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https://github.com/veden/Rampant.git
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each other
248 lines
9.5 KiB
Lua
248 lines
9.5 KiB
Lua
-- Copyright (C) 2022 veden
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-- This program is free software: you can redistribute it and/or modify
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-- it under the terms of the GNU General Public License as published by
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-- the Free Software Foundation, either version 3 of the License, or
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-- (at your option) any later version.
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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-- GNU General Public License for more details.
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-- You should have received a copy of the GNU General Public License
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-- along with this program. If not, see <https://www.gnu.org/licenses/>.
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local beamUtils = {}
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local DISALLOW_FRIENDLY_FIRE = settings.startup["rampant--disallowFriendlyFire"].value
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function beamUtils.makeBubble(attributes)
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local name = attributes.name .. "-bubble-rampant"
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data:extend({{
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type = "explosion",
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name = name,
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flags = {"not-on-map"},
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animation_speed = 1,
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animations =
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{
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{
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filename = "__base__/graphics/entity/laser-bubble/laser-bubble.png",
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priority = "extra-high",
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width = 8,
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height = 8,
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tint = attributes.tint2,
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frame_count = 5
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}
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},
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light = {intensity = 1, size = 10, color = attributes.tint2 or {r = 1.0, g = 1.0, b = 1.0}},
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smoke = "smoke-fast",
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smoke_count = 2,
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smoke_slow_down_factor = 1
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}})
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return name
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end
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function beamUtils.makeLaser(attributes)
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local name = attributes.name .. "-laser-rampant"
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data:extend({{
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type = "projectile",
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name = name ,
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flags = {"not-on-map"},
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collision_box = attributes.collisionBox or {{-0.3, -1.1}, {0.3, 1.1}},
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acceleration = attributes.acceleration or 0.03,
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force_condition = (settings.startup["rampant--disableCollidingProjectiles"].value and "not-same") or nil,
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action =
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{
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type = "direct",
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force = (DISALLOW_FRIENDLY_FIRE and "not-same") or nil,
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action_delivery =
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{
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type = "instant",
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target_effects =
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{
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{
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type = "create-entity",
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entity_name = attributes.attackBubble or "laser-bubble"
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},
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{
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type = "damage",
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damage = { amount = attributes.damage or 5, type = attributes.damageType or "laser"}
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}
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}
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}
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},
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light = {intensity = 0.5, size = 10},
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animation =
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{
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filename = "__base__/graphics/entity/laser/laser-to-tint-medium.png",
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tint = attributes.tint2 or {r=1.0, g=0.0, b=0.0},
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frame_count = 1,
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width = 12,
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height = 33,
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priority = "high",
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blend_mode = "additive"
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},
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speed = 0.15
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}})
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return name
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end
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function beamUtils.makeBeam(attributes)
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local result =
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{
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type = "beam",
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flags = {"not-on-map"},
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width = attributes.width or 0.5,
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collision_box = attributes.collisionBox or {{-0.3, -1.1}, {0.3, 1.1}},
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damage_interval = attributes.damageInterval or 20,
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action =
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{
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type = "direct",
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force = (DISALLOW_FRIENDLY_FIRE and "not-same") or nil,
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action_delivery =
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{
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type = "instant",
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target_effects =
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{
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{
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type = "damage",
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damage = { amount = attributes.damage or 10, type = attributes.damageType or "electric"}
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}
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}
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}
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},
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start =
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{
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filename = "__base__/graphics/entity/beam/tileable-beam-START.png",
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line_length = 4,
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width = 52,
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height = 40,
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frame_count = 16,
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axially_symmetrical = false,
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direction_count = 1,
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shift = {-0.03125, 0},
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hr_version = {
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filename = "__base__/graphics/entity/beam/hr-tileable-beam-START.png",
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line_length = 4,
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width = 94,
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height = 66,
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frame_count = 16,
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axially_symmetrical = false,
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direction_count = 1,
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shift = {0.53125, 0},
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scale = 0.5,
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}
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},
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ending =
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{
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filename = "__base__/graphics/entity/beam/tileable-beam-END.png",
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line_length = 4,
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width = 49,
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height = 54,
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frame_count = 16,
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axially_symmetrical = false,
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direction_count = 1,
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shift = {-0.046875, 0},
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hr_version = {
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filename = "__base__/graphics/entity/beam/hr-tileable-beam-END.png",
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line_length = 4,
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width = 91,
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height = 93,
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frame_count = 16,
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axially_symmetrical = false,
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direction_count = 1,
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shift = {-0.078125, -0.046875},
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scale = 0.5,
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}
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},
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head =
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{
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filename = "__base__/graphics/entity/beam/beam-head.png",
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line_length = 16,
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width = 45,
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height = 39,
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frame_count = 16,
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animation_speed = 0.5,
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blend_mode = "additive-soft",
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},
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tail =
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{
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filename = "__base__/graphics/entity/beam/beam-tail.png",
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line_length = 16,
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width = 45,
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height = 39,
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frame_count = 16,
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blend_mode = "additive-soft",
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},
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body =
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{
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{
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filename = "__base__/graphics/entity/beam/beam-body-1.png",
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line_length = 16,
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width = 45,
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height = 39,
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frame_count = 16,
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blend_mode = "additive-soft",
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},
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{
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filename = "__base__/graphics/entity/beam/beam-body-2.png",
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line_length = 16,
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width = 45,
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height = 39,
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frame_count = 16,
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blend_mode = "additive-soft",
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},
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{
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filename = "__base__/graphics/entity/beam/beam-body-3.png",
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line_length = 16,
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width = 45,
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height = 39,
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frame_count = 16,
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blend_mode = "additive-soft",
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},
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{
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filename = "__base__/graphics/entity/beam/beam-body-4.png",
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line_length = 16,
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width = 45,
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height = 39,
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frame_count = 16,
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blend_mode = "additive-soft",
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},
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{
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filename = "__base__/graphics/entity/beam/beam-body-5.png",
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line_length = 16,
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width = 45,
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height = 39,
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frame_count = 16,
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blend_mode = "additive-soft",
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},
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{
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filename = "__base__/graphics/entity/beam/beam-body-6.png",
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line_length = 16,
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width = 45,
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height = 39,
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frame_count = 16,
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blend_mode = "additive-soft",
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},
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}
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}
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result.working_sound =
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{
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{
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filename = "__base__/sound/fight/electric-beam.ogg",
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volume = 0.7
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}
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}
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local name = attributes.name .. "-beam-rampant"
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result.name = name
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data:extend({result})
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return name
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end
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return beamUtils
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