do
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if (string.find(k, "biter") or string.find(k, "spitter") or string.find(k, "hive") or
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string.find(k, "worm") or string.find(k, "spawner")) then
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corpse.time_before_removed = settings.startup["rampant--unitAndSpawnerFadeTime"].value * 60
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end
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end
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end
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if settings.startup["rampant--addWallResistanceAcid"].value then
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vanillaBuildings.addWallAcidResistance()
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end
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